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Ubisoft Connect Beta's Rollout is Complete

Back in June, we unveiled the all-new Ubisoft Connect PC Beta rolling out gradually throughout the summer. Today, we're happy to say all PC players can jump in and test it out. This version of Ubisoft Connect PC was built from the ground up to meet your needs, improve usability, and enhance your experience while playing games. If you haven't tried it yet, go ahead and click the toggle switch at the top right of your desktop app to switch to the Beta version.

We've worked on several improvements in the past three months, and there's more in our pipeline. As we expand Ubisoft Connect PC, we're continuously looking for feedback. Please don't hesitate to switch to the new version every now and then (or just keep using it!) and let us know what you think: Ubisoft Connect PC Beta Feedback Form.

Cyberpunk 2077: Phantom Liberty Utilizes NVIDIA DLSS 3.5 & Full Ray Tracing

On September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her—you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

"Thanks to DLSS 3.5's smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty's newest location Dogtown at its very best—with sharper images, more accurate lighting, and the highest frame rates possible." said Jakub Knapik, VP of Art, Global Art Director, CD Projekt RED. On September 21st, return to the neon lights of Night City when Cyberpunk 2077's 2.0 update launches, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Bethesda Releases First Hotfix for Starfield, Promises DLSS Support and More

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We're also reading all your great feedback on what you'd like to see improved or added to the game. This is a game we'll be supporting for years and years to come, so please keep all the feedback coming! Even if we don't get to your requests immediately, we'd love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

PS5 Global Update Introduces Support for Larger Capacity SSDs

With the holiday season and a new wave of exciting game releases approaching, today we're pleased to roll out an all-new PS5 system software update globally. Thanks to support from our beta participants, this update includes a number of features from the latest PS5 beta. PS Remote Play is now supported on more Android devices, . Additionally, we're also introducing new features like support for PS Remote Play on more Android devices—providing new options to stream your favorite PlayStation games—alongside some new enhancements coming to PS App in the coming weeks.

Expect new accessibility features, such as using a second DualSense controller for assistance, new audio options that allow 3D Audio powered by Tempest 3D AudioTech to be enjoyed on compatible Dolby Atmos-enabled HDMI devices, new ways to connect with other players and customize your multiplayer sessions, and
support for larger-capacity M.2 SSDs (up to 8 TB).

Cyberpunk 2077 Dev Confirms Support for 8-core CPUs with Update 2.0 & Phantom Liberty

Filip Pierściński, the lead scene programmer at CD Projekt Red, has been posting some compelling information regarding technical improvements lined up for the PC version of Cyberpunk 2077. Update 2.0 and the major Phantom Liberty DLC campaign are due to launch on September 26, although a PlayStation database leak suggests that the former could arrive this week—a whole bunch of new features, characters, missions and stories are promised, although the pay-for-pack nets you the majority of upcoming intriguing goodies. We hope that there is no premium placed on performance upgrades for the PC platform—Pierściński's declarations imply that enhancements are arriving with Update 2.0 and Phantom Liberty (PL). The next version of CD Projekt Red's ambitious action role-player will take full advantage of multi-core CPUs, although there are some thermal-related caveats according to the programmer's social media postings: "Before release CP2077 v2.0 and PL please check conditions of your cooling systems in PC. We use all (that) you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check (the) stability of your systems."

He was happy to field questions from the fan base—a worried gamer expressed some concern about the game's potential hardware cooking prowess. Pierściński replied: "Heheh of course not 😀 we are not synthetic benchmark, but still you can hit thermal throttling, if you have insufficient cooling system. It will result in below expected performance or even crash in extreme situations." The Cyberpunk 2077 modification community pre-empted CD Projekt Red by several months with the release of an unofficial SMT fix to address and fix lower utilization of AMD and Intel CPU architectures. Pierściński also confirms that third-party produced patches are no longer needed, thanks to native support being introduced with CDPR's official September updates, although players are best advised to stick with 8-core SMT configurations.

Microsoft Plans to End Third-Party Printer Driver Support

Microsoft has revealed that it will phase out support for third-party printer drivers utilized by printing devices on Windows operating systems, thankfully this is not getting limited to Windows 11. Their update document states that: "the release of Windows 10 21H2, Windows offers inbox support for Mopria compliant printer devices over network and USB interfaces via the Microsoft IPP Class Driver. This removes the need for print device manufacturers to provide their own installers, drivers, utilities, and so on. Device experience customization is now available via the Print Support Apps that are distributed and automatically installed via the Windows Store."

