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MSI Reportedly Plans RTX 5080 Price Hikes of up to $1,200 in China

MSI's GeForce RTX 5080 cards could cost up to 8,000 yuan (about $1,200) more in China this month, according to a ChannelGate post shared on X by harukaze5719. The post outlines MSI's November distributor pricing compared to October, with RTX 5080 models going up by 1,300 to 8,000 yuan depending on the card. That's roughly $195 at the low end, while the top figure alone is more than the RTX 5080's entire $999 launch MSRP. Yes, that's apparently a $1,200 increase planned for the RTX 5080 at the top end.

The rest of the RTX 50 stack goes up too. RTX 5070 Ti models rise by 800 to 4,000 yuan (about $120 to $600), and the RTX 5070 by 500 to 1,000 yuan (75 to $150). The RTX 5060 Ti 16 GB picks up 400 yuan, its 8 GB sibling 200 yuan, and the RTX 5060 between 200 and 500 yuan. Even the RTX 3050 gets a 100 yuan bump. These are distributor prices in China, not new MSRPs, and the post doesn't say which RTX 5080 models sit at the top of that range. Colorful and Galax reportedly started sharing similar hikes with their partners earlier this month, so MSI seems to be following the same path. We can certainly expect other AIB partners to follow suit soon.

NVIDIA GeForce RTX 5080 24 GB Reportedly Cancelled, 16 GB Model Remains

NVIDIA's rumored GeForce RTX 5080 24 GB model has reportedly been put on hold. The company is struggling to secure enough 3 GB GDDR7 memory modules and is instead opting for the less expensive 2 GB modules for the standard 16 GB version. According to a report from Board Channels, NVIDIA has already informed its add-in card (AIC) partners to officially cancel the January 2027 launch plan for the 24 GB model, citing economic challenges. As we are currently experiencing one of the worst supply chain shortages for memory modules, using the more expensive 3 GB GDDR7 modules would result in a significantly higher MSRP and, consequently, a higher price for customers. Therefore, the 2 GB GDDR7 memory modules will continue to be used, and the RTX 5080 16 GB model will remain available.

Readers may recall that NVIDIA did not plan any other changes to the model besides the memory configuration, as the CUDA core count was to remain the same. The new 24 GB model would potentially have slightly higher TDP and clock speeds, but the main improvements would come from increased memory capacity and bandwidth. Since it seems we won't be getting the revised model, and there's no rumor of a "SUPER" overhaul anytime soon, we will have to stick with the standard lineup a bit longer until the next-generation GeForce RTX 60-Series "Rubin" arrives.

DLSS 5 on Radeon Gets Faster With AMDLSS5 2.0, Up to 64% Performance Uplift

AMDLSS5, a free mod that runs NVIDIA's DLSS 5 Neural Rendering on AMD's Radeon RX 9070 and RX 9070 XT, has reached version 2.0 with an engine its developer, Wehaveall, built for the project. Earlier builds were based on Daniel Blanco's DLSS-NR-on-AMD, the tool that first got DLSS 5 working on Radeon cards back in September, but version 2.0 no longer needs files from any other mod. In a 60-second Resident Evil Requiem run at 4K with FSR on an RX 9070 XT, the new build averaged 101.2 FPS with 78.5 FPS 1% lows, up from 91.3 and 66.0 FPS on version 1.6.1. That is roughly 11% and 19% better, respectively.

The headline 64% figure comes from a comparison with unnamed "other mods," which managed 61.6 FPS in the same scene. These are the developer's own numbers from one game on one GPU, and there's no mod-off baseline showing what Neural Rendering costs. Game support now includes PRAGMATA, Nioh 3 and GTA 5 Enhanced, the latter only in offline Story Mode with BattlEye disabled. RX 9060 series cards should work but are untested, while RX 7000 support is an alpha that hasn't been tried on real hardware yet.

Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation

A GitHub developer going by tangerineturtle1 has released NX2navi, a native Windows port of the new Zelda: Ocarina of Time remake built through static recompilation. Rather than emulating Switch 2 hardware, it converts the game into x86-64 code before you play, then draws everything through a custom Vulkan renderer. No game files are included, so players need their own dump of version 1.1.1, and the launcher then builds the game locally, which takes 10 to 25 minutes the first time. RTX owners get DLSS, while FSR 3.1 and its frame generation work on any GPU, and HDR is supported too. Resolution goes beyond 1440p to 5K, frame rate can be uncapped or set as high as 240 FPS (60 FPS is the default), and 21:9 or 32:9 ultrawide screens are supported with the HUD kept at 16:9.

The remake only launched last week, and it was already running through an emulator on launch day, albeit poorly. NX2navi is much further along, but it is still labeled early development. Visual bugs, the occasional crash and brief stutters when entering new areas are listed as known issues. It also needs 16 GB of RAM, about 30 GB of storage and a GPU with Vulkan 1.3 and mesh shader support. An earlier showcase on an RTX 5090 reportedly used 18.6 GB of VRAM, though a newer showcase claims memory use is way down.

NVIDIA Marks 20 Years of the GeForce 8800 GTX With a Free Path-Traced Steam Demo

NVIDIA is celebrating 20 years of the GeForce 8800 GTX, which hit store shelves on November 8, 2006, with a free tech demo on Steam. Called GeForce 8800 GTX - 20 Years of a Legend, it was created by Unreal Engine artist Dylan Browne, the developer of Through The Ages, with support from NVIDIA. The semi-interactive demo puts players in a 2006-era PC gaming room, where they can unbox the 8800 GTX, inspect it up close, and install it in an era-accurate PC tower, with GeForce easter eggs scattered around. The scene is rendered with path tracing, DLSS 4.5 Ray Reconstruction, Dynamic Multi Frame Generation, and RTX Mega Geometry. It is available now on Steam and is coming soon to GeForce NOW for Ultimate members.

Naturally, the 8800 GTX itself can't run any of this, which is quite ironic, to say the least. Steam lists an RTX 4070 as the bare minimum and recommends an RTX 5080, alongside 32 GB of system RAM and 30 GB of storage. That RAM figure alone is over 40 times the 8800 GTX's 768 MB of video memory. The recommended RTX 5080 is far from cheap right now either, with TechSpot's October survey putting its lowest US price at around $2,200. So a demo built around the thrill of unboxing a new GPU in 2006 wants one of the priciest gaming cards of 2026 to look its best.

Custom Hogwarts Legacy RTX 5090 Founders Edition Up for Grabs Until November 12

NVIDIA is giving away a GeForce RTX 5090 Founders Edition with a custom Hogwarts Legacy wrap to celebrate DLSS 5 arriving in the game on November 5. To enter, users need to find the official giveaway post on one of NVIDIA GeForce's accounts on X, Instagram, Facebook, or TikTok and comment with #RTXON. Only one entry per person is allowed across all four platforms. The giveaway runs until November 12 at 11:59 PM PT, with a single winner drawn at random on or around November 13. NVIDIA values the prize at $2,599, which covers $1,999 for the card and $600 for the wrap. Entrants must be 18 or older and live in an eligible country, a list that includes the US, UK, Canada (excluding Quebec), Germany, France, Japan, South Korea, and Taiwan, among others. No purchase is necessary.

The $1,999 figure is NVIDIA's MSRP, though actual retail prices are much higher. TechSpot's October survey put the RTX 5090's normalized global price at $7,240, with the cheapest in-stock US model at $9,400. Supply has also been extremely tight. Reports last month claimed NVIDIA had stopped allocating GB202 GPUs to the RTX 5090, and Jeff Fisher, NVIDIA's senior vice president of personal computing, responded that the card has not been discontinued, while acknowledging constrained supply. NVIDIA has run similar wrapped RTX 5090 giveaways for games like Battlefield 6 and 007 First Light. With prices several times above MSRP and supply this constrained, giveaways like this one seem like the only realistic way for many gamers to have a chance at obtaining an RTX 5090 at the moment.

