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NVIDIA RTX IO Detailed: GPU-assisted Storage Stack Here to Stay Until CPU Core-counts Rise

NVIDIA at its GeForce "Ampere" launch event announced the RTX IO technology. Storage is the weakest link in a modern computer, from a performance standpoint, and SSDs have had a transformational impact. With modern SSDs leveraging PCIe, consumer storage speeds are now bound to grow with each new PCIe generation doubling per-lane IO bandwidth. PCI-Express Gen 4 enables 64 Gbps bandwidth per direction on M.2 NVMe SSDs, AMD has already implemented it across its Ryzen desktop platform, Intel has it on its latest mobile platforms, and is expected to bring it to its desktop platform with "Rocket Lake." While more storage bandwidth is always welcome, the storage processing stack (the task of processing ones and zeroes to the physical layer), is still handled by the CPU. With rise in storage bandwidth, the IO load on the CPU rises proportionally, to a point where it can begin to impact performance. Microsoft sought to address this emerging challenge with the DirectStorage API, but NVIDIA wants to build on this.

According to tests by NVIDIA, reading uncompressed data from an SSD at 7 GB/s (typical max sequential read speeds of client-segment PCIe Gen 4 M.2 NVMe SSDs), requires the full utilization of two CPU cores. The OS typically spreads this workload across all available CPU cores/threads on a modern multi-core CPU. Things change dramatically when compressed data (such as game resources) are being read, in a gaming scenario, with a high number of IO requests. Modern AAA games have hundreds of thousands of individual resources crammed into compressed resource-pack files.

Microsoft Rolls Out DirectX 12 Feature-level 12_2: Turing and RDNA2 Support it

Microsoft on Thursday rolled out the DirectX 12 feature-level 12_2 specification. This adds a set of new API-level features to DirectX 12 feature-level 12_1. It's important to understand that 12_2 is not DirectX 12 Ultimate, even though Microsoft explains in its developer blog that the four key features that make up DirectX 12 Ultimate logo requirements were important enough to be bundled into a new feature-level. At the same time, Ultimate isn't feature-level 12_1, either. The DirectX 12 Ultimate logo requirement consists of DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading. These four, combined with an assortment of new features make up feature-level 12_2.

Among the updates introduced with feature-level 12_2 are DXR 1.1, Shader Model 6.5, Variable Rate Shading tier-2, Resource Binding tier-3, Tiled Resources tier-3, Conservative Rasterization tier-3, Root Signature tier-1.1, WriteBufferImmediateSupportFlags, GPU Virtual Address Bits resource expansion, among several other Direct3D raster rendering features. Feature-level 12_2 requires a WDDM 2.0 driver, and a compatible GPU. Currently, NVIDIA's "Turing" based GeForce RTX 20-series are the only GPUs capable of feature-level 12_2. Microsoft announced that AMD's upcoming RDNA2 architecture supports 12_2, too. NVIDIA's upcoming "Ampere" (RTX 20-series successors) may support it, too.

KFA2 Intros GeForce GTX 1650 GDDR6 EX PLUS Graphics Card

GALAX's European brand KFA2 launched the GeForce GTX 1650 GDDR6 EX PLUS graphics card. The card looks identical to the one pictured below, but with the 6-pin PCIe power input removed, relying entirely on the PCIe slot for power. Based on the 12 nm "TU116" silicon, the GPU features 896 "Turing" CUDA cores, and talks to 4 GB of GDDR6 memory across a 128-bit wide memory interface. With a memory data rate of 12 Gbps, the chip has 192 GB/s of memory bandwidth on tap. The GPU max boost frequency is set at 1605 MHz, with a software-based 1635 MHz "one click OC" mode. The cooling solution consists of an aluminium mono-block heatsink that's ventilated by a pair of 80 mm fans. Display outputs include one each of DisplayPort 1.4, HDMI 2.0b, and dual-link DVI-D. Available now in the EU, the KFA2 GeForce GTX 1650 GDDR6 EX PLUS is priced at 129€ (including taxes).

Video Memory Sizes Set to Swell as NVIDIA Readies 20GB and 24GB GeForce Amperes

NVIDIA's GeForce RTX 20-series "Turing" graphics card series did not increase video memory sizes in comparison to GeForce GTX 10-series "Pascal," although the memory itself is faster on account of GDDR6. This could change with the GeForce RTX 30-series "Ampere," as the company looks to increase memory sizes across the board in a bid to shore up ray-tracing performance. WCCFTech has learned that in addition to a variety of strange new memory bus widths, such as 320-bit, NVIDIA could introduce certain higher variants of its RTX 30-series cards with video memory sizes as high as 20 GB and 24 GB.