A streamlined Windows print platform will be welcomed by folks who have had to deal with unreliable third-party drivers, operating system updates causing printers to stopping working, and getting older models to communicate with modern versions of Windows. Microsoft appears to be confident in their improved solution—the implementation of native support via updates has resulted in: "the end of servicing of the legacy v3 and v4 Windows printer drivers. As this is an impactful change, end of servicing will be staged over multiple years." Techradar has highlighted that the migration will not cause a complete lockout of legacy devices: "it's important to note that even when the switchover is complete, buyers will still have access to any existing third-party drivers. This means your old printer that's still kicking won't be rendered useless once support ends and only first-party drivers are updated."

TSMC, Broadcom & NVIDIA Alliance Reportedly Set to Advance Silicon Photonics R&D

Taiwan's Economic Daily reckons that a freshly formed partnership between TSMC, Broadcom, and NVIDIA will result in the development of cutting-edge silicon photonics. The likes of IBM, Intel and various academic institutes are already deep into their own research and development processes, but the alleged new alliance is said to focus on advancing AI computer hardware. The report cites a significant allocation of—roughly 200—TSMC staffers onto R&D involving the integration of silicon photonic technologies into high performance computing (HPC) solutions. They are very likely hoping that the usage of optical interconnects (on a silicon medium) will result in greater data transfer rates between and within microchips. Other benefits include longer transmission distances and a lower consumption of power.

TSMC vice president Yu Zhenhua has placed emphasis on innovation, in a similar fashion to his boss, within the development process (industry-wide): "If we can provide a good silicon photonics integrated system, we can solve the two key issues of energy efficiency and AI computing power. This will be a new one...Paradigm shift. We may be at the beginning of a new era." The firm is facing unprecedented demand from its clients—it hopes to further expand its advanced chip packaging capacity to address these issues by late 2024. A shift away from the limitations of "conventional electric" data transmissions could bring next generation AI compute GPUs onto the market by 2025.

ASUS Discontinues ROG APEX Z790, Next-Generation Version Incoming

In a recent interaction with the community on Chinese social platforms, Tony Yu, better known as Uncle Tony and serving as the General Manager of ASUS China, shed light on several questions concerning ASUS's products. One question that captured attention was about the ROG Z790 APEX motherboard, a premium offering from ASUS designed explicitly for overclocking. Tony clarified that the motherboard is currently out of production as ASUS gears up to unveil an updated version. This move is in line with industry trends, with rivals like Gigabyte and MSI also refreshing their respective Z790 lineups. The updated motherboards from ASUS are expected to align with Intel's next-generation Core series known as Raptor Lake Refresh, featuring incremental improvements such as WiFi-7 standard integration, new color options, enhanced power delivery mechanisms, and advancements in memory overclocking capabilities.

Launched initially in November of the previous year with a price tag of $699, the ROG MAXIMUS Z790 APEX motherboard stood out for its superior features aimed at overclocking enthusiasts. These include 24 power supply modules, dual 8Pin power connectors, AI-driven overclocking technology, and support for DDR5 memory with speeds exceeding 8000 MT/s. It also offers a plethora of connectivity options, like five M.2 interfaces, a 2.5G network card, WiFi 6E, and USB 3.2 Gen 2x2 Type-C, along with 60 W QC 4+ fast charging. This motherboard gained popularity in December when it was used to set a world record CPU frequency of 9008.82 MHz using an Intel i9-13900K processor. Looking forward, the next generation of Intel Core processors could enable even higher overclocking frequencies. Apart from this, Tony tantalizingly hinted that ASUS is experimenting with innovative design changes, such as introducing connectors on the reverse side of motherboards, although this feature may not debut in the APEX series.

FSP's 2023 PSU Lineup Updated with ATX 3.0 "12V-2×6" Standard

FSP has declared that it intends to update its entire 2023 PSU product lineup to include the latest "12V-2x6" power connector (part of the ATX 3.0 standard)—harukaze5719 posted about this development earlier today, citing a Quasarzone article. We heard mid-summer about PCI-SIG plowing ahead on an all-new ATX 3.0 connector to replace the 16-pin (12+4) 12VHPWR plug. They hope to introduce some key improvements with their new design, mainly in the areas of ease-of-use and safety.