Six Pallets of NVIDIA Hardware Worth $11.4 Million Stolen on the Way to Texas

Police in Oakland, California, are investigating the theft of six pallets of NVIDIA hardware worth $11.4 million that were bound for Fort Worth, Texas, the Bay Area News Group reports. A truck carrying a food transportation company's logo picked up the cargo in Oakland on August 29 as planned, but the truck and its drivers then went off the grid heading south. According to authorities, the truck made several multi-hour stops before police lost track of it in San Bernardino County. Apparently, nobody realized the cargo was gone until early September, and Oakland police say the theft was reported to them on September 13. No arrests have been announced.

What exactly was on those pallets hasn't been disclosed, so we don't know if it was AI accelerators, complete systems, or GeForce graphics cards. Speaking to ABC7, UC Berkeley professor Olaf Groth said NVIDIA chips can sell for roughly double their US price abroad, with a $550,000 compute system going for $1 million or more. He added that the heists are getting bigger and more complex, which points to increasingly professional crews.

NVIDIA RTX 5070 Ti Climbs $160 in Eight Days, Now 79% Over MSRP

NVIDIA's GeForce RTX 5070 Ti is now close to double its $749 MSRP in the US. According to price tracking by VideoCardz, the cheapest RTX 5070 Ti at major US retailers was $1,339.99 on November 6, about 79% above MSRP, up from $1,179.99 on October 29. That's a $160 jump in just eight days. Some models have already crossed the 2x mark, like the ASUS TUF Gaming OC at $1,499.99 on B&H. Prices are also moving fast. At the time of writing, the cheapest RTX 5070 Ti sold by Newegg itself is an MSI SHADOW RTX 5070 Ti at $1,409.99. Things aren't much better in Germany, where the cheapest listing on Geizhals sits at €1,300 for a PNY model, roughly 48% above the €879 MSRP.

Things are probably going to get worse, too. NVIDIA's board partners in China are reportedly raising RTX 5070 Ti prices by around 1,000 RMB (about $150) this week, with retail prices expected to follow within a week or two. Unlike the RTX 5090 and 5080 16 GB, which have reportedly been discontinued, the RTX 5070 Ti is still officially in production. After reports of an end of production in January early this year, NVIDIA said it was still shipping all GeForce SKUs, and ASUS denied the card was end-of-life, while admitting that memory supply was hurting production and restocking. The card is still listed at major retailers, unlike the RTX 5080, which vanished from NVIDIA's US Marketplace two weeks after the RTX 5090 did the same. Anyone shopping for an RTX 5070 Ti should probably expect these prices to keep rising for a while.

NVIDIA RTX PRO 5500 Listing Spotted at $17,999, More Than the Flagship RTX PRO 6000

The NVIDIA RTX PRO 5500 "Blackwell" workstation card has shown up at a US retailer, and it surprisingly costs more than the flagship RTX PRO 6000. As spotted by Alex Ziskind on X and corroborated by Videocardz, SHI Government Solutions listed the PNY-built model (VCNRTXPRO5500B-PB) with an MSRP of $17,999 and a discounted price of $17,408.63. NVIDIA's own US marketplace, on the other hand, lists the RTX PRO 6000 for $16,000, even though that card has more CUDA cores (24,064 vs. 21,760) and more memory (96 GB vs. 84 GB). So even at SHI's discounted price, the cut-down card costs around $1,400 more. NVIDIA hasn't announced official pricing since it quietly added the RTX PRO 5500 to its lineup in September, so it isn't clear whether the $17,999 figure comes from NVIDIA or PNY.

Videocardz points out that Chinese demand is probably a big factor behind the RTX PRO 5500's price. According to Reuters, ByteDance, Alibaba, and Tencent have ordered over 3 million RTX PRO 5500 cards at roughly $11,400 each, with total orders from China reportedly topping 6 million. One source said NVIDIA can make no more than 3 million of them in 2027. With the B300 barred from China and the H200 reviewed case by case, the RTX PRO 5500 is one of the strongest NVIDIA GPUs Chinese firms can still buy. The card also packs 28 GDDR7 modules at a time, even as memory prices keep climbing. With orders far ahead of supply, it's reasonable to expect RTX PRO 5500 pricing to stay high for a while.

