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ASRock Taking AMD Motherboard and Ryzen CPU Issues Very Seriously

At Computex 2025, ASRock deliberated over the problems that have plagued certain AMD 800-series motherboard models. Fatal combinations—usually affecting popular Ryzen 7 9800X3D gaming CPUs—have been highlighted by sections of the PC hardware community, and (subsequently) press outlets. Months ago, the Taiwanese mainboard manufacturer's Japanese branch took a combative stance (in response to widespread criticism). Following continued failures of Team Red "Granite Ridge" desktop processors on "mid-to-high-end" ASRock mainboards—even in non-3D V-Cache guises—company representatives have interacted with key media conduits, including Tech YES City's Bryan Bilowol. Coinciding with the release of fresh BIOS fixes, long-form video coverage of Q&A sessions have turned up on YouTube.

Company reps have alluded to a warranty replacement scheme, but full details were not disclosed during May-time Computex proceedings. Many critics are still waiting for an official company statement; hopefully addressed to a global audience. In the meantime, one regional office has weighed in with some much-needed outreach: "ASRock Korea takes the recent AMD 800 series motherboard issues experienced by some users very seriously and will follow up with you to protect your trust. ASRock is continuously monitoring the performance and stability of the platform and will provide a firmware update as soon as possible if any issues are identified. In addition, if the system you are using is damaged due to this issue, we will take responsible measures for both the CPU and the motherboard distributed through the official domestic importer, and please submit the case through ASRock Korea's official distributor for diagnosis and processing. ASRock Korea will continue to listen to the voices of our customers and do our best to remain a trusted brand." This message was posted on Quasar Zone; a high-traffic PC hardware forum. A good number of manufacturers have responded to cases raised by members of this South Korean community.

In Advance of F1 25's Launch, EA Recommends Latest Graphics Driver Updates

Hey racers, we know you're all excited to get your hands on the game this week—we can't wait to see what you think. In early testing, we have identified that the vast majority of game crashes on PC are resolved by making sure that graphics drivers are up-to-date. So that you have the best possible experience playing the game from lights-out, we recommend making sure this is the case before you load up F1 25 for the first time.

Tech YouTuber Highlights ASRock X870 Motherboard's "Killing" of His Ryzen 9 9950X CPU

Unlucky owners of AMD Ryzen 7 9800X3D processors have encountered major problems that largely involve ASRock motherboards. Throughout early 2025, user feedback provided insight into numerous cases of "catastrophic CPU failures." Members of the official ASRock subreddit have kept track of these unfortunate incidents; now closing in on 200 documented "murdered" specimens. Industry watchdogs reckon that even more disagreements—involving the Zen 5-based 9000X3D series and ASRock B- and X- (AM5) boards—exist outside of this community-aggregated log. At the end of February, ASRock pushed out an important BIOS update—this fix did not resolve all problems. Over a month later, AMD weighed in with their findings—in response, ASRock released another update.

Evidently, Ryzen 7 9800X3D products continue to perish—Tech YES City's Bryan Bilowol has added Team Red's Ryzen 9 9950X model to the mix. The tech YouTuber was surprised by the death of his example; apparently caused by an ASRock X870 Steel Legend mainboard. Standard "Granite Ridge" processors—that lack 3D V-Cache—have received less attention, but observers believe that these non-X3D options are still vulnerable. Bilowol did not personally experience the moment of catastrophe—instead, a friend was borrowing an affected PC build. As demonstrated in a new Tech YES City video post-mortem, the completely dead CPU sported some worrying gray marks. Tech YES City has a fairly large audience, so ASRock leadership will likely be cursing after noticing another uptick in public scrutiny. Past reports have pointed out the manufacturer's belief that too much "misinformation" is being spread. Bilowol surmised that the company is keeping this issue: "under the radar—they seem to be hoping that the issue will just go away." Despite collaborating with ASRock for over a decade, Tech YES City will not pull any punches—await for more gory details in upcoming follow-up investigations.

