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NVIDIA DLSS Gets Ported to 10 Additional Titles, Including the New Back 4 Blood Game

NVIDIA's Deep Learning Super Sampling (DLSS) technology has been one of the main selling points of GeForce RTX graphics cards. With the broad adoption of the technology amongst many popular game titles, the gaming community has enjoyed the AI-powered upscaling technology that boosts frame-rate output and delivers better overall performance. Today, the company announced that DLSS arrived in 10 additional game titles, and those include today's release of Back 4 Blood, Baldur's Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, and Swords of Legends Online.

With so many titles receiving the DLSS update, NVIDIA advertises using the latest GeForce driver to achieve the best possible performance in the listed games. If you are wondering just how much DLSS adds to the performance, in the newest Back 4 Blood title, RTX GPUs see a 46% boost in FPS. Similar performance gains translate to other labels that received the DLSS patch. You can expect to achieve more than double the number of frames in older titles like Alan Wake Remastered, Tomb Raider saga, and FIST.
For more information about performance at 4K resolution, please see the slides supplied by NVIDIA below.

ASRock Implements CAM (Clever Access Memory) on Intel Z490 Taichi Motherboard

ASRock has released a BIOS update for their Z490 Taichi motherboard which implements a Clever Access Memory (CAM) system (might I say that's as clever as it sounds?) CAM is basically ASRock's own marketing push based on AMD's SAM, which is in itself a marketing push based on PCIe's Resizable BAR feature (the amount of marketing names employed to describe the same set of features is becoming mind-boggling). The feature is available through the 1.72 BETA Bios for the Z490 Taichi motherboard, and WCCFTech ran some quick and dirty tests on a Z490-based system with an AMD Radeon RX 6800 XT graphics card to verify what (if any) performance differences arose.

The tests were done at 4K resolution for Shadows of the Tomb Raider and Assassin's Creed: Valhalla, running on an Intel Core i7-10700K processor and 2x 8 GB sticks of DDR4-2666 memory. The results? 3.32% performance improvement under Shadows of the Tomb Raider, and an impressive 11.54% improvement for Assassin's Creed: Valhalla (images to the left feature CAM on, and images on the right show CAM off). It seems it's only a matter of time until this amazing feature that's been available (yet untapped) for years now brings some very considerable and widespread performance improvements to users independent of platform. Kinda like finding a $10 bill in an old pair of jeans.

AMD Radeon RX 6800 XT Raytracing Performance Leaked

It's only tomorrow that reviewers will take the lids off AMD's latest and greatest Navi-powered graphics cards, but it's hard to keep a secret such as this... well... secret. Case in point: Videocardz has accessed some leaked slides from the presentation AMD has given to its partners, and these shed some light on what raytracing performance users can expect from AMD's RX 6800 XT, the card that's meant to bring the fight to NVIDIA's RTX 3080 graphics card. AMD's RDNA2 features support for hardware-accelerated raytracing from the get go, with every CU receiving on additional hardware piece: a Ray Accelerator. As such, the RX 6800 XT, with its 72 enabled CUs, features 72 Ray Accelerators; the RX 6800, with its 60 CUs, features 60 of these Ray Accelerators.

The RX 6800 XT was tested in five titles: Battlefield V, Call of Duty MW, Crysis Remastered, Metro Exodus and Shadow of the Tomb Raider. At 1440p resolution with Ultra Settings and DXR options enabled according to the game, AMD claims an RX 6800 XT paired with their Ryzen 9 5900X can deliver an average of 70 FPS on Battlefield V; 95 FPS on Call of Duty MW; 90 FPS in Crysis Remastered; 67 FPS in Metro Exodus; and 82 FPS in Shadow of the Tomb Raider. These results are, obviously, not comparable to our own results in previous NVIDIA RTX reviews; there's just too many variables in the system to make that a worthwhile comparison. You'll just have to wait for our own review in our normalized test bench so you can see where exactly does AMD's latest stand against NVIDIA.

AMD Radeon RX 5500 (OEM) Tested, Almost As Fast as RX 580

German publication Heise.de got its hands on a Radeon RX 5500 (OEM) graphics card and put it through their test bench. The numbers yielded show exactly what caused NVIDIA to refresh its entry-level with the GeForce GTX 1650 Super and the GTX 1660 Super. The RX 5500, in Heise's testing was found matching the previous-generation RX 580, and NVIDIA's current-gen GTX 1660 (non-Super). When compared to factory-overclocked RX 580 NITRO+ and GTX 1660 OC, the RX 5500 yielded similar 3DMark Firestrike performance, with 12,111 points, compared to 12,744 points of the RX 580 NITRO+, and 12,525 points of the GTX 1660 OC.