NVIDIA DLSS 5 Arrives in Hogwarts Legacy, War Thunder, and Where Winds Meet, Promising Impressive Performance Boost

NVIDIA is bringing its DLSS 5 neural rendering technology to three more games this month, starting with Hogwarts Legacy on November 5. According to NVIDIA, War Thunder will follow in mid-November, while Where Winds Meet is scheduled to receive support on November 23. NVIDIA is also bringing DLSS 4.5 to several games, and has updated DLSS 4.5 Unreal Engine plugin. NVIDIA was also keen to note that its October 2026 update has significantly reduced the footprint, decreased VRAM usage, and increased performance.

DLSS 5 introduces what NVIDIA calls 3D-Guided Neural Rendering, using AI to enhance lighting, shadows and material details based on information from the game engine. The technology operates as a final rendering stage, using the original frame, geometry, textures and lighting data as its foundation. According to NVIDIA, this approach allows developers to introduce more realistic lighting and material effects without having to explicitly model and render all the additional detail. The company also provides developers with controls to adjust how the technology affects individual scenes, objects and characters, using different AI models, intensity settings and semantic masking to preserve the original artistic direction.

GPU Prices Up Again in October, RTX 5090 Now Sells for 262% Over MSRP Worldwide

In a big surprise to no one, graphics card prices went up again in October. TechSpot's latest survey across 10 countries shows GPU prices rising 11% month over month, following a 15% jump in August and 7% in September, or roughly 35% over three months. On average, cards now sell for 44% above MSRP, climbing to 58% in the US and Canada. Keep in mind these numbers track the lowest in-stock price in each region, so most models cost even more. Moreover, there is another GeForce RTX 50-series price hike on the horizon, so these numbers will rise again pretty soon.

The GeForce RTX 5090 is in a league of its own. It got 32% pricier in a month, and its normalized global price of $7,240 sits a staggering 262% above its $1,999 MSRP, almost double the 136% figure from early September. In the US, the cheapest in-stock model now costs $9,400, or 370% over MSRP, and most models now sit above $11,000 comfortably. The RTX 5080 is following a similar path, up 22% in a month to $2,200 in the US, while Newegg had none of its own in stock when the data was collected. TechSpot argues the GDDR7 memory crisis can't explain a jump that big, and some retail sources apparently told them wholesale RTX 5080 costs have gone up recently too.

RTX 5080 Vanishes From NVIDIA's US Marketplace Two Weeks After the RTX 5090

NVIDIA's US Marketplace no longer lists the GeForce RTX 5080. The GPU filter on the store's graphics card page now tops out at the RTX 5070 Ti, followed by the RTX 5070, RTX 5060 Ti, RTX 5060, and RTX 5050, with partner RTX 5080 models gone as well. The same thing happened to the RTX 5090 about two weeks ago and, barring a brief cameo at $5,599, the card still hasn't returned. NVIDIA has since denied that the RTX 5090 is discontinued, though it hasn't said anything about the RTX 5080 yet. Oddly enough, its RTX 5080 product page still says "Starting at $999."

The removal seems limited to the US for now. NVIDIA's UK Marketplace still has 13 RTX 5080 listings and two RTX 5090 cards. Of course, a missing listing could simply mean there's no stock left, since the RTX 5080 already costs close to $2,000 at US retailers, roughly double its MSRP. That leaves the RTX 5070 Ti as the fastest card on NVIDIA's US store, and it isn't cheap either. The seven listings there range from $1,269.99 to $1,499.99, well above its $749 launch price.

New UEFI Tool Lifts NVIDIA's Tensor Cap on RTX 20 to 40 Series Cards in Windows

Last week, modders found a way to double the tensor throughput of GeForce RTX 20, RTX 30, and RTX 40 cards, though Zagitta's original tool only ran on Linux. Now, Chinese modder physicsdolphin has released nv-uefi-unlocker, a UEFI tool that lifts the same limit on Windows. NVIDIA runs FP16, BF16, and TF32 tensor math with FP32 accumulation at half rate on GeForce cards, while the same silicon in professional cards runs at full speed. The tool removes that cap before the driver even loads, without any VBIOS flashing. An earlier Windows port from impacifist targeted a single RTX 3090 system, while this one covers all three generations.