TPU staffers had hands-on time with FSP's 2023 PSU product line at their Computex 2023 booth, showcased units were equipped with 16-pin 12VHPWR (at the time). Quasarzone's report (covering a recent press conference) has the following FSP power supply families listed with updates to the new "12V-2x6" standard: Hydro G PRO 1200 W ATX 3.0, Hydro PTM X PRO ATX 3.0 and Dagger PRO ATX 3.0.

Immortals of Aveum's Second Patch Improves Performance on All Platforms

Hey, all! We hope you're enjoying the game since it launched last week! We wanted to thank you all for the support, feedback and bug reports. Our second patch update that goes live today across PC, PS5 and Xbox Series X|S brings a lot of key fixes, so please be sure to read over the release notes below.
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.

Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.

Star Wars Jedi: Survivor Patch 7 Adds Official DLSS Support

Electronic Arts and Respawn Entertainment have today issued Patch No. 7 for Star Wars Jedi: Survivor, arriving roughly two and a half months after the last batch of fixes and improvements. The most significant update for PC gamers running NVIDIA GPUs is the addition of official DLSS support, likely coinciding with the end an agreement between EA and AMD to advertise Star Wars Jedi: Survivor as a Team Red sponsored title—their FidelityFX Super Resolution 2.1 system was the only upscaling technology available on day one. Community modders managed to implement unofficial DLSS support a few months later.

It is encouraging to see the game's developer and publisher rolling out a semi-regular release of patches—parts of the gaming community were worried about Respawn Entertainment's recruitment cycle pointing to work starting on a potential sequel two months ago—with priorities shifting to the new project. It seems that a number of team members (software engineering and QA) are still working on refinements for Jedi: Survivor—hopefully we will see further work undertaken following today's release of performance and optimization improvements on PC, as well for Xbox Series and PlayStation 5 consoles.

Cyberpunk 2077 Update 2.0 and Phantom Liberty Features Detailed

CD Projekt Red outlined some of its ambitions for Cyberpunk 2077's upcoming Phantom Liberty expansion at Gamescom Opening Night Live, but there was a bit of confusion within the audience regarding how new feature sets will pan out alongside the release of Update 2.0 (for the base game). The free batch of improvements and content is scheduled to arrive just before the launch of Phantom Liberty on September 26, across PC and modern consoles. The Polish video game developer has sought to clarify these details with the publication of new information. They recommend that you: "check out this handy infographic (see below) about the main features coming to Cyberpunk 2077 together with the Phantom Liberty expansion—and the ones that will be added to the game in the free Update 2.0!"

The Gamescom Phantom Liberty presentation included a preview of a revised police behavior system, but this appears to count as an improvement bundled with Update 2.0: "Take a look at one of the new features coming to Cyberpunk 2077 in the free Update 2.0 for the base game, which will be available on current-gen consoles and PCs: a revamped Police system! We rebuilt the system on clear, simple rules: criminal activity is punished, runners are chased and cyberpsychos are flatlined, no questions asked. All features in the system are designed to support clarity and the simple but expanded prevention loop." CDPR's infographic lists a new location as well as additional storylines, characters/enemies, quests, weapons and enemies being reserved for their ($29.99 RRP) DLC campaign.

Baldur's Gate 3 Split-Screen Co-op a Post Launch Prospect on Xbox Series S

The Xbox Series version of Baldur's Gate 3 was at risk of being delayed into 2024, thanks to Microsoft enforcing a policy of feature parity across S and X consoles. Larian Studios is reportedly still struggling to get split-screen co-operative mode running on Xbox Series S hardware, even with deployment of first party assistance. Swen Vincke, founder and CEO of Larian Studios, discussed these technical issues with Microsoft Gaming's head honcho at Gamescom last week—their tête-à-tête resulted in a positive outcome: "Super happy to confirm that after meeting Phil Spencer yesterday, we've found a solution that allows us to bring Baldur's Gate 3 to Xbox players this year still, something we've been working towards for quite some time." The game is due to launch—feature complete—on PlayStation 5 in early September, so Team Xbox appears keen to play catch up with its arch rival.

Vincke elaborated on the compromise: "All improvements will be there, with split-screen coop on Series X. Series S will not feature split-screen co-op, but will also include cross-save progression between Steam and Xbox Series." A firm release date has not been confirmed yet, but the official Xbox Twitter account later revealed that Microsoft engineers are committed to collaborating with the game's development team and resolve technical hurdles: "To answer some questions we're getting, we'll continue to work with Larian to explore the addition of split-screen on Series S post launch."