NVIDIA Reportedly Limiting Press Access to GeForce RTX 5060 Drivers - Suggesting Late Arrival of Reviews

The Hardware Unboxed team has unleashed some of its sarcastic Aussie wit; in response to an alleged manipulation of GeForce RTX 5060 (non-Ti) review day conditions. In an online dig—directed at Team Green leadership—the Australian media outlet's social media account parodied NVIDIA new product decision-making: "we're not hiding the RTX 5060, we're very proud of it and gamers will love it. Also, we're going to launch the RTX 5060 on May 19th during Computex, and although reviewers have cards right now, we won't be releasing the driver until they go on sale." Mid-way through April, Hardware Unboxed's Tim Schiesser voiced his displeasure regarding a complete lack of GeForce RTX 5060 Ti 8 GB evaluation samples—only 16 GB variants were sent out to testers. Curious professional reviewers opted into buying these cheaper variants (out of pocket), including TechPowerUp's W1zzard. Our head honcho's reckoning—of a custom Gainward effort—pointed out far too many compromises.

In a follow-up post, Hardware Unboxed's social media rep took a more measured approach with their disapproval of "controlled conditions." Clarifying the "context" of their earlier rant, they explained: "NVIDIA are trying to hide the RTX 5060, just as they did the RTX 5060 Ti 8 GB. The strategy here is to release it the week of Computex when most of the tech media are in Taiwan attending the show. They're also blocking reviewers from accessing the driver early to evaluate the RTX 5060 and provide reviews at the time of release. So as it stands I have multiple RTX 5060 samples, and I won't be able to review any of them until about a week after they go on sale." VideoCardz, and other critics/watchers believe that a rumored "rushed" development of GeForce RTX 5060-series cards (Ti and non-Ti) resulted in an uninspiring repeat rollout of 8 GB and 16 GB VRAM configurations—albeit upgraded to GDDR7 standards.

More Owners of Premium GIGABYTE GeForce RTX Cards Report Thermal Gel Slippage

Last week, GIGABYTE issued an official response to an initial case of "thermal conductive gel slippage," involving an ultra-expensive AORUS GeForce RTX 5080 MASTER ICE, a vertical-mounted graphics card setup, and very non-intensive MMO gaming sessions. The Taiwanese manufacturer believes that this problem is isolated within a first wave of products: "every graphics card is inspected and verified against our quality standards before leaving the factory. The thermal conductive gel is an insulating, deformable, putty-like compound. It is engineered to remain in place when applied properly, and can endure at least 150 °C before any melting or liquification could happen. In some early production batches for the GIGABYTE GeForce RTX 50 Series, a slightly higher volume of gel was applied to ensure sufficient thermal coverage. The overapplication may cause the excessive gel to appear more prominent, extended, and could potentially be separated from the designated area. While the appearance of extra gel might be concerning, this cosmetic variance does not affect the card's performance, reliability, or lifespan. We had already inspected the issue, and adjusted the gel to the optimal amount in (subsequent) production runs."

Despite sending out a public assurance to a worried audience—"(we) take your concerns seriously and want to provide clear information"—GIGABYTE will not be recalling problematic products. VideoCardz reckons that the company is "downplaying" current conditions. Based on further evidence—shared by several members of the TechPowerUp forum (commenting on news coverage)—unfortunately, the first reported case (emerging from South Korea) was not an isolated incident. Given the contents of GIGABYTE's public bulletin, they seem to be aware that this special thermal material (reserved for fancier SKUs) is troubling owners of early batch "GeForce RTX 50 Series and Radeon RX 9000 Series graphics cards." TPU forumite, remekra, shared two images and the following bit of feedback (plus a warning): "I have mine mounted in Lian Li SUP01 case, so GPU is basically standing that's why it drips into the direction of ports. So far it does not overheat on memory modules. I will hold off sending it to GIGABYTE customer service, as I don't have good memories of them; so until it overheats or stops working I will use it. But if you have a vertical case or stand then be aware."

NVIDIA Anticipates Another Leap Forward for Cybersecurity - Enabled by Agentic AI

Agentic AI is redefining the cybersecurity landscape—introducing new opportunities that demand rethinking how to secure AI while offering the keys to addressing those challenges. Unlike standard AI systems, AI agents can take autonomous actions—interacting with tools, environments, other agents and sensitive data. This provides new opportunities for defenders but also introduces new classes of risks. Enterprises must now take a dual approach: defend both with and against agentic AI.

