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Gedonia 2 Launched into Steam Early Access

The game is out now! Hello everyone! It's hard to believe, but the game is now available on Steam Early Access! After two years of hard work, me and my team are incredibly excited for all of you to finally give this game a try. We poured our hearts and souls into this project, and I can confidently say that this is the best and most ambitious game I've ever produced in 13 years of my game development journey!

But this is just the first step for the long road of Early Access for Gedonia 2. We will constantly improve our game based on your feedback and suggestions, and will try to fully realize our ambitious vision. Right now the game is in fairly solid state, based on our internal testing, but there still might be some bugs and issues in there, especially with multiplayer, which could produce some disconnects and other bugs. We will try to find and fix all of them in the next weeks post launch. Thank you all for your support over these years, and please, leave your feedback, we will read all of it!

JEDEC and Industry Leaders Collaborate to Release JESD270-4 HBM4 Standard

JEDEC Solid State Technology Association, the global leader in the development of standards for the microelectronics industry, today announced the publication of its highly anticipated High Bandwidth Memory (HBM) DRAM standard: HBM4. Designed as an evolutionary step beyond the previous HBM3 standard, JESD270-4 HBM4 will further enhance data processing rates while maintaining essential features such as higher bandwidth, power efficiency, and increased capacity per die and/or stack, because the higher bandwidth enables the higher data processing rate.

The advancements introduced by HBM4 are vital for applications that require efficient handling of large datasets and complex calculations, including generative artificial intelligence (AI), high-performance computing, high-end graphics cards, and servers. HBM4 introduces numerous improvements to the prior version of the standard, including:

Dune: Awakening Delayed Until June 10th

Dear Sleepers, These are exciting times, we're closing in on launch, and we've just initiated a major preview beta where hundreds of journalists and content creators are playing the early parts of the game and will be releasing their coverage on April 25th. These past few weeks we've been steadily gearing up, releasing the Character Creator & Benchmark Mode back in February, starting pre-orders in March, and continuing to release new livestreams, videos, and details to keep you informed.

We want to thank everyone who has shared in our excitement. It's been a joy reading all your comments across the various community channels. Our ongoing Persistent Closed Beta is also continuing in full force, with regular updates, and the feedback we've been collecting from beta testers has been invaluable in making sure we can launch a quality game. We have a very active Discord going with our beta testers where our developers can interact directly with them to ensure we collaboratively make Dune: Awakening a better game.

The Last of Us Part II Remastered Patched to v1.1 - Improves Performance & Addresses Stability Issues

Hey everyone, Patch 1.1 is out now for The Last of Us Part II Remastered! This update fixes various crashes, and we've addressed long stalls that could occur in some locations. We've also fixed several bugs related to the user interface and ultrawide cinematics. Check out the patch notes below for more details. We are aware of player reports of autosave issues and are actively working on a fix.

Our investigation shows that issues can occur when OneDrive or similar cloud services block the save file from being written. As a workaround, we suggest that you pause OneDrive while playing the game: Right-click the OneDrive icon in the Windows taskbar, click the gear icon and Pause sync. The teams at Nixxes and Naughty Dog are keeping a close eye on player feedback and crash reports and are working on additional updates with more bug fixes and improvements. Thank you all for playing The Last of Us Part II on PC and sharing your feedback with us!

Forever Skies Version 1.0 Out Now on PC & PlayStation 5

Greetings scientists…Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam! Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer below! Forever Skies is a first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we've partnered up with our friends to create some great survival co-op gaming bundles. So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.

Kinetic Games Announces Phasmophobia's First 2025 Event: Cursed Hollow

Welcome back, Ghost Hunters. We've got some news for you. Today, we're excited to announce details and the release date for Cursed Hollow, Phasmophobia's first event for 2025. The event will be live for all players, across all platforms on April 17th, 2025. Stay tuned to our social channels and the Phasmophobia Discord server for exact release timings. This next Community Event brings with it a host of improvements based on feedback we received throughout Crimson Eye and Winter's Jest in 2024, as well as some quality of life changes for events going forward. Full patch notes will be available at launch, but below we'll dive in to a few details to prepare you for your hunts next week. We're excited for players to experience Cursed Hollow, and we'll continue to monitor feedback to help improve our events throughout 2025 and beyond.

