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Nintendo Switch 2 Shipments Fall 41%, But Its Software Sales Climb 26%

Nintendo released its Q3 earnings data, revealing updated information on console shipments, including the original Switch and the updated Switch 2 console. During the fiscal second quarter, which Nintendo defines as the period between July and September instead of the traditional Q3, the company shipped 2.67 million Nintendo Switch 2 consoles. This marks a decrease of 41% from 4.54 million units a year earlier and a 30% decline from 3.82 million units in the April-June quarter. The original Switch shipped 610,000 units, down 33% year-on-year. While hardware sales have decreased, the company is relying on its software unit sales to compensate.

Switch 2 software sales rose 26% to 15.03 million units, led by new releases like Splatoon Raiders, which achieved 2.42 million sales, and Fire Emblem: Fortune's Weave, with 1.34 million sales. The original Switch software reached 31.92 million units, bolstered by Rhythm Heaven Groove, which sold 2.89 million units. Digital sales grew 37% year-on-year to approximately $734 million (116.9 billion yen), making up 59.8% of software sales. Overall, quarterly revenue was about $2.81 billion (448.2 billion yen), and net profit fell 29% to approximately $461 million (73.5 billion yen), both below analyst expectations. Nintendo maintained its full-year forecast of 16.5 million Switch 2 units and about $1.95 billion (310 billion yen) in net profit.

Ninja Theory Staff Report Layoffs as Xbox Moves Toward Closing Hellblade Studio

Staff at Ninja Theory, the Cambridge studio behind Hellblade, have started posting on LinkedIn that they have been laid off or that their jobs are at risk. The posts were first spotted by journalist Chris Kerr, and they come from a technical director, a gameplay programmer, sound designers, and technical artists, among others. Senua, the third Hellblade game, was revealed at the Xbox Games Showcase in June with a 2027 release window on PC, Xbox, and PlayStation 5. Xbox hasn't officially canceled it; however, gameplay programmer Katrin Mair wrote in her post that it was sad knowing "we won't get to finish what we were working on."

Ninja Theory was supposed to survive the 3,200-job Xbox "reset" announced in July. Xbox CEO Asha Sharma said at the time that the studio had entered terms to join new ownership, with funding to finish Senua. That plan fell apart in September, when Xbox chief content officer Matt Booty told staff that "two separate agreements for Ninja Theory fell through" and that a consultation on a proposed closure would begin. He did add that Xbox would keep looking at other options for the studio, though there has been no update on that since. Neither Xbox nor Ninja Theory has said how many people are affected, and the closure itself is still officially a proposal. Xbox has an all-hands town hall scheduled for October 6, so more details may follow.

NVIDIA Could Account for 37% of 2027 HBM Capacity, Worth $279 Billion

NVIDIA's supply commitments climbed to $279 billion in the quarter ended July 26, up from $119 billion the quarter before. The company says the increase is primarily related to memory procurement. Morgan Stanley estimates that NVIDIA has claimed about 37.3% of global high-bandwidth memory (HBM) supply for 2027, with Alphabet at 36% and AMD at 12.1%. That adds up to roughly 85%, leaving everyone else to split the rest. These are Morgan Stanley's estimates, as reported by The Inference.

About $267 billion of the commitments come due by the end of fiscal 2029, according to the filing. NVIDIA reported record revenue of $96.2 billion for the quarter, but memory costs are weighing on margins. Gross margin was 75% and is guided to 74% this quarter, with a trough of 71% to 72% expected in the January quarter. CFO Colette Kress tied that pressure to memory pricing. Operating cash flow also fell to $24.1 billion from $50.3 billion the quarter before. Jensen Huang said on September 17 that he expects NVIDIA to sell twice as many chips next year, and the company's formal guidance is about 70% revenue growth.

AMD Acknowledges TPM Vulnerability, but Everything Is Now Patched

AMD has acknowledged today that a new vulnerability in the trusted platform module has been found, but fortunately, it was patched before the public announcement. According to AMD, a potential out-of-bounds (OOB) read was present in the TPM 2.0 reference implementation, which could send malicious commands to TPM 2.0 and completely bypass its functionality. If an attacker were able to access and even disable the TPM, all digital signing and encryption would be compromised, earning this vulnerability a very high severity score. Reported under CVE-2026-6726 with a CVSS score of 8.5, and the second being CVE-2026-6727 with a CVSS score of 8.3, these attacks affected every AMD Ryzen CPU from the 3000 to 9000 series of desktop processors.

