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Rainbow Six Siege X's UX Director Talks About Accessibility Features

Rainbow Six Siege X is launching on June 10, kicking off a new evolution of the tactical first-person shooter with new content and major updates. To help players prepare, we've published details on the Siege X PC & console specs, and in this article, we're diving deep into accessibility. The Siege team has long had accessibility in their sights as a priority, as you'll see in our interview with User Experience Director Sébastien François. He describes the team's embrace of accessibility throughout the years, shares details on how they've been preparing for Siege X, and offers insights into their future. Read on to learn more.

What is the Siege team's goal or guiding philosophy when it comes to accessibility?
Sébastien François: Siege is a tactical competitive shooter with a strong esports scene, which presents its own set of challenges compared to a single-player game, but we do not want to compromise on accessibility. We want as many players as possible to be able to engage with our unique gameplay elements with comfort, so they can enjoy the full extent of what the Siege experience has to offer. This is an integral part of our design process, and an important focus for our ongoing efforts to improve the game season after season.

Sea of Stars: Throes of the Watchmaker Free DLC is Out Now

Hello everyone, the time has come: Throes of the Watchmaker—the free DLC for Sea of Stars—is out now! We have spent nearly two incredible years crafting this free DLC, as a heartfelt thank you to our fans. Your support made it possible, and we hope this bonus final adventure for Sea of Stars will bring you joy. To celebrate the launch, Sea of Stars is currently available at its lowest price since release, with a limited-time discount of 35% off!

Throes of the Watchmaker sends Solstice Warriors Valere and Zale on a side-adventure into the miniature, clockwork world of Horloge, where a cursed carnival threatens its innocent denizens. To survive, they'll need to play by unfamiliar rules and confront not only the mischievous Puppeteer and her minions, but also their own darker traits.

"Directorate Novitiate" Story Elements Previewed by Devs - Early Access Version Due This Summer

Trust is dangerous. Love is deadly. Today, Nesting Games unveiled the narrative trailer for Directorate Novitiate, an ambitious urban fantasy action RPG set to launch in Early Access this summer. The trailer introduces Kana Luna, known in the shadows as Mercury, a young assassin torn between two worlds: her everyday life and the secret, magical criminal empire of the Directorate. Set against the shadows of 2006 Los Angeles, Mercury faces a spiraling web of lies, betrayal, and supernatural threats.

With quiet intensity and stylized noir visuals, the trailer teases Mercury's double life. By day, she's a daughter and friend; by night, an assassin navigating a secret war between Syndicates. As the mysterious Constellation Killer closes in, Mercury faces impossible choices between loyalty, survival, and her own humanity. It's 2006, Los Angeles: The seedy supernatural underworld is on the verge of war, with Mercury caught in the crosshairs. Face overwhelming magical forces, discover the horrors hiding in plain sight, track a serial killer, and grapple with difficult choices and dangerous secrets.

Raccoon Logic Announces Revenge of the Savage Planet's Global Launch

All Editions. All Platforms. All the Savage Planet goodness is live. It's time for everyone to clock in. Or at least, it would be if you hadn't been made redundant. After 107 years spent in cryosleep and crash-landing on an alien planet in a faraway space system, we're absolutely pumped to announce that REVENGE OF THE SAVAGE PLANET IS LIVE FOR ALL! This isn't a drill. This isn't a teaser. This isn't an elaborate HR onboarding simulation. We actually finished the game.

Well, here we are...After years of coffee-fueled brainstorming, questionable career choices, and at least one incident involving an employee dressed as a Furry in Raccoon Suit (true story), Revenge of the Savage Planet is finally ready for launch. As a small thirty-person team, when we spun up Raccoon Logic, it wasn't to become galaxy-conquering overlords (though we did pitch that at one meeting). It was to tell weird, wonderful, and art imitating life stories. To let players poke aliens with butts for faces, fire off absurd gadgets, and laugh at the strange, beautiful mess of the universe, and maybe even feel something along the way.

