News Posts matching #Xbox

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Philips Launches "Designed for Xbox 4K" Gaming Display with Ambiglow

After the introduction of the current generation of consoles, we've started to see more and more monitors with console support and now Philips has joined the fray with its new 279M1RV 4K, 144 Hz, 27-inch gaming display. It might carry a "Designed for Xbox" logo, but using HDMI 2.1 with a console limits it to 120 Hz and you really need a high-end gaming PC to get the most out of it.

Philips is using an LG Nano IPS panel that covers 98% of the DCI-P3 colour gamut, a contrast ratio of 1000:1, 1 ms gray to gray typical response time and 178 degree viewing angles. The display is also HDR 600 certified, although the typical brightness is 450 cd/m². It's also G-Sync compatible, with a slightly disappointing range of 60-144 Hz, which is limited to the DP port. VRR (Variable Refresh Rate) and FRL (Fixed Rate Link) are both supported over HDMI 2.1, but ALLM (Auto Low Latency Mode) and QFT (Quick Frame Timing) seems to be absent.

SCUF Gaming Launches the First Wireless Performance Controller Designed for Xbox Series X|S

SCUF Gaming, a leader in the design and manufacturing of high-performance gaming controllers, today introduces the Designed for Xbox SCUF Instinct and Instinct Pro, created specifically for the Xbox Series X|S.

SCUF Instinct incorporates all of the innovative features gamers expect from SCUF - including the patented paddle control system that helped make SCUF controllers the premier choice of competitive players everywhere - with an evolved controller design to improve performance for Xbox fans. Both Instinct and Instinct Pro include four embedded back control paddles, which can be programmed to replicate the ABXY buttons. Their refined ergonomic shape enables better control for a wide variety of hand sizes, with millions of customization options to suit all gamers including interchangeable faceplates, thumbsticks, and D-pads.

SCUF Instinct Pro additionally offers new adjustable Instant Triggers, giving gamers the ability to choose between regular or instant-action at the flick of a switch. Instant Triggers eliminate the trigger pull, activating immediately with a one-tap motion, similar to a mouse click - ideal for fast-paced shooters. You can always switch back to regular triggers and be ready to play your favorite racing game. Instinct Pro also includes High-Performance Grip.

Xbox Cloud Gaming (Beta) available for Insiders through the Xbox App for Windows

Today, we're excited to announce we're bringing Xbox Cloud Gaming (Beta) to the Xbox App on Windows 10 PCs for Xbox Game Pass Ultimate members in 22 countries who are part of the Insider program. Xbox Cloud Gaming with the Xbox App provides the same great Xbox experience you're used to: Play over 100 high-quality Xbox console games with your friends; pick up from a saved game you started on your Xbox; or try out a whole new game from the Xbox Game Pass library to decide if you want to download it to your console.

With Xbox Cloud Gaming, you can turn all types of PCs into a gaming device, from brand-new budget computers to older machines with low specs. All you need to do is connect a compatible controller via Bluetooth or USB, launch the Xbox app, click the "cloud games" button, select your game and start playing. We've also added some new features to help you get started, including easy-to-access information on controller and network status, social features to stay connected with friends, and the ability to invite people - even those also playing on cloud without the game installed - to join you in a game.

Xbox Outsells PlayStation in the US by $200 million in June, Sets Hardware Sales Record

According to NPD data, Xbox just set a new hardware sales record the past month of June in the U.S., outselling PlayStation to the tune of a cool $200 million. The Xbox division cumulatively brought in a total $401 million dollars in the past month of June, marking a year-over-year (YoY) revenue growth to the tune of 112%. That large, $401 million number also marks a new record for Xbox and its Microsoft parent - the previous revenue record for the Xbox division was set way back in 2011. ten years later, it can be said that Xbox is better than ever before.

That same $401 million revenue from Xbox hardware clearly puts Sony's PlayStation in the rear-view mirror, as the company "only" achieved a $207 million revenue for June 2021 - a 1% decline YoY. That Microsoft managed to pull this off in the hardware shortage scenario we currently live in is impressive; and it does speak to the amount of pent-up demand that's still vying to enter the company's coffers. The record comes a month after Microsoft announced the deployment of Xbox Series X server blades to its xCloud programme, which occurred on June 26th. It appears likely that the company was distributing its Series X production capabilities between the retail sector and its own xCloud service before June 26th (with the additional time required for installation and all that entails), which would explain the sudden record in June. As Microsoft freed xCloud-bound capacity to the retail sector, the record thus ensued.