The card was put through two other game tests at 1080p, "Shadow of the Tomb Raider," and "Far Cry 5." In SoTR, the RX 5500 put out 59 fps, which was slightly behind the 65 fps of the RX 580 NITRO+, and 69 fps of the GTX 1660 OC. In "Far Cry 5," it scored 72 fps, which again is within reach of the 75 fps of the RX 580 NITRO+, and 85 fps of the GTX 1660 OC. It's important to once again note that the RX 580 and GTX 1660 in this comparison are factory-overclocked cards, while the RX 5500 is ticking a stock speeds. Heise also did some power testing, and found the RX 5500 to have a lower idle power-draw than the GTX 1660 OC, at 7 W compared to 10 W of the NVIDIA card; and 12 W of the RX 580 NITRO+. Gaming power-draw is also similar to the GTX 1660, with the RX 5500 pulling 133 W compared to 128 W of the GTX 1660. This short test shows that the RX 5500 is in the same league as the RX 580 and GTX 1660, and explains how NVIDIA had to make its recent product-stack changes.

NVIDIA Releases GeForce Hotfix Driver Version 441.34

NVIDIA late Tuesday pushed out a Hotfix to its GeForce Software against glaring bugs that can't wait for the next driver release to be fixed. Hotfix 441.34 fixes a bug with "Red Dead Redemption 2" stalling on machines with 4-core and 6-core CPUs, when the Vulkan API is used. The drivers also fix a game crash with "Shadow of the Tomb Raider" launching in DirectX 12 mode. The rest of the driver's change-log is identical to that of the recent 441.20 WHQL drivers. Grab the hotfix from the link below.

DOWNLOAD: NVIDIA GeForce Hotfix 441.34

Shadow of the Tomb Raider Adds AMD FidelityFX Support Through a Patch

"Shadow of the Tomb Raider" received support for AMD FidelityFX through a patch. The latest Patch 18 update adds the FidelityFX toggle, letting you improve frame-rates by slightly reducing resolution-scale, resulting in higher frame-rates, and compensating for the image quality loss with the image-sharpening feature. NVIDIA GeForce users still have the option to use the Image Sharpening toggle in NVIDIA Control Panel introduced with GeForce R440 drivers. The patch also removes the restriction on character outfits when exploring the Hidden City location in game.

NVIDIA Releases GeForce 431.36 WHQL Drivers

NVIDIA today released GeForce 431.36 WHQL software, which adds support for the new GeForce RTX 2060 Super and RTX 2070 Super graphics cards that went on sale from 9th July. The drivers also improve optimization for "Tom Clancy's The Division 2," "Strange Brigade," and "Metro Exodus." The drivers add SLI support for "F1 2019." The drivers address the issue of performance counts appearing over the Windows 10 1903 Start menu (since the Start menu is now its own 3D-accelerated process). A "Code 43" error that appears on Windows 1903 machines with Intel "Sandy Bridge" processors has also been fixed. Another critical bug where Windows 1903 doesn't write a crash-dump on BSOD has been fixed.

Among the game-specific fixes are screen flickering noticed in "Grand Theft Auto V" with MSAA enabled; a game-crash experienced in "Forza 4" when driving through tunnels; "Shadow of the Tomb Raider" may experience a TDR crash on GeForce "Pascal" GPU; and staying with this title, its internal benchmark may quit when ray-tracing is enabled. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 431.36 WHQL

NVIDIA Releases GeForce Hotfix Driver Version 431.18

NVIDIA released their latest driver package version, updating the software number up to 431.18. The new hotfix driver builds upon the previous 430.86 release, already fixed upon by another, previous hotfix driver 430.97.

This new release fixes BSODs on hibernation wake-up for ASUS' ASUS GL703GS/Asus GL502VML notebooks; game crashes or TDR on Shadow of the Tomb Raider when launching the game on Pascal GPUs; Shadow of the Tomb Raider's benchmark exiting abruptly should ray tracing be enabled; and flickering issues on Grand Theft Auto V when MSAA is enabled. Look below for the updated driver.
NVIDIA GeForce 431.18 Hotfix Driver

AMD Radeon RX 5700 XT Beats GeForce RTX 2070 in a Spectrum of Games

The 9.75 TFLOPs figure in the leaked specifications slide of the Radeon RX 5700 XT "Navi" graphics card from earlier today got many guessing if AMD is essentially putting RX Vega-level performance into a GPU that sips a fraction of its power. It turns out that AMD's claim of the RX 5700 XT being faster than the GeForce RTX 2070 wasn't just specific to the odd super-optimized game title, but a whole selection of games, many of which some with GameWorks varnish, some of which even support NVIDIA RTX.

