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AMD GPUs See Lesser Performance Drop on "Deus Ex: Mankind Divided" DirectX 12

Deus Ex: Mankind Divided is the latest AAA title to support DirectX 12, with its developer Eidos deploying a DirectX 12 renderer weeks after its release, through a patch. Guru3D put the DirectX 12 version of the game through five GPU architectures, AMD "Polaris," GCN 1.1, GCN 1.2, NVIDIA "Pascal," and NVIDIA "Maxwell," through Radeon RX 480, Radeon R9 Fury X, Radeon R9 390X, GeForce GTX 1080, GeForce GTX 1060, and GeForce GTX 980. The AMD GPUs were driven by RSCE 16.9.1 drivers, and NVIDIA by GeForce 372.70.

Looking at the graphs, switching from DirectX 11 to DirectX 12 mode, AMD GPUs not only don't lose frame-rates, but in some cases, even gain frame-rates. NVIDIA GPUs, on the other hand, significantly lose frame-rates. AMD GPUs tend to hold on to their frame-rates at 4K Ultra HD, marginally gain frame-rates at 2560 x 1440, and further gain frame-rates at 1080p. NVIDIA GPUs either barely hold on to their frame-rates, or significantly lose them. AMD has on multiple occasions claimed that its Graphics CoreNext architecture, combined with its purist approach to asynchronous compute make Radeon GPUs a better choice for DirectX 12 and Vulkan. Find more fascinating findings by Guru3D here.
More graphs follow.

AMD Radeon RX 460 Offers Disruptive eSports Gaming Technology

AMD today unleashed the new Radeon RX 460 graphics card, engineered from the ground up for eSports gamers who demand pristine HD gaming, extraordinarily smooth beyond-HD streaming capabilities, and a distinguished assortment of future-proof gaming technologies. With an ultra-quiet cooling solution and sub-75W power footprint, the Radeon RX 460 brings this wide array of enthusiast class features with a stunning SEP starting at $109.

"The Radeon RX 460 delivers the perfect balance of price, power, performance and package size, the four key pillars of modern GPUs," said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. "The Radeon RX Series is built on architecture designed for extraordinary power efficiency and is especially well suited to desktop gaming PCs targeted at mainstream price points. Radeon RX 460 users will enjoy an optimized software and hardware graphics card solution ideal for both eSports and iCafé systems."

DOOM with Vulkan Renderer Significantly Faster on AMD GPUs

Over the weekend, Bethesda shipped the much awaited update to "DOOM" which can now take advantage of the Vulkan API. A performance investigation by ComputerBase.de comparing the game's Vulkan renderer to its default OpenGL renderer reveals that Vulkan benefits AMD GPUs far more than it does to NVIDIA ones. At 2560 x 1440, an AMD Radeon R9 Fury X with Vulkan is 25 percent faster than a GeForce GTX 1070 with Vulkan. The R9 Fury X is 15 percent slower than the GTX 1070 with OpenGL renderer on both GPUs. Vulkan increases the R9 Fury X frame-rates over OpenGL by a staggering 52 percent! Similar performance trends were noted with 1080p. Find the review in the link below.

MSI Announces its Radeon RX 480 Graphics Card

MSI is proud to add AMD's latest Radeon RX 480 to its graphics card lineup. The new Polaris architecture combines the latest FinFET 14 process technology and AMD's advanced power, gating and clocking technologies for a superior cool and quiet gaming experience. The new 14 nm process allows for an impressive increase in efficiency, providing 2.5 times more performance per watt over the last generation.

Get ready for a whole new level of gaming at 1440p where powerful Async shaders and new geometry capabilities enable unique support for DirectX 12 and Vulkan in the best version of Graphics Core Next yet. Every PC gamer knows how incredibly smooth gaming can be at a steady 60+ FPS. Now you can have that polished experience at virtually any framerate with AMD FreeSync technology.

AMD Releases Radeon Software Crimson Edition 16.6.2

Hot on the heels of its Radeon RX 480 launch, AMD released the latest version of Radeon Software Crimson Edition. Version 16.2.2 Beta adds support for the RX 480, and introduces new features such as AMD WattMan, a manual power-management utility, CrossFire toggle, which lets you control CrossFire for supported games via profiles; HDMI scaling, new display color temperature, and Vulkan Version readout. The drivers also add CrossFire profile for "World of Tanks."

