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NVIDIA's Lightspeed Studios Aim to Remaster Games With RTX Effects

NVIDIA's efforts with Quake 2 RTX haven't gone unnoticed in the community, providing a distinct overhaul in image quality to the now decades-old game. Raytracing and its global illumination capabilities have already been well explored in this publication, and its effect in older games - the ones that already run remarkably well in modern hardware - has been well documented, with some third party solutions (such as ReShade) including the effect to great measure in a number of games that haven't been built from the ground-up for raytracing.

The new Lightspeed Studios from NVIDIA aims to bring Quake 2 RTX-like improvements to other games. A job posting from the company dated from the end of September seems to make it clear that the company is looking to increase the number of games with RTX support in this way. Read on after the break for the description in the job listing.

NVIDIA Could Launch Next-Generation Ampere GPUs in 1H 2020

According to the sources over at Igor's Lab, NVIDIA could launch its next generation of GPUs, codenamed "Ampere", as soon as first half of the 2020 arrives. Having just recently launched GeForce RTX Super lineup, NVIDIA could surprise us again in the coming months with replacement for it's Turing lineup of graphics cards. Expected to directly replace high-end GPU models that are currently present, like GeForce RTX 2080 Ti and RTX 2080 Super, Ampere should bring many performance and technology advancements a new graphics card generation is usually associated with.

For starters, we could expect a notable die shrink to take place in form of 7 nm node, which will replace the aging 12 nm process that Turing is currently being built on. This alone should bring more than 50% increase in transistor density, resulting in much more performance and lower power consumption compared to previous generation. NVIDIA's foundry of choice is still unknown, however current speculations are predicting that Samsung will manufacture Ampere, possibly due to delivery issues that are taking place at TSMC. Architectural improvements should take place as well. Ray tracing is expected to persist and get enhanced with possibly more hardware allocated for it, along with better software to support the ray tracing ecosystem of applications.

NVIDIA Partners With Activision in Launching Call of Duty: Modern Warfare Bundles

Call of Duty: Modern Warfare's re-release will see the game supporting real-time raytracing, and given NVIDIA's current stand in the market as the only provider of hardware-accelerated raytracing capable GPUs, this partnership makes total sense. NVIDIA has announced that they will be bundling Call of Duty: Modern Warfare with select RTX series GPUs, which gives gamers on the fence towards buying an RTX graphics card one more reason to take the plunge.

The bundle is available for eligible GeForce RTX 2080 Ti, 2080, 2070 Super, 2070, 2060 Super and 2060 products, whether in discrete card or laptop/desktop pre-built form. The game will be taking advantage of ray tracing and adaptive shading, and will bring gamers back to Soap and Price's story.

LG Unveils First OLED TVs with NVIDIA G-SYNC Support

LG Electronics (LG) has joined forces with NVIDIA to make gamers' dreams come true, adding support for NVIDIA G-SYNC Compatibility to its stunning 2019 OLED TVs (model 65/55E9, model 77/65/55C9). LG's newest OLED products offer blazing speed and stunning color reproduction, their superior performance and image quality validated through NVIDIA G-SYNC Compatible testing to ensure a smooth and immersive gaming experience without flickering, tearing or stuttering.

With exceptional picture quality, low input lag and an ultra-fast response time, LG OLED TVs have already earned a reputation for delivering an optimized gaming performance. The addition of NVIDIA G-SYNC Compatibility raises the bar once more, guaranteeing even more immersive big-screen PC gaming on the company's industry-leading 4K OLED models, available in 55- to 77-inch screen sizes.

Control Can Use Up to 18.5GB of Video Memory

"Control" by Remedy is the season's hottest AAA release, not just because it's an above-average story-driven action RPG, but also because it's an eye candy-shop. With the ability to use NVIDIA RTX real-time raytracing across a multitude of features, the game is particularly heavy on graphics hardware. Tweaktown tested the game's stability at extremely high display resolutions, including 8K, and found that the game can use up to 18.5 GB of video memory, when running in DirectX 12 with RTX enabled. There's only one client-segment graphics card capable of that much memory, the $2,499 NVIDIA TITAN RTX, which ships with 24 GB of GDDR6 memory. Its nearest client-segment neighbor is the AMD Radeon VII, but it only packs 16 GB of HBM2.