Memory sizes of 20 GB or 24 GB aren't new for NVIDIA's professional-segment Quadro products, but it's certainly new for GeForce, with only the company's TITAN-series products breaking the 20 GB-mark at prices due north of $2,000. Much of NVIDIA's high-end appears to be resting on segmentation of the PG132 common board design, coupled with the GA102 silicon, from which the company could carve out several SKUs spaced far apart in the company's product stack. NVIDIA's next-generation GeForce "Ampere" family is expected to debut in September 2020, with product launches in the higher-end running through late-Q3 and Q4 of 2020.

EVGA Introduces GeForce GTX 1650 KO with GDDR6

Introducing the EVGA GeForce GTX 1650 KO with GDDR6. The EVGA GeForce GTX 1650 KO gives you the best gaming performance at a value you cannot resist. Now it's updated with GDDR6 memory, giving you that extra edge to up your game to the next level.

Featuring concurrent execution of floating point and integer operations, adaptive shading technology, and a new unified memory architecture with twice the cache of its predecessor, Turing shaders enable awesome performance increases on today's games. Get 1.4X power efficiency over previous generation for a faster, cooler and quieter gaming experience that take advantage of Turing's advanced graphics features.

NVIDIA "Ampere" Designed for both HPC and GeForce/Quadro

NVIDIA CEO Jensen Huang in a pre-GTC press briefing stressed that the upcoming "Ampere" graphics architecture will spread across both the company's compute-accelerator and commercial graphics product lines. The architecture makes its debut later today with the Tesla A100 HPC processor for breakthrough AI acceleration. It's unlikely that any GeForce products will be formally announced this month, with rumors pointing to a GeForce "Ampere" product launch at a gaming-focused event in September, close to "Cyberpunk 2077" launch.

It was earlier believed that NVIDIA had forked its breadwinning IP into two lines, one focused on headless scalar compute, and the other on graphics products through the company's GeForce and Quadro product lines. To that effect, its "Volta" architecture focused on scalar-compute (with the exception of the forgotten TITAN V); and the "Turing" architecture focused solely on GeForce and Quadro. It was then believed that "Ampere" will focus on compute, and the so-called "Hopper" would be this generation's graphics-focused architecture. We now know that won't be the case. We've compiled a selection of GeForce Ampere rumors in this article.

TSMC Secures Orders from NVIDIA for 7nm and 5nm Chips

TSMC has reportedly secured orders from NVIDIA for chips based on its 7 nm and 5 nm silicon fabrication nodes, sources tell DigiTimes. If true, it could confirm rumors of NVIDIA splitting its next-generation GPU manufacturing between TSMC and Samsung. The Korean semiconductor giant is commencing 5 nm EUV mass production within Q2-2020, and NVIDIA is expected to be one of its customers. NVIDIA is expected to shed light on its next-gen graphics architecture at the GTC 2020 online event held later this month. With its "Turing" architecture approaching six quarters of market presence, it's likely that the decks are being cleared for a new architecture not just in HPC/AI compute product segment, but also GeForce and Quadro consumer graphics cards. Splitting manufacturing between TSMC and Samsung would help NVIDIA disperse any yield issue arriving from either foundry's EUV node, and give it greater bargaining power with both.

GALAX Extends Pink Edition Treatment to Even RTX 2080 Super

In a quick follow-up to our story from yesterday about the GALAX GeForce RTX 2070 Super EX Pink Edition graphics card, we are learning that the company is ready with a GeForce RTX 2080 Super graphics card based on the same board design. Bearing the model number "28ISL6MD71PE," the card is a costmetic variant of the company's RTX 2080 Super EX graphics card, featuring a bubblegum pink paintjob on the cooler shroud and back-plate. The PCB, although of the same design as the EX (1-click OC), is now fully white, like the HOF series. The RGB LED fans glow hot-pink out of the box. The Pink Edition card ships with factory-overclocked speeds of 1845 MHz GPU Boost (vs. 1815 MHz reference), and its software-based 1-click OC feature enables 1860 MHz boost frequencies. The memory is untouched, at 15.5 Gbps (GDDR6-effective).