Building Cybersecurity Defense With Agentic AI
Cybersecurity teams are increasingly overwhelmed by talent shortages and growing alert volume. Agentic AI offers new ways to bolster threat detection, response and AI security—and requires a fundamental pivot in the foundations of the cybersecurity ecosystem. Agentic AI systems can perceive, reason and act autonomously to solve complex problems. They can also serve as intelligent collaborators for cyber experts to safeguard digital assets, mitigate risks in enterprise environments and boost efficiency in security operations centers. This frees up cybersecurity teams to focus on high-impact decisions, helping them scale their expertise while potentially reducing workforce burnout. For example, AI agents can cut the time needed to respond to software security vulnerabilities by investigating the risk of a new common vulnerability or exposure in just seconds. They can search external resources, evaluate environments and summarize and prioritize findings so human analysts can take swift, informed action.

GIGABYTE AORUS RTX 5080 MASTER Starts Leaking Thermal Gel After Four Weeks of Light MMO Gaming

An unlucky owner of a GIGABYTE AORUS GeForce RTX 5080 MASTER ICE 16 GB graphics card has reported a baffling instance of thermal gel leakage. A forum post—titled: "5080 oh my god thermal problem"—on the Quasar Zone BBS alerted the wider world to this bizarre fault. The South Korean MMORPG enthusiast described circumstances up until the point of critical liquefaction: "it's been exactly a month since I bought it. I use it for (Blizzard's) World of Warcraft. Two hours of use per day. I set up the card with a riser kit. Thermal (material) is crawling out?!" Early 2025 press coverage has largely focused on other types of unwanted high temperature events involving GeForce RTX 50-series cards, but the seeping out of "server-grade thermal conductive gel" compound is something new. As reported by several PC hardware news outlets, GIGABYTE has utilized fancy thermal conductive gel within flagship SKUs—instead of traditional/conventional thermal pads. This gel was placed over the card's VRAM and MOSFET sections; following fairly light usage (as described above) some of this material started to head down—getting ever closer to the unit's PCIe interface.

Assisted by the AORUS RTX 5080 MASTER ICE's vertical orientation, the (apparently) highly deformable, but non-fluid thermal gel was susceptible to the effects of gravity. JC Hyun System Co., Ltd.—GIGABYTE's official domestic importer (for South Korea)—weighed in with a separate bulletin: "we are aware of the thermal gel issue with the GIGABYTE GeForce RTX 50 series, which was first posted on Quasar Zone—(we) are currently discussing the thermal gel issue with GIGABYTE HQ and future customer service regulations. In addition, we sincerely apologize for the confusion caused to many customers who love and use GIGABYTE products due to inaccurate guidance provided to customers who received the products due to unclear customer service regulations regarding the issue that occurred this time. Lastly, when the manufacturer's customer service policy regarding this thermal gel issue is finalized, we will also forward the service policy to CS Innovation so that it can be processed smoothly in accordance with the service policy. We will also provide information through a separate post so that more customers can be aware of the information." As mentioned by Notebookcheck, GIGABYTE uses this special thermal gel solution on other highly expensive custom: "RTX 50-series cards like the GeForce RTX 5090 XTREME WATERFORCE 32G, RTX 5090 MASTER ICE, RTX 5070 Ti MASTER, and others."

Redesigned Q-Release Slim System Incoming - ASUS Confirms Debut on "New X870 Motherboards"

Over a week ago, ASUS "quietly" unveiled a revamped Q-Release Slim mechanism—eagle-eyed hardware media outlet—Uniko's Hardware—spotted this revised quick release PCIe system on a freshly detailed premium ROG CROSSHAIR X870E APEX motherboard model. Wider press reportage jumped on the manufacturer's mixed bag of official responses; regarding reported damage inflicted by a "problematic" design. The ASUS North American office downplayed the severity of this matter, while colleagues in China launched a fairly comprehensive compensation program. According to VideoCardz, the latter organization has confirmed—as of last week—that a problem-free/improved Q-Release Slim system is on the way.

On Monday, Tweakers divulged its direct communication with ASUS—a spokesperson answered the Dutch site's query: "yes, a change has been made to the Q-Release Slim system for new X870 motherboards. Based on user feedback, we have modified the PCIe slot for the Q-Release Slim system, including removing a metal component to reduce the possibility of damage to the video card." The company representative noted that newly introduced/attached stickers will inform users about "correct system usage." Based on the aforementioned ASUS statement, Tweakers reported: "that both the original and revised versions of the system have been extensively tested and that users should study the included documentation to use the Q-Release Slim system properly. According to the manufacturer, both versions of the technology meet 'industry standards for wear resistance'." That last point suggests that ASUS will not be issuing a wide recall of currently released boards that feature original Q-Release Slim mechanisms.