Piranha Games Launches MechWarrior 5: Clans - Ghost Bear: Flash Storm DLC

MechWarriors, the time for waiting is over. We're thrilled to tell you that our first MechWarrior 5: Clans DLC—Ghost Bear: Flash Storm—is launching later today for Xbox Series X|S and Windows PC as an Xbox Play Anywhere title. You'll be able to experience the continuation of the Operation Revival story from the perspective of one of BattleTech's most storied Clans. The Ghost Bear is currently at a historic low point after a catastrophic start to the invasion. But a new set of Bear Khans have a daring plan to get the Ghost Bears back in the game. We launched MechWarrior 5: Clans last October for Xbox Series X|S, PlayStation 5, Windows PC, and day one with Game Pass, and we're extremely proud of what our team at Piranha Games accomplished. In retrospect, our goal was pretty wild: delivering a game that provides a jumping-on point for new players while simultaneously honoring decades of complex, interfactional lore. All the while, we needed to ensure that players felt like they were in the cockpit of a towering 'Mech.

The Clans campaign followed the Smoke Jaguar Clan, a faction whose aggression and obsession with leading the Children of Kerensky out of exile made them notorious among rival Clans—the Ghost Bears are a completely different beast. Where the Smoke Jaguars were obsessed over what they saw as their manifest destiny, the Ghost Bears know the power of patience; its "ambush predator" mantra perfectly attuned to the Strana Mechty Ghost Bear, whom the Clan took as their namesake. That approach hasn't served them well as of late, however. Clan Ghost Bear has fallen far behind their fellow Clans during the opening events of the Clan Invasion due to poor preparation and leadership. But newly elected Khans (Clan leaders) Bjorn Jorgensson and Aletha Kabrinski look to put that past behind them and take their rightful place among the other invading Clans.

Sony Interactive Entertainment Boss Introduces teamLFG - a New Addition to PlayStation Studios

Hermen Hulst, CEO, Studio Business Group, Sony Interactive Entertainment: "today, I am thrilled to officially unveil a new studio in the PlayStation Studios family. teamLFG originated at Bungie, but has also rallied developers from across the industry to bring to life an ambitious incubation project that I'm very excited about. The studio is now fully formed and ready to be introduced to the world. I'll let teamLFG introduce themselves properly and give a tiny glimpse of what they've been working on."

teamLFG: "Hello, world. It's a delight to meet you, and we're very grateful to be joining PlayStation Studios. Our studio is headquartered in Bellevue, WA, with team members working both on-site and remotely throughout the U.S. and Canada. We are a team composed not just of industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room, but also industry newcomers with fresh creative perspectives and skills. We are passionate about exceptional action-based gameplay, moment-to-moment game feel, and richly social virtual worlds."

Gears of War: Reloaded Arriving This Summer - Launching on PC, Xbox Platforms & PS5

Gears of War: Reloaded is a celebration of one of gaming's most iconic franchises. Featuring 4K resolution, 120 FPS support, and the ultimate multiplayer experience with cross-progression and cross-play, across all platforms, this is the definitive way to experience the game that started it all. As we approach the 20th anniversary of Gears of War in 2026, we're reflecting on what this franchise means. It's about the stories we've told, the friendships we've built, and the unforgettable moments we've shared together. With Gears of War: Reloaded, we're opening that door to more players than ever.

A Modern Classic Goes Multiplatform
Originally released in 2006, Gears of War: Reloaded brings the full experience forward once again—enhanced for the latest hardware across multiple platforms, introducing the Gears of War franchise to a new generation of players. Developed by The Coalition in partnership with Sumo Interactive and Disbelief, Gears of War: Reloaded launches August 26, 2025, for $39.99 SRP on Xbox Series X|S, Xbox PC, Xbox Cloud Gaming, PlayStation 5, and Steam, and arrives on day one with Game Pass Ultimate or PC Game Pass. Play on Xbox Series X|S and Xbox PC with Xbox Play Anywhere. Gears of War: Reloaded includes the full breadth of content from the Gears of War: Ultimate Edition, delivering the most complete version of the original game to date. Players will gain immediate access to all post-launch downloadable content at no additional cost—this includes the bonus Campaign act, all multiplayer maps and modes, and a full roster of classic characters and cosmetics unlockable through progression.

Sabotage Studio Presents Sea of Stars: Throes of the Watchmaker DLC

Hey everyone! We're almost exactly one year past the release of Sea of Stars (!!!), and while we've been a bit quiet lately, we're excited to share some fantastic news today. Throes of the Watchmaker is coming Spring 2025, for free! Visit the DLC's website for everything there is to know so far. We hope you're as excited as we are about this new adventure!