Microsoft Seemingly Looking to Develop AI-based Upscaling Tech via DirectML

Microsoft seems to be throwing its hat in the image upscale battle that's currently raging between NVIDIA and AMD. The company has added two new job openings to its careers page: one for a Senior Software Engineer and another for a Principal Software Engineer for Graphics. Those job openings would be quite innocent by themselves; however, once we cut through the chaff, it becomes clear that the Senior Software Engineer is expected to "implement machine learning algorithms in graphics software to delight millions of gamers," while working closely with "partners" to develop software for "future machine learning hardware" - partners here could be first-party titles or even the hardware providers themselves (read, AMD). AMD themselves have touted a DirectML upscaling solution back when they first introduced their FidelityFX program - and FSR clearly isn't it.

It is interesting how Microsoft posted these job openings in June 30th - a few days after AMD's reveal of their FidelityFX Super Resolution (FSR) solution for all graphics cards - and which Microsoft themselves confirmed would be implemented in the Xbox product stack, where applicable. Of course, that there is one solution available already does not mean companies should rest on their laurels - AMD is surely at work on improving its FSR tech as we speak, and Microsoft has seen the advantages on having a pure ML-powered image upscaling solution thanks to NVIDIA's DLSS. Whether Microsoft's solution with DirectML will improve on DLSS as it exists at time of launch (if ever) is, of course, unknowable at this point.

AMD 4700S Desktop Kit Features PlayStation 5 SoC Without iGPU

Previously, we have assumed that AMD 4700S desktop kit is based on Xbox Series X APU. Today, according to the findings of Bodnara, who managed to access one of these units, and we got some interesting discoveries. The chip powering the system is actually the PlayStation 5 SoC, which features AMD Zen 2 based system architecture, with 8 cores and 16 threads that can boost up to 3.2 GHz. The board that was tested features SK Hynix GDDR6 memory running at 14 Gbps, placed on the backside of the board. The APU is attached to AMD A77E Fusion Controller Hub (FCH), which was the one powering Xbox One "Durango" SoC, leading us to previously believe that the AMD 4700S is derived from an Xbox Series X system.

The graphics of this APU are disabled, however, it was the same variant of RDNA 2 GPU used by the PlayStation 5. Right out of the box, the system is equipped with a discrete GPU coming in a form of the Radeon 550, and this configuration was tested by the Bodnara team. You can find the images of the system and some performance results below.
Performance:

Microsoft Flight Simulator Update 5 Improves Performance Tremendously, Available July 27th

The upcoming Update 5 for the Asobo Studio-developed Microsoft Flight Simulator will be a welcome boon to any and all players of the simulator. The development studio has issued an update via YouTube describing the performance improvements they've seen with their latest work into the game engine, which has integrated DX 12 capability - taking advantage of its "closer to the metal" capabilities so as to improve performance.

The update is dropping on July 27th, the same time that the game will be made available on the Xbox family of consoles. One can easily construe a scenario where Update 5's DX 12 and performance optimizations were made mostly as a way to make the game perform better on Xbox console hardware - the game is absolutely capable of bringing the most powerful graphics cards in the world to their knees at high resolutions and highest quality settings. With the same hardware, quality settings and playable scenario, average performance went from 32-40 FPS before the update up to the 55-60 interval post Update 5 optimizations. The update sees CPU utilization dropping by 25%; memory usage drop by 50%; and GPU utilization climbs from 75% up to 100%. Look for the break for a video showcasing the latest version of Microsoft Flight Simulator - with Update 5 applied.

AMD 4700S 8-core Processor Desktop Kit Listed as an Official AMD Product

Back in May, pictures surfaced of a curious-looking Micro-ATX motherboard featuring a so-called "AMD 4700S" SoC. At the heart of these boards were an SoC not unlike the one that powers the Xbox Series X, except that the integrated GPU is completely disabled, with no onboard display outputs. The board is very likely a means for AMD to harvest Xbox Series X/S SoCs with broken iGPUs. It now turns out that the board is an official AMD product, named "AMD 4700S 8-core Processor Desktop Kit."

