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EVGA Announces GeForce RTX 2070 Super Ultra+ Series with Overclocked Memory

Introducing the EVGA GeForce RTX 2070 SUPER ULTRA+ series - now with 10%+ Memory Speed. Available in FTW3 and XC versions, these new cards offer nearly 500 GB/s of GDDR6 memory bandwidth giving you even more performance in the latest gaming titles. The new GeForce RTX SUPER Series cards deliver everything you need to rule your game. They're powered by the Turing architecture and feature more cores and higher clocks. This gives you up to 25% faster performance than the original RTX 20 Series and 6X the performance of previous-generation 10 Series GPUs.

See every game come alive with super-fast ray tracing that delivers physically accurate shadows, reflections, and lighting. And tap into Tensor Cores for super-powerful AI-processing. Advanced memory, performance boosts, and processing technologies make these GPUs the perfect weapon for hardcore gamers. Gear up and get super powers.

NVIDIA Could Launch Next-Generation Ampere GPUs in 1H 2020

According to the sources over at Igor's Lab, NVIDIA could launch its next generation of GPUs, codenamed "Ampere", as soon as first half of the 2020 arrives. Having just recently launched GeForce RTX Super lineup, NVIDIA could surprise us again in the coming months with replacement for it's Turing lineup of graphics cards. Expected to directly replace high-end GPU models that are currently present, like GeForce RTX 2080 Ti and RTX 2080 Super, Ampere should bring many performance and technology advancements a new graphics card generation is usually associated with.

For starters, we could expect a notable die shrink to take place in form of 7 nm node, which will replace the aging 12 nm process that Turing is currently being built on. This alone should bring more than 50% increase in transistor density, resulting in much more performance and lower power consumption compared to previous generation. NVIDIA's foundry of choice is still unknown, however current speculations are predicting that Samsung will manufacture Ampere, possibly due to delivery issues that are taking place at TSMC. Architectural improvements should take place as well. Ray tracing is expected to persist and get enhanced with possibly more hardware allocated for it, along with better software to support the ray tracing ecosystem of applications.

NVIDIA GeForce GTX 1660 Super Releases on Oct 22nd

Chinese website ITHome has new info on the release of NVIDA's GeForce GTX 1660 Super graphics cards. According to their website, the release is expected for October 22nd, which seems credible, considering NVIDIA always launches on a Tuesday. As expected, the card will be built around the Turing TU116 graphics processor, which also powers the GTX 1660 and GTX 1660 Ti. Shader counts should either be 1472, because NVIDIA wants to position their card between GTX 1660 (1408 cores) and GTX 1660 Ti (1536 cores). The memory size will be either 4 GB or 6 GB. Specifications of the memory are somewhat vague, it is rumored that NVIDIA's GTX 1660 Super will use GDDR6 chips, just like GTX 1660 Ti — the plain GTX 1660 uses GDDR5 memory. Another possibility is that shader count matches GTX 1660, and the only difference (other than clock speeds) is that GTX 1660 Super uses GDDR6 VRAM.

The Chinese pricing is expected around 1100 Yuan, which converts to $150 — surprisingly low, considering GTX 1660 retails at $210 and GTX 1660 Ti is priced at $275. Maybe NVIDIA is adjusting their pricing to preempt AMD's upcoming Radeon RX 5500/5600 Series. Videocardz has separately confirmed this rumor with their sources at ASUS Taiwan, who are expected to launch at least three SKUs based on the new NVIDIA offering, among them DUAL EVO, Phoenix and TUF3 series.

Inno3D Announces GeForce RTX 2080 Super and RTX 2070 Super Gaming OC X2

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations is excited to announce the new INNO3D GeForce RTX 2080, 2070 SUPER Gaming OC X2. Our R&D team have been working hard in order to have every conceivable version of the SUPER series and we're thrilled to showcase the Gaming OC X2. Boasting two large cooling fans and unique cooling system to enhance the way it's cooled - perfect for all Gaming OC fans who require a little more kick to their cooling. It's also powered by the Turing architecture packed with more oomph thanks to additional cores and higher clocks.