Malevolent Spectacle Awaits
Throes of the Watchmaker finds the Solstice Warriors Valere and Zale venturing into the miniature clockwork world of Horloge. In this magical land where denizens are threatened by a cursed carnival, our heroes will need to adapt to unfamiliar rules if their Sun and Moon powers are to manifest.

Stoic CEO Celebrates Towerborne's Launch - via Xbox Game Preview

Towerborne is available now in Xbox Game Preview on Xbox Series X|S, Windows PC, Cloud, Game Pass, and as an Xbox Play Anywhere title. It's a big moment for all of us at Stoic (Banner Saga Trilogy), and we wanted to take a moment to talk about our journey so far—and where Towerborne is going next. At its core, Towerborne is a new kind of Looter Brawler—side-scrolling, pick-up-and-play combat fused with deep ARPG progression. You take on the role of an Ace, a spirit-forged hero sworn to defend the Belfry, humanity's last refuge. Venture solo or squad up in online co-op (or couch co-op on Xbox!); every swing, every loot drop, and every Umbra companion you recruit pushes back the darkness beyond those tower walls.

Our release via Xbox Game Preview marks a watershed moment in Towerborne's journey, a game we started building years ago. That early spark of imagination grew into the world you're stepping into today. Yesterday's release also brings a sizable update that deepens progression through the new Class Mastery system, reshapes the world map with dozens of handcrafted missions, and introduces fresh Umbra, legendary gear, and a formidable new foe.

Nintendo Revises Switch 2 Product Info; VRR Support Scrubbed from Some Official Sites

Digital Foundry's Oliver Mackenzie and a member of the Resetera video game discussion forum have alerted the wider community to a small change within the text on several of Nintendo's Switch 2 product web presences. Mackenzie's social media post included a comparative screenshot; showing before and after conditions; Digital Foundry's Canadian correspondent provided comment: "some weird stuff going on at Nintendo. Looks like they've changed their US website to no longer mention VRR support for TV play? Only HDR and 120 Hz support get a call-out." Additional press coverage has put spotlights on Nintendo's Japan and Canada websites; both regional offices have scrubbed "VRR" (variable refresh rate) from Switch 2 promotional material. At the time of writing, Nintendo of Europe and UK's hardware feature sections still showcase an unadulterated description: "bring games to life with a larger 1080p screen—or connect to a TV and play in up to 4K resolution. Support for HDR, VRR, and frame rates up to 120 FPS let you enjoy brilliant colour, clarity, and smooth gameplay."

Video Games Chronicle and a few other news sites have reached out to Nintendo for comment regarding this confusing situation. The Switch 2 maker is notorious for its guarded stance when discussing technical details—as evidenced recently, by a top employee deflecting responsibility in NVIDIA's general direction. Mackenzie reckons that VRR support—when paired with compatible televisions and monitors—could be added post-launch (June 5). It is possible that Nintendo's engineering department has removed this feature from its day one bag of tricks. Meanwhile, the Switch 2's surprisingly capable integrated display is expected to arrive without any technological compromises.

Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles

The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.

You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."

GPUs Could be Exempt from Massive Trump Tariffs Through USMCA Assembly Loophole

High-performance GPUs manufactured in Taiwan could now enter the US market tariff-free through a technical loophole in the United States-Mexico-Canada Agreement (USMCA), found by a research firm SemiAnalysis. Companies can route Taiwan-made GPUs through assembly facilities in Mexico and Canada, effectively circumventing the 32% import duty that would otherwise apply to direct shipments from Taiwan. The exemption hinges on a Most-Favored-Nation clause within the USMCA framework that specifically classifies digital processing units (HTS 8471.50), automatic data processing machine units (HTS 8471.80), and their associated components (HTS 8473.30) as "originating goods." This classification applies regardless of manufacturing origin, creating a duty-free pathway for NVIDIA HGX boards, GB200 baseboards, and RTX GPU cards that undergo final assembly in North American facilities.

The strategy capitalizes on two complementary policy mechanisms. First, President Trump's March 7 executive orders maintained existing USMCA exemptions, preserving the duty-free status for compliant goods from Canada and Mexico. Second, the USMCA's expanded definition of originating products creates a classification framework that treats assembled servers and related components as North American products despite their core manufacturing in Taiwan. For US technology firms, the additional logistical complexity of cross-border assembly operations is offset by eliminating substantial import duties on these high-value components. This practice mirrors established protocols in agricultural imports, where products like Mexican avocados gain preferential treatment under similar origin rules. The global supply chain is adapting quickly, especially in high-margin areas like GPUs, which power AI workloads. We are yet to see how companies set up manufacturing and logistics in the new era of tariff-driven narrative.