The GeForce RTX 2080 Super maxes out the 12 nm "TU104" silicon, featuring 3,072 "Turing" CUDA cores, 192 TMUs, 64 ROPs, and a 256-bit wide GDDR6 memory interface holding 8 GB of memory. Much like its RTX 2070 Super sibling, this card pulls power from a combination of 8-pin and 6-pin PCIe power connectors; while its display outputs include three DisplayPorts and one HDMI. Expect an identical product to be launched under the KFA2 brand in certain markets. The company didn't reveal pricing.

NVIDIA Makes GDDR6 an Official GeForce GTX 1650 Memory Option

NVIDIA updated the product page of its GeForce GTX 1650 graphics card to make GDDR6 an official memory option besides the GDDR5 that the SKU launched with, back in Q2-2019. NVIDIA now has two product specs for the SKU, the GTX 1650 (G5), and GTX 1650 (G6). Both feature 896 "Turing" CUDA cores, 56 TMUs, and 32 ROPs; but differ entirely in memory configuration and clock speeds.

The GTX 1650 (G6) features 4 GB of GDDR6 memory clocked at 12 Gbps, across a 128-bit wide memory bus, compared to the original GTX 1650, which uses 4 GB of 8 Gbps GDDR5 across the same bus width. This results in a 50% memory bandwidth gain for the new SKU: 192 GB/s vs. 128 GB/s. On the other hand, the GPU clock speeds are lower than those of the original GTX 1650. The new G6 variant ticks at 1410 MHz base and 1590 MHz GPU Boost, compared to 1485/1665 MHz of the original GTX 1650. This was probably done to ensure that the new SKU fits within the 75 W typical board power envelope of the original, enabling card designs that lack additional power connectors. As for pricing, Newegg recently had an MSI GeForce GTX 1650 GDDR6 Gaming X listed for $159.

Next-Generation Laptop Hardware from Intel and NVIDIA Coming April 2nd

Intel and NVIDIA are preparing to refresh their hardware offering meant for laptop devices, and they are planning to do it on April 2nd. According to the Chinese website ITHome, Intel is going to launch its 10th generation Comet Lake-H CPUs for mobile devices, on April 2nd. The new models are going to bring improved frequency and core count, with top-end models reaching up to 8 cores with 16 threads. NVIDIA, on the other hand, will also update its mobile offerings with the arrival of Turing SUPER mobile cards. So far, we only had a choice of regular Turing series, however, there is soon going to be a SUPER variant of the existing cards.

Being that these cards are also expected to arrive on April 2nd, laptop manufacturers will integrate new products and showcase their solutions on that date. The availability of these devices, based on new Intel Comet Lake-H CPUs and NVIDIA Turing SUPER GPUs, is expected to follow soon after, precisely on April 15th. Additionally, it is notable that laptop manufacturer Mechrevo will hold an online press conference where they will showcase their "Z3" gaming laptop based on new technologies.
Mechrevo NVIDIA Turing SUPER Laptops

Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards

Microsoft Thursday released the DirectX 12 Ultimate logo. This is not a new API with any new features, but rather a differentiator for graphics cards and game consoles that support four key modern features of DirectX 12. This helps consumers recognize the newer and upcoming GPUs, and tell them apart from some older DirectX 12 capable GPUs that were released in the mid-2010s. For a GPU to be eligible for the DirectX 12 Ultimate logo, it must feature hardware acceleration for ray-tracing with the DXR API; must support Mesh Shaders, Variable Rate Shading (VRS), and Sampler Feedback (all of the four). The upcoming Xbox Series X console features this logo by default. Microsoft made it absolutely clear that the DirectX 12 Ultimate logo isn't meant as a compatibility barrier, and that these games will work on older hardware, too.

As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.

NVIDIA GeForce RTX GPUs to Support the DirectX 12 Ultimate API

NVIDIA graphics cards, starting from the current generation GeForce RTX "Turing" lineup, will support the upcoming DirectX 12 Ultimate API. Thanks to a slide obtained by our friends over at VideoCardz, we have some information about the upcoming iteration of the DirectX 12 API made by Microsoft. In the new API revision, called "DirectX 12 Ultimate", it looks like there are some enhancements made to the standard DirectX 12 API. From the leaked slide we can see the improvements coming in the form of a few additions.