This beautiful design houses two incredibly large 10 cm fans that are super effective yet look like they mean business by delivering powerful performance required for the most demanding games. The cooling system comprise of 4 heatpipes that are 932 mm in length and a huge aluminium heatsink giving a surface area of 383,000 mm². It also has bidirectional air flow, two paths for heat dissipation to perform brilliantly keeping heat at bay, and it manages to do so quietly. It is quiet, effective and cool.

NVIDIA Quadro RTX 6000 Powers World's Fastest Laptop - ASUS ProArt StudioBook One

NVIDIA and ASUS today announced that the Quadro RTX 6000 GPU will power the world's fastest laptop, the ASUS ProArt StudioBook One, which joins 11 other new RTX Studio systems, launched just in time for IFA, the world's largest electronics conference, bringing the total number of RTX Studio systems to 39.

The Quadro RTX 6000 at the heart of the ProArt StudioBook One enables creatives and other innovators to tap into the power of a high-end deskside workstation without being chained to their desks. Wherever their work takes them, professionals can harness the RTX Studio-based system to handle massive datasets and accelerate compute-intensive workflows, such as creating 3D animations, rendering photoreal product designs, editing 8K video, visualizing volumetric geophysical datasets and conducting walk-throughs of photoreal building designs in VR.

Razer unveils the World's First Gaming Ultrabook - Razer Blade Stealth 13

Razer, the leading global lifestyle brand for gamers, today announced their new Razer Blade Stealth 13 with NVIDIA GeForce GTX 1650 graphics - the World's First Gaming Ultrabook. Powered by Intel's new 10th generation processor, the new Razer Blade Stealth 13 delivers true gaming performance packed into an amazingly thin 15 mm chassis weighing only 1.3 kg.

"Razer is constantly pushing the boundaries of what's possible, by designing laptops that utilize the most powerful components in the smallest chassis" says Brad Wildes, Senior Vice President of Razer's Systems Division. "We did it with our original Razer Blade, which led the trend of slim gaming systems, and now we're doing it again with our Blade Stealth, pioneering a new market for powerful, small-footprint laptops."

3DMark Introduces Variable Rate Shading Benchmark

3DMark today announced they've introduced a new benchmarking feature. Specifically developed to test Variable Rate Shading (VRS) performance and image quality differences, the new feature allows users to actually visualize the performance and image quality differences associated with more aggressive (or less aggressive) VRS settings. The algorithm is a smart one - it aims to reduce the number of pixel shader operations on surfaces where detail isn't as important (such as frame edges, fast-moving objects, darkened areas, etc) so as to improve performance and shave some precious milliseconds in the deployment of each frame.

To run this test, you will need Windows 10 version 1903 or later and a DirectX 12 GPU that supports Tier 1 VRS and the "AdditionalShadingRatesSupported" capability, such as an NVIDIA Turing-based GPU or an Intel Ice Lake CPU. The VRS feature test is available now as a free update for 3DMark Advanced Edition, or from now until September 2, 3DMark is 75% off when you buy it from Steam or the UL benchmarks website.

NVIDIA Beats Intel to Integer Scaling, but not on all Cards

NVIDIA, with its GeForce 436.02 Gamescom-special drivers. among several new features and performance updates, introduced integer scaling, a resolution upscaling algorithm that scales up extremely low-resolution visuals to a more eye-pleasing blocky pixellated lines by multiplying pixels in a "nearest-neighbor" pattern without changing their color, as opposed to bilinear upscaling, that blurs the image by attempting to add details where none exist, by altering colors of multiplied pixels.

Intel originally announced an integer upscaler this June that will be exclusive to the company's new Gen11 graphics architecture, since older generations of its iGPUs "lack the hardware requirements" to pull it off. Intel's driver updates that add integer-scaling are set to arrive toward the end of this month, and even when they do, only a tiny fraction of Intel hardware actually benefit from the feature (notebooks and tablets that use "Ice Lake" processors).