Nintendo Confirms Delay of Switch 2 Pre-orders in Canada, June 5 Launch Remains Unchanged

Not too long after delivering its in-depth Switch 2 showcase, Nintendo of America and retail partners postponed pre-launch reservations for the forthcoming hybrid gaming console. An official announcement stated: "pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged." The vast majority of industry watchdogs reckon that company will be assessing an adjustment of launch day product MSRPs. Last week's North American presentation outlined price points of $449.99 and $499.99; for a standard package and a Mario Kart World Pack (respectively). Theorized adjustments could extend to physical copies of games, as well as accessories; e.g. the Switch 2 Pro Controller.

Gamers further north—in the neighboring nation of Canada—were relieved about last week's alert being non-applicable to their market region. Up until yesterday, pre-orders were on track at CA$629.99 (base console) and CA$699.99 (with Mario Kart World). Unfortunately, the House of Mario's Canuck branch has confirmed that recent events have had a knock-on effect for local customers. As disclosed in a statement to MobileSyrup, Nintendo of Canada explained: "pre-orders for Nintendo Switch 2 in Canada will not start on April 9, 2025 in order to align with the timing of pre-orders to be determined in the U.S....Nintendo will provide updated information at a later date. The launch date of June 5, 2025 is unchanged." MobileSyrup's report was updated yesterday evening; with links to social media bulletins posted by the regional arms of Walmart and GameStop. Both retail outlets repeated Nintendo of Canada's disappointing message.

South of Midnight Out Now on Xbox Platforms & PC

South of Midnight is available now globally on Xbox Series X|S, Xbox App for Windows PC, Steam, Cloud, & Game Pass! As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family's shared past and—if she's lucky—find her way to a place that feels like home. From the entire Compulsion Games Team: Thank you for your support, and happy playing!

Deep in the heart of the bayou, something stirs. Bigger than any gator you've ever seen, Two-Toed Tom is a legend of scales, survival, and insatiable hunger. More than double the size of the world's biggest recorded alligator, Tom is an unstoppable force of nature. To celebrate the launch of South of Midnight, in which Tom makes a very big appearance, Xbox has brought this monstrous gator to life in the gator-infested waters of Marrero, Louisiana, a location chosen for its haunting resemblance to the game's Southern-inspired setting. Murky swamps, ancient cypress trees, and the distant splash of unseen creatures make it the perfect place to step into Hazel's world and experience the bayou's dark magic first-hand.

Lenovo Legion Tower 5i Gen 10 Pre-builds "Coming Soon" w/ GeForce RTX 5060 Ti & 5060 Cards

NVIDIA has not formally announced the GeForce RTX 5060 Ti GPU, but its existence was leaked months ago via usual insider channels. Despite whispers of a launch happening mid-way through this month, Team Green did not host a rumored special preview event back in March. Premature listings of lower end "Blackwell" GPU-powered pre-built gaming systems have popped up online; Lenovo is the latest company to join in one the fun. Their "Legion Tower 5i Gen 10" pre-build is advertised as "coming soon," and configurable with GeForce RTX 5070, RTX 5060 Ti and RTX 5060 discrete graphics solutions. Curiously, Lenovo is prepping this model with an "Intel ARL-HX customized HM870" microATX motherboard—implying that the Core Ultra 9 APU (285HX or 275HX) will be soldered on.

Lenovo's NDA-busting product page does not go into as much (GPU-related) detail as HP New Zealand's webstore and Best Buy Canada's listings. Last week, reports focused on a new-generation OMEN 16L compact pre-built series—providing further evidence of GeForce RTX 5060 Ti graphics cards being readied with 16 GB and 8 GB pools of VRAM. Interestingly, TechPowerUp's GPU curator has scrubbed the alleged GeForce RTX 5060 Ti 16 GB model's page from the site's database. VideoCardz has trained its expert eye on the Legion Tower 5i Gen 10 model's spec sheet and promotional imagery—their investigation put a spotlight on Lenovo's pre-rendered mock-up of a dual-fan card design that sports a single 8-pin power connector. In the recent past, AIB insiders have alluded to several custom models being configured with this older standard. VideoCardz noted that the forthcoming Legion pre-build is listed with "limited DisplayPort 1.4 support." This could be a pre-release mistake (based on placeholder material), or an indication of NVIDIA's cheaper GeForce RTX 50-series options arriving without DisplayPort 2.1 capabilities.