Enter the Cursed Hollow
When Cursed Hollow launches in Phasmophobia, Ghost Hunters will be tasked with uncovering the secrets of the Cursed Hollow by identifying ghosts, completing objectives and discovering the totems scattered across the maps. Be warned however, activating these totems is likely to effect that which haunts you - the Forest Spirit. These effects may play in your favour, or up the challenge for you and your team. Maps featured in Cursed Hollow will be decorated with all manner of event theming fit for the Forest Spirit. Be sure to share any screenshots you take during your investigations with us on social media by tagging your posts with #Phasmophobia or by tagging our official accounts.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

Talos Principle: Reawakened Out Now, Croteam Delves into "Making a Remaster Matter" Discussion

Wow! The Talos Principle: Reawakened is out now on PC (Steam), Xbox Series X|S, and PlayStation 5. It's been an incredible journey to this point. One that we wanted to take for several years now, because we felt like The Talos Principle—even if it stands the test of time—deserves to become something more.

When we set out to create Reawakened, we asked ourselves: what would we like to see in a remastered game, if we were buying one? An updated version of the game, sure, but what else makes this kind of project exciting? Behind-the-scenes commentaries and the Puzzle Editor were one answer, but what about returning to the world and story of the game itself? What about more puzzles? Another story to join the main game and Road to Gehenna?

Days Gone Remastered's Horde Assault Mode Previewed by Bend Studio

Days Gone Remastered comes to PlayStation 5 on April 25. Experience the definitive version of Days Gone with new modes, features, and technical enhancements to leverage the PS5 and PS5 Pro consoles. The new game modes including Horde Assault, Permadeath, and Speedrun—also arriving on PC; via the Broken Road DLC. Whether you're visiting Days Gone for the first time or jumping back on the Drifter bike, there's plenty of content to explore and new things to discover. If you haven't already, be sure to read our Days Gone Remastered announcement post for more details on all the new content and features. Introducing one of our most expansive new additions to Days Gone Remastered, Horde Assault—a survival arcade mode. Before we dive in, watch the gameplay trailer for the new mode below.

What is Horde Assault mode?
Horde Assault offers fresh and unexpected gameplay designed to challenge your skills as you try to achieve a high score, while surviving as long as possible against increased horde sizes and various other enemies, like Breakers, Reachers, and Rager bears, oh my! Fight your way through a brutal, ever-changing landscape where enemies escalate in difficulty the longer you survive. Horde Assault was built from the promise of "This World Comes For You," showcasing the core gameplay of the Days Gone open world in a unique way. Horde Assault is your playground for a truly endless game mode, go show them Freakers who's boss.

AMD Ryzen 9 8940HX "Dragon Range Refresh" APU Turns Up in New ROG Strix Laptop

Lonely City Hardware has discovered an intriguing new ASUS ROG Strix gaming laptop, equipped with a mildly mysterious AMD Ryzen 9 8940HX APU and a familiar NVIDIA GeForce RTX 5070 Ti Mobile 12 GB graphics solution. Potential customers—in China—can part ways with 13999 RMB (~$1907 USD) for the pleasure of ownership. A Weibo bulletin alluded to Team Red's secretive approach with the quiet release of Ryzen 8000HX mobile chipsets. Lonely City Hardware could not find this specific SKU within official company listings/web presences.