No Man's Sky 7th Anniversary Celebrated with Echoes Expansion

Hello, it's unbelievable to me that it has been SEVEN years since No Man's Sky was released, and to celebrate today we are releasing our largest update of the year - No Man's Sky ECHOES. Our aim with ECHOES has been to breathe new life into the universe, with a new robotic race, our first race introduced since launch in 2016. We have also overhauled space combat with a focus on creating truly epic space battles, introducing freighter-to-freighter battles for the first time.

In ECHOES Travellers will discover a never seen before, long-hidden race of robots with rich new story content. Engage in robot assignments and rituals to earn a huge array of mechanical parts to create your own robotic avatar. New pirate freighters bring huge space battles to the universe. Defend fleets from pirates. Fly through enemy trenches to sabotage their shields, and destroy them!

Baldur's Gate 3 Patch #1 Now Live

Hello everyone, we have released our first major patch for Baldur's Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. So what can you expect from this update? Well, we've eliminated issues like NPCs who sometimes spot you when they really shouldn't be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart's romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don't hesitate to reach out with further reports. Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We're bringing back Short King Summer with better kissing contact for short races!

You won't be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we'll go into more detail about that closer to its release. In the meantime, did you know that collectively you've played over 200,000,000 hours of Baldur's Gate 3 since launch? That's over 22,000 years! The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric. Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they're not exactly the most ethereal beauties of the Realms but they'd still form a rad metal band. For now, as we focus on fixes, thank you for playing Baldur's Gate 3 and continuing to share this adventure with us.

Chinese Exascale Sunway Supercomputer has Over 40 Million Cores, 5 ExaFLOPS Mixed-Precision Performance

The Exascale supercomputer arms race is making everyone invest their resources into trying to achieve the number one spot. Some countries, like China, actively participate in the race with little proof of their work, leaving the high-performance computing (HPC) community wondering about Chinese efforts on exascale systems. Today, we have some information regarding the next-generation Sunway system, which is supposed to be China's first exascale supercomputer. Replacing the Sunway TaihuLight, the next-generation Sunway will reportedly boast over 40 million cores in its system. The information comes from an upcoming presentation for Supercomputing 2023 show in Denver, happening from November 12 to November 17.

The presentation talks about 5 ExaFLOPS in the HPL-MxP benchmark with linear scalability on the 40-million-core Sunway supercomputer. The HPL-MxP benchmark is a mixed precision HPC benchmark made to test the system's capability in regular HPC workloads that require 64-bit precision and AI workloads that require 32-bit precision. Supposedly, the next-generation Sunway system can output 5 ExaFLOPS with linear scaling on its 40-million-core system. What are those cores? We are not sure. The last-generation Sunway TaihuLight used SW26010 manycore 64-bit RISC processors based on the Sunway architecture, each with 260 cores. There were 40,960 SW26010 CPUs in the system for a total of 10,649,600 cores, which means that the next-generation Sunway system is more than four times more powerful from a core-count perspective. We expect some uArch and semiconductor node improvements as well.

Tachyum Achieves 192-Core Chip After Switch to New EDA Tools

Tachyum today announced that new EDA tools, utilized during the physical design phase of the Prodigy Universal Processor, have allowed the company to achieve significantly better results with chip specifications than previously anticipated, after the successful change in physical design tools - including an increase in the number of Prodigy cores to 192.

After RTL design coding, Tachyum began work on completing the physical design (the actual placement of transistors and wires) for Prodigy. After the Prodigy design team had to replace IPs, it also had to replace RTL simulation and physical design tools. Armed with a new set of EDA tools, Tachyum was able to optimize settings and options that increased the number of cores by 50 percent, and SERDES from 64 to 96 on each chip. Die size grew minimally, from 500mm2 to 600mm2 to accommodate improved physical capabilities. While Tachyum could add more of its very efficient cores and still fit into the 858mm2 reticle limit, these cores would be memory bandwidth limited, even with 16 DDR5 controllers running in excess of 7200MT/s. Tachyum cores have much higher performance than any other processor cores.

Corsair Gaming Reports Second Quarter 2023 Financial Results, Revenue up 14.6% YoY

Corsair Gaming, Inc. ("Corsair" or the "Company"), a leading global provider and innovator of high-performance gear for gamers, streamers, content-creators, and gaming PC builders, today announced financial results for the second quarter ended June 30, 2023, and reiterated its financial outlook for the full year 2023.