When a game needs more video memory than your graphics card has, Windows has an elaborate memory management system that sheds some of that memory onto your system's main memory, and the swap file progressively (at reduced performance, of course). Video memory usage drops like a rock between 8K and 4K UHD (which is 1/4th the pixels as 8K). With all RTX features enabled and other settings maxed out, "Control" only uses 8.1 GB of video memory. What this also means is that video cards with just 8 GB of memory are beginning fall short of what it takes to game at 4K. The $699 GeForce RTX 2080 Super only has 8 GB. The RTX 2080 Ti, with its 11 GB of memory has plenty of headroom and muscle. Find other interesting observations in the source link below.

AORUS Announces the All-New AORUS 17 Flagship Laptop

Top-of-the-line gaming brand AORUS, reveals itself at the 2019 GAMESCOM trade show in Germany Cologne, in which the spotlight shines at the all-new 17 inch flagship gaming laptop, the AORUS 17. AORUS takes the lead yet again through the co-op with world renowned switch manufacture OMRON to innovate and develop a set of unique mechanical switches that is tailored for the AORUS 17, not only does the keys offer exceptional durability, it also offers one of the best feeling keys that gamers can find on a laptop. The AORUS greatness continues through the combination of the brand new Intel 8-core CPU, NVIDIA RTX graphics chip with Ray Tracing technology and an exclusive WINDFORCE INFINITY cooling system, the AORUS 17 steadily sits on the high-end gaming thrown with these specs.

AORUS leads the industry again by working with world renowned mechanical switch manufacture, OMRON in order to create a unique set of mechanical keys for the AORUS laptop, with gamer oriented design details, including an optimal 2.5 mm key travel and an actuation point of 1.6 mm, giving gamers both the sensational touch and sound of a crisp blue switch, which gamers can now enjoy the qualities of a full mechanical keyboard right on their AORUS laptop. AORUS pursues further by redesigning the key caps to produce stunning backlit keys with unique "concentric" keycaps, letting the LED underneath the keycap shine though evenly, increasing the overall lighting intensity by 27%, in addition to the AORUS exclusive FUSION 2.0 keyboard customization software, gamers can truly create a unique personal style.

Minecraft to Get NVIDIA RTX Ray-tracing Support

Minecraft is the perfect gaming paradox. It's a stupidly-popular title, but with simple graphics that can run on practically any Windows machine, but supports the latest 3D graphics APIs such as DirectX 12. The title now adds another feather to its technical feature-set cap, with support for NVIDIA RTX real-time raytracing. RTX will now be used to render realistic light shafts using path-tracing, global illumination, shadows, ambient occlusion, and simple reflections. "Ray tracing sits at the center of what we think is next for Minecraft," said Saxs Persson, Franchise Creative Director of Minecraft at Microsoft. "RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it."

NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.
A video presentation by NVIDIA follows.

NVIDIA CEO Says Buying a GPU Without Ray Tracing "Is Crazy"

During NVIDIA's second quarter earnings call, the company's co-founder and CEO, Jensen Huang, talked about earnings and what drives demand. When talking about sales, Huang noted a few things about NVIDIA's RTX lineup of graphics cards and why buying one is the only reasonable thing to do.

Specifically, Huang said that "SUPER is off to a super start for and at this point, it's a foregone conclusion that we're going to buy a new graphics card, and it's going to the last 2, 3, 4 years to not have ray tracing is just crazy. Ray tracing content just keeps coming out. And between the performance of SUPER and the fact that it has ray tracing hardware, it's going to be super well positioned for throughout all of next year."