The board provides an 8-core/8-thread CPU based on the "Zen 2" microarchitecture, no iGPU, but a PCI-Express x16 slot that's electrically PCI-Express 2.0 x4, a handful USB 2.0 and USB 3.0 ports, two SATA 6 Gbps ports, onboard 1 GbE LAN and 6-channel HD audio. The SoC comes with its own unspecified amount of onboard memory in the form of hardwired DDR4 memory chips surrounding it; there are no additional memory slots. The Xbox Series X SoC features a 256-bit wide memory bus, so it will be interesting to see if AMD has maximized it. AMD didn't reveal pricing or availability information, although they way this is marketed, the board will very likely be available in the retail channel.

AMD FSR FidelityFX Super Resolution is Coming to Xbox Consoles

Just a few days ago, we have reviewed AMD's FidelityFX Super Resolution technology, which represents an answer to NVIDIA's Deep Learning Super Sampling technology used to upscale images t certain resolutions. As the review predicted, AMD's presence in consoles like PlayStation 5 and Xbox Series X|S must result in the integration of the technology in that field, not only the PC space. And today seems to be the day that Microsoft and AMD join forces to bring AMD's FSR technology to consoles. In the latest Xbox Game Development Kit preview, Microsoft is shipping AMD's FSR tech, giving game developers an easy way to integrate it into the games and thus manipulate resolution to give us the best possible frame rates.
Jason Ronald (Twitter)Excited to continue our close partnership with @AMD and see what game developers can do with FidelityFX Super Resolution, available to preview in our GDK today for @Windows, @Xbox Series X|S and #XboxOne consoles.

ASUS Announces ROG Strix XG43UQ Xbox Edition Monitor

ASUS today released the ROG Strix XG43UQ Xbox Edition, a large 43-inch monitor that's designed for competitive gameplay in the living room. The monitor comes with a native resolution of 4K Ultra HD (3840 x 2160 pixels), and is capable of 144 Hz refresh-rate, and has DisplayHDR 1000. ASUS worked with Microsoft to optimize the monitor for the Xbox Series X/S consoles, and packed the monitor with an "Xbox Mode," which optimizes it for Xbox gameplay. Other features that add to its gaming prowess include Extreme Low Motion Blur (ELMB) Sync, AMD FreeSync Premium Pro, and 1 ms response time (MPRT). The VA panel features a matte anti-glare surface. Display inputs include DisplayPort 1.4, and two HDMI 2.1.

Update Jun 25th: ASUS listed the monitor for USD $1,399, with October 2021 availability.

Philips Momentum, The World's First Monitor Designed for Xbox

[Editor's note: This press release comes from the US division of Philips, so the news is more relevant to the USA.]

Envision Peripherals, Inc. (EPI), an affiliate of TPV Technology Limited (TPV) Philips' monitor license partner, announces the release of the world's first Designed for Xbox console gaming monitor. Philips Momentum Designed for Xbox console gaming monitors are built from the ground up to provide the ultimate experience for Xbox fans. These Designed for Xbox console gaming monitors set the standard for Xbox gaming. The inclusion of the new HDMI 2.1 spec now enables next-gen console gaming with 4K resolution and faster 120Hz refresh rates for ultra-clear and ultra-smooth gaming performance. Taking it the next level, TPV partnered with Xbox to tune these "Designed for Xbox" displays to deliver the optimal validated Xbox Series X performance from the moment you plug it in.

Unlike televisions, Philips Momentum gaming monitors are built for console gaming, with low latency and low lag as priorities to provide a much smoother, more realistic gaming experience. The series' low input lag is a great advantage when playing twitch-sensitive video games, allowing the input to register on the screen faster. The flagship 55" Philips Momentum (559M1RYV) will include a specially designed speaker enclosure from the engineers at Bowers & Wilkins, the British loudspeaker company globally renowned for their innovative designs and sound engineering, that completes the experience.

Xbox Unveils the Ultimate Xbox and Chill... Mini Fridge?

Xbox had a bit of an unusual announcement to make. If you have ever felt the need for a cool drink in your long gaming sessions, the folks over at Xbox got you covered. Today, the company has unveiled its Xbox Mini Fridge, which is basically what it is called - a mini-fridge. What is so special about you might wonder? Well, for starters, it is not just a regular cooling device. It has the aesthetics of the Xbox Series X console and even features a cool green and black painting, with a green coat inside. It is the ultimate device for Xbox and chill, coming your way in holiday 2021. The pricing and capacity of this mini-fridge are unknown, but it should handle a few soda cans and ice cream just fine.
Check out the YouTube premiere below.