Owners of GIGABYTE X870E AORUS XTREME AI TOP Boards Report 100 °C+ Chipset Temps

A member of GIGABYTE's gaming subreddit has shared a worrying HWiNFO diagnostics readout accompanied by a simple title: "X870E AORUS XTREME AI TOP Chipset with AMD Ryzen 9 9950X3D—Chipset 2 (xHCI) 109.9 °C." Xabiro's initial post attracted replies that disclosed additional feedback regarding higher than expected temperature measurements. Another member—RyanOCallaghan01—exclaimed in the comments section: "damn. I am having the same problem, Chipset 2 is almost reaching 100 degrees Celcius, and I have not even got a high-powered GPU installed. I have seen your image and starting to suspect mine may be the same." The original poster proceeded to disassemble their thermally-challenged X870E AORUS XTREME AI TOP specimen, and quickly identified the root cause—affecting one of the board design's two daisy-chained Promontory 21 chipsets.

Xabiro described this problem-solving process: "I removed the heat sink and actually the top AMD chipset is not touching the heat sink no matter what I do...I didn't have any GPU installed yet, but I just solved (the temperature problem) yesterday, with thermal paste combined with Thermal Grizzly (TG) KryoSheet, just because I didn't have TG Putty Pro. Now the maximum temperature is 65 °C—also on the bottom one was just changed to TG Kryonaut, and it is under 50 °C. Quite ironically, GIGABYTE recently engaged in some public mocking of a troubled ASUS motherboard feature. Xabiro suspected that the X870E AORUS XTREME AI TOP mainboard's EZ Latch Plus GPU quick release system is preventing good contact between surfaces. They observed that: "the plastic ornament which goes from the PCIe to the release button is too high and the top part of the heat sink stays on it, and just simply cannot touch the chipset die."

Swedish Retailer Forewarns Customers About Lack of GeForce RTX 5070 Stock on Launch Day

Inet AB—one of the largest Swedish e-tail stores—has alerted its customer base with foreboding information. NVIDIA and its board partners are expected to launch GeForce RTX 5070 graphics cards tomorrow (March 5)—reviews have started to trickle out; including TechPowerUp's freshly-published evaluation of the Founders Edition. According to the Scandinavian shop's blog, they anticipate major supply problems: "unfortunately it looks like we won't be able to release the cards then. This is simply because we don't seem to be getting any cards in stock. Just like with other models in the RTX 50 series, we will release new cards one by one as they land in stock, and only make a fuss in cases where we might receive large deliveries." A week and a half ago, supply chain insiders alluded to significant problems that have reportedly affected GeForce RTX 5070 and RTX 5060 production pipelines.

Like many other global PC hardware retail outlets involved in the sale of "Blackwell" GPUs, Inet has offered helpful guidelines in anticipation of limited shipments: "we hope to start releasing cards and (pre-built) computers with GeForce RTX 5070 in the coming weeks. If you want to buy RTX 5070, we recommend that you keep an eye on inet.se and use 'Notify me' on each product page, then you will receive an email when we release them for order. Keep in mind, however, that many people use this function, so the cards may run out quickly after the email goes out." VideoCardz and Australia's Hardware Unboxed have both predicted a grand battle between GeForce RTX 5070 and Radeon RX 9070 XT cards. Team Green tends to stick to its intended release schedules—according to industry watchdogs—even in the face of mounting problems. The tides could be turning again; recent events have allegedly pushed the global launch of GeForce RTX 5060 cards into April.

Saber Interactive Addresses RoadCraft Demo Performance & Gameplay Issues

Hello everyone, RoadCraft's demo has been rolling for the past week, and seeing so many of you give a try to our game filled us with joy! Thousands of you downloaded and tried out the demo and you covered altogether more than 2 billion km on the demo, which is absolutely awesome! We've custom-made this demo to give you a sample of the gameplay and vehicles, but be assured that you're far from having seen everything! Now, we are focused on carefully reading your feedback, and we want to address some of them before we release the full game on May 20th.