DOWNLOAD: AMD Radeon Software Crimson Edition for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

AMD Releases Radeon Software Crimson Edition 16.5.3

AMD released its encouraging fourth update to Radeon Software Crimson Edition for this month, with version 16.5.3 beta. The new drivers come with optimization for three games - "Overwatch," "Total War: Warhammer," and "Dota 2" with Vulkan API. The drivers also add CrossFireX profiles for "Overwatch" and "Total War: Warhammer." The drivers address a micro-stutter issue affecting CrossFire machines on "Fallout 4." Grab the drivers from the links below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.5.3 Beta for Windows 10/8.1/7 64-bit | Windows 10/8.1/7 32-bit

No Takers for VR: TechPowerUp New GPU Survey

The latest TechPowerUp front-page survey springs up some interesting findings on what our readers are most looking forward to, with the upcoming GPUs. Timed ahead of market availability of new GPUs from both NVIDIA and AMD, this poll gains relevance. At the time of writing of this article, we had received 4,650 votes over a week-long period, which amounts to a reasonable sample size. Some of the findings were surprising.

An overwhelming 60 percent of the respondents find price/performance most important. Interestingly, only 7 percent find efficiency/noise important. The second most popular choice, at 14 percent, was "4K Playability" (the ability for the GPU to play games at 4K Ultra HD resolution, at playable frame-rates). Our readers are seven times more likely to invest on 4K Ultra HD monitors (which start at $300 if you look in the right places), than picking up a VR (virtual reality) headset. A negligible 2 percent of our readers find VR most important.

EK Radeon Pro Duo Full-coverage Water Block Now Available

EK Water Blocks, Ljubljana based premium computer liquid cooling gear manufacturer, is releasing a new Full-Cover water block, designed and engineered specifically for AMD RADEON Pro Duo graphics cards. Radeon has done it again by creating the fastest gaming card in the world. Improving over the Radeon R9 295 X2, the Radeon Pro Duo card is faster and uses the 3rd generation GCN architecture featuring asynchronous shaders enables the latest DirectX 12 and Vulkan titles to deliver amazing 4K and VR gaming experiences.

And now EK Water Blocks made sure, the owners can get the best possible liquid cooling solution for the card as well. Enclosed single-slot I/O bracket will transform the AMD RADEON Pro Duo from a dual slot card into a single slot card. EK-FC Radeon Pro Duo water block features EK unique central inlet split-flow cooling engine with a micro fin design for best possible cooling performance of both GPU cores. The block design also allows flawless operation with reversed water flow without adversely affecting the cooling performance. Moreover, such design offers great hydraulic performance, allowing this product to be used in liquid cooling systems using weaker water pumps.

Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080

At its pre-Dreamhack launch show for the GeForce GTX 1080, NVIDIA treated the audience with a fairly long gameplay segment from the "relentless" campaign of Doom (2016). The big takeaway from that reveal is that Doom will support the Vulkan API. Projected on a large-format screen at 1080p, with its details maxed out, Doom was shown running at upwards of 110 frames per second (fps), never dropping below 60 fps. The brief gameplay reveals that Doom could feature a pretty fun single-player campaign for fast-paced, almost Serious Sam-like, rapid monster-bash. You use unique new weaponry to take on hordes of monsters that come out of nowhere. We were at the event, and took a brief video.

NVIDIA Unveils the Quadro M6000 24GB Graphics Card

NVIDIA announced the Quadro M6000, its new high-end workstation single-GPU graphics card. Based on the GM200 silicon, and leveraging the "Maxwell" GPU architecture, the M6000 maxes out all the hardware features of the chip, featuring 3,072 CUDA cores, 192 TMUs, 96 ROPs, and a 384-bit wide GDDR5 memory interface, holding 24 GB of memory, double that of the GeForce GTX TITAN X. Its peak single-precision floating point performance is rated at 7 TFLOP/s.

