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PSA: Fake KytyPS5 and AnyPS5 Repos on GitHub Are Spreading Malware

Fake GitHub repositories posing as two PS5 projects, the KytyPS5 emulator and the AnyPS5 porting tool, are being used to spread password-stealing malware, according to NordVPN's Threat Intelligence team. As reported by Tom's Hardware, visitors get pointed to a ZIP file whose Windows executable unpacks a hidden multi-stage loader. The loader first checks whether it's on a real gaming PC, and exits if the system has less than 2 GB of RAM or no physical GPU, or looks like a virtual machine or cloud server. It seems built to dodge sandboxes and security researchers. Here's how NordVPN CTO Marijus Briedis put it:
Emulation fans are a perfect target. They are used to downloading experimental software from GitHub and running unsigned files, so nothing about this feels suspicious. But this is not an emulator. It steals your data, hides from your antivirus and erases its own tracks before you notice anything is wrong.

Ghost of Yotei Reaches Gameplay on PS5 Emulator SharpEmu, Performance Still Needs Work

Ghost of Yotei has become the latest PlayStation 5 exclusive to get past its menus on PC. Developer Foued (@foufouadi_) shared footage on X of Sucker Punch's 2025 samurai game running in a modified build of SharpEmu, the experimental PS5 emulator whose playable list is mostly small indie and retro-style titles. The clip shows the start menu, a 3D environment loading in, and protagonist Atsu moving around. The results, however, are far from playable. Foued clarified that the video was sped up, and the real frame rate is reportedly around 1 to 2 FPS, with geometry and texture errors on top. Apparently, performance work will come later.

A separate screenshot shows the fight against The Snake, the game's first boss, at 10.9 FPS on a GeForce RTX 4090 and Ryzen 7 7800X3D, with some effects still rendering incorrectly. Another attempt through AnyPS5, which relinks PS5 executables instead of emulating the console, is further behind, with the game world reportedly loading at roughly 3.4 frames per minute. Ghost of Yotei follows Marvel's Wolverine, which booted on KytyPS5 late last month and has since reached around 20 FPS. The same emulator also ran the PS5 version of GTA 5 at up to 60 FPS. Interest in these projects picked up after Sony moved away from PC ports of its single-player games, with a planned Ghost of Yotei port reportedly among those scrapped. A playable build is still a long way off, though it's reasonable to expect quick improvements given how fast these emulators have moved.

Marvel's Wolverine Hits 20 FPS on PS5 Emulator KytyPS5, Just Days After First Boot

Marvel's Wolverine is now touching 20 FPS on the KytyPS5 emulator, only days after it first booted to its main menu at around 2 FPS. X user @MizoChris shared a 10-second clip of Logan clawing around at roughly that frame rate, and the numbers match a longer test by YouTuber Unreal Gaming PC on a Ryzen 7 9800X3D and RTX 4080. That run apparently used Senaxx's September 30 build of the emulator, and it ate up nearly all of the card's 16 GB of VRAM. The 20 FPS figure, however, is a peak. Most gameplay reportedly sits closer to 6 to 9 FPS, but occasionally spikes to 15-20 FPS, especially during scenes with less action. The important bit here is the speed at which the game is progressing toward playability. Apparently, the game was peaking at 3 to 7 FPS just a day earlier, though the earlier tests ran on different PCs, so I wouldn't compare them directly.

KytyPS5 has done this before. Last month, it took Demon's Souls Remake from 1 to 2 FPS to 30 FPS in a matter of days, and it also got the PS5 version of GTA 5 running at up to 60 FPS. Wolverine only launched on September 15, which makes its progress even more surprising. The game being a Sony PlayStation exclusive also matters, since Sony has stepped away from PC ports for the foreseeable future. Of course, this doesn't mean GTA 6 will be coming to PC through emulation any time soon. Wolverine is still far from playable, and other KytyPS5 games still deal with crashes and performance issues. It's an impressive technical feat regardless, and PS5 emulation seems to be moving much faster than most people, maybe even Sony, expected.