The gains look substantial. One user's RTX 4070 Ti Super went from 57.00 to 150.93 TFLOPS in FP16 (2.65x), though board power also climbed from 227 W to nearly 292 W. An RTX 2070 reportedly jumped from 36 to around 60-63 TFLOPS. Not every card has been tested; RTX 20 owners have to enable GSP firmware mode first, and RTX 50 isn't supported at all. The unlock resets on every power-off, so it runs from a USB stick on each cold boot, with Secure Boot disabled or a self-signed certificate enrolled. That could be a problem for games whose anti-cheat requires Secure Boot.

NVIDIA Reportedly Moves Up RTX 5080 24 GB Launch

NVIDIA's GeForce RTX 5080 24 GB might arrive sooner than expected. A new post from Board Channels' ChannelGate account claims NVIDIA is speeding up the launch, with availability now expected around January 2027 and December 2026 as the earliest option. Earlier this month, various sources relayed that the card was reportedly planned for Q1 2027. The same post says NVIDIA will stop supplying the RTX 5080 16 GB and the RTX 5090 D V2 to China, leaving the 24 GB RTX 5080 as the only flagship model in that market. The report only covers China, so there's no word yet on whether the 16 GB card is going away globally. If the January window pans out, a CES 2027 reveal seems likely, though NVIDIA hasn't confirmed anything.

Apparently, NVIDIA has already cleared out its RTX 5080 16 GB GPU inventory, and the remaining stock should last around two months. That roughly matches a leaker's claim that NVIDIA has January discontinuation dates set for the 16 GB card. The post is machine-translated, so some wording may be off. Specs are still unknown, though 24 GB on the same 256-bit bus would most likely mean 3 GB GDDR7 modules instead of 2 GB ones. Board Channels previously suggested the card could cost around 19,999 yuan (nearly $3,000) in China, while the 16 GB model already sells for close to $2,000 at U.S. retailers, double its $999 MSRP. With the memory shortage expected to get worse in 2027, it's reasonable to expect the 24 GB card to be both expensive and hard to find.

Phantom Blade Zero Launches Today For GeForce RTX & RTX Spark

Today, at 7pm PT, the much-anticipated Phantom Blade Zero launches with DLSS 4.5, ray tracing and path tracing, playable on GeForce RTX and RTX Spark. The Blood of Dawnwalker can now be upgraded to DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation via the NVIDIA app.

NVIDIA RTX Remix 1.6 has been added to the Half-Life 2 RTX demo and Portal with RTX, introducing support for DLSS 3D-Guided Neural Rendering, and upgrading DLSS Ray Reconstruction and DLSS Frame Generation with our latest AI models. And our beta RTX Remix mod for Minecraft: Java Edition has been released.

NVIDIA GeForce RTX 5080 Reaches Nearly $2,000 Across U.S. Retailers

NVIDIA's GeForce RTX 5080 has seen a significant increase in its listed price over the past few weeks, with this high-end GPU now costing nearly $2,000. Due to price hikes throughout the supply chain and the GPU's 16 GB of GDDR7 memory, which is currently in short supply, the listing price has doubled its original MSRP. NVIDIA initially launched the GeForce RTX 5080 in early 2025 with an MSRP of $999. However, add-in card partners introduced custom solutions such as new PCBs, enhanced cooling, and other features that gradually increased the price. The pricing issue escalated when the memory supply became constrained, making the GDDR7 memory modules used in this GPU much more expensive.

Across U.S.-based retailers like Best Buy, Micro Center, Amazon, Newegg, B&H, and others, the listing price now starts at nearly $2,000. On B&H, older listings show better pricing but are marked as "Temporary out of stock." Only the in-stock listings are priced at $2,000 or more, indicating that new pricing adjustments have been made across all retailers. In just two months, the listings have jumped from $1,200 to $2,000, which is a dramatic increase in pricing.
Below are screenshots collected across U.S.-based retailers.

