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Assassin's Creed Hexe Reportedly Delayed Internally to 2028

Assassin's Creed Hexe probably won't be out before 2028. Insider Gaming's Tom Henderson says sources told him as recently as October that the game had run into issues and was pushed back internally by another year. The claim was tucked into a larger report about two unannounced Assassin's Creed projects, including the Ancient Rome game codenamed Mars, though the Hexe bit is arguably the bigger news for anyone who has been waiting since Ubisoft first announced the game back in 2022. Henderson didn't say what the issues are. Up until now, 2027 looked like the target. A leaker pointed to June 2027 earlier this year, and NateTheHate later said Hexe wouldn't launch before the second half of 2027 at the earliest.

Development hasn't exactly been smooth either. Ubisoft Montreal was reportedly reworking the combat deep into production in February, and around 50 developers were reportedly moved off the project a few months later. Ubisoft's latest official word came in its Fall 2026 franchise update at the end of October. The company said Hexe is making steady progress, though there is "still work ahead of us," and promised the next major update in 2027. That isn't a confirmation of anything, though it does leave room for a 2028 launch. Ubisoft hasn't given Hexe any official release window so far, so readers are advised to treat 2028 as an internal target that could still move.

PlayStation 6 Is on Track, but Sony Wants to Be Careful With How Much It Spends

Sony says work on its next-generation PlayStation, presumably the PS6, is still on schedule despite the ongoing memory crunch. During the company's Q2 FY2026 earnings call, CFO Lin Tao said development is "progressing as scheduled," adding that investment in the new platform will ramp up from next fiscal year, which begins in April 2027. On the memory front, Sony says it has offset rising memory prices on the PS5 through pricing, promotions and cost cuts, and has already agreed with suppliers on how much memory it needs for next year's projected hardware sales. Here's what Tao said about the next generation in her prepared remarks:
Although new PS5 unit sales are gradually declining as expected in this stage of the console life cycle, the PS platform continues to expand and grow in a stable manner. Looking ahead to next fiscal year, we aim to continue to enhance user engagement and further strengthen monetization through the release of strong titles and the expansion of our service. We also intend to make solid progress in preparing for the next generation platform.
Later, during the Q&A, she added:
For future growth, we have to attach great importance to our new platform. We have to make the necessary investments for that. But we have to support this soundness of our platform and try to think how rationally we can invest in our platform.

Ubisoft Has No Other Assassin's Creed Remakes in the Works After Black Flag Resynced

Ubisoft says it currently has no other Assassin's Creed remake in active development, according to its Fall 2026 franchise update. Black Flag Resynced, which launched on July 9, was the series' first-ever remake, and Ubisoft called rebuilding its old systems from scratch "a massive undertaking." The game has reportedly done well, and it just received its final major content update, so plenty of fans were probably hoping for another nostalgia trip. Rumors were circulating about an Assassin's Creed 1 remake, but it looks like Ubisoft won't be going down that route just yet. Instead, Ubisoft says its teams are focused on the next Assassin's Creed titles, including unannounced projects with new settings and stories. The company isn't ruling out remakes for good, though, and says it will keep exploring ways to bring older games back.

Codename Hexe, the darker Assassin's Creed project, is apparently making "steady progress," but its next major update won't come until 2027. Ubisoft didn't give a release window, although an insider claimed back in July that Hexe won't launch before the second half of 2027. The Hexe section of the post also ends with a line of scrambled, coded text that fans will probably try to decode. The multiplayer project, Codename Invictus, is being reworked too, after hundreds of players tried an early prototype in a private Insiders Session. They liked the return of PvP, the parkour, and playing as different Assassin's Creed characters, but asked for more of the series' core pillars.

Ninja Theory Staff Report Layoffs as Xbox Moves Toward Closing Hellblade Studio

Staff at Ninja Theory, the Cambridge studio behind Hellblade, have started posting on LinkedIn that they have been laid off or that their jobs are at risk. The posts were first spotted by journalist Chris Kerr, and they come from a technical director, a gameplay programmer, sound designers, and technical artists, among others. Senua, the third Hellblade game, was revealed at the Xbox Games Showcase in June with a 2027 release window on PC, Xbox, and PlayStation 5. Xbox hasn't officially canceled it; however, gameplay programmer Katrin Mair wrote in her post that it was sad knowing "we won't get to finish what we were working on."