First, the elephant in the room, the absence of fuel consumption
We know that fuel consumption is a core element in SnowRunner or Expeditions. But RoadCraft is a totally new experience for us, in the simulation field. It has been developed on a new iteration of our engine, and its technical specifications differ from those of our other games. For those reasons, it doesn't offer the same gameplay features. Map exploration and traversal is not as central, rebuilding and reshaping terrain are. When we started the development, we initially had a fuel consumption system, however this mechanic was tedious and didn't bring anything interesting to the core gameplay of the game. However, it doesn't mean we want to throw away the idea without any reflection, and especially after seeing all your feedback on it. We might think about integrating fuel consumption, but later on, in a new game mode for example.

NVIDIA Investigating Reported GeForce RTX 5090 & 5080 Black Screen & Stability Issues

Unlucky owners of problematic GeForce RTX 5090 and RTX 5080 graphics cards have posted feedback across various online community sites. Press outlets started to take notice of these documented issues soon after the launch of NVIDIA's debut wave of "Blackwell" GPUs. PC Gamer has "kept track" of reports relating to black screens and miscellaneous failures—the site published an investigative article late last week, following user feedback "hitting critical mass" across Reddit and Team Green's own forum. A request for comment was sent over to NVIDIA HQ; PC Gamer received a brief response. A company spokesperson confirmed that their team is: "investigating the reported issues with the RTX 50-series."

Several PC hardware community members have documented their troubleshooting experiences—the most common suggestion involves downshifting from a PCIe 5.0 connection to 4.0, on the PEG-16 graphics port. Unfortunately, this step did not resolve black screen issues for certain owners—a member of the buildapc subreddit explored a wide array of troubleshooting channels. They re-installed Windows 11 (23H2), adjusted BIOS settings, experimented with monitor connections, and played around with drivers. Best results were produced by connecting a single monitor to their MSI GeForce RTX 5090 GAMING TRIO OC's DisplayPort, with nothing else hooked up to the other ports (DP and HDMI). They suspect that Team Green's GPU drivers could be the source of frustrations; corroborated by a recent VideoCardz news piece. In addition, the 572.16 driver is reportedly affecting "certain GeForce RTX 40-series." A smaller number of owners have discussed a "bricking" of cards; VideoCardz believes that China-exclusive GeForce RTX 5090D models are suffering the most. Manli will be analyzing a "bricked" unit at its service center, in the near future. Colorful did not reply with a comment on the situation.

Seagate Responds to Reports of Fraudulent "New" HDD Sales in Germany

Last week, Heise.de published an extensive article that covered numerous purchases of problematic Seagate hard drives. A portion of the German publication's readership banded together, following an initial report of one individual's experience with—supposedly—new 14 TB Seagate Exos HDD units. Heise.de received fifty follow-up stories from its audience—a clear pattern emerged from this large volume of feedback. According to various bits of evidence, twelve retail locations were caught selling used/refurbished Seagate products—disappointed customers were led into believing that were acquiring "brand new" stock. Last week's report documented examples with visible physical wear and tear, and software diagnostics revealed prior operational usage—around 10,000 to 50,000 hours. Heise.de placed an order with the original source, but this transaction was canceled—the Seagate Exos 14 TB and 16 TB models were no longer in stock rotation.

Tom's Hardware kept tabs on the events unfolding in Germany, and contacted Seagate for comment. A freshly released article contains the storage specialist's official response, but the spokesperson did not disclose any information regarding root causes. The statement started with: "Seagate did not sell or distribute these fraudulent drives to resellers...We recommend that resellers only purchase drives from certified Seagate distribution partners to ensure that they purchase and sell only new or factory-recertified Seagate drives...hard drives that have been refurbished and factory-certified by Seagate and resold as part of the Seagate Drive Circularity Program can be identified by the green-bordered white hard drive label and the designation: Factory Recertified."

Intel Leadership Reportedly Reacting to Rising Energy Costs in Ireland

Intel executives are reportedly dealing with a major challenge that affects its portfolio of European manufacturing facilities—a recent RTÉ News article placed focus on Team Blue's Fab 34 site, located in Leixlip, Ireland. Energy costs are climbing across the globe, but inside sources believe that company leaders have expressed concern regarding the cost of powering the Irish facility. Last week's report posits that senior Intel figures are committed to keeping Fab 34 alive for a while—seemingly unaffected by a widespread cost-cutting initiative—this high-volume production site remains: "critical to its European operation for at least the next seven years."