PS5 Emulator SharpEmu Reaches Gameplay In 17 Games, 8 Run at 60 FPS

SharpEmu, an experimental PS5 emulator, now lists eight games as playable at 60 FPS. Developer Scarecrow (@CursedIfElse) said on X that 12 of 55 tested games can reach gameplay and six of those run at 60 FPS, but ever since their tweet, the compatibility page has been updated. The post came with v0.0.4-release.2, released September 25, but now the number has risen from 12 to 17, with eight being listed as "playable." The eight are Quake, DOOM + DOOM II, Castlevania Dominus Collection, Dead Cells, Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, and Tomb Raider IV-VI Remastered. According to the developer, none of these titles have been tested from start to finish, and minor graphical or audio issues may remain. It looks like most are small indie or retro-style games, with Tomb Raider IV-VI Remastered the biggest name.

While the progress is certainly commendable, SharpEmu appears to be far from running demanding 3D titles, and eight games is a small slice of a PS5 library of more than 9,000. Another PS5 emulator, KytyPS5, has shown more progress on heavier 3D games. It ran the PS5 version of GTA 5 at up to 60 FPS on a Ryzen 9 9950X3D and Radeon RX 7900 XT, however, it only held that for a few minutes before crashing. It also got Astro's Playroom into gameplay, and showed rapid progress in Demon's Souls Remake. SharpEmu says it prioritizes accuracy and infrastructure over game-specific compatibility, while KytyPS5 says it targets wider compatibility and boot reliability. That could partly explain the gap in progress, but things could certainly change quickly. Nonetheless, it's certainly nice to see great progress in the emulator space in such a short time.

AnyPS5 Project Skips Emulation Entirely, Aims to Port PlayStation 5 Games to PC Directly

A new open-source project called AnyPS5 aims to run PlayStation 5 games natively on Windows and Linux, without emulation. Its GitHub page describes it as a tool that relinks PS5 executables into the host system's native format and reimplements the console's system libraries for dynamic linking, similar in concept to Wine or Proton. Since the PS5 already runs on x86-64 Zen 2 hardware, close to a modern PC, AnyPS5 skips CPU emulation and recompiles shaders into SPIR-V for Vulkan instead.

As for progress, the developer says execution now reaches a game's main function, with exception handling built out, and the shader recompiler produces SPIR-V that validates cleanly. The repo's status notes claim a real game reaches its logo, main menu, and some gameplay with audio, though there's no public build to verify that yet. No releases exist, and the developer says one won't go out until a game fully launches through the tool. It's tempting to think about God of War Laufey or GTA 6 running on a PC through AnyPS5, but that's not realistic anytime soon. AnyPS5 hasn't run a full game yet, and going by how long PS4 and PS3 compatibility work took, that tends to take years.

PS5 Emulator KytyPlus Gets Silent Hill 2 Remake to Boot on Integrated Graphics

The KytyPlus PS5 emulator has reportedly rendered the Unreal Engine 5-powered Silent Hill 2 remake on an integrated GPU. Reddit user Legal_Help_31 shared a test on an AMD Radeon 840M with 512 MB of dedicated VRAM plus shared system memory, paired with a Ryzen AI 5 340 and around 15 GB of shared RAM. Performance is still not where we would want it, of course. The game's content warning screen runs at around 4 FPS, and it looks like the game only starts and sits there for several minutes without crashing. The test includes no gameplay at this time. The developer's own GitHub page calls the work experimental and says it is not a playability claim. FSR upscaling can apparently be used as well.

KytyPlus is a high-level emulation (HLE) fork of the KytyPS5 project. It reportedly runs without Sony's console firmware and uses Vulkan for rendering. The original KytyPS5 reportedly still crashes when launching Silent Hill 2 Remake, even on stronger hardware, so KytyPlus is a few steps ahead there. It is also impressive that this technically ran on an iGPU, but a boot screen at 4 FPS tells us very little about whether this ever becomes playable. The emulation scene has moved quickly in recent weeks, though, with KytyPS5 showing tremendous progress in Demon's Souls Remake and Astro Bot, among other games. KytyPlus developers are apparently now working to improve the performance in Silent Hill 2 Remake.

Xbox Series X Gets Experimental PS5 Emulator Port, Quake II Already Running

A developer has apparently gotten an experimental PS5 emulator running on the Xbox Series X. Devran Cosmo Uenal, who posted about the project on YouTube on September 8, calls it a research project that ports the open-source KytyPS5 emulator to Microsoft's console through Developer Mode. Uenal shows GEX Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake II in his game library and claims they all work with controller input, with sound working in some of them. He also says AI tools were used, but it's unclear how much of the code they wrote. Compatibility is very limited, and Uenal says a lot of work is left.