Palit Denies GALAX GPU Factory Closure, Continues Business as Usual

Palit issued a statement today to address and dismiss current industry rumors that GALAX GPU factories are winding down. The rumor suggested that GALAX and its European-focused KFA2 brand were experiencing supply issues with NVIDIA. However, Palit has clarified that these reports are inaccurate. As one of NVIDIA's largest add-in card partners, Palit sells a significant volume through its brands. The speculation that GALAX factories are shutting down due to supply problems with NVIDIA would imply a risk to NVIDIA's entire business with its AIC partners, which doesn't make much sense. Palit explained that since Palit and GALAX are now operating under one roof, they share some manufacturing facilities, and GALAX products continue to be sold.

Palit has also confirmed that the company is developing next-generation GALAX Hall-of-Fame (HOF) graphics cards, along with regular GALAX and KFA2-branded GPU models. While the current generation of GPUs remains available, the mention of next-generation GPUs in development is particularly intriguing. This indicates that the upcoming NVIDIA GeForce RTX 60-Series "Rubin" gaming GPUs will also be available in GALAX HOF and KFA2 variants, providing extreme overclockers with more HOF generations in the future.

NVIDIA RTXPT 1.9 Path Tracer Gets Around 20% Faster, Adds Windows on Arm Support

NVIDIA has released version 1.9.0 of RTX Path Tracing (RTXPT), its open-source reference path tracer on GitHub, claiming roughly 20% better performance than the previous 1.8.1 release, with comparable or better image quality. RTXPT is a code sample for developers, meant as a starting point for building a path tracer or as a reference for NVIDIA's other ray tracing SDKs. Several changes add up to that uplift. The path tracer can now optionally trace only three quarters, half, or a quarter of the pixels each frame, and the built-in performance presets use this by default, along with lower bounce limits in the faster modes.

On DirectX 12, async compute lets the previous frame's DLSS Ray Reconstruction and post-processing overlap with the next frame's path tracing, and TLAS instance generation has moved to the GPU. Lighting got some attention too. NEE-AT light sampling now handles up to 2 million lights, up from 512K, and the SHaRC radiance cache is on by default in real-time mode, apparently feeding more indirect lighting into DLSS Ray Reconstruction at about the same cost. Version 1.9 also adds Windows on ARM64 support. The release notes don't say why, though it's probably no coincidence, given NVIDIA's own Arm-based RTX Spark chip for Windows PCs.

GeForce Unlocked: Modders Boost RTX 20, RTX 30, and RTX 40 Compute Performance by Up to 2x

NVIDIA's GeForce RTX 30-series and RTX 40-series graphics cards are based on the same dies as their professional-grade GPUs. This means the compute potential of consumer-oriented RTX GPUs is restricted by NVIDIA's firmware stack, but modders have managed to unlock the instruction issuing rate equivalent to their professional GPU counterparts. Starting with the GeForce RTX 30-series "Ampere," a researcher developed an unlock that effectively doubles the instruction issuing speed of FP/BF16 FMA into FP32 operations on GA102, GA103, GA104, and GA106 cards. As a result, cards like the GeForce RTX 3090 Ti experience up to 80% faster matrix multiplication in BF16, which is crucial for running nearly all neural networks. The unlock supports GA102, GA103, GA104, and GA106-based GeForce RTX graphics cards.

Next, we have the GeForce RTX 40-series "Ada Lovelace" with another project that has demonstrated a massive 2× speedup in FP16 and BF16 tensor throughput with FP32 accumulation. When the GeForce RTX 4090 was tested with FP16 tensor throughput and matrix accumulation, the GPU achieved 165.6 TeraFLOPS, while the unlock pushed that number to 331.6 TeraFLOPS. This is intriguing as these computational performance numbers are typically reserved for the higher-end professional segment like the NVIDIA RTX 6000 "Ada Lovelace." It seems NVIDIA artificially limited the AD102 silicon's performance in compute-sensitive matrix multiplication and accumulation, affecting the performance of running large language models. For this unlock, AD102, AD103, and AD106 are officially unlocked.