Intel is reportedly already engaged in talks with the Irish government—likely negotiating over strategies that will lower its local energy bills in County Kildare. Additionally, other channels are—supposedly—being explored via the EU Chips Act. RTÉ News gathered comments from unnamed senior sources at the recently concluded Davos World Economic Forum—one individual stated that Ireland's (advantageous) lower labor costs are sharply offset by the higher cost of energy. The report claims that Team Blue: "estimates that in Ireland energy costs are 15 cent per kilowatt-hour, around double that in other markets where Intel operates." Fab 34's operating costs have been compared to similarly-equipped facilities in the USA and Israel. Executive sources believe that Ireland-specific problems stem from infrastructure backlogs in the renewable sector, and the fixed cost of delivering energy from offshore wind farms—the latter tends to pass expenses on to customers.

EXOK Games Cancels Earthblade Project

Hey everyone, I've got some sad news today to ring in 2025. Late last month, Noel and I made the difficult decision to cancel Earthblade. Yes, we are opening the year with a huge, heartbreaking, and yet relieving failure. I want to outline in this post what lead to this decision, and what it means for the future of EXOK.

Before I get into it however, I want to acknowledge that this news will likely come as a shock to fans who have been eagerly anticipating the game. We made this decision in December and felt it best to wait until now to announce it. For us on the inside we've had some time to process, grieve, and work toward accepting this, although that process is nonlinear and still ongoing. For those only reading this now who might be emotionally invested in this project, we're sorry to disappoint you.

TSMC Reportedly Rejects Samsung's Proposed Exynos Mass Production Request

Samsung's native foundry operations have wrestled with the 3 nm Gate-All-Around (GAA) process—these problems have persisted since the first reports of "missed production targets" emerged late last year—online speculators floated a very disappointing yield figure: only 20%. Last December, industry moles proposed that the South Korean technology giant had devised plans to form an Exynos-centric "multi-channel partnership" with rival chipmakers. Speculation pointed to TSMC being the only valid ally. Semiconductor industry tipster—Jukanlosreve—believes that negotiations have taken place, and the answer was a firm "no." TSMC's most advanced node process order books are likely filled up with more important customers—industry watchdogs reckon that Apple usually gets first dibs.

Taiwan's top semiconductor manufacturer leads the market with its cutting-edge lithography techniques. Insiders believe that Samsung was impressed by TSMC's 2 nm trial production runs achieving (rumored) 60% yields. The higher-end Exynos chipsets are normally produced with the best node process available, but missed manufacturing goals have caused Samsung to drop in-house tech. In the recent past, Qualcomm's most powerful Snapdragon mobile chipsets have been deployed on flagship Galaxy S smartphones. Jukanlosreve believes that TSMC rejected Samsung's proposed Exynos deal due to a fear of revealing too many "trade secrets." Potentially, the South Koreans could have learned a thing or two about improving yields—courtesy of TSMC's expert knowledge.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.

NVIDIA App Allegedly Degrades Gaming Performance by Up to 15%, But There Is a Fix

Recent testing has revealed that latest NVIDIA App v1.0 software utility may significantly impact gaming performance, with benchmarks from Tom's Hardware showing frame rate drops of up to 15% in certain games when the new NVIDIA App is installed alongside graphics drivers. The performance issues appear to be linked to the application's overlay features, particularly its game filters and photo mode capabilities, which seem to affect system resources regardless of whether users actively engage with them. Gamers primarily interested in the app's video capture and optimization features can restore regular performance levels by disabling these problematic overlay functions. In the meantime, NVIDIA issued the following statement on its GeForce forums in the "Game Filters and Performance in NVIDIA App" thread:
NVIDIA Official StatementWe are aware of a reported performance issue related to Game Filters and are actively looking into it. You can turn off Game Filters from the NVIDIA App Settings > Features > Overlay > Game Filters and Photo Mode, and then relaunch your game.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.

Intel's CEO Role Could be Filled by Former Board Member Lip-Bu Tan

The search for a new Chief Executive Officer (CEO) of Intel has begun following Pat Gelsinger's departure on Monday. And it is not exactly an easy role to be filled. The tech giant's board is primarily considering external candidates to lead the company through one of its most challenging periods. Among the potential successors is Lip-Bu Tan, a former Intel board member and semiconductor industry veteran. Tan, who previously served as CEO of Cadence Design, left Intel's board in August 2023 after disagreements with Gelsinger over the company's strategic direction. Despite these past tensions, Intel's board has reportedly recently approached Tan to gauge his interest in the position. The search for new leadership is extremely difficult, considering the requirements and massive problems the new CEO would face.