According to him, the Xbox environment doesn't support Vulkan, which KytyPS5 uses for rendering, so the graphics side has to be adapted to DirectX. That likely means progress on the PC version won't carry over automatically. We haven't seen performance benchmarks either, but the video shows Quake II running somewhere between 25 FPS and 45 FPS. The game also dips below 20 FPS in some scenes, especially when it first boots up. There is also a marked jump in input latency that can be observed, but no numbers back it up yet.

Astro's Playroom Joins KytyPS5's Growing List of Supported PS5 Exclusives

PS5 emulator KytyPS5 has added another PlayStation 5 exclusive to its compatibility list, with Astro's Playroom now booting into gameplay. YouTuber Unreal Gaming shared footage of the pack-in platformer running on a Ryzen 7 9800X3D and RTX 4080, the same rig used in KytyPS5's earlier tests. Astro's Playroom ships pre-installed on every PS5 and serves as an interactive intro to the DualSense controller, so getting it running is a solid emulation milestone, even if performance is still lagging. Apparently the game drops below 30 FPS fairly often, though the clip shows no crashes, which puts it slightly ahead of some other recent KytyPS5 tests.

The emulator has previously gotten the PS5 build of GTA 5 running at up to 60 FPS, and separately showed rapid progress with Demon's Souls Remake. Both titles, however, along with Astro Bot, have their own performance and crashing issues. Given that PS5 emulation is still in its early days, performance across these titles will probably keep climbing. Hardware demands remain steep either way. A Ryzen 7 9800X3D has become something of a baseline for these PS5 emulation runs, given how CPU-bound the process is. Still, the pace with which these updates are coming out suggests development isn't slowing down.

Demon's Souls Remake Goes From Unplayable to 30 FPS on PS5 Emulator in Days

PS5 emulator KyTyPS5 just hit 30 FPS running Demon's Souls Remake, and the speed of progress is incredibly impressive. Just two days ago the game was crawling along at 10 to 18 FPS, which was itself an 800% jump from the 1 to 2 FPS it managed a day before that. Now, YouTuber PSXTech has posted new footage showing the Bluepoint remake hitting a genuine 30 FPS in at least one area, though the framerate drops back to around 18 FPS as soon as the camera starts moving. This isn't a stable 30 FPS experience yet, and there's noticeable frame pacing trouble on top of the drops. PSXTech didn't share the hardware used to capture the footage, so there's no telling what kind of PC it takes to get there. Still, the pace of progress is hard to ignore.

KyTyPS5 only managed to boot Demon's Souls Remake past its character creation screen a little over a week ago, and hitting anywhere near 30 FPS was expected to take until sometime in 2027. Some people online are chalking up the sudden gains to AI-assisted code, though nothing confirms that either way. Demon's Souls Remake isn't the only PS5 game making moves on the emulator. The same project recently got the PS5 version of GTA 5 running at up to 60 FPS, and Astro Bot has booted into gameplay too, though at a rougher 11 FPS. All of it is still far from playable, but the pace at which these emulators are catching up is impressive.

PS5 Version of GTA 5 Now Playable on PC at Up to 60 FPS, via KytyPS5 Emulator

The KytyPS5 project can now run the PS5 version of Grand Theft Auto 5 at up to 60 FPS on PC, a big jump from just a month ago when the game was still stuck at its splash screen. It looks like the emulator can only hold that performance for a few minutes before crashing, but that's still a massive leap from where things stood back in July, when GTA 5 had only reached its in-game menus. A demo shared on X shows GTA 5 footage running on a Ryzen 9 9950X3D paired with a Radeon RX 7900 XT, with performance reportedly ranging from 40 to 60 FPS depending on the scene. The game is playable for a few minutes in the opening North Yankton scene, but crashes just before the police encounter.

Separately, at least four other PS5 titles have been shown hitting 60 FPS on the emulator, suggesting the progress isn't limited to one specific game. SharpEmu, the other major PS5 emulation project, is taking a slower approach, focusing on low-level accuracy and infrastructure first, before tackling individual game compatibility. All this is happening as PS5 hardware demand keeps climbing ahead of GTA 6's launch, with no PC version of Rockstar's next game confirmed yet. However, even if the emulation keeps advancing at this rate, it will be nearly impossible to get a playable build of GTA 6 on these emulators any time soon. Still, it's pretty cool to see PS5 emulation advancing so quickly.
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Nov 11th, 2026 06:15 CST change timezone

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