Assetto Corsa Competizione Dumps NVIDIA RTX

Assetto Corsa Competizione, the big AAA race simulator slated for a September release, will lack support for NVIDIA RTX real-time raytracing technology, not just at launch, but even the foreseeable future. The Italian game studio Kunos Simulazioni in response to a specific question on the Steam Community forums confirmed that the game will not receive NVIDIA RTX support.

"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.

NVIDIA RTX Studio Laptops and Mobile Workstations - Purpose-Built for Creators - Coming from Every Major OEM

NVIDIA today announced that 10 new NVIDIA RTX Studio laptops and professional-grade mobile workstations are being released by major partners, delivering real-time ray tracing, advanced AI and ultra-high-resolution video editing to the world's 40 million creatives.

The latest designs from Dell, HP, Lenovo and BOXX bring the number of RTX Studio models to 27 - including 17 that are now available. These laptops power more than 40 creative and design applications that have turned "RTX On", enabling tens of millions of creatives to harness ray tracing and AI in their workflows. NVIDIA RTX features are being shown at SIGGRAPH this week in software from a diverse set of independent software vendors, including Adobe, Autodesk and Blackmagic Design.

Bitspower Releases Lothan GPU Waterblock for NVIDIA GeForce RTX 20 Series

Today Bitspower, a well know watercooling supplier, launched a full cover waterblock for NVIDIA GeForce RTX 20 series of graphics cards, including the new Super lineup. The waterblock features a copper base that is nickel and chromium plated to give the block a nice shiny look. It uses 0.5 mm fins over the GPU die to provide efficient heat dissipation. Waterblock's body is covering whole graphics card including the VRM power delivery area. Rest of the block is made out of acrylic that integrates digital RGB LED strip in order to provide additional color customization.

In addition to new design of the block, Bitspower is also including a GPU backplate and IO cover with it. The backplate is coated in black, while the IO cover is silver. Waterblock uses standard G1/4 inch threading and has four of the threads.

Wolfenstein Youngblood PC Launch Prioritized, Won't Support RTX at Launch, Requirements Revealed

Bethesda revealed that "Wolfenstein Youngblood" will launch a day earlier for the PC platform globally, on July 25. Console platforms PlayStation 4, Xbox One, and Nintendo Switch get the game on July 26. This prioritization of the PC platform is symbolic and underscores the vast revenue-base the platform constitutes. The PC is already Ubisoft's biggest revenue source.

A separate VentureBeat report reveals that at launch, "Youngblood" won't support real-time ray-traced eye-candy, which would be added at a later date through a patch. "We're working together with NVIDIA on that, but ray tracing won't be available at launch," said executive producer Jerk Gustafsson. "Youngblood" will be one of the first non-DirectX AAA titles to implement RTX. The game uses the Vulkan 3D API, and its RTX feature-set is exclusively NVIDIA's handiwork.

EVGA Introduces its NVIDIA RTX Series Graphics Cards

The EVGA GeForce RTX 2060 SUPER, EVGA GeForce RTX 2070 SUPER & EVGA GeForce RTX 2080 SUPER gaming cards were designed to bring the best cooling, the best overclocking, the best RGB to new performance levels and price points.

NVIDIA Turing
The new GeForce RTX SUPER Series cards deliver everything you need to rule your game. They're powered by the Turing architecture and feature more cores and higher clocks. This gives you up to 25% faster performance than the original RTX 20 Series and 6X the performance of previous-generation 10 Series GPUs.

INNO3D Announces Its GeForce RTX SUPER Series

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations, is excited to announce the new INNO3D GeForce RTX SUPER Series. With great power comes great responsibility, and with the INNO3D GeForce RTX 2080, 2070, 2060 SUPER graphics cards you will surely do your favourite games justice by powering them with the Turing architecture packed with more oomph thanks to additional cores and higher clocks.

Our R&D team have been burning the midnight oil in order to have every conceivable version of the SUPER series, from the iCHILL Frostbite, iCHILL Black, iCHILL X3 Ultra and X3 to the Gaming OC X2 and X3, and of course the INNO3D TWIN X2 OC and Compact.