The GeForce RTX lineup will support the updated version of API with features such as ray tracing, variable-rate shading, mesh shader, and sampler feedback. While we do not know why Microsoft decided to call this the "Ultimate" version, it is possibly used to convey clearer information about which features are supported by the hardware. In the leaked slide there is a mention of consoles as well, so it is coming to that platform as well.

NVIDIA's Next-Generation Ampere GPUs to be 50% Faster than Turing at Half the Power

As we approach the release of NVIDIA's Ampere GPUs, which are rumored to launch in the second half of this year, more rumors and information about the upcoming graphics cards are appearing. Today, according to the latest report made by Taipei Times, NVIDIA's next-generation of graphics cards based on "Ampere" architecture is rumored to have as much as 50% performance uplift compared to the previous generations of Turing GPUs, while using having half the power consumption.

Built using Samsung's 7 nm manufacturing node, Ampere is poised to be the new king among all future GPUs. The rumored 50% performance increase is not impossible, due to features and improvements that the new 7 nm manufacturing node brings. If utilizing the density alone, NVIDIA can extract at least 50% extra performance that is due to the use of a smaller node. However, performance should increase even further because Ampere will bring new architecture as well. Combining a new manufacturing node and new microarchitecture, Ampere will reduce power consumption in half, making for a very efficient GPU solution. We still don't know if the performance will increase mostly for ray tracing applications, or will NVIDIA put the focus on general graphics performance.

UL Benchmarks Outs 3DMark Feature Test for Variable-Rate Shading Tier-2

UL Benchmarks today announced an update to 3DMark, with the expansion of the Variable-Rate Shading (VRS) feature-test with support for VRS Tier-2. A component of DirectX 12, VRS Tier 1 is supported by NVIDIA "Turing" and Intel Gen11 graphics architectures (Ice Lake's iGPU). VRS Tier-2 is currently supported only by NVIDIA "Turing" GPUs. VRS Tier-2 adds a few performance enhancements such as lower levels of shading for areas of the scene with low contrast to their surroundings (think areas under shadow), yielding performance gains. The 3DMark VRS test runs in two passes, pass-1 runs with VRS-off to provide a point of reference; and pass-2 with VRS-on, to test performance gained. The 3DMark update with VRS Tier-2 test will apply for the Advanced and Professional editions.

DOWNLOAD: 3DMark v2.11.6846

NVIDIA Develops Tile-based Multi-GPU Rendering Technique Called CFR

NVIDIA is invested in the development of multi-GPU, specifically SLI over NVLink, and has developed a new multi-GPU rendering technique that appears to be inspired by tile-based rendering. Implemented at a single-GPU level, tile-based rendering has been one of NVIDIA's many secret sauces that improved performance since its "Maxwell" family of GPUs. 3DCenter.org discovered that NVIDIA is working on its multi-GPU avatar, called CFR, which could be short for "checkerboard frame rendering," or "checkered frame rendering." The method is already secretly deployed on current NVIDIA drivers, although not documented for developers to implement.

In CFR, the frame is divided into tiny square tiles, like a checkerboard. Odd-numbered tiles are rendered by one GPU, and even-numbered ones by the other. Unlike AFR (alternate frame rendering), in which each GPU's dedicated memory has a copy of all of the resources needed to render the frame, methods like CFR and SFR (split frame rendering) optimize resource allocation. CFR also purportedly offers lesser micro-stutter than AFR. 3DCenter also detailed the features and requirements of CFR. To begin with, the method is only compatible with DirectX (including DirectX 12, 11, and 10), and not OpenGL or Vulkan. For now it's "Turing" exclusive, since NVLink is required (probably its bandwidth is needed to virtualize the tile buffer). Tools like NVIDIA Profile Inspector allow you to force CFR on provided the other hardware and API requirements are met. It still has many compatibility problems, and remains practically undocumented by NVIDIA.

EK Unveils D-RGB Water Blocks for MSI Gaming X Trio Graphics Cards

EK, premium liquid cooling gear manufacturer based in Europe, is launching a new, addressable D-RGB version of EK-Vector Trio high-performance water blocks specially designed for MSI Gaming X Trio GeForce RTX 2080 Ti graphics cards. The block also features a D-RGB lit aesthetic cover over the block Terminal which is designed to showcase the graphics card model via addressable LEDs, visible from the side.

