Wednesday, November 11th 2026

Grand Theft Auto VI for Xbox Packs FSR 4.1.2, But Not Enabled at Launch

Grand Theft Auto VI is reportedly incorporating AMD's FSR Upscaling 4.1.2 technology on Xbox consoles, according to preload game files. Both amd_fidelityfx_loader_xbox.dll and amd_fidelityfx_upscaler_xbox.dll are present in the Xbox version of GTA VI, indicating that the game will eventually support FSR 4.1.2 technology, although it hasn't been advertised at launch. Interestingly, only Sony's PlayStation Spectral Super Resolution (PSSR) is supported at launch, and it requires a PlayStation 5 Pro console to enable, which is not available on the regular PlayStation 5.

As a reminder, last week, Xbox Series X and Xbox Series S consoles finally received machine learning-based upscaling technology with the latest FSR Upscaling 4.1.2. Microsoft's Game Development Kit (GDK) now officially includes FSR Upscaling 4.1.2 in two models. One is the full-scale upscaling model based on the INT8 data type, and the other is a new and efficient Lite INT8 model. Both models are compatible with both consoles, but the key point is that game developers have the flexibility to choose which model to implement. Depending on the demands of a game, the appropriate model can be applied to achieve optimal upscaling performance.
Sources: @blueisviolet on X, via Windows Central
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Nov 11th, 2026 16:52 CST change timezone

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