Ninja Theory was supposed to survive the 3,200-job Xbox "reset" announced in July. Xbox CEO Asha Sharma said at the time that the studio had entered terms to join new ownership, with funding to finish Senua. That plan fell apart in September, when Xbox chief content officer Matt Booty told staff that "two separate agreements for Ninja Theory fell through" and that a consultation on a proposed closure would begin. He did add that Xbox would keep looking at other options for the studio, though there has been no update on that since. Neither Xbox nor Ninja Theory has said how many people are affected, and the closure itself is still officially a proposal. Xbox has an all-hands town hall scheduled for October 6, so more details may follow.

Blizzard Confirms Diablo 5 Details, Players Share a "Unique Bond" With Diablo Himself

Diablo 5 is officially targeting a Spring 2029 release window, and the studio is now filling in story details about the world players will inhabit. Narrative director Jennifer Hepler explained that the protagonist shares what she called a "unique bond" with Diablo himself. "As you play, you find out how and why it came to be," she said, adding that this connection is what lets the character face the Lord of Terror while also leaving them vulnerable to his power. That link apparently opens the door to the Terror Realm, Diablo's personal domain, which players can enter and survive, something Hepler says unlocks unspecified new abilities the team isn't ready to detail yet.

The bigger structural change is that there are apparently no towns anymore. Since Diablo already won by the time the game starts, there are no functioning settlements left, so players build a traveling caravan instead, picking up merchants, craftspeople, and companions along the way. Blizzard is also introducing what it calls Terror Forming, where the world visibly changes each time players return to a location, courtesy of corrupting Dread Commanders reshaping the terrain. Three years is a long wait, but Blizzard will probably keep drip-feeding these updates before launch, which at least gives fans plenty to argue about in the meantime.

Diablo 5 Officially Revealed at BlizzCon 2026, Arrives Spring 2029

Blizzard has officially announced Diablo 5 at BlizzCon 2026, confirming a Spring 2029 release window for the next mainline entry in its action RPG series. The reveal came during the event's opening ceremony alongside a cinematic marking Diablo's 30th anniversary. According to game director Joe Shely, the story picks up a century after Diablo 4, and this time Sanctuary has already fallen. Diablo has won, and it looks like players will be dealing with the aftermath rather than trying to stop it from happening. That's certainly a departure from how past entries have opened.

Diablo 5 is set to be the first mainline game built around a post-apocalyptic Sanctuary from the start, and a follow-up panel added that it will launch with the Demon Hunter and Monk returning, plus a new class called the Plague Knight. Blizzard hasn't said much about gameplay beyond that, so it's hard to say yet how the survival premise will actually play out mechanically. Diablo 4 isn't going anywhere in the meantime. Blizzard says it will keep supporting the game until Diablo 5 arrives, with an Amazon class pack planned for 2027. Three years is a long runway before launch, though BlizzCon teasers like this one usually mean at least a few updates trickle out along the way.

The Witcher 4 Gets 2028 Release Window but No Gamescom Gameplay Preview

It's now been over a year since CD Projekt Red, the game studio behind the Witcher franchise, revealed that The Witcher 4 would likely launch "after 2026." Now, in a recent announcement, CD Projekt Red revealed that it would be showing off The Witcher 3: Wild Hunt—Songs of the Past at Gamescom opening night, but that The Witcher 4 would not be making an appearance.

As Michał Nowakowski, joint-CEO of CDPR, explains in an X post and a YouTube video embedded below, The Witcher 4 is the studio's "biggest, boldest, and most ambitious game to date," and it has over 500 developers and artists working on the game. He adds that an exact launch date for The Witcher 4 has not been decided just yet, but the studio can confirm that the game will launch at some point in 2028.
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Nov 11th, 2026 06:14 CST change timezone

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