NVIDIA to Offer "Super Fast. Supernatural" Bundle for RTX SUPER: Wolfenstein: Young Blood and Control

NVIDIA is reportedly going to introduce a new gaming bundle come the release of their new SUPER, Turing-refreshed graphics cards come July 2nd. The new bundle picks up RTX-enabled titles that were developed with NVIDIA's support, and will include access to MachineGames' Wolfenstein: Young Blood, as well as Remedy's Control.

NVIDIA RTX SUPER Lineup Detailed, Pricing Outed

NVIDIA has officially confirmed pricing and SKU availability for its refreshed Turing lineup featuring the SUPER graphics cards we've been talking about for ages now. Primed as a way to steal AMD's Navi release thunder, the new SUPER lineup means previously-released NVIDIA gppahics cards have now hit an EOL-status as soon as their souped-up, SUPER versions are available, come July 2nd.

The RTX 2060 and RTX 2080 Ti will live on, for now, as the cheapest and most powerful entries unto the world of hardware-based raytracing acceleration, respectively. The RTX 2070 and RTX 2080, however, will be superseded by the corresponding 2070 SUPER and 2080 SUPER offerings, with an additional RTX 2060 SUPER being offered so as to compete with AMD's RX 5700 ($399 for NVIDIA's new RTX 2060 SUPER vs $379 for the AMD RX 5700, which is sandwiched in the low-end by the RTX 2060 at $349).

NVIDIA to Unveil GeForce RTX SUPER Lineup on July 2nd

NVIDIA has confirmed that they will be launching a new RTX series of gaming graphics cards, called RTX Super, on July 2nd. According to info from VideoCardz, there will be three models of the new GPUs at launch - RTX 2060 SUPER, RTX 2070 SUPER and RTX 2080 SUPER. The review embargo will lift on the same day as launch day for RTX 2060 SUPER and RTX 2070 SUPER, but the embargo for RTX 2080 SUPER will prevail until "later in July".

The embargo for custom cards based on the new SUPER GPUs will be delayed until July 9th, when we will get the first wave of new cards. There is no apparent reason for the delay, so we will need to find out more about that. Pricing is yet to be announced, but according to the source, it will be "later this week". As a reminder, from previous leaks we have seen that Super series is supposed to bring about 10-13% more CUDA cores to the GPU models, more memory and higher memory speeds.

DOOM Eternal to Also Support Raytracing

In another iD Software game supporting ray tracing (we already know Wolfenstein: Young Blood will support it), id Software's Marty Stratton confirmed that DOOM Eternal will also support the graphics technology. In what capacity, it is unclear as of yet; whether for a global illumination solution, like Metro: Exodus, or just for reflections and shadows like most games seem to be using, is unknown at this point. Looking back at how the "original" DOOM looked, and considering changes to graphics technologies under the new iD Tech 7 engine, however, DOOM Eternal really is looking to be one of the best looking games - at least on the PC platform.

As Marty Stratton put it, "RTX makes it look, you know, amazing. There are great benefits but it doesn't necessarily expand our audience or that the way that the way that something like Stadia does so, but absolutely people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing. Absolutely. I mean we love that stuff, the team loves it and I think we'll do it better than anybody honestly."

Quake II RTX to Launch on Steam

NVIDIA plans to release their adaptation of Quake, called Quake II RTX, soon on Steam. The Quake II RTX will be free(in some cases) to play, full Quake II game, with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA's Turing GPUs in order to play with and use all of the advanced lighting effects.

All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.

Apple Announces Groundbreaking Mac Pro and Pro Display XDR

Apple today introduced the all-new Mac Pro, a completely redesigned, breakthrough workstation for pros who push the limits of what a Mac can do, and unveiled Apple Pro Display XDR, the world's best pro display. Designed for maximum performance, expansion and configurability, the all-new Mac Pro features workstation-class Xeon processors up to 28 cores, a high-performance memory system with a massive 1.5TB capacity, eight PCIe expansion slots and a graphics architecture featuring the world's most powerful graphics card. It also introduces Apple Afterburner, a game-changing accelerator card that enables playback of three streams of 8K ProRes RAW video simultaneously.