HP OMEN 16L Pre-builds Listed with GeForce RTX 5060 Ti 16 GB & 8 GB Memory Configs

HP New Zealand's own webstore and Best Buy Canada have both listed OMEN 16L pre-built compact gaming PC systems with GeForce RTX 5060 Ti graphics cards. At this stage in time, NVIDIA's lower end "Blackwell" gaming GPUs are no longer big secrets—"full specifications" leaked out last week, and industry watchdogs recently predicted an April 16 launch day. As per usual, momomo_us sniffed out HP NZ's accidental publication of NDA-busting material—at the time of writing, the company's Kiwi branch has scrubbed these offending items from their webshop. Judging from preserved screenshots, both models were specced with GeForce RTX 5060 Ti 8 GB graphics cards.

Best Buy Canada's listing is still active, and advertises HP's upcoming white OMEN 16L variant as: "powered by an AMD Ryzen 7 8700F processor and 16 GB DDR5 RAM, it ensures smooth gaming and multitasking. NVIDIA's GeForce RTX 5060 Ti graphics card with dedicated memory enhances immersion with seamless visuals...(the) GeForce RTX 5060 Ti graphics card with 16 GB GDDR7 dedicated memory ensures fluid visuals." Cost of ownership is listed as $1799.99 CAD (~$1263 USD), with a May 16 release—potentially placeholder information. Insiders reckon that Team Green's GeForce RTX 5060 (non-Ti) launch is delayed to mid-May. Roughly two weeks ago, a GeForce RTX 5060-based Acer pre-built gaming PC turned up online.

Server Market Revenue Increased 91% During the Q4 2024, NVIDIA Continues Dominating the GPU Server Space

According to the International Data Corporation (IDC) Worldwide Quarterly Server Tracker, the server market reached a record $77.3 billion dollars in revenue during the last quarter of the year. This quarter showed the second highest growth rate since 2019 with a year-over-year increase of 91% in vendor revenue. Revenue generated from x86 servers increased 59.9% in 2024Q4 to $54.8 billion while Non-x86 servers increased 262.1% year over year to $22.5 billion.

Revenue for servers with an embedded GPU in the fourth quarter of 2024 grew 192.6% year-over-year and for the full year 2024, more than half of the server market revenue came from servers with an embedded GPU. NVIDIA continues dominating the server GPU space with over 90% of the total shipments with and embedded GPU in 2024Q4. The fast pace at which hyperscalers and cloud service providers have been adopting servers with embedded GPUs has fueled the server market growth which has more than doubled in size since 2020 with revenue of $235.7 billion dollars for the full year 2024.

Ubisoft Releases Assassin's Creed Shadows' Cinematic CGI Launch Trailer

Assassin's Creed Shadows is just around the corner, launching on March 20 for Steam. To celebrate, the team released a new CGI trailer teasing Naoe and Yasuke's motivations on their journey through feudal Japan. Check it out below. Wishlist Assassin's Creed Shadows or pre-purchase it today! Everyone who pre-purchases the game will receive free bonus content, including the Thrown to the Dogs quest at launch, and the Claws of Awaji expansion when it releases later this year. You can also check all our recent Steam news, including more details about the Steam achievements and badges + trading cards available day one!

ENTER FEUDAL JAPAN
Explore the captivating open world of feudal Japan, from spectacular castle towns and bustling ports to peaceful shrines and war-ravaged landscapes. Adventure through unpredictable weather, changing seasons, and reactive environments. Become Naoe, a shinobi Assassin, and Yasuke, a legendary samurai, as you experience their riveting stories and master their complementary playstyles. As Naoe, use stealth to avoid detection and agility to confound your enemies. As Yasuke, strike your foes with lethal precision and power.