ASUS and Gigabyte Bump RTX 5080 Prices in China, RTX 5070 Ti Also Sees Wholesale Increase

Rumors of the RTX 5080 16 GB being discontinued are picking up steam, and the effects are starting to show. RTX 5080 16 GB wholesale prices in China have jumped by around 2,000 yuan (roughly $300), according to new information from Board Channels. The card previously traded at 12,700 to 13,500 yuan (~$1,900 to $2,020) and now sits at 14,500 to 15,000 yuan (~$2,170 to $2,240). Board Channels blames tighter upstream supply and the reported discontinuation of the 16 GB model. A leaker recently claimed that NVIDIA has set January discontinuation dates for the card, though NVIDIA hasn't confirmed anything.

Along with the RTX 5080 16 GB, the RTX 5070 Ti, which uses the same 16 GB of GDDR7, is also facing price hikes. It is now going for 9,650 to 9,850 yuan (~$1,440 to $1,470), compared to 9,000 to 9,150 yuan (~$1,350 to $1,370) before, a roughly $100 bump. Board partners are adjusting too. ASUS has reportedly added 1,000 yuan (~$150) to all of its RTX 5080 16 GB models and 200 yuan (~$30) to the RTX 5070 Ti, RTX 5070, and RTX 5060 Ti 16 GB cards. Gigabyte went further, with 1,200 yuan (~$180) on its RTX 5080 cards and 200 yuan (~$30) on the RTX 5070 Ti and RTX 5070. Cheaper RTX 5060-class cards from both brands saw smaller bumps of 200 yuan (~$30) or less, and ASUS reportedly raised prices on its Radeon cards as well, between $15 and $50.

Super Flower's 12V-2x6 OCP Dongle Watches Every Pin, Blacks Out Your Screen on Overcurrent

Super Flower has launched the VGA 12+4PIN OCP Dongle, a small inline box that sits between the PSU cable and a graphics card's 12V-2x6 connector and keeps an eye on the current running through each 12 V line. It was first shown at Computex 2026, and can now be seen on Super Flower's website, priced at NT$1,190 (roughly $38) in Taiwan. However, you can't buy it on its own just yet. For now, it's only offered as part of a limited promotional bundle with Leadex VIII power supplies, and there's no word on standalone sales or a wider release.

As for the protection part, each alert needs to hold for 10 seconds before it fires. Between 9.5 A and 12 A on any line, or if two lines drift more than 6 A apart, the LED turns orange and the buzzer starts beeping. Past 12 A, it flashes red with a continuous tone for 180 seconds, stays solid red for another 15, and then triggers "VGA Black Screen Protection." That mode stays active even if the current settles. Super Flower doesn't say how the black screen works or whether power is cut, and simply advises shutting down and checking the cables. That part can be a bit unreliable, but it's safe to assume that most users will suspect something is wrong if the screen blacks out for a significant bit of time.

NVIDIA Has January Discontinuation Dates Set for RTX 5090 and RTX 5080 16 GB, Claims Leaker

Earlier this month, leakers claimed NVIDIA had stopped allocating GB202 silicon to the GeForce RTX 5090, effectively discontinuing the Blackwell flagship. NVIDIA denied it a few days later, with SVP Jeff Fisher saying the RTX 5090 hasn't been discontinued and will keep shipping. Now, Moore's Law Is Dead (MLID) says the plans are still in place, and the RTX 5080 is part of them too. In the latest Broken Silicon episode, MLID read out a message from what he calls one of his oldest sources, apparently a major retailer, saying NVIDIA has set discontinuation dates for both cards in the first half of January 2027.

According to that source, the last RTX 5090 shipments arrived in September, while the final RTX 5080 batch should land by the end of October and sell through Thanksgiving. We recently reported that Micro Center has already marked its RTX 5090 listings as "Not Carried," which could be further evidence of the RTX 5090 leaving shelves. The retailer from MLID's video also says its system already has a placeholder SKU for an RTX 5080 24 GB, which aligns with BenchLife's earlier report of a Q1 2027 launch.