According to VideoCardz's interpretation of events, AMD was expected to unveil "Dragon Range Refresh" processors at CES 2025—instead, fresher Ryzen 9000HX "Fire Range" options were prioritized. Going against the grain, MSI allegedly published press material that mentioned a new Ryzen 9 8945HX-powered laptop. Previous leaks have indicated that refreshed "Dragon Range" Zen 4 APUs sport slightly elevated boost frequencies. The Ryzen 9 8940HX can go up to 5.3 GHz; 100 MHz greater than its unmodified sibling; Ryzen 9 7940HX. Team Red's "Dragon Range" processors utilize older RDNA 2 integrated iGPUs, so laptop/notebook manufacturers will likely pair Ryzen 8000HX APUs with the latest-gen discrete graphics solutions.

Industry's First-to-Market Supermicro NVIDIA HGX B200 Systems Demonstrate AI Performance Leadership

Super Micro Computer, Inc. (SMCI), a Total IT Solution Provider for AI/ML, HPC, Cloud, Storage, and 5G/Edge, has announced first-to-market industry leading performance on several MLPerf Inference v5.0 benchmarks, using the 8-GPU. The 4U liquid-cooled and 10U air-cooled systems achieved the best performance in select benchmarks. Supermicro demonstrated more than 3 times the tokens per second (Token/s) generation for Llama2-70B and Llama3.1-405B benchmarks compared to H200 8-GPU systems. "Supermicro remains a leader in the AI industry, as evidenced by the first new benchmarks released by MLCommons in 2025," said Charles Liang, president and CEO of Supermicro. "Our building block architecture enables us to be first-to-market with a diverse range of systems optimized for various workloads. We continue to collaborate closely with NVIDIA to fine-tune our systems and secure a leadership position in AI workloads." Learn more about the new MLPerf v5.0 Inference benchmarks here.

Supermicro is the only system vendor publishing record MLPerf inference performance (on select benchmarks) for both the air-cooled and liquid-cooled NVIDIA HGX B200 8-GPU systems. Both air-cooled and liquid-cooled systems were operational before the MLCommons benchmark start date. Supermicro engineers optimized the systems and software to showcase the impressive performance. Within the operating margin, the Supermicro air-cooled B200 system exhibited the same level of performance as the liquid-cooled B200 system. Supermicro has been delivering these systems to customers while we conducted the benchmarks. MLCommons emphasizes that all results be reproducible, that the products are available and that the results can be audited by other MLCommons members. Supermicro engineers optimized the systems and software, as allowed by the MLCommons rules.

The Talos Principle Reawakened is a "Complete Modernization" of Croteam's 2014 Classic

We're excited to reveal that The Talos Principle Reawakened is not just a remaster, but a complete modernization of our 2014 classic, carefully redesigned for 2025 gaming standards. Because, let's be honest games today aren't just about deep thinking and careful exploration. No, no, no. We—at Croteam and Devolver Digital—know that in today's gaming landscape, engagement is king and effort is optional. So, we've made sure our remaster aligns with modern industry standards: maximum retention, minimum thinking! Check out all the new features in the video below.

The Talos Principle: Reawakened introduces new content, enhanced gameplay, and a gorgeously upgraded presentation. Relive the critically acclaimed expansion Road to Gehenna and dive into an all-new chapter, In the Beginning. Discover the story of Alexandra Drennan, as she faces profound existential questions while orchestrating the Simulation's first critical test, challenging players to think deeply about the human condition. Rebuilt with Unreal Engine 5, the Simulation world you remember is now more immersive and detailed than ever before. Enhanced lighting, textures, and environmental design breathe new life into every corner of the game, alongside modernized quality-of-life updates that maintain the vision of the original classic.

Intel Xeon Remains Only Server CPU on MLPerf

Today, MLCommons released its latest MLPerf Inference v5.0 benchmarks, showcasing Intel Xeon 6 with Performance-cores (P-cores) across six key benchmarks. The results reveal a remarkable 1.9x boost in AI performance over the previous generation of processors, affirming Xeon 6 as a top solution for modern AI systems.