NVIDIA CEO Says Buying a GPU Without Ray Tracing "Is Crazy"

During NVIDIA's second quarter earnings call, the company's co-founder and CEO, Jensen Huang, talked about earnings and what drives demand. When talking about sales, Huang noted a few things about NVIDIA's RTX lineup of graphics cards and why buying one is the only reasonable thing to do.

Specifically, Huang said that "SUPER is off to a super start for and at this point, it's a foregone conclusion that we're going to buy a new graphics card, and it's going to the last 2, 3, 4 years to not have ray tracing is just crazy. Ray tracing content just keeps coming out. And between the performance of SUPER and the fact that it has ray tracing hardware, it's going to be super well positioned for throughout all of next year."

NVIDIA RTX 2060 Super and RTX 2070 Super Chips Come in Three Variants Each. Flashing Possible?

While working on GPU-Z support for NVIDIA's new GeForce RTX Super cards, I noticed something curious. Each of the RTX 2060 Super and RTX 2070 Super is listed with three independent device IDs in the driver: 1F06, 1F42, 1F47 for the former and 1E84, 1EC2, 1EC7 for the latter. GeForce RTX 2080 Super on the other hand, like nearly every other NVIDIA SKU, uses only a single device ID (1E81). The PCI device ID uniquely identifies every GPU model, so the OS and driver can figure out what kind of device it is, what driver to use, and how to talk to it. I reached out to NVIDIA, for clarification, and never heard back from them besides an "interesting, I'll check internally" comment.

With no official word, I took a closer look at the actual values and remembered our NVIDIA segregates Turing GPUs article, that was part of the launch coverage for the initial GeForce RTX unveil. In that article, we revealed that NVIDIA is creating two models for each GPU, that are identical in every regard, except for name and price. If board partners want to build a factory-overclocked card, they have to buy the -A variant of the GPU, because only that is allowed to be used with an out of the box overclock. Manual overclocking by the users works exactly the same on both units.

NVIDIA Won't Launch GeForce RTX 2080 Ti Super

During this year's E3 event, NVIDIA launched a new, refreshed lineup of "Turing" graphics cards, called GeForce RTX Super. They revealed that the "Super" refresh will be present for GeForce RTX 2060, RTX 2070 and RTX 2080, without disclosing whatever they will update GeForce RTX 2080 Ti as well. There were a plethora of rumors speculating CUDA core count and GPU core configurations for 2080 Ti Super model, with some claiming that it will feature a full TU102-400 die that is found on RTX Titan graphics card.

However, according to Anthony Garreffa from TweakTown, during the GeForce RTX Super release event, he asked senior vice president of NVIDIA's PC business, Jeff Fisher, will there be a release of GeForce RTX 2080 Ti Super graphics card. To that question Jeff replied with a simple "would not be", meaning that the current "Super" lineup is complete as it is. Additionally, it is quite reasonable for NVIDIA not to give RTX 2080 Ti a "Super" treatment as that would close the performance gap between GeForce RTX 2080 Ti and RTX Titan graphics cards, possibly compromising the sales of the RTX Titan GPU.

GIGABYTE Unveils its GeForce SUPER Graphics Card Lineup

GIGABYTE, the world's leading premium gaming hardware manufacturer, today announced the latest GeForce RTX 20 SUPER Series graphics cards powered by NVIDIA Turing architecture. GIGABYTE is delighted to bring the AORUS series, GAMING series and WINDFORCE series game graphics cards in GeForce RTX 2080 SUPER, GeForce RTX 2070 SUPER and GeForce RTX 2060 SUPER respectively to gamers. GeForce RTX 20 SUPER Series graphics processing feature Ray Tracing (RTX), which allows your game-generated frame to instantly render more natural reflections, refractions and shadows via the light principle, perfectly presenting realistic scenes without flaws. Compared with previous GeForce RTX graphics processing, GeForce RTX 20 SUPER possesses more CUDA core counts and better performance frequency. GIGABYTE's SUPER is definitely the best armed gear to enter the battle.