Where the M6000 differs from its the GTX TITAN X is its workstation-grade features. It drops the HDMI 2.0 connector for a total of four DisplayPort 1.2 connectors, supporting a total of four 4K Ultra HD displays. The dual-link DVI connector stays on. There's also an optional stereoscopic 3D connector. The nView MultiDisplay tech provides more flexible display-head configurations than the ones you find on NVIDIA's consumer graphics GPUs; you also get NVIDIA GPUDirect support, which gives better memory sharing access for multi-GPU systems. The M6000 supports most modern 3D APIs, such as DirectX 12, OpenGL 4.5, and Vulkan; with compute capabilities over CUDA, OpenCL, and DirectCompute. NVIDIA didn't reveal pricing.

Sulon Q Powered by AMD, is the World's Most Advanced VR+AR Headset

As the 2016 Game Developer Conference kicks off, virtual and augmented reality continues to be top of mind for today's developers and consumers. And it should be. It represents the future of communication and computing, and the promise virtual reality has held for so long finally seems within grasp of today's technologies. Today, Sulon Technologies gets one step closer to that promise, unveiling a neak peek of the Sulon Q, the world's first and only all-in-one, tether-free, "wear and play" headset for virtual reality, augmented reality, and spatial computing.

On stage in front of more than 650 press and developers at the inaugural AMD Radeon "Capsaicin" event, I took the stage to give the world a glimpse of what we've been working on, showing off the forthcoming Sulon Q headset, and the intuitive experiences you can expect, including seamlessly transitioning from the real world to virtual worlds.

AMD Releases Radeon Software Crimson Edition 16.3

AMD released the latest version of Radeon Software Crimson Edition, its software suite which provides drivers and system software for Radeon GPUs and IGPs. Version 16.3 improves performance for "Rise of the Tomb Raider" on Radeon R9 Fury X series GPUs by up to 16 percent (compared to version 16.2), and for "Gears of War Ultimate Edition," by as high as 60 percent on the R9 Fury X series (compared to version 16.2.1), and by up to 44 percent on Radeon R9 380 series (compared to version 16.2.1).

Radeon Software Crimson Edition 16.3 also adds official support for the Vulkan API; 2-display Eyefinity, an accessible CrossFire status indicator, a new power-efficiency toggle for Radeon R9 300 series and R9 Fury series GPUs. With version 16.3, AMD is introducing the XConnect Technology, a new standard for external graphics enclosures over not just high-bandwidth interfaces such as Thunderbolt 3, but also the more accessible USB 3.1 interface. AMD is providing the software ecosystem that lets you plug-and-play external GPUs for instant boosts in performance and functionality. AMD is also adding/updating CrossFire profiles for "Hitman (2016)", and "The Park."

DOWNLOAD: AMD Radeon Software Crimson Edition 16.3 for Windows 10/8.1/7 64-bit | Windows 10/8.1/7 32-bit

NVIDIA Releases first WHQL-signed GeForce Driver with Vulkan Support

NVIDIA beat AMD to being the first with a WHQL-signed graphics driver Vulkan API support. The new GeForce 364.47 WHQL drivers include support for the new low-overhead API that gives game developers greater access to hardware features, and saps lower CPU overhead. The drivers are also game-ready for "Tom Clancy's The Division," the 2016 reboots of "Hitman," and "Need for Speed," and "Ashes of the Singularity." Grab the drivers from the links below.
DOWNLOAD: NVIDIA GeForce 364.47 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit

AMD Announces the A10-7890K and Athlon X4 880K Processors

AMD today announced new additions to its 2016 Desktop processor family, offering increasingly powerful processor options available for anyone seeking outstanding gameplay and power efficiency for their desktop PC. Setting a new APU Standard, the new AMD A10-7890K is the fastest AMD desktop APU released to date, with 1.0 TFLOPS of theoretical compute performance. This new processor has been paired with the top-of-the-line AMD Wraith Cooler to deliver a high-performance combination, enabling best-in-class online gaming, while offering near silent operation for a premium experience.