"The latest MLPerf results demonstrate Intel Xeon 6 as the ideal CPU for AI workloads, offering a perfect balance of performance and energy efficiency. Intel Xeon remains the leading CPU for AI systems, with consistent gen-over-gen performance improvements across a variety of AI benchmarks." - Karin Eibschitz Segal, Intel corporate vice president and interim general manager of the Data Center and AI Group

Capcom Releases Monster Hunter Wilds Bonus "10 Million Celebration Item Pack"

We are giving away a special item pack as a token of appreciation for everyone's support of Monster Hunter Wilds. Hello hunters! This is Yuya Tokuda, the director of Monster Hunter Wilds. Thank you so much for playing Monster Hunter Wilds. As announced yesterday, Monster Hunter Wilds has now sold more than 10 million copies globally. We are very happy that so many people around the world are playing the game. To commemorate the 10 million milestone, we have released a free item pack for the community.

We would also like to thank you for the many comments, thoughts and feedback we have received since the game was released. The development team has been reading your feedback, and we are encouraged by it. We are also using the comments and feedback we have received to help us plan our future actions. In this message, I'd like to take a moment to run through some of our upcoming plans based on your feedback, including a few areas that have already been in the works.

Grinding Gear Games Clarifies Path of Exile 2's Map Portals System, Publishes "Dawn of the Hunt" FAQ

During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt! We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

Map Portals
We have made the following change to address this problem: you will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please. We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died. We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time. We'll continue to provide further updates to topics discussed during the Q&A in the lead up to launch, so keep an eye on our announcements!

Square Enix Introduces DRAGON QUEST I & II HD-2D Remake, Teaser Mentions 2025 Launch

Here's something exciting—a first look at DRAGON QUEST I & II HD-2D Remake! We've released a brand-new teaser for the game, which gives you the most tantalizing of glimpses at these beautiful new remakes. Take a look and read on to learn a little more about the game. DRAGON QUEST I & II HD-2D Remake reimagines the first two DRAGON QUEST games with the beautiful HD-2D visual style featured in titles like OCTOPATH TRAVELER series, TRIANGLE STRATEGY, LIVE A LIVE and, of course, DRAGON QUEST III HD-2D Remake. As you can see in the teaser (below), both titles have been remade with the same level of passion and attention to detail as the recent DRAGON QUEST III HD-2D Remake. Speaking of which…

Why is this releasing after DRAGON QUEST III HD-2D Remake?
If you're not familiar with DRAGON QUEST, you may be wondering—why are Square Enix releasing DRAGON QUEST I & II HD-2D Remake after last year's DRAGON QUEST III HD-2D Remake? That's because these three games are narratively connected and together form the "Erdrick Trilogy." DRAGON QUEST III is chronologically the first game, set many years before DRAGON QUEST I, so it makes sense for it to come out first. That said, each game tells its own largely standalone story, so you can start with any of them and get a complete tale with a beginning, middle and end.

ATLUS Announces RAIDOU Remastered: The Mystery of the Soulless Army, Arriving June 19

Hello Raidou fans, we're pleased to announce RAIDOU Remastered: The Mystery of the Soulless Army! Unleash the supernatural in a thrilling detective adventure set in a fantastical era of 1930s Tokyo. Play the action JRPG remaster in a brand-new way with revamped visuals, QOL changes, an overhauled battle system, and much more!

The Return of Raidou Kuzunoha | World Spotlight
Want to dive deeper into the world of Raidou? Watch "The Return of Raidou Kuzunoha | World Spotlight," a special spotlight video now live on our YouTube channel (check it out after the jump). This 22-minute showcase details the game's setting, enhancements from the original version, as well as an interview with Director Kazuyuki Yamai.

KONAMI Reveals GRADIUS ORIGINS Collection, Opens Up Pre-orders in Advance of August 7 Launch

Konami Digital Entertainment, has announced the GRADIUS ORIGINS collection—this compilation will release on the PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam on August 7 with digital pre-orders starting on March 27 (yesterday). GRADIUS ORIGINS is the definitive collection of the earliest games from the GRADIUS series—2D shoot 'em up classics that embody nostalgic gaming from the 1980s.