AORUS GeForce RTX 2080 SUPER 8G, AORUS GeForce RTX 2070 SUPER 8G and AORUS GeForce RTX 2060 SUPER 8G is for gamers who love the AORUS spirit. AORUS graphics cards are not only all equipped with top-of-the-line overclocked GPUs certified by GIGABYTE GPU Gauntlet sorting technology but also include AORUS's 3 exclusive patents - industry leading innovative RGB three-ring light effect, WINDFORCE 3x 100 mm Stack Fan, and 7 video outputs. AORUS leads the industry in creating a new RGB three-ring light effect that takes advantage of the persistence of human vision. A single fan uses LED lighting and illuminates with the fan's speed to create an ever-changing surprise. Any lighting mode can be perfectly represented by setting the LED lighting timing. So far, AORUS is the only one who can provide this amazing lighting effect.

MSI Announces New GeForce RTX 2060/2070/2080 SUPER Series Graphics Cards

As the world's most popular GAMING graphics card vendor, MSI is proud to introduce its full line up of graphics cards based on the new NVIDIA GeForce RTX SUPER GPUs. Equipped with exceptional thermal design, MSI GeForce RTX 2060/2070/2080 SUPER series are optimized for higher core and memory clock speeds for increased performance in games. The GeForce RTX 2060 SUPER will be available as GAMING, ARMOR, VENTUS and AERO ITX, while the GeForce RTX 2070/2080 SUPER will be limited to GAMING TRIO and VENTUS.

Ray Tracing, which has long been used for rendering in movies, provides realistic environments by simulating the physical behavior of light. The application of this technology will be even more widespread in the future, as many of the most highly-anticipated blockbuster games have announced support for real-time ray tracing, a next-gen feature only available on GeForce RTX GPUs.

EVGA Introduces its NVIDIA RTX Series Graphics Cards

The EVGA GeForce RTX 2060 SUPER, EVGA GeForce RTX 2070 SUPER & EVGA GeForce RTX 2080 SUPER gaming cards were designed to bring the best cooling, the best overclocking, the best RGB to new performance levels and price points.

NVIDIA Turing
The new GeForce RTX SUPER Series cards deliver everything you need to rule your game. They're powered by the Turing architecture and feature more cores and higher clocks. This gives you up to 25% faster performance than the original RTX 20 Series and 6X the performance of previous-generation 10 Series GPUs.

INNO3D Announces Its GeForce RTX SUPER Series

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations, is excited to announce the new INNO3D GeForce RTX SUPER Series. With great power comes great responsibility, and with the INNO3D GeForce RTX 2080, 2070, 2060 SUPER graphics cards you will surely do your favourite games justice by powering them with the Turing architecture packed with more oomph thanks to additional cores and higher clocks.

Our R&D team have been burning the midnight oil in order to have every conceivable version of the SUPER series, from the iCHILL Frostbite, iCHILL Black, iCHILL X3 Ultra and X3 to the Gaming OC X2 and X3, and of course the INNO3D TWIN X2 OC and Compact.

NVIDIA GeForce RTX 20 Super Market Availability Revealed

NVIDIA is giving its GeForce RTX 20-series product family a mid-cycle refresh with the RTX 20 Super-series, which sees performance uplifts across price-points, in the wake of AMD's Radeon RX 5000 "Navi" series. The company is expected to formally announce the series tomorrow (2nd July, 2019), but VideoCardz has learned the dates more relevant to you: market availability. According to them, while all three Super SKUs will be announced on July 2nd, namely the RTX 2060 Super, the RTX 2070 Super, and the RTX 2080 Super; market availability will vary.