Second Quarter 2023 Select Financial Metrics
  • Net revenue was $325.4 million compared to $283.9 million in the second quarter of 2022, an increase of 14.6%. Gaming components and systems segment net revenue was $246.7 million compared to $194.9 million in the second quarter of 2022, while Gamer and creator peripherals segment net revenue was $78.8 million compared to $89.0 million in the second quarter of 2022.
  • Net income attributable to common shareholders was $1.1 million, or net income of $0.01 per diluted share, compared to a net loss of $59.4 million, or a net loss of $0.62 per diluted share, in the second quarter of 2022.
  • Adjusted net income was $9.8 million, or net income of $0.09 per diluted share, compared to adjusted net loss of $19.0 million, or a net loss of $0.20 per diluted share, in the second quarter of 2022.
  • Adjusted EBITDA was $17.8 million, compared to a loss of $11.0 million in the second quarter of 2022.
  • Cash and cash equivalents were $184.0 million as of June 30, 2023.

Microsoft Introduces a New Xbox Home Experience

Starting today, a new Home experience is rolling out to all Xbox Series X|S and Xbox One consoles. This update is designed from player feedback and makes it easier to discover new games, rediscover games you already love, connect with communities, and create a more personalized experience.

We're excited to share more about the journey that led us here, and what you can expect with this new update.

Intel Arc Linux Gaming Performance Boosted by Vastly Improved Vulkan Drivers

Intel's Alchemist engineering team has been working on improving its open-source Vulkan drivers for Linux—recent coverage from Phoronix shows that Team Blue's hard work is paying off, especially in the area of gaming performance. The site's founder, Michael Larabel, approves of the latest Mesa work produced by Intel engineers, and has commended them on their efforts to better the Arc Graphics family. His mid-month testings—on a Linux 6.4-based system running an Intel Arc A770 GPU—demonstrated a "~10% speed-up for the Intel Arc Graphics on Linux." He has benchmarked this system again over the past weekend, following the release of a new set of optimizations for Mesa 23.3-devel: "The latest performance boost for Intel graphics on Linux is by supporting the I915_FORMAT_MOD_4_TILED_DG2_RC_CCS modifier. Indeed it's panning out nicely for furthering the Intel Arc Graphics Vulkan performance."

He apologized for the limited selection of games, due to: "the Intel Linux graphics driver still not having sparse support in place, but at least that will hopefully be here in the coming months when the Intel Xe kernel driver is upstreamed. Another recent promising development for the Intel open-source graphics driver support is fake sparse support to at least help some games and that code will hopefully be merged soon." First up was Counter-Strike: Global Offensive—thanks to the optimized Vulkan drivers it: "enjoyed another nice boost to the performance as a result of this latest code. For CS Linux gamers, it's great seeing the 21% boost just over the past month."

ROG Ally Gets BIOS Update that Fixes Multiple Usability Issues

ASUS has issued a BIOS update for the ROG Ally that should help resolve multiple usability issues, most of them being fairly minor issues, but they're all quality of life improvements nonetheless. To start with, ASUS has made optimisations to the performance mode with the Ally plugged in to a power source, although the company didn't explain exactly what this means. Another minor improvement allows the "Memory Assigned to GPU" setting to be kept when updating to a new BIOS version, a setting that used to get reset prior to this BIOS release.

Another minor quality of life update is the ability to reduce the backlight to 10 nits now, down from the previous 25 nits, which should make it more comfortable to use the ROG Ally in dark rooms. Finally and possibly the most important part of this update is the ability to charge at 30 W from 65 W or higher rated USB-PD chargers. What ASUS has done here is improvements to the USB-PD "handshake" to make sure that the ROG Ally gets the right power from the power adapter. This was apparently not working as intended previously and the ROG Ally would charge at a slower rate. It should be noted that not all chargers will provide enough power to the ROG Ally, especially if other devices are charging at the same time. ASUS points out that if the battery is draining when the Ally is plugged in, a different charger should be used.

Xbox Debuting New Voice Reporting Feature

Players come to Xbox to build friendships, be competitive, and to experience incredible games - and they expect to be treated fairly, for interactions to be free of hate or harassment. Our investments in safety have helped players feel safer across text, video, and image - and our new voice reporting experience is the latest addition to our robust suite of family and online safety features.