GRADIUS holds a special place in gaming history - not just for its side-scrolling spacecraft battles, but also for introducing a legendary cheat code. First appearing in the original 1986 Japanese FAMICOM version, the now-iconic code (activated once players pushed the ↑ ↑ ↓ ↓ ← → ← → B A buttons on their controllers) gave players a crucial power-up boost, and would later go on to become a staple in gaming culture. With this new collection, players can relive the challenge of GRADIUS while paying homage to the origins of one of gaming's most famous secrets.

Square Enix Announces "SaGa Frontier 2 Remastered" - Launched Immediately on PC, Consoles & Mobile

Surprise game alert! SaGa Frontier 2 Remastered is digitally available now for Nintendo Switch, PlayStation 5, PlayStation 4, Steam, iOS and Android! This excellent RPG is a real fan-favorite thanks to its unique storytelling, beautiful watercolor graphics, satisfying turn-based combat and character progression and top-tier soundtrack. This new remastered edition enhances the game further, with updated visuals and UI, new gameplay features, additional playable characters, new events and more.

Basically, it's one of the crown jewels of the franchise brought bang up to date… and available today. SaGa fans are no doubt frantically checking their respective storefronts to download the game, but for anyone unfamiliar with SaGa Frontier 2, read on and we'll explain everything you need to know about this epic history-spanning RPG, including what's new.

Intel Releases Arc GPU Graphics Driver 101.6653 Beta

Intel has released its latest version of the Arc GPU Graphics Driver, version 101.6653 Beta. The latest GPU graphics driver update brings Game On driver support for inZOI, KARMA: The Dark World, and The First Berserker: Khazan games, and improves performance Intel Arc B-series Graphics GPUs in Rise of Ronin game. According to Intel, you can expect up to 15 percent performance increase at 1080p resolution and up to 18 percent at 1440p resolution, both with Ultra Settings.

As it is the Beta released, Intel did not fix any previously known issues, so there is still an extensive list, including issues in Call of Duty: Warzone 2.0 and Call of Duty: Blackops 6 games, as well as some other applications like PugentBench, Topaz Labs Photo AI, MLPerf, Adobe Lightroom Classic, and others. You can check out the full release notes below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6653 Beta

Quantum Machines OPX+ Platform Enabled Breaking of Entanglement Qubit Bottleneck, via Multiplexing

Quantum networks—where entanglement is distributed across distant nodes—promise to revolutionize quantum computing, communication, and sensing. However, a major bottleneck has been scalability, as the entanglement rate in most existing systems is limited by a network design of a single qubit per node. A new study, led by Prof. A. Faraon at Caltech and conducted by A. Ruskuc et al., recently published in Nature (ref: 1-2), presents a groundbreaking solution: multiplexed entanglement using multiple emitters in quantum network nodes. By harnessing rare-earth ions coupled to nanophotonic cavities, researchers at Caltech and Stanford have demonstrated a scalable platform that significantly enhances entanglement rates and network efficiency. Let's take a closer look at the two key challenges they tackled—multiplexing to boost entanglement rates and dynamic control strategies to ensure qubit indistinguishability—and how they overcame them.

Breaking the Entanglement Bottleneck via Multiplexing
One of the biggest challenges in scaling quantum networks is the entanglement rate bottleneck, which arises due to the fundamental constraints of long-distance quantum communication. When two distant qubits are entangled via photon interference, the rate of entanglement distribution is typically limited by the speed of light and the node separation distance. In typical systems with a single qubit per node, this rate scales as c/L (where c is the speed of light and L is the distance between nodes), leading to long waiting times between successful entanglement events. This severely limits the scalability of quantum networks.