Xbox Updates Its Lineup of Platform Exclusive Games: Forza Horizon 5, Halo Infinite, Starfield, and More

Microsoft's console and gaming division, Xbox, has been working closely with game studios and game developers for years now, and in return for supporting the creation of games, the company gets its platform exclusivity, where the game is only available on Xbox series of consoles. Today, Xbox has decided to unveil a hefty list composing out of AAA titles exclusive to the Xbox Series X|S consoles. Starting off, we have the Forza Horizon 5 game, which delivers the experience of the open world of Mexico, while allowing you to drive the world's greatest cars. The game is set to become available on November 9 on Xbox Series X|S, Xbox One, Xbox Game Pass, PC via Steam on Windows, and Cloud Gaming service, which is in Beta.

Next up is a collaboration with 343 Industries game studio, which has unveiled its next-generation Halo shooter gameplay. Dubbed Halo Infinite, the game is a massive experience set in the world of Halo, which also includes a free-to-play multiplayer element aiming to bring millions of people together across Xbox consoles, cloud, and PC to join the fight. When it comes to new franchises, we have seen the announcement of Redfall, a co-op first-person shooter that sets you in a small island town of Redfall, which has now fallen to the pandemic of vampires, and your goal is to put it to the end. Coming from Arkane Austin, the developers of Prey and Dishonored, the game is sure to be a quality one.

From Software's Elden Ring Releasing January 21st 2022; Official Gameplay Reveal Trailer Released

If you're a fan of From Software's games - and that requires that you have slight masochistic tendencies and enjoy evocative world building more than most - there are good news for you. From Software has confirmed that the game will be released come January 21st 2022 in all major platforms - including the all-dominating PC sphere. The game's worldbuilding has been crafted by both From Software's veteran Hidetaka Miyazaki and George R. R. Martin (of Game of Thrones fame), and will feature an open-world game with horse riding and the usual From Software design philosophy. Check out the game's trailer after the break, and as always: prepare to die.

Graphics DRAM Contract Prices Projected to Rise by 8-13% QoQ in 3Q21 Due to Tight Supply in Contract Market, Says TrendForce

TrendForce's latest investigations find considerable discrepancy between prices for graphics DRAM products in the contract market and in the spot market. Quotes for graphics DRAM products continue to rise in the contract market as the severe undersupply situation persists. Furthermore, the supply fulfillment rates for orders from some medium- and small-size clients have been hovering around 30%. This undersupply situation is expected to persist through 3Q21, during which graphics DRAM contract prices are expected to rise by 8-13% QoQ. Regarding the spot market, on the other hand, the value of ETH experienced continued uptrend from the start of 2021 until May, thereby driving up the demand for graphics cards, regardless of them belonging to the newer or older series. At the height of the graphics card boom, spot prices of graphics DRAM products were up to 200% higher than contract prices. Demand from miners for graphics cards are expected to be relatively muted before cryptocurrencies return to their previous bullish trends, and the gap between the spot and contract prices of graphics DRAM products will likely narrow in 3Q21 as a result.

AMD FidelityFX Super Resolution Coming To Xbox Series X/S

Microsoft has recently confirmed that AMD's FidelityFX Super Resolution (FSR) technology will be coming to Xbox Series X/S. The new feature is AMD's response to NVIDIA's DLSS 2.0 AI processing found in RTX series graphics cards. The two technologies both aim to increase frame rates in select titles with various upscaling technologies without a significant reduction in visual quality. AMD boasts compatibility with a wider set of graphics cards including older NVIDIA GTX 10 series cards while also making the technology open-source. AMD will launch FidelityFX Super Resolution for select PC games on June 22nd which will show if they can hope to compete with the well-established DLSS 2.0. Microsoft has confirmed that they will bring the technology to their Xbox Series X/S consoles running custom AMD processors.
MicrosoftAt Xbox, we're excited by the potential of AMD's FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon,

Microsoft Adds Backward Compatibility to Xbox Cloud Gaming Beta

Microsoft has recently announced an expansion of their Xbox Cloud Gaming Beta with the addition of backward compatibility for select Xbox 360 and original Xbox titles. Xbox Game Pass Ultimate members can now stream 16 backward compatible games through the Xbox Cloud Gaming Beta (formally Project xCloud). Microsoft has also enabled touch support for select titles while the rest will require a controller, the games are currently only playable on Android with no support for Apple devices. Xbox Game Pass Ultimate subscribers with a compatible device can now try out backward compatibility and you can view the complete list of available games below.

Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

This article serves as a way to sate my curiosity: does anyone even care about Cyberpunk 2077 anymore, or was the release state of the game (and the terrible media surrounding it and CD Projekt Red) enough for people to forget what likely was the world's most anticipated game ever? While this editor had loads of fun playing the game in a PS4 Pro system, such wasn't the case for many, many players - and especially for PS4 players, who couldn't even buy the game from the PS store after a certain point, and still can't. CD Projekt Red has, since the game's release, launched 11 patches that fixed a myriad of bugs and optimized the games' performance - but a ton of issues still remain, and remained.

Now, update 1.2, the second in the two major bug-fixing updates for the game, is being ready for prime-time, and there's a veritable laundry list of fixes on offer. The intention is for this update to solve most of the underlying, fixable issues that don't require reworking of core gameplay aspects of the game, paving the way for the upcoming free DLC and downloadable expansions which are sure to be coming - at least one throughout 2021 seems not only plausible, but extremely likely. But is this enough? Do you still have faith in this game and hope CD Projekt Red pulls a No Man's Sky from Cyberpunk 2077? Or is it far away in your rearview mirror, abandoned in a dystopian setting? In either case, the full list of fixes follows after the break; just looking at it is more than enough information to see the state of the game now, almost four months after launch. Two things to point out: raytracing is now supported on AMD graphics cards, with the latest drivers; and there's an interesting "and many more" in the end of the patch notes.
Update 19:36 UTC: The patch is live now! Download size is around 30 GB. Or 55 GB if you're on a PlayStation.

EA Play is Coming to PC for Xbox Game Pass Members Starting Tomorrow

Since teaming up with Electronic Arts, we've been working to provide Xbox Game Pass Ultimate and PC members an EA Play membership at no additional cost. We want to thank the PC community for your patience over the past few months as we worked to deliver a better Xbox App experience for EA Play. We're excited to share with you that starting tomorrow, March 18 at 2:00 p.m. PT, Xbox Game Pass PC and Ultimate members will be able to enjoy all the benefits of EA Play on Windows 10.

These benefits include access to more than 60 of EA's biggest and best PC games like Star Wars Jedi: Fallen Order, FIFA 20, Titanfall 2, and Need for Speed Heat, as well as titles from some of EA's most popular franchises like Battlefield, Madden NFL, Command & Conquer, and The Sims. You also receive exclusive in-game challenges and rewards, special member-only content, and discounts on EA digital purchases via the EA Desktop app beta. Xbox Game Pass with EA Play also includes the option to trial games for up to 10 hours from best-loved franchises and top titles like FIFA 21. Finally starting on day one of EA Play on PC with Xbox Game Pass, members can play the new-to-Play List title Star Wars: Squadrons on PC and console.

Immerse Yourself in the Future of Gaming Audio with the Xbox Wireless Headset

When we were designing Xbox Series X|S, we wanted to ensure that games feel true-to-life, load incredibly fast, and sound as if you were dropped in the middle of the action. We embraced spatial sound processing by including custom audio hardware to offload audio processing from the CPU, dramatically improving the accessibility, quality, and performance of these experiences. Having a high-quality set of headphones at an affordable price for your new console or existing Xbox One will help you feel immersed, react faster to the action, and connect further with your gaming worlds.

With each new generation of our Xbox accessories, we've raised the bar for innovation by focusing on performance, stand-out features, quality, and accessibility to deliver immersive experiences across console, PC, and mobile devices. We are excited to build on this legacy with the latest accessory to join the family: the new Xbox Wireless Headset.

OtterBox Levels Up with Next-Gen Gaming Accessories

OtterBox unveiled a full portfolio of gaming products that will bridge the gap between console and mobile gaming experiences. Designed for Xbox, OtterBox is bringing to market new accessories to complement controller + smartphone gaming in addition to gaming-specific smartphone accessories.With the advent of 5G and innovative new cloud-based platforms such as cloud gaming (beta) with Xbox Game Pass Ultimate, gaming is changing in unprecedented ways. Smartphone gaming is evolving to merge mobility with the elegance of a console experience. The OtterBox Gaming portfolio enables you to enjoy your favorite titles around the house or anywhere on the go without compromising your competitive advantage.