Intel security researchers spotted the issue and reported it to the Trusted Computing Group (TCG) and its Vulnerability Response Team (VRT). AMD has been working with motherboard vendors to ship updates and secure the platforms. Motherboard OEMs have been distributing these patches since May of this year, with some shipping in June and July. However, the only remaining CPUs for the August update are the AMD Ryzen AI 300 series, Ryzen AI 400 desktop and notebook series, as well as the Ryzen AI Max 300 series of processors, which will receive their Pluton secure processor updates this month.

NVIDIA RTX 50 Series Median Prices Jump Up to 41% in August, with MSRP Now a Distant Dream

NVIDIA's GeForce RTX 50 series of "Blackwell" graphics cards has seen significant price increases over the past few months, with a particularly notable jump between July and August. On Newegg, one of the largest computer hardware retailers in the United States, there has been a noticeable change in the median listed price for each GeForce RTX 50 model. For instance, the entry-level GeForce RTX 5050 had a median price of $300 in June, which rose by 5% to $315 in August. Moving up the range, the GeForce RTX 5060 was listed at an average of $370 in July, but this increased by 27% to $470 in August, marking a $100 difference. However, this is just the beginning.

The 8 GB edition of the RTX 5060 Ti was priced at $470 and has now risen to $530, reflecting a 13% increase. The most significant change occurred with the 16 GB version of the RTX 5060 Ti, which jumped from $570 in July to $805 in August, a 39% increase. The RTX 5070 experienced a similar percentage rise of 36%, going from $660 to $900. The RTX 5070 Ti remained steady at $1100, while the RTX 5080 saw a modest 3% increase from $1462 to $1500. The flagship GeForce RTX 5090 recorded a 9% increase, moving from $4300 to $4700.

NVIDIA Reportedly Plans $500 Billion Funding Partnership with Wall Street

NVIDIA is reportedly working with a group of major Wall Street firms to put together a $500 billion funding package for AI infrastructure, according to Reuters. The group includes some of the biggest Wall Street names such as Apollo Global, Blackstone, BlackRock's Global Infrastructure Partners, Brookfield Asset Management, Goldman Sachs, and KKR. The Financial Times reported the development first, and soon after that, NVIDIA shares fell over 3%. In June, the company tapped the debt market with a $25 billion bond issuance, its first since 2021. This latest move suggests the capital requirements for AI infrastructure are growing faster than any single player can fund alone. For this year alone, big tech combined AI spending is on track to surpass $730 billion. Across the board, the biggest names in semiconductors and AI infrastructure are posting record revenues while simultaneously raising fresh capital for future projects, another confirming sign that demand expectations for the next few years are running well ahead of current capacity.

Two other notable developments landed today alongside the NVIDIA news. Intel announced a $15 billion underwritten public offering of common stock to fund its foundry expansion, a significant capital raise for a company in the middle of an expensive manufacturing transformation. And TSMC reported July revenue of NT$467.58 billion (around $14.49 billion), up 5.6% from June and 44.7% year over year. The scale of that growth is worth noting, TSMC was already selling essentially all available wafer capacity, so the revenue increase reflects rising customer commitments and pricing rather than idle or new capacity coming online. Going back to NVIDIA, this July we reported that the company was in talks to provide roughly $250 billion in financing guarantees for OpenAI's planned data center campus in southern Ohio. Moreover, NVIDIA is reportedly also in talks to help fund OpenAI's with $350 billion for chip purchases.

TSMC Reports Record $14.49 Billion July Revenue

TSMC reported its revenue for July, indicating that the company continues to increase its output capacity, customer commitments, and business execution. TSMC's July revenue stood at NT$467.58 billion, or about $14.49 billion at the time of writing. This marks a 5.6% increase from June's revenue of $13.75 billion and a significant 44.7% year-over-year growth. This suggests that TSMC nearly doubled its July revenue in an environment where it was already selling all its available wafer capacity, indicating rising demand from customers, increasing commitments, and a sustained AI expansion boom.

Revenue for the period from January through July 2026 totaled NT$2,872.06 billion, or about $89.03 billion, representing a remarkable 37.0% increase compared to the same period in 2025. In June, TSMC successfully began high-volume manufacturing of the N2 process. Currently, the N2 node accounts for only 3% of TSMC's revenue, while the 3 nm node contributes 30%, and the 5 nm node leads with 33%. TSMC's fabs currently produce about 20,000 wafers per month on the latest 2 nm N2 node. However, the company is rapidly scaling its high-volume manufacturing, aiming to produce about 100,000 N2 wafers per month by the end of 2026. This scaling up is driving revenue growth. Even with projected increases in N3 and N5 consumption, increasing revenue fivefold would mean the N2 node would represent more than 10% of the company's overall revenue share. Since N2 wafers are naturally more expensive, revenue growth for TSMC has only just begun.
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