The EK-Quantum Vector Trio RTX D-RGB water blocks are specially designed for multiple MSI Trio GeForce RTX Turing based graphics cards. These water blocks use the signature EK single slot slim look and cover the entire PCB length. This sophisticated cooling solution will transform your powerful MSI graphics card into a minimalistic, elegant piece of hardware with accented D-RGB (addressable) LED lighting. The block also features a unique aesthetic cover over the block Terminal which is designed to showcase the graphics card model via addressable LEDs, visible from the side.

EK Introduces the The EK-Quantum Vector Strix RTX D-RGB Series Waterblocks

EK Water Blocks, the Slovenia based water cooling gear manufacturer, is introducing its new generation of EK-Vector RTX Strix D-RGB water blocks designed for ROG Strix GeForce RTX series graphics cards, based on Turing graphics processor. The EK-Quantum Vector Strix RTX D-RGB series water blocks feature four integrated addressable LED sources, two located in the terminal cover and one digital LED strip on each end of the water block.

EK-Quantum Vector Strix RTX D-RGB
The EK-Quantum Vector Strix RTX water blocks are specially designed for multiple ROG Strix GeForce RTX Turing based graphics cards. The water block itself uses the signature EK single slot slim look, and it covers the entire PCB length. This sophisticated cooling solution will transform your powerful ROG graphics card into a minimalistic, elegant piece of hardware with rich and addressable D-RGB LED lighting.

Inno3D Announces New Gaming OC X2 and Twin X2 OC RGB Graphics Cards

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations is thrilled to announce the new range of INNO3D fans including the TWIN X2 OC RGB and GAMING OC X2, while also adopting the popular TWIN X2 and COMPACT on existing GPUs. So what GPU will get what fan? Take a look at the list below.

Our engineers were at the drawing board and had the task of designing two new fans to essentially target customers with specific requirements when purchasing their graphics card. High on the list of requests was the need for the INNO3D GTX 16 series to have RGB so that even the less hardcore gamers can also enjoy and marvel at the colour cycling display when playing their favourite games. It is not all form and no function, far from it - the RGB cooler has dual 9 cm fan with the best balance of noise and cooling performance. The cooler houses a big heatsink with 3 heatpipes for efficient heat dissipation while made up of an 8-layer PCB with 8 pin power input for stable overclocking. All this in a relatively small form factor with the length of just 22 cm.

MSI Announces New GeForce GTX 16 SUPER Series Graphics Cards

As the world's most popular GAMING graphics card vendor, MSI is proud to announce its brand-new graphics card line-up based on NVIDIA's Turing architecture with outstanding performance. Equipped with excellent thermal solutions, MSI GeForce GTX 16 SUPER series are designed to provide higher core and memory clock speeds for increased performance in games.

MSI's GAMING series delivers the top notch in-game and thermal performance that gamers have come to expect from MSI. With a solid and sharp design, VENTUS XS provides a great balance with strong dual fan cooling and outstanding performance. The AERO ITX is a great option for gamers looking to include Turing power into a small form factor build. With this comprehensive line-up there is plenty of choice for any build. Both MSI GeForce GTX 1660 SUPER and GeForce GTX 1650 SUPER will have GAMING, VENTUS XS and AERO ITX models with various differences.

EVGA Unveils its GeForce GTX 16-series SUPER Graphics Card Lineup

The EVGA GeForce GTX 1660 SUPER and GeForce GTX 1650 SUPER gaming cards were designed to bring the best cooling and the best overclocking to new performance levels and price points. Now the new GeForce GTX SUPER Series has ultra-fast GDDR6 memory, bringing you performance that's up to 50% faster than the original GTX 16 Series and up to 2X faster than previous-generation 10 Series GPUs. It's time to gear up and get SUPER.

GeForce GTX SUPER Series graphics cards are powered by the NVIDIA Turing GPU architecture. Turing shaders enable awesome performance increases on today's games. Get 1.4X power efficiency over the previous generation for a faster, cooler, and quieter gaming experience.

Inno3D Releases its GeForce GTX 16-series SUPER Graphics Cards

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations is excited to announce the new INNO3D GeForce GTX 1660 and 1650 SUPER. Continuing with the success of the RTX 2060 Twin X2 and RTX 2060 SUPER Twin X2 OC, our engineers decided it was only logical to launch the new GTX 16 SUPER series with the same excellent performing coolers while also adding the fan favourite Compact version to the 16 SUPER series. However, our engineers went one step further this time and developed the Twin X2 OC RGB! Read on…

Remember the efficiently designed cooler with two large 9 cm fans? Now picture that with a display of RGB lighting up the fins of the cooler complimenting your proudly built PC rig. The cooler not only looks great, it is super effective in cooling and means business as it delivers excellent performance for today's most popular games. The dual 9 cm fan has the best balance of noise and cooling performance for its size. The cooling system comprise of 3 heatpipes with aluminium extrusion and a large heatsink to disperse heat quickly and efficiently.