"Gaming is one of the unique spaces where everyone has the opportunity to compete and connect, especially as we are physically distanced. This connection is enhanced with advances in cloud gaming and fast 5G networks," said OtterBox CEO Jim Parke. "OtterBox is the best in the world at providing trusted mobile accessories, and we're better positioned than anyone to deliver a premium gaming experience. This portfolio and our accessories designed for Xbox marks a major entry into the gaming market for us."

EA Play on Xbox Game Pass for PC Delayed to 2021

Microsoft has recently announced that the introduction of EA Play on PC to Xbox Game Pass for PC and Xbox Game Pass Ultimate has been delayed until 2021. EA Play is the subscription service that gives you access to a large catalog of EA's games along with other benefits such as early access to new games and discounts on other EA games and DLC. Microsoft has stated that this delay is required so that they can fully integrate EA Play into Xbox Game Pass and deliver a more complete experience for their users. Microsoft will update us on the exact timeline for EA Play on PC early next year.
MicrosoftWe established this partnership with Electronic Arts because they are as passionate as we are about helping people and communities discover great games, and we knew we could provide a great experience for members by working together. In order to deliver on that, we need more time to provide the Xbox Game Pass experience.

SteelSeries Acquires Controller Accessory Leader KontrolFreek

SteelSeries, the leader in gaming peripherals, today announces its acquisition of KontrolFreek, the industry leader in high-performance controller accessories. This acquisition bolsters SteelSeries' already strong presence in the console gaming market, and further equips it for success in the next generation of consoles. This is SteelSeries' second major acquisition this year, after purchasing A-Volute, creators of Nahimic and the leading independent developer of 3D sound solutions for gaming, in April.

For nearly two decades, SteelSeries has been a frontrunner in the gaming industry, offering high-quality gaming peripherals to pro and enthusiast gamers across PC and console. Its SteelSeries Engine software platform has millions of daily users and is integrated with popular games and applications. Over the years, the company has built a strong brand and has leveraged this to outpace category growth globally. The award-winning Arctis line of gaming headsets redefined the category and is the new standard of excellence in gaming audio hardware. KontrolFreek is the creator of globally-renowned Performance Gaming Gear, including Performance Thumbsticks, Precision Rings, Performance Grips, Gaming Cables, and other high-quality products for PlayStation, Xbox, Nintendo Switch and PC. KontrolFreek's controller accessories give gamers solutions that increase precision, accuracy and response time, regardless of platform.

XBOX Series X, Series S Shortages to Continue Well Into 2021

XBOX boss Phil Spencer recently warned interested parties on the new Microsoft Xbox family of devices that supply shortages may not be so short-lived as we would've hoped. More recently, XBOX chief Financial Officer Tim Stuart said he believes that demand will continue to outstrip supply well after the holiday season and at least until April 2021 - a point at which Microsoft might just be able to match demand with its supply.

"I think we'll continue to see supply shortages as we head into the post-holiday quarter, so Microsoft's Q3, calendar Q1," said Xbox chief financial officer Tim Stuart, Speaking at the Jefferies Interactive Entertainment Virtual Conference (transcribed by Seeking Alpha). "And then when we get to Q4, all of our supply chain continuing to go full speed heading into kind of the pre-summer months. And that's where I start to - I expect to see a little bit of the demand - the supply profile, meeting the demand profile." Microsoft's fiscal Q4 runs from April through June. Whether or not that's true, one thing we can now for sure: while supply isn't enough to satisfy demand, we'll see scalpers continuing to sell what consoles and graphics cards they managed to snag for outrageous prices. Don't cede: vote with your wallet and don't give them a pat on the back with your hard-earned money.

Steam Client Updated to Support Xbox Series X/S & PlayStation 5 Controllers

The latest Steam Client Beta update has added initial support for the PlayStation 5 DualSense controller and Xbox Series X/S controllers. The DualSense 5 is supported but advanced features such as rumble, trackpad, and gyro are not yet implemented, it is unknown if Steam will receive full support for these options. The Xbox Series X/S controller should have much better compatibility with this beta fixing an issue with the gamepad appearing twice. This feature is currently in beta and will likely roll out to all users shortly.
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