Gamers will be able to enjoy playing the most popular online and eSports games right out of the box on high settings with the new AMD A10-7890K APU, which is capable of providing smooth frame rates in some of the most popular online games like League of Legends, DOTA2, and Counter Strike: Global Offensive. AMD APUs combine the power of AMD processors with the performance of discrete Radeon R7 class graphics in one convenient SoC, and support DirectX 12, OpenGL, Vulkan, and FreeSync in addition to Microsoft Xbox One game streaming on Windows 10.

AMD Announces Radeon Software Beta for Vulkan

AMD announced its first public beta driver featuring support for the Vulkan API. The company is a major contributor to the development of the API, since most of it is based on its Mantle code. Version 16.15.1009 supports Windows 7 (SP1), Windows 8.1, and Windows 10. All of AMD's Graphics CoreNext based GPUs and APUs support Vulkan. This includes the company's Radeon HD 7700 series thru HD 7900 series; R9/R7 200 series, R9/R7 300 series, the R9 Fury series, and AMD APUs based on the "Godavari" and "Carrizo" silicons. This driver comes just in time for the Vulkan release of The Talos Principle.
DOWNLOAD: AMD Radeon Software Beta for Vulkan

NVIDIA Talks Vulkan, Supports it on "Kepler" and "Maxwell" GPUs

NVIDIA talked Vulkan in its latest GeForce blog post, announcing that your GeForce GTX graphics card already supports the "industry forged" API. NVIDIA is offering Vulkan hardware-acceleration on its "Kepler" and "Maxwell" GPU architectures at this time, and on Windows 7 and above; PC Linux, and Android. NVIDIA is all praises for Vulkan's low-latency and high-efficiency pathways, which streamline the process of drawing graphics.

Vulkan makes its big mainstream debut with a major update to "The Talos Principle," by Croteam (the people behind the "Serious Sam" franchise). This update adds a Vulkan renderer to the game, and ships later today. NVIDIA has an driver ready with the Vulkan API, which you can download from here. Maintained by the Khronos Group, Vulkan is a successor to OpenGL, although it's built from the ground up, with a major chunk of its code being contributed by AMD, from its Mantle API.

NVIDIA Details "Pascal" Some More at GTC Japan

NVIDIA revealed more details of its upcoming "Pascal" GPU architecture at the Japanese edition of the Graphics Technology Conference. The architecture will be designed to nearly double performance/Watt over the current "Maxwell" architecture, by implementing the latest tech. This begins with stacked HBM2 (high-bandwidth memory 2). The top "Pascal" based product will feature four 4-gigabyte HBM2 stacks, totaling 16 GB of memory. The combined memory bandwidth for the chip will be 1 TB/s. Internally, bandwidths can touch as high as 2 TB/s. The chip itself will support up to 32 GB of memory, and so enterprise variants (Quadro, Tesla), could max out the capacity. The consumer GeForce variant is expected to serve up 16 GB.

It's also becoming clear that NVIDIA will build its "Pascal" chips on the 16 nanometer FinFET process (AMD will build its next-gen chips on more advanced 14 nm process). NVIDIA is innovating a new interconnect called NVLink, which will change the way the company has been building dual-GPU graphics cards. Currently, dual-GPU cards are essentially two graphics cards on a common PCB, with PCIe bandwidth from the slot shared by a bridge-chip, and an internal SLI bridge connecting the two GPUs. With NVLink, the two GPUs will be interconnected with an 80 GB/s bi-directional data path, letting each GPU directly address memory controlled by the other. This should greatly improve memory management in games that take advantage of newer APIs such as DirectX 12 and Vulkan; and prime the graphics card for higher display resolutions. NVIDIA is expected to launch its first "Pascal" based products in the first half of 2016.

NVIDIA Coming Around to Vulkan Support

NVIDIA is preparing to add support for Vulkan, the upcoming 3D graphics API by Khronos, and successor to OpenGL, to its feature-set. The company's upcoming GeForce 358.66 series driver will introduce support for Vulkan. What makes matters particularly interesting is the API itself. Vulkan is heavily based on AMD's Mantle API, which the company gracefully retired in favor of DirectX 12, and committed its code to Khronos. The 358 series drivers also reportedly feature function declarations in their CUDA code for upcoming NVIDIA GPU architectures, such as Pascal and Volta.

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.

AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.
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