Redesigned Q-Release Slim System Incoming - ASUS Confirms Debut on "New X870 Motherboards"

Over a week ago, ASUS "quietly" unveiled a revamped Q-Release Slim mechanism—eagle-eyed hardware media outlet—Uniko's Hardware—spotted this revised quick release PCIe system on a freshly detailed premium ROG CROSSHAIR X870E APEX motherboard model. Wider press reportage jumped on the manufacturer's mixed bag of official responses; regarding reported damage inflicted by a "problematic" design. The ASUS North American office downplayed the severity of this matter, while colleagues in China launched a fairly comprehensive compensation program. According to VideoCardz, the latter organization has confirmed—as of last week—that a problem-free/improved Q-Release Slim system is on the way.

On Monday, Tweakers divulged its direct communication with ASUS—a spokesperson answered the Dutch site's query: "yes, a change has been made to the Q-Release Slim system for new X870 motherboards. Based on user feedback, we have modified the PCIe slot for the Q-Release Slim system, including removing a metal component to reduce the possibility of damage to the video card." The company representative noted that newly introduced/attached stickers will inform users about "correct system usage." Based on the aforementioned ASUS statement, Tweakers reported: "that both the original and revised versions of the system have been extensively tested and that users should study the included documentation to use the Q-Release Slim system properly. According to the manufacturer, both versions of the technology meet 'industry standards for wear resistance'." That last point suggests that ASUS will not be issuing a wide recall of currently released boards that feature original Q-Release Slim mechanisms.

Hello Games Introduces No Man's Sky: RELICS Update

Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements to No Man's Sky, the team have let their imaginations run wild on something whimsical but remarkably transformative for what is possibly our most surprising update yet. We're calling it Relics, and it is available to download for PC, console and VR free to existing players from today. Since launch, because of the way that No Man's Sky's planetary terrain works, players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds—the skeletal remains of alien creatures which used to inhabit these worlds. So, terrain manipulators at the ready!

Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It's up to you how you reassemble them and there's a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers. Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you're going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station. To coincide with Relics, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.

Overseer Games Working on Kaiserpunk Performance Improvements, First Patch Will Reduce Difficulty

Hi everyone, as you all hopefully know, we released Kaiserpunk on Friday! While we're proud of the work we've done, we're not satisfied. The release clearly shows there's a lot of interest in Kaiserpunk and its promise, but it also shows that we didn't fully achieve what we are aiming for. That means that the work continues—on delivering the game that Kaiserpunk deserves to be, and the game you deserve to play. We're incredibly grateful for all the feedback you've shared—both those of you telling us how much and why you like the game, and from those of you who let us know what's keeping you from enjoying the game. All your feedback helps us understand how to move forward, and every player is equally deserving of our gratitude.

For now, however, our focus will be on the latter group—seeing what we can do in the short and medium term to ensure that even more of you enjoy our game. The feedback we're receiving seems to come in three primary categories; performance, UI/UX and game balance. We'll be focusing on all three in the coming days and weeks. Regarding performance, some of you have experienced issues you shouldn't have—that's not ok—end of story. We're working as fast as we can to improve performance for all players. However, it will likely take about a week or so for us to make a meaningful impact. Second is UI/UX. UI/UX for complex games is always challenging, but that doesn't mean we won't work on improving it. We'll work hard with this starting with the first patch, but we'll need ongoing help and feedback from you. Please share any additional feedback you may have—you can find the best ways to reach us at the end of this message.

Fatshark Releases New Warhammer 40,000: Darktide Nightmares & Visions Update

Fatshark has released its latest free update for Warhammer 40,000: Darktide, called Nightmares & Visions. The latest updated brings a new wave-based activity, improvements to the end-game mode Havoc, overhaul of the Ogryn Talent Tree, time-limited special event, balance and quality of life changes, support for NVIDIA DLSS 4, and some bug fixes and changes.

The biggest update is the new game activity, Mortis Trials, which is a wave-based activity, with randomized abilities and buffs. Nightmares & Visions also bring a big refresh to the Havoc mode, with plenty of improvements, including rank overhaul and campaigns, as well as new challenges. The update also adds a time-limited special event, called "A Day At The Theatre", which focuses on playing Mortis Trials, while Ogryn Talent Tree also got a big rework.
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