ASUS Reveals Day 1 Pricing for TUF Gaming RTX 5070 OC Edition: $740 in North America

ASUS has taken the unusual step of formally announcing day one availability of its brand-new offerings—in TUF Gaming and PRIME forms—to the NVIDIA subreddit community. Today (March 5) marks the retail rollout of AIB-built GeForce RTX 5070 graphics cards—unfortunately, NVIDIA Founders Edition enthusiasts will have to wait a little longer for a now delayed launch. VideoCardz has called out ASUS on a number of occasions over the past month and a half, regarding alleged GeForce RTX 50-series "price manipulation" practices. In their latest bit of company coverage, the publication concedes that ASUS representatives are doing a better job in communicating launch day circumstances to its target audience. In contrast, other board partners have (reportedly) not reached out to the hardware gaming community.

The ASUS_MKTLeeM account has produced a useful "Day 1 Pricing and Availability in US and CA" buying guide for TUF Gaming GeForce RTX 5070 OC Edition ($739.99 USD) and ASUS Prime GeForce RTX 5070 models (standard: $549.99, OC: $699.99). The company rep disclosed the outlook for this opening salvo: "we expect that most, if not all of these will be available at 6am PST for the US. Of course, things happen sometimes; and a particular e-tailer or retailer may have a website issue or may be pending for stock to reach them. Feel free to ask later in the day and we can track this down...For Canada, I do not have confirmation on which stores will have Day 1 stock at this time, unfortunately. If I receive confirmation before the end of the day I will update it." They noted that Best Buy Canada may experience delayed shipments (1-3 weeks) of TUF Gaming RTX 5070 OC Edition stock. Unfortunately, higher-end options are not releasing alongside "cheaper" brethren parts—MKTLeeM stated: "the ROG Strix cards will not be available Day 1. There is currently no ETA for when these cards will be available, but we will update the post and/or the availability post in the comments when we have an update." Press outlets have highlighted the apparent limited range of ASUS launch day models. Interestingly, the TUF Gaming RTX 5070 (non-OC) option was not included in MKTLeeM's subreddit thread.

XFX MERCURY Radeon RX 9070 XT OC Magnetic Air Edition Models Appear on Amazon CA

Amazon Canada has listed two new XFX Magnetic Air Edition designs, within the last day or so—as discovered by the VideoCardz overwatch. Mid-way through last week, the first signs of these premium customized AMD RDNA 4 graphics cards appeared online; courtesy of another Canadian leak. Within the same timeframe, XFX registered its "XFX Radeon RX 9070 XT QUICKSILVER Magnetic Air D6 16 GB" SKU at South Korea's National Radio Agency. Amazon.ca's two pre-order listings—likely prematurely published by accident—provide a first look at XFX's revised "Magnetic Air" modular fan system. The MERCURY Radeon RX 9070 XT OC Magnetic Air Black and White Editions appear to sport plenty of loud RGB lighting zones—contrasting greatly, when compared to understated sibling designs.

XFX's standard MERCURY Radeon RX 9070 XT OC Magnetic Air Edition seems to visually match with the manufacturer's "premium black" CES 2025 demonstration sample. TechPowerUp handled this powered-off unit at last month's trade event, alongside a "premium white" sample. Based on a leak—from two days ago—the pale candidate could be an XFX SWIFT model. Product and packaging imagery for Radeon RX 9070 (non-XT) SWIFT and QUICKSILVER emerged online, allegedly sourced from Amazon South Korea. Returning to XFX's highly-anticipated top-tier Magnetic Air options; price points of CAD$1438.03 (black) and CAD$1277.51 (white) are presently displayed on Amazon Canada. VideoCardz reckons that fluctuations will occur up until release day—both third-party listings (Fennec, Inc) mention the exact same release date: March 6. Base GPU clock speed is set at 1870 GHz, while the card's boost capability takes matters up to 3100 MHz—possibly aligning with numbers generated by an unnamed test sample. An expected VRAM assignment—of 16 GB—is described by Amazon's Canuck branch. Three 8-pin power connectors are present in XFX's Magnetic Air product renders.

Relic Entertainment CEO Outlines Development Strategies, Discusses Indie Life Post-Sega

Last March, Relic Entertainment announced its independence; an "external investor" helped officiate the Vancouver, Canada-based studio's separation from Sega. Via a press release, Relic thanked its former owner for the: "support over the years and guidance during this transition have been instrumental to our success. We may be out of the SEGA business, but we remain friends and colleagues. We are excited about this next chapter." The newly-independent development house proceeded to cut staff headcounts—according to the 2024 news cycle—and seemingly kept a low profile for the rest of the year. In early 2025, Relic has revealed its refreshed strategies and goals; VentureBeat and Game Developer both sat down and conducted interviews with Justin Dowdeswell (CEO). The relatively new Relic boss outlined his company's focus on three key areas of development. Relic remains committed to existing titles (e.g. Company of Heroes 3), but it will also pursue the production and publishing of "smaller-scope" games, as well re-imaginations of classics from its past portfolio.