AMD's [leaked] performance slide for the Radeon RX 5700 XT sees the card beat the RTX 2070 in "Assassin's Creed: Odyssey," "Battlefield V," "CoD: Black Ops 4," "Far Cry: New Dawn," "Metro Exodus," Tom Clancy's "The Division 2," "The Witcher 3," and Tom Clancy's "Ghost Recon: Wildlands." The card is also striking distance behind the RTX 2070 at "Shadow of the Tomb Raider," and Sid Meier's "Civilisation 6." All games in this slide are tested at 1440p resolution, with in-game settings maxed out (although we're waiting to read the Endnotes on whether "max out" in NVIDIA's context means turning on RTX on some of these games). The RX 5070 XT beats the RTX 2070 by as much as 22 percent in "Battlefield V," and 15 percent in "Metro Exodus," and is claimed to be within single-digit percentage ahead of the RTX 2070. There's another picture of the RX 5070 XT reference board in this slide, and unless we're mistaken, we spy two 8-pin PCIe power connectors. We'll learn more about this card in a few hours from now.

Square Enix Reveals its Stadia Lineup

Square Enix is excited to confirm that TOMB RAIDER, Rise of the Tomb Raider, Shadow of the Tomb Raider, and FINAL FANTASY XV will all be available on Stadia when the new platform launches this November.

TOMB RAIDER explores the intense origin story of Lara Croft and her ascent from an untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

NVIDIA Releases GeForce 430.53 Hotfix Driver, Fixing High CPU Utilization Caused by Telemetry

NVIDIA today introduced their latest hotfix driver. Driver number 430.53 addresses reported issues of high CPU utilization (due to NVDisplay.Container.exe) on NVIDIA's previous 430.39 WHQL driver, which added support for their latest GTX 1650 graphics card as well as Windows' 1903 release.

A number of fixes have also been introduced by this driver version. Namely, flickering observed when 3DMark Time Spy is launched; BeamNG application crash on games launch; SLI freezes in Shadow of the Tomb Raider; and monitor flickering on the desktop when videos are being played on a secondary monitor. You can grab this latest hotfix driver release on the link below.
DOWNLOAD: NVIDIA GeForce 430.53 Hotfix Driver

NVIDIA Extends DirectX Raytracing (DXR) Support to Many GeForce GTX GPUs

NVIDIA today announced that it is extending DXR (DirectX Raytracing) support to several GeForce GTX graphics models beyond its GeForce RTX series. These include the GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB. The GTX 1060 3 GB and lower "Pascal" models don't support DXR, nor do older generations of NVIDIA GPUs. NVIDIA has implemented real-time raytracing on GPUs without specialized components such as RT cores or tensor cores, by essentially implementing the rendering path through shaders, in this case, CUDA cores. DXR support will be added through a new GeForce graphics driver later today.

The GPU's CUDA cores now have to calculate BVR, intersection, reflection, and refraction. The GTX 16-series chips have an edge over "Pascal" despite lacking RT cores, as the "Turing" CUDA cores support concurrent INT and FP execution, allowing more work to be done per clock. NVIDIA in a detailed presentation listed out the kinds of real-time ray-tracing effects available by the DXR API, namely reflections, shadows, advanced reflections and shadows, ambient occlusion, global illumination (unbaked), and combinations of these. The company put out detailed performance numbers for a selection of GTX 10-series and GTX 16-series GPUs, and compared them to RTX 20-series SKUs that have specialized hardware for DXR.
Update: Article updated with additional test data from NVIDIA.

NVIDIA Releases GeForce 419.67 WHQL Game Ready Drivers

After the oddity that was its GeForce 419.67 WHQL Creator Ready drivers, NVIDIA launched new GeForce drivers with the same 419.67 version number, but with "Game Ready" branding. It's now clear that Creator Ready is a fork of the GeForce software, released at a slightly lesser frequency, targeting creativity and productivity software that don't quite need Quadro feature-set or certifications. GeForce 419.67 WHQL Game Ready, on the other hand, add day-one optimization for "Battlefield V: Firestorm," a new update that brings the highly addictive Battle Royale gameplay mode to the Battlefield franchise. Optimization is also added or refined for "Anthem," "Shadow of the Tomb Raider," and "Sekiro: Shadows Die Twice." NVIDIA expanded the list of Adaptive Sync monitors that are now capable of G-Sync.

