GTA Writer Dan Houser Says Max Payne 3 Was "a Failure" as Fans Missed Sam Lake
Dan Houser, the Rockstar co-founder who co-wrote much of Grand Theft Auto and Red Dead Redemption, isn't happy with how Max Payne 3 turned out. Speaking to IGN for its IGN30 Icons series, Houser, who was the lead writer on the 2012 shooter, explained that the game's linear structure, lack of loading screens, and movie-like presentation felt like a cool take on digital noir to him at the time. Players, he admitted, largely didn't see it that way. Here's how he summed it up:
So I got that completely wrong. I know Sam Lake well, and he's a very good guy and really talented. I thought we'd done a good job of doing another Max Payne game. Some people liked it; lots didn't. So we got it wrong, or I got it wrong. I failed. My bit was not a success. The game is beautifully made, and it wasn't as successful as it should have been. So I would say a large amount of that failure was on me as one of the people making the decisions and also as the writer, when people really missed his writing.
















