The GeForce RTX 2060 Super and the GeForce RTX 2070 Super will be available to purchase on the 9th of July, 2019. The high-end GeForce RTX 2080 Super will be available from the 23rd of July. The RTX 2060 Super will launch at USD $399, which is on-par with the Radeon RX 5700, and $50 higher than the original RTX 2060. The RTX 2070 Super will displace the original RTX 2070 at USD $499, which could push its lower. The RTX 2080 Super will launch at USD $699, displacing the original RTX 2080. VideoCardz speculates that the original RTX 2070 and RTX 2080 (non-Ti) will attain EOL status after tomorrow's announcement. The remaining RTX 2070 and RTX 2080 units in the market will be sold at discounted prices.

NVIDIA to Offer "Super Fast. Supernatural" Bundle for RTX SUPER: Wolfenstein: Young Blood and Control

NVIDIA is reportedly going to introduce a new gaming bundle come the release of their new SUPER, Turing-refreshed graphics cards come July 2nd. The new bundle picks up RTX-enabled titles that were developed with NVIDIA's support, and will include access to MachineGames' Wolfenstein: Young Blood, as well as Remedy's Control.

NVIDIA RTX 2070 SUPER Pictured for the First Time

VideoCardz have managed to snag a photo of the upcoming NVIDIA RTX 2070 SUPER. Set in a new, Turing refresh series of graphics cards that will basically increase execution units and RT capabilities across the RTX 2000 series lineup, the RTX 2070 SUPER is based on the TU104 silicon, which powers the current RTX 2080 graphics card (revision TU104-410-A1). With 2560 shading units, 160 TMUs and 64 ROPs, 320 Tensor cores and 40 RT cores across 40 SMs, this card is meant to bring the battle to AMD's upcoming Navi graphics cards, keeping NVIDIA's momentum in the consumer market.

The card is basically an NVIDIA reference RTX 2070 with a green SUPER logo, with the additional differentiation of the black part of the cooler shroud now being silver-colored. According to leaked information, it's expected that NDAs will be lifted come the series launch on July 2nd.

NVIDIA's SUPER Tease Rumored to Translate Into an Entire Lineup Shift Upwards for Turing

NVIDIA's SUPER teaser hasn't crystallized into something physical as of now, but we know it's coming - NVIDIA themselves saw to it that our (singularly) collective minds would be buzzing about what that teaser meant, looking to steal some thunder from AMD's E3 showing. Now, that teaser seems to be coalescing into something amongst the industry: an entire lineup upgrade for Turing products, with NVIDIA pulling their chips up one rung of the performance chair across their entire lineup.

Apparently, NVIDIA will be looking to increase performance across the board, by shuffling their chips in a downward manner whilst keeping the current pricing structure. This means that NVIDIA's TU106 chip, which powered their RTX 2070 graphics card, will now be powering the RTX 2060 SUPER (with a reported core count of 2176 CUDA cores). The TU104 chip, which power the current RTX 2080, will in the meantime be powering the SUPER version of the RTX 2070 (a reported 2560 CUDA cores are expected to be onboard), and the TU102 chip which powered their top-of-the-line RTX 2080 Ti will be brought down to the RTX 2080 SUPER (specs place this at 8 GB GDDR6 VRAM and 3072 CUDA cores). This carves the way for an even more powerful SKU in the RTX 2080 Ti SUPER, which should be launched at a later date. Salty waters say the RTX 2080 Ti SUPER will feature and unlocked chip which could be allowed to convert up to 300 W into graphics horsepower, so that's something to keep an eye - and a power meter on - for sure. Less defined talks suggest that NVIDIA will be introducing an RTX 2070 Ti SUPER equivalent with a new chip as well.

Quake II RTX to Launch on Steam

NVIDIA plans to release their adaptation of Quake, called Quake II RTX, soon on Steam. The Quake II RTX will be free(in some cases) to play, full Quake II game, with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA's Turing GPUs in order to play with and use all of the advanced lighting effects.

All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.