Among the bugs fixed are a performance drop noticed in DaVinci Resolve, overexposed brightness and color seen in "Far Cry: New Dawn" with HDR turned on; performance issues with "Total War: Warhammer 2" with AA turned on; artifacts seen in certain Adobe applications; screen corruption when switching display modes with HDR turned on in "Apex Legends," FOV reduction when recording with GeForce Experience; flickering noticed in "Star Citizen" followed by a CTD on "Turing" GPUs, abnormal time taken on GeForce GTX 980 responding to NVAPI calls; TITAN RTX overheating when enabling TCC mode via NVLink; and second monitor flickering with two monitors connected to an RTX 2070. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 419.67 WHQL Game Ready

The change-log follows.

Google Announces Stadia Cloud Gaming Service at GDC 2019

We knew this was coming, especially after Google's teaser from earlier this month. Project Stream was a proof-of-concept in collaboration with Ubisoft, to see whether AAA gaming was possible over the internet. Things were smooth most of the time in our own experience, but there remained questions over how the concept would translate over to a finished product, especially with infrastructure challenges on the client side of things. Google's keynote at GDC just wrapped up, and the main focus was Stadia- the now named cloud gaming service borne out of Project Stream.

Stadia is built with instant access in mind. An example demo came in the form of Ubisoft's Assassin's Creed Odyssey, which was used in the public test before. It is integrated with partner YouTube channels such that a trailer for a supported game would have an option to play said game, which would then launch immediately. Stadia is built with support from a wide partner network including AMD, Unity, id Software, and more, with details seen past the break.

Shadow of the Tomb Raider RTX Patch Now Available: RTX and DLSS Enabled

A new patch has become available for Shadow of the Tomb Raider, which updated the game to the latest graphical technologies in the form of RTX and DLSS. The PC port of the game has been handed by developer Nixxes, which partnered with NVIDIA to work on adding ray-tracing enabled shadows to the game (there's a thematic coherence there if I've ever seen one).

NVIDIA to Enable DXR Ray Tracing on GTX (10- and 16-series) GPUs in April Drivers Update

NVIDIA had their customary GTC keynote ending mere minutes ago, and it was one of the longer keynotes clocking in at nearly three hours in length. There were some fascinating demos and features shown off, especially in the realm of robotics and machine learning, as well as new hardware as it pertains to AI and cars with the all-new Jetson Nano. It would be fair to say, however, that the vast majority of the keynote was targeting developers and researchers, as usually is the case at GTC. However, something came up in between which caught us by surprise, and no doubt is a pleasant update to most of us here on TechPowerUp.

Following AMD's claims on software-based real-time ray tracing in games, and Crytek's Neon Noir real-time ray tracing demo for both AMD and NVIDIA GPUs, it makes sense in hindsight that NVIDIA would allow rudimentary DXR ray tracing support to older hardware that do not support RT cores. In particular, an upcoming drivers update next month will allow DXR support for 10-series Pascal-microarchitecture graphics cards (GTX 1060 6 GB and higher), as well as the newly announced GTX 16-series Turing-microarchitecture GPUs (GTX 1660, GTX 1660 Ti). The announcement comes with a caveat letting people know to not expect RTX support (think lower number of ray traces, and possibly no secondary/tertiary effects), and this DXR mode will only be supported in Unity and Unreal game engines for now. More to come, with details past the break.

Latest DENUVO Version 5.2 Already Cracked, Version 4.9 Still Holding the Fort

In the never-ending war between crackers and DRM company Denuvo, the latest victim has been (as it always tends to be) the later's efforts. Version 5.2 of Denuvo's anti-tampering protection has been cracked, opening the floodgates to cracked versions of Mega Man 11 and just-released Football Manager 2019.

Considering the proximity of release for both Hitman 2 (November 13) and Battlefield V (November 20th), it's likely both of those games will ship with the same 5.2 version. The group that cracked Denuvo's 5.2 protection are using the moniker FCKDRM'', which is likely a homage to GOG's FCK DRM movement. This, I'm sure, is well above hat the initiative's objectives were, and is sure to be frowned upon.

AMD Releases Radeon Software Adrenalin Edition 18.9.2 Graphics Drivers

AMD today released version 18.9.2 of their Radeon Software Adrenalin Edition Graphics Drivers. This update brings with it improved or added support for F1 2018 (up to 3% faster performance on Vega 64 at 2560x1440); Fortnite (up to 5% faster performance at 1080p under a Vega 64); Shadow of the Tomb Raider (up to 4% faster performance on Vega 64 at 2560x1440); and Star Control: Origins, with up to 14% faster performance with a Vega 64 running at 4K.