Coming at a critical moment for Intel, which has experienced significant financial challenges under Gelsinger's tenure, the new CEO would need to get the Foundry business to pick up and maintain a solid product roadmap. The company's revenue dropped to $54 billion in 2023, marking a nearly one-third decline since Gelsinger took the helm in 2021. Analysts project Intel's first annual net loss since 1986 this year, with long-term signs of recovery. Gelsinger's exit, which came after the board presented him with the option to retire or be removed, reflects growing impatience with the pace of his ambitious turnaround strategy. The company has appointed CFO David Zinsner and senior executive Michelle Johnston Holthaus as interim co-CEOs while the search committee works to identify a permanent replacement.

Microsoft Flight Simulator 2024 Dives into Long Loading Times and Negative Reviews

Microsoft's latest Flight Simulator 2024 just launched, and it already appears to be riddled with problems. When internally testing, we ran into some issues regarding long loading times and eventual errors without getting to the game. Additionally, many others confirmed that they were experiencing problems. Launched on 08:00 am PT on November 19, the simulator has faced widespread server infrastructure issues affecting player access. CEO of Asobo, maker of this Flight Simulator franchise, Sebastian Wloch, has released a public statement via video addressing the widespread technical issues that plagued their latest game release. According to Wloch, while pre-launch testing had successfully simulated concurrent player counts of 200,000 users, the actual launch revealed critical weaknesses in the database cache system that weren't apparent during testing.

Additionally, the negative reviews stemming from these issues have piled up. On Steam, the game currently has 2,865 reviews, only 500 of which are positive. The remaining 2,000+ are overwhelmingly negative, with many users not being satisfied with the gameplay and quality of the release. The game's infrastructure is powered by Microsoft's Azure cloud, which is also not good marketing for Microsoft as the Azure platforms should signal better infrastructure scaling and stability. While these issues should be cleared in the long run, the short-term consequences are turning the launch into a colossal failure, as gamers expected more from this release. Lastly, the alpha version of the game was notorious for the massive internet bandwidth hog, causing up to 180 Mbit/s load.

Supermicro Shares Plunge 33% as Auditor Quits, Citing Previous Warnings

Supermicro shares took a big hit today when Ernst & Young quit as its auditor, making its stock fall over 30%. EY decided to leave because of their worries in July about how Supermicro runs things, shares information, and keeps track of its money. In August, Supermicro delayed its annual report as they were looking over internal financial controls following Hindenburg Research's allegations of accounting manipulation. Ernst & Young's letter to the Securities and Exchange Commission (SEC) about quitting says they can't trust what the company's leaders say anymore. They also don't want their name on the company's financial papers after discovering new information during their check. "We are resigning due to information that has recently come to our attention which has led us to no longer be able to rely on management's and the Audit Committee's representations and to be unwilling to be associated with the financial statements prepared by management."

Supermicro doesn't agree with the accounting firm's decision, and they say fixing these problems won't mean they have to redo any of their financial reports from 2024 or earlier. Commenting on this subject, Nathan Anderson, the founder of Hindenburg, said in a post on X, "As far as auditor statements go, E&Y's SMCI resignation letter is about as strongly worded as I have seen." According to The Wall Street Journal, the Department of Justice is currently looking into the company. Supermicro will present its first quarter fiscal 2025 business update on Tuesday, November 5, 2024, at 5:00 p.m. ET / 2:00 p.m. PT.

NVIDIA Resolves "Blackwell" Yield Issues with New Photomask

During its Q2 2024 earnings call, NVIDIA confirmed that its upcoming Blackwell-based products are facing low-yield challenges. However, the company announced that it has implemented design changes to improve the production yields of its B100 and B200 processors. Despite these setbacks, NVIDIA remains optimistic about its production timeline. The tech giant plans to commence the production ramp of Blackwell GPUs in Q4 2024, with expected shipments worth several billion dollars by the end of the year. In an official statement, NVIDIA explained, "We executed a change to the Blackwell GPU mask to improve production yield." The company also reaffirmed that it had successfully sampled Blackwell GPUs with customers in the second quarter.