Dowdeswell believes that company leadership will put "Relic back on the map" following its well-documented split from Sega. The future looks bright, due to the real-time strategy specialist's now unconstrained operating model—the CEO believes that his studio: "has innovated for its whole existence. The ability to tap into that is best served with Relic as an independent studio." Dowdeswell and his colleagues have long worked within the constraints of a relatively niche market segment; Relic's chief envisions something with a wider/more mainstream appeal: "the opportunity we have here is to crack the case of where RTS needs to go next...We've definitely seen really highly engaged multiplayer audiences. But it is limited when we talk about Company of Heroes, for example. This is a game set in World War II, which limits the audience to some degree. It's an RTS which further limits the audience. And when we internally talk about what the barriers are for us, broadening that audience is big. How do we bring new players in? How do we reach players?...We definitely strongly believe there is a market and there are players out there. It's our job to give them the next great RTS."

Eternal Strands Out Now - Devs Publish PC Spec Requirements

Weavers, we've made it: Eternal Strands is released on all platforms! Play as Brynn, a young but fearless Weaver, determined to recover her people's cultural home in the debut fantasy action-adventure title from Yellow Brick Games, a new independent studio founded by industry veterans.

Armed with powerful magical abilities and an arsenal of magical weapons, face enemies that range from humanoid constructs to towering beasts. Use the environment and temperature to your advantage in battles against a diverse roster of fantastical creatures, like turning a dragon's fiery breath against ice-covered minions. Climb every surface and use arcane skills to create new paths. Explore the world in pursuit of the Enclave's lost mysteries and challenge giant titans on your journey. Here's everything you need to know before you meet your Weaverband.

Assassin's Creed Shadows PC Raytracing Modes Explained

Hello everyone, following the release of our PC specs for Assassin's Creed Shadows, we wanted to share additional insight directly from our tech team on the use of ray tracing in the game. Assassin's Creed Shadows features three distinct ray tracing modes on PC.

Selective Ray tracing
This mode uses ray tracing only within the Hideout portion of the game. The reason behind this, is that the Hideout allows extensive player customization at a level never seen before on Assassin's Creed. Because of that, we cannot use traditional, pre-calculated, global illumination techniques, and therefore need to adopt a real-time approach with ray tracing. In all other gameplay situations, such as in the open world, ray tracing will not be used.

GOG Partners Up with Amazon's Luna Cloud Streaming Service

Soon, you'll be able to play your favorite games from GOG, like the Witcher series or Cyberpunk 2077, on multiple devices of your choice. We're teaming up with Amazon Luna cloud gaming service to give you even more ways of enjoying your titles, while still keeping our mission of DRM-free gaming. Let's dive into it and take a look at how it works!

What exactly is Amazon Luna?
It is a cloud gaming service developed and operated by Amazon. The service first launched in March 2022 in the United States, and then spread its reach to other countries last year, with availability in the USA, Canada, UK, Germany, France, Italy, and Spain. Luna works by streaming games from cloud servers and runs on Amazon's powerful cloud computing service Amazon Web Services (AWS). And what it means is that it allows its customers to enjoy gaming on the go, on the couch, or anywhere else you have an internet connection. No lengthy downloads or updates, no need for an expensive gaming PC, complicated setup, or heavy computer processing - just pure joy of running your games on a device of your choice in high-quality.

Game Pill's New Snack 'N' Slash Action RPG Hangry Serves Up Delicious Dishes and Carnivorous Combat

Game Pill, one of Canada's leading and most experienced game development studios with over 100 game credits, is thrilled to announce a new original snack 'n' slash action RPG called Hangry. In this all-new adventure, players take on the role of the titular character, Hangry, on an intergalactic quest to hunt down, carve up, and devour countless delicious beasts spread across a wide assortment of exotic locales.

You can be among the first people in the world to play this upcoming game at The MIX during GDC in San Francisco, CA, and give us valuable feedback in person. We'll also be showcasing the game during the GDC Expo briefly at the Canada booth near the GDC Play area in the North Hall on Wednesday, March 20th, from 12pm - 2pm PT.
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