Starting this week, we are releasing a new platform-wide voice reporting feature to Alpha and Alpha Skip-Ahead Xbox Insiders, that gives players the option to capture and report inappropriate in-game voice chats. More specifically, this feature equips Xbox Series X|S and Xbox One players with the ability to capture a 60-second video clip of an in-game voice incident that they believe violates our Community Standards and submit it as evidence to our Xbox Safety Team for review. This feature is purpose-built to support the broadest arena of in-game interactions between players and works across thousands of games that offer in-game multiplayer voice chat, including Xbox 360 backward-compatible titles.

Windows 11 Update Fixes In-game Stuttering Problems for High Polling Rate Mice

There appears to be a faction of hardcore PC gamers within the Microsoft Windows software engineering team—as evidenced in a developer blog post from late May. The section relating to "Reduced game stutter with high report rate mice" provided an early preview for improvements recently rolled out in a Windows 11 update (KB5028185 issued on July 11th). This week's fix "improves your computer's performance when you use a mouse that has a high report rate for gaming." Gamers running PCs on Windows 10 (or earlier) are—unfortunately—missing out on this latest and greatest feature.

Microsoft's blog stated: We know gamers hate stutter, and we're fixing issues throughout Windows so that an untimely frame-freeze won't take gamers out of their immersive experiences. Gamers love to push their systems to the limit in search of the best experiences in-game. Many also use sensitive, high DPI, high report rate mice to shave milliseconds off their response times and increase precision. At the same time, the world of gaming is more connected than ever with gamers relying on an increasing number of background apps while playing, like voice chat, streaming, apps for configuring your keyboard, mouse, or graphics card, and more. The Windows input stack was being pushed to its limits with high report rate mice and their input being delivered to not just the game, but also multiple background processes. In turn, that caused a significant amount of time processing input rather than providing as many cycles as possible for rendering the game experience."

Age of Wonders 4 Watcher Update Available via Open Beta Preview

Hello everyone! Today I'm happy to announce that we're putting the next update for Age of Wonders 4 into Open Beta! This previews some of the improvements that are part of the Watcher update, due later this summer. This coming update focuses on what we feel are the issues which are most important to you, and we'd love to get your feedback on what we've managed to do so far.

It's important to remember that this is a work in progress patch. This means that it may be unstable or imbalanced, and that the features we've added may not work entirely as we want them to. It also means that we may revert certain changes later if we feel that they aren't achieving what we want them to or if we're inspired to replace them with something better! Instructions, Patch Notes and F.A.Q. are provided below...

TechPowerUp GPU-Z 2.54.0 Released

TechPowerUp today released the latest version of TechPowerUp GPU-Z, the popular graphics sub-system information, monitoring, data-logging, and diagnostic tool for gamers, PC enthusiasts, overclockers, and engineers. The latest version 2.54.0 adds support for new graphics cards, and has several improvements that we're sure you'll find useful. Among the new NVIDIA GPUs supported are the GeForce RTX 4060, RTX 4060 Ti, RTX 3060 (based on GA104-B), RTX 3050 Laptop GPU 4 GB, RTX 3050 Mobile 6 GB (based on GA107-B), 40-2Q, L4, RTX A500 Mobile, RTX 2000 Ada Mobile, RTX 4000 SFF Ada, RTX 5000 Ada Mobile. The new AMD GPUs supported include Radeon RX 7600, Pro W7800, W7900, E8860, Ryzen Phoenix Radeon 7x0M, and Ryzen Z1 Extreme. The new Intel GPUs supported include Arc Pro A60, A60M, Flex 140, Iris Xe Max 100, additional Raptor Lake iGPU variants. Vendor support is added for Sparkle (Intel Arc board partner).

With this release, we've added the ability to monitor and log the real-time video memory read/write bandwidth usage for Intel Arc GPUs. Power monitoring for Intel Arc GPUs was broken after a recent driver update, this is fixed now. We've also improved the video codec capability detection in the DXVA section of the Advanced tab, for all GPUs. The XML Dump output file now includes GPU transistor-count and release date. The Fake GPU detection has been improved. Die-size values for NVIDIA GeForce Ada GPUs have been fixed, as is the transistor-count of RTX 4070 Mobile (based on AD106). Grab GPU-Z from the link below.

DOWNLOAD: TechPowerUp GPU-Z 2.54.0
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