However, NVIDIA acknowledged that meeting demand required producing "low-yielding Blackwell material," which impacted its gross margins. During an earnings call, NVIDIA's CEO Jensen Huang assured investors that the supply of B100 and B200 GPUs will be there. He expressed confidence in the company's ability to mass-produce these chips starting in the fourth quarter. The Blackwell B100 and B200 GPUs use TSMC's CoWoS-L packaging technology and a complex design, which prompted rumors about the company facing yield issues with its designs. Reports suggest that initial challenges arose from mismatched thermal expansion coefficients among various components, leading to warping and system failures. However, now the company claims that the fix that solved these problems was a new GPU photomask, which bumped yields back to normal levels.

NVIDIA Points Intel Raptor Lake CPU Users to Get Help from Intel Amid System Instability Issues

According to a recently published help guide, spotted by the X/Twitter user @harukaze5719, NVIDIA has addressed reported stability problems users are experiencing with Intel's latest 13th and 14th generation Raptor Lake Core processors, especially the high-performance overclockable K-series models. In a recent statement, NVIDIA recommended that owners of the affected Intel CPUs consult directly with Intel if they encounter issues such as system instability, video memory errors, game crashes, or failures to launch certain applications. The problems seem particularly prevalent when running demanding workloads like gaming on Unreal Engine 5 titles or during shader compilation tasks that heavily utilize the processor and graphics capabilities. Intel has established a dedicated website to provide support for these CPU instability cases. However, the chipmaker still needs to issue a broad public statement and provide a definitive resolution.

The instability is often attributed to the very high frequencies and performance the K-series Raptor Lake chips are designed to achieve, which are among the fastest processors in Intel's lineup. While some community suggestions like undervolting or downclocking the CPUs may help mitigate issues in the short term, it remains unclear if permanent fixes will require BIOS updates from motherboard manufacturers or game patches.

Update: As the community has pointed out, motherboard makers often run the CPU outside of Intel's default spec, specifically causing overvolting through modifying or removing power limits, which could introduce instabilities into the system. Running the CPU at Intel-defined specification must be assured with a BIOS check to see if the CPU is running at specified targets. Intel programs the voltage curve into the CPU, and when motherboard makers remove any voltage/power limits, the CPU takes freedom in utilizing the available headroom, possibly causing system instability. We advise everyone to check the power limit setting in the BIOS for the health of their own system.

PGL Investigating GeForce RTX 4080 GPU Driver Crash, Following Esports Event Disruption

The Professional Gamers League (PGL) showcased its newly upgraded tournament rig specification prior to the kick-off of their (still ongoing) CS2 Major Copenhagen 2024 esports event. As reported, over a week ago, competitors have been treated to modern systems decked out with AMD's popular gaming-oriented Ryzen 7 7800X3D CPU and NVIDIA GeForce RTX 4080 graphics cards, while BenQ's ZOWIE XL2566K 24.5" 360 Hz gaming monitor delivers a superfast visual feed. A hefty chunk of change has been spent on new hardware, but expensive cutting-edge tech can falter. Virtus.pro team member—Jame—experienced a major software crash during a match against rival group, G2.

PCGamesN noted that this frustrating incident ended the affected team's chance to grab a substantial cash reward. Their report put a spotlight on this unfortunate moment: "in the second round of a best of three, Virtus Pro were a few rounds away from qualifying for the playoffs, only for their aspirations to be squashed through no fault of their own...Jame experiences a graphics card driver crash that irrecoverably steers the round in G2's favor, culminating in Virtus Pro losing the match 11-13. Virtus Pro would then go on to lose the subsequent tie-break match as the round was not replayed. In effect, the graphics card driver crash partly cost the team their chance at winning an eventual $1.25 million prize pool." PGL revealed, via a social media post, that officials are doing some detective work: "we wish to clarify the situation involving Jame during the second map, Inferno, in the series against G2. A technical malfunction occurred due to an NVIDIA driver crash, resulting in a game crash. We are continuing our investigation into the matter." The new tournament rigs were "meticulously optimized" and tested in the weeks leading up to CS2 Major Copenhagen 2024—it is believed that the driver crash was a random anomaly. PGL and NVIDIA are currently working on a way to "identify and fix the issue."
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