Colorful Unveils its GeForce 16-series SUPER Graphics Cards

Colorful Technology Company Limited, professional manufacturer of graphics cards, motherboards, high-performance storage solutions and gaming PCs is proud to introduce the latest graphics card for upgraders and mainstream gamers with the announcement of the latest COLORFUL graphics card powered by NVIDIA GTX 16 SUPER Series.

The new COLORFUL iGame GTX 1660 SUPER Series offers an excellent upgrade for gamers using older-generation graphics card and are looking to upgrade their gaming experience with the latest NVIDIA Turing architecture powering the GeForce GTX 16 series graphics cards from COLORFUL. Experience excellent gaming performance on popular games with COLORFUL GTX 16 SUPER Series featuring ultra-fast GDDR6 memory and enjoy the latest technical innovations from NVIDIA to compliment your gameplay with GameReady drivers and GeForce Experience as well as improved performance in Creators-compatible apps that leverage dedicated GPU performance to accelerate content creation as well as acceleration for streaming software.

ZOTAC Unveils its GeForce GTX 1660 SUPER Graphics Cards

ZOTAC Technology, a global manufacturer of innovation, is pleased to expand the GeForce GTX line of graphics cards with the ZOTAC GAMING GeForce GTX SUPER series featuring GDDR6 ultra-fast memory. Powered by the new NVIDIA Turing GPU architecture, the ZOTAC GAMING GeForce GTX 1660 SUPER series feature two super compact VR ready models and is up to 20% faster than the original GTX 1660 and up to 1.5X faster than the previous-generation GTX 1060 6 GB.

The ZOTAC GAMING GeForce GTX 1660 SUPER AMP is factory overclocked out of the box for faster performance. Featuring a full body length aluminium array heatsink, dual 90 mm fans, a dynamic layout of copper heatpipes, and a powerful design in color neutral to match any PC system color scheme. At just up to 8.3 inches or 209.6 mm, it is still a super compact design.

NVIDIA GeForce GTX 1660 SUPER Launching October 29th, $229 With GDDR6

NVIDIA's GeForce GTX 1660 SUPER, the first non raytracing-capable Turing-based SUPER graphics card from the company, is set to drop on October 29th. Contrary to other SUPER releases though, the GTX 1660 SUPER won't feature a new GPU ship brought down from the upwards performance tier. This means it will make use of the same TU116-300 as the GTX 1660 with 1408 CUDA cores, not the 1536 CUDA count of the GTX 1660 Ti. Instead, NVIDIA has increased performance of this SUPER model by endowing it with GDDR6 memory.

The new GDDR6 memory ticks at 14 Gbps, which gives it an advantage over the GTX 1660 Ti model which will still cost more than it. When all is said and done, the GTX 1660 SUPER will feature memory bandwidth in the range of 336 GB/s, significantly more than the GTX 1660 Ti's 288 GB/s, and a huge differentiating factor from the 192 GB/s of the GTX 1660. Of course, the fewer CUDA core resources compared to the GTX 1660 Ti mean it should still deliver lower performance than that graphics card. This justifies its price-tag set at $229 - $20 higher than the GTX 1660, but $50 less than the GTX 1660 Ti.

EVGA Announces GeForce RTX 2070 Super Ultra+ Series with Overclocked Memory

Introducing the EVGA GeForce RTX 2070 SUPER ULTRA+ series - now with 10%+ Memory Speed. Available in FTW3 and XC versions, these new cards offer nearly 500 GB/s of GDDR6 memory bandwidth giving you even more performance in the latest gaming titles. The new GeForce RTX SUPER Series cards deliver everything you need to rule your game. They're powered by the Turing architecture and feature more cores and higher clocks. This gives you up to 25% faster performance than the original RTX 20 Series and 6X the performance of previous-generation 10 Series GPUs.

See every game come alive with super-fast ray tracing that delivers physically accurate shadows, reflections, and lighting. And tap into Tensor Cores for super-powerful AI-processing. Advanced memory, performance boosts, and processing technologies make these GPUs the perfect weapon for hardcore gamers. Gear up and get super powers.
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