Rumor: NVIDIA RTX 6060 May Be Years Away, and Possibly Slower Than the PS6

Anyone holding out for an affordable next-gen NVIDIA card might have a long wait. Hardware leaker Kepler_L2 claims on NeoGAF that the GeForce RTX 6060 will "launch much later," adding that, based on recent trends, he doubts it will even match the PlayStation 6. He was replying to a forum member who argued the PS6 would compete with the RTX 6060, in the same thread where he claimed the console's RAM and storage alone cost over $680. Kepler didn't give an actual date, and the 2029 figure going around seems to be an extrapolation. Both Kepler and kopite7kimi have placed NVIDIA's Rubin-based RTX 60 series in 2028, and the x60 cards usually trail the flagship by a few months. The RTX 5060 arrived under four months after the RTX 5090, while the RTX 4060 took over eight months to follow the RTX 4090.

With a flagship launch around mid-2028 or later, that could push the RTX 6060 into 2029. That said, the "much later" comment seems to be relative to the PS6, which is reportedly targeting late 2027, so the exact timing is still anyone's guess. Kepler didn't say why, but the ongoing memory shortage looks like the obvious suspect. NVIDIA reportedly postponed its RTX 50 SUPER refresh earlier this year to prioritize AI products that use the same GDDR7 memory, and the company recently admitted that RTX 5090 supply is tight. Of course, NVIDIA hasn't announced the RTX 60 series officially yet, so treat this as a rumor. Anyone looking to buy a new NVIDIA GPU should probably expect the current RTX 50 lineup to stick around for quite a while.

NVIDIA's Faster DLSS 5 Model Gets Extracted From NBA 2K27, Modders Report Up to 90% Gains

NVIDIA shipped its faster DLSS 5 Neural Rendering model with NBA 2K27 on October 16, and it didn't take modders long to pull it out and test it elsewhere. Renan Maniero on X extracted the new 310.9.16.0 build of the DLL. That lets people inject it into games that don't officially support DLSS 5 through tools like RenoDX and OptiScaler. The new DLL also keeps the older model around as Preset A, with the new one sitting under Preset B, so comparing the two is as simple as switching presets. Gaming Optimized on X did exactly that, and found the new model running up to 90% faster than the old one in The Witcher 3. The channel points out that the gain varies from game to game, so 90% looks like the best case rather than the norm.

That roughly aligns with NVIDIA's own claims. The company says the October update shrinks the model by 24% to roughly 118 million parameters, cuts VRAM use at 4K by 20%, and runs the neural rendering workload up to 2x faster than the September version. NVIDIA also quoted up to 40% higher frame rates in NBA 2K27 specifically. Officially, DLSS 5 is still limited to RTX 50-series GPUs and GeForce NOW. NVIDIA plans to bring it to the RTX 40-series, though there's no date yet, and there's no word on RTX 30 or RTX 20 support. Modders, apparently, aren't waiting, since the OptiScaler README notes a modified runtime that gets it running on RTX 20-series cards as well.

DLSS Swapper Adds Bulk Swap for DLSS, FSR, and XeSS Across Entire Game Libraries

DLSS Swapper finally supports bulk DLL swapping, with version 1.2.7.0 landing on GitHub on October 18. Brad Moore's open-source tool lets PC gamers upgrade or downgrade the DLSS, FSR, and XeSS files in their installed games without waiting for a developer patch, but until now, that meant going through every game one at a time. Videocardz points out that the new Bulk Swap button in the games page toolbar lets users tick multiple games, then pick a version for each DLL type, plus presets for DLSS Super Resolution, Frame Generation, and Ray Reconstruction. Every row defaults to "Don't change," so nothing gets touched unless it's chosen. Apparently, users had been asking for this on GitHub for quite a while, with some saying they had well over 50 DLSS games to update by hand.

Bulk restoration of the original DLLs made it in too. Moore had pointed out in that same thread that users would need an easy way back if a new DLSS build turned out to be a regression across, say, 160 games. Of course, a swapped DLL can still stop a game from launching, and titles with anti-cheat might flag modified files, so online games are probably best left alone. The update also adds DLSS Frame Generation Preset C, the faster performance mode NVIDIA pushed to its app beta last week, which modders have already brought to RTX 30 cards. A bug that could stop the game library from loading has also been fixed, and full library scans are faster too. Manual swappers can still grab individual files from TechPowerUp's DLSS DLL archive.
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