Fixed issues include some particle corruption seen in Star Control: Origins. Catch up with known issues after the break. You can download these drivers right here from your favorite website in the galaxy.
DOWNLOAD: AMD Radeon Software Adrenalin 18.9.2

AMD Releases Radeon Software Adrenalin 18.9.1 Drivers

AMD today released Radeon Software Adrenalin 18.9.1 beta. The drivers introduce optimization of "Shadow of the Tomb Raider" and "Star Control: Origins." A number of issues are also addressed with this release. To begin with, a bug that prevented FreeSync from enabling in "Monster Hunter: World" has been fixed. Radeon Link not connecting to devices running Android 9 Pie has been fixed. Radeon ReLive not properly recording DirectX 12 games on R9 290 and R9 390 series GPUs has been fixed. A cursor lag noticed on multi-display systems with one of the monitors turned off has been fixed. The Radeon Settings context-menu item not appearing after driver installation has been fixed. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 18.9.1
The change-log follows.

MSI Bundles Shadow of the Tomb Raider with Purchase of Select Gaming Monitors

If the previously reported bundle of ASUS ROG products with Call of Duty: Black Ops 4 was not to your preference, perhaps this news coming out of MSI will interest you. As part of a promotion lasting from September 7 through 30, 2018 (or till stocks last), MSI is offering a Steam key to the upcoming Shadow of the Tomb Raider game, as well as the season pass to the game (the latter being in more limited quantities) upon verified purchase of select Optix MAG and MPG series gaming monitors.

The eligible monitors are the MAG24C, MAG241C, MAG241CR, MAG27C, MAG27CQ, MAG271C, MAG271CR (Optix MAG series) as well as the MPG27C and MPG27CQ (Optix MPG series), thus providing a decent set of options catering to different monitor sizes, resolutions and refresh rates alike. This is also not a global promotion, and there are more terms and conditions that can be found here. Note that verification of purchase and redemption of the game key may take up to 14 days, so if you were in a hurry to get playing then you might want to hold off. Others may also want to keep an eye for discounted offers for the game accordingly, as tends to be the case with such game bundles.

NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD

Perhaps a lot of driver optimization and game patches are due, but early performance numbers for real-time ray-tracing on NVIDIA's thousand-dollar GeForce RTX 2080 Ti don't look encouraging. German tech publication PCGH tested the enthusiast-segment graphics card on "Shadow of the Tomb Raider," one of the poster-boys of NVIDIA's upcoming ray-tracing acceleration, and found that with all its eye-candy cranked up, the card barely manages 30 to 60 frames per second at Full HD (1920 x 1080 pixels).

NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.

NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers

(Update 1: Added the full 21 games list for RTX support.)

NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).

However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.

Square Enix Officially Unveils Shadow of the Tomb Raider

Square Enix, Eidos-Montréal, and Crystal Dynamics today revealed the full trailer for Shadow of the Tomb Raider, the latest entry in the critically acclaimed and award-winning Tomb Raider series. Created by a team of veteran Tomb Raider developers at Eidos-Montréal, in collaboration with Crystal Dynamics, the game will be available on September 14, 2018 for the Xbox One family of devices, including Xbox One X, PlayStation 4 system and Windows PC/Steam .

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Mayan apocalypse, Lara will be forged into the Tomb Raider she is destined to be. The star of the critically acclaimed 2013 Tomb Raider reboot and the award-winning Rise of the Tomb Raider , Camilla Luddington, makes her return as Lara Croft with yet another stunning performance in Shadow of the Tomb Raider.

Shadow of the Tomb Raider Announced: Lara Croft Returns on September 14th

Square Enix today announced that the final installment in the Tomb Raider origins trilogy is being released on September 14th this year. Moving on from their previous "timed exclusive" contract with Microsoft, which saw Rise of the Tomb Raider be first published on the Xbox family of devices, the latest game will be available for all platforms - PC, PS4 and Xbox - on release date.

The new game in the Tomb Raider series has moved hands, though, leaving Crystal Dynamics' studios (who is now working on an Avengers video game with Marvel), and was taken upon by Eidos Montreal - the studio best known for the latest (way better than they're given credit, by the way) Deus Ex games (Human Revolution and Mankind Divided). A full reveal of the game is expected next month, on April 27th - just two months before E3, which will certainly pave the way for even more content on the game. Square Enix is promising users they'll "Experience Lara Croft's defining moment as she becomes the Tomb Raider". Interesting, no? Look after the break for a preview teaser.
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