Pro Display XDR features a massive 32-inch Retina 6K display with gorgeous P3 wide and 10-bit color, an extreme 1,600 nits of peak brightness, an incredible 1,000,000:1 contrast ratio and a superwide viewing angle, all at a breakthrough price point. Together, the new Mac Pro and Pro Display XDR are the most powerful tools Apple has ever put in the hands of pro customers and will change pro workflows forever.

CORSAIR Announces Hydro X Series DIY Liquid Cooling Hardware

CORSAIR , a world leader in PC gaming peripherals and enthusiast components, today announced the launch of the highly-anticipated CORSAIR Hydro X Series, a complete line of custom cooling parts offering PC enthusiasts a new standard of hardware to build the world's most powerful and stunning systems. From CPU and graphics card water blocks to a pump/reservoir, fittings, tubing, radiators, and coolant, the Hydro X Series offers everything you need to build a spectacular custom cooling loop that lowers system temperatures and improves performance, complete with vivid RGB lighting.

Rigorously tested and validated to ensure the utmost reliability and stability, the Hydro X Series has been meticulously designed to work best alongside the massive range of CORSAIR cases and cooling components, fully integrated with CORSAIR iCUE software for automated fan and pump speed control and complete lighting customization.

NVIDIA Studio Driver Available Now

NVIDIA Studio Drivers provide artists, creators and developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond. Available today, the newest NVIDIA Studio Driver provides optimal support for the latest releases of top creative apps, including Autodesk Maya 2019, 3ds Max 2020, Arnold 5.3.1.0, Blackmagic Design DaVinci Resolve 16, and Daz 3D Daz Studio.

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Crytek's Hardware-Agnostic Raytracing Scene Neon Noir Performance Details Revealed

Considering your reaction, you certainly remember Crytek's Neon noir raytracing scene that we shared with you back in march. At the time, the fact that raytracing was running at such mesmerizing levels on AMD hardware was arguably the biggest part of the news piece: AMD's Vega 56 graphics card with no dedicated raytracing hardware, was pushing the raytraced scene in a confident manner. Now, Crytek have shared some details on how exactly Neon noir was rendered.

The AMD Radeon Vega 56 pushed the demo at 1080p/30 FPS, with full-resolution rendering of raytraced effects. Crytek further shared that raytracing can be rendered at half resolution compared to the rest of the scene, and that if they did so on AMD's Vega 56, they could push a 1440p resolution at 40+ FPS. The raytraced path wasn't running on any modern, lower-level API, such as DX12 or Vulkan, but rather, on a custom branch of Crytek's CryEngine, version 5.5.

NVIDIA Also Releases Tech Demos for RTX: Star Wars, Atomic Heart, Justice Available for Download

We've seen NVIDIA's move to provide RTX effects on older, non-RT capable hardware today being met with what the company was certainly expecting: a cry of dismay from users that now get to see exactly what their non-Turing NVIDIA hardware is capable of. The move from NVIDIA could be framed as a way to democratize access to RTX effects via Windows DXR, enabling users of its GTX 1600 and 1000 series of GPUs to take a look at the benefits of raytracing; but also as an upgrade incentive for those that now see how their performance is lacking without the new specialized Turing cores to handle the added burden.

Whatever your side of the fence on that issue, however, NVIDIA has provided users with one more raytraced joy today. Three of them, in fact, in the form of three previously-shown tech demos. The Star Wars tech demo (download) is the most well known, certainly, with its studies on reflections on Captain Phasma's breastplate. Atomic Heart (download) is another one that makes use of RTX for reflections and shadows, while Justice (download) adds caustics to that equation. If you have a Turing graphics card, you can test these demos in their full glory, with added DLSS for improved performance. If you're on Pascal, you won't have that performance-enhancing mode available, and will have to slog it through software computations. Follow the embedded links for our direct downloads of these tech demos.
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