COLORFUL Readies World's Most Unique RTX 2080 Ti

Colorful Technology Company Limited, professional manufacturer of graphics cards, motherboards and high-performance storage solutions is pleased to invite everyone to experience the next-generation of COLORFUL products at COMPUTEX 2019 happening in Taipei, Taiwan this coming May 28 - June 1, 2019. COLORFUL will be holding a showcase of its greatest products on the show floor including its most coveted, limited edition graphics card as well as other special releases including its latest motherboards, memory and storage products, amongst others. COMPUTEX 2019 will be held in Taipei, Taiwan at May 28 - June 1, 2019. Please visit COLORFUL at booth M1112.

EK Releases EK-Vector Aorus GPU Water Blocks

EK Water Blocks, the Slovenia based water cooling gear manufacturer, is introducing its new generation of high-performance water blocks specially designed for Gigabyte Aorus GeForce RTX series graphics cards, based on Turing graphics processor.

The EK-Vector Aorus RTX high-performance water blocks are specially designed for Gigabyte Aorus version of NVIDIA GeForce RTX 2080 Ti and RTX 2080 graphics cards. The water blocks use the signature EK single slot slim look, and it covers the entire PCB length. This sophisticated cooling solution will transform your powerful Aorus graphics card into a minimalistic, elegant piece of hardware with accented RGB LED lighting. The block also features a unique aesthetic cover over the block Terminal which is designed to showcase the graphics card model via LEDs, visible from the side.

NVIDIA To Stop Differentiation of Better Binned A-dies for AIB Factory Overclocked Cards

A report from Tom's Hardware.de claims that multiple industry sources have confirmed that NVIDIA will stop offering higher-binned, differentiated A-dies of their Turing silicon. If you'll remember, the company introduced specific A-binned chips for AIB partners to ship with factory overclocks to customers, due to their higher overclockability - and likely, better power consumption profile - when compared to non A-binned dies. This practice was reserved to the company's best, though, in the form of the TU104-400A-A1 die (compared to the TU104-400-A1 dies used in non-overclocked versions of AIB graphics cards). The company is now seemingly killing this practice by offering a one-off Turing die with no such limitations.

This move by NVIDIA - on which we reported firsthand here at TPU - was likely a solution to somewhat less than ideal yields for its TU-104 chips, ensuring partners could provide the best experience to users who were willing to pay the most. The fact of the matter is that AIB partners were locked out of overclocking non-A dies should they acquire them (which were going for less than their higher-binned A-cousins), though the end-user would not see such a limitation - besides the one imposed by the expectedly less capable dies present on those non factory-OC'd cards.

Intel Xe GPUs to Support Raytracing Hardware Acceleration

Intel's upcoming Xe discrete GPUs will feature hardware-acceleration for real-time raytracing, similar to NVIDIA's "Turing" RTX chips, according to a company blog detailing how the company's Rendering Framework will work with the upcoming Xe architecture. The blog only mentions that the company's data-center GPUs support the feature, and not whether its client-segment ones do. The data-center Xe GPUs are targeted at cloud-based gaming service and cloud-computing providers, as well as those building large rendering farms.

"I'm pleased to share today that the Intel Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel Rendering Framework family of API's and libraries," said Jim Jeffers, Sr. Principal Engineer and Sr. Director of Intel's Advanced Rendering and Visualization team. Intel did not go into technical details of the hardware itself. NVIDIA demonstrated that you need two major components on a modern GPU to achieve real-time raytracing: 1. a fixed-function hardware that computes intersection of rays with triangles or surfaces (which in NVIDIA's case are the RT cores), and 2. an "inexpensive" de-noiser. NVIDIA took the AI route to achieve the latter, by deploying tensor cores (matrix-multiplication units), which accelerate AI DNN building and training. Both these tasks are achievable without fixed-function hardware, using programmable unified shaders, but at great performance cost. Intel developed a CPU-based de-noiser that can leverage AVX-512.
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