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Blind Testing Shows Gamers Prefer NVIDIA DLSS 4.5 Over Native Resolution Rendering and AMD FSR 4

ComputerBase conducted a massive online blind test, allowing thousands of gamers to vote on their preferred game video output. The options included NVIDIA's latest Deep Learning Super Sampling 4.5, AMD's FSR Upscaling AI with FSR 4 on Radeon RX 9000 series GPUs, and native resolution rendering without AI upscaling. Interestingly, DLSS 4.5 received the highest percentage of votes, winning in every scenario. ComputerBase tested various games like Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. Only in Cyberpunk 2077 did gamers almost equally prefer native resolution rendering, but DLSS 4.5 still came out on top with a slight edge.

Initially, the ComputerBase team conducted the comparison using videos labeled only with options like 1/2/3/4, without revealing which rendering method was used, to ensure a fully blind test. After two weeks of testing and thousands of votes, the results showed a significant preference for NVIDIA's latest DLSS 4.5 technology. This conclusion highlights that NVIDIA's newest technology is now so refined that its video output offers superior visual appeal. DLSS 4.5 uses a second-generation Transformer model trained on a much larger dataset of video games, with five times the computational investment of the first DLSS 4 Transformer upscaler. It utilizes the FP8 data format, allowing for more processing with minimal precision loss. The new algorithm is more context-aware, and NVIDIA confirmed that the input for upscaling is used more intelligently, resulting in much more detailed and precise video output.

ASUS to Continue Support for PCs and Notebooks in Germany Despite Sales Ban

ASUS has released an official statement in response to the recent decision by a Munich court to prohibit the sale of its PCs and notebooks in Germany. Although the company is now unable to sell these products in Germany, it will continue to provide after-sales services, including support and warranty claims. This decision stems from a ruling that ASUS infringed on Nokia's HEVC/H.265 patents. As a result, ASUS is prevented from generating additional revenue in Europe's largest economy. The court found that the two OEMs, ASUS and Acer, did not demonstrate behavior consistent with willing licensees under FRAND (Fair, Reasonable, and Non-Discriminatory) terms, leading the court to issue an injunction rather than limit the remedy to financial damages.
ASUSASUS has temporarily suspended its official website and online store in Germany following a Munich I Regional Court ruling (case no. Munich I - 7 O 4102/25) related to a patent dispute with Nokia. The suspension, resulting from a temporary injunction, affects select ASUS PCs and products using High Efficiency Video Coding (HEVC). All after-sales services in Germany remain fully operational, and existing customers will continue to receive uninterrupted support in full compliance with the current court order. ASUS is evaluating and pursuing further legal action to reach a fair resolution as soon as possible. ASUS continues to stand by its position and remains committed to our customers and partners.

Tianma Introduces 27-inch QHD 610 Hz Oxide Display at CES 2026

Tianma, a leading global manufacturer of flat panel displays, is introducing a 27-inch Oxide TFT-LCD display with QHD resolution (2560×1440) and an industry-leading 610 Hz refresh rate for ultra-smooth motion in competitive gaming. Leveraging advanced Oxide technology, this Tianma display reaches its ultra-high refresh rate through three core panel enhancements: positive-mode liquid crystal material; an optimized alignment layer; and a refined TFT structure.

Tianma's 27" QHD 610 Hz Oxide Display delivers 1 ms GTG response time to minimize motion blur and an anti-glare, anti-reflection design for visual comfort during extended use. This panel offers 350 nits brightness, a 1200:1 contrast ratio, and 100% DCI-P3 wide color gamut, ensuring vivid color and sharp detail for high-performance gaming.

GIGABYTE Adds HyperNits, Four New OLED Gaming Monitors with Display Enhancements

GIGABYTE, the world's leading computer brand, today unveils four groundbreaking OLED gaming monitors at CES 2026. To fully unleash the potential of OLED panels, these industry-leading displays feature the best picture-quality tuning that enhances both HDR and SDR content. By delivering the best visual experience with unmatched control over every detail and inheriting proprietary Tactical Features for responsive in-game control, GIGABYTE once again reinforces its leadership in gaming monitor innovation.

To improve HDR brilliance, GIGABYTE provides finely tuned HDR Picture Modes, including HDR Movie, HDR Game, and HDR Vivid, each optimized for different viewing scenarios. However, a common challenge across many OLED monitors is that images appear overly dark in HDR peak brightness modes due to APL limitations. GIGABYTE resolves this with HyperNits, a smart tuning feature leveraging a unique algorithm to intelligently reshape the EOTF curve. HyperNits boosts brightness by up to 30% while preserving critical highlight detail. Users can choose between HyperNits High for maximum brightness enhancement or HyperNits Medium for a gentle 20% lift in darker environments.

NVIDIA Releases GeForce 591.59 WHQL Game Ready Driver

NVIDIA has released the GeForce Game Ready 591.59 WHQL driver, a relatively small update that focuses more on fixes than on adding features. As usual, NVIDIA says the driver "optimizes the experience" in games using DLSS 4 and NVIDIA Reflex, but does not name any specific new titles. This suggests that the 591.59 WHQL driver is either a general tuning version or a maintenance release rather than a game-specific launch driver. The most notable change addresses a color bug introduced in the previous driver. Users running games or applications at non-native resolutions or aspect ratios could see washed-out or incorrect colors, this issue is now fixed. On the gaming side the driver resolves stability problems in Enshrouded on GeForce RTX 50 Series GPUs, fixes a broken HDR toggle in Assassin's Creed Valhalla when Smooth Motion is enabled, and corrects crash issues in Dying Light: The Beast that appeared after updating to driver version 591.44.

NVIDIA has also made a couple of general improvements that are worth mentioning. They've fixed a problem where display colors looked washed out after changing from native resolution, and they've solved an issue that could lead to black screens when RTX HDR was turned on with certain TVs. In general, GeForce 591.59 WHQL driver seems to be a maintenance release that aims to increase stability and correct known issues instead of adding new features. If you've been dealing with color problems or crashes in recent drivers, you'll want to update. However, if you haven't experienced these issues, you might not notice much difference in your everyday use.

DOWNLOAD: NVIDIA GeForce 591.59 WHQL

Chinese EUV Lithography Machine Prototype Reportedly Undergoing Testing

According to sources close to Reuters, China has developed a working prototype of an EUV machine, which is currently undergoing testing. This domestic achievement involved Chinese companies successfully reverse-engineering ASML's EUV lithography scanners and creating a functional version using second-hand components. The new EUV prototype reportedly takes up an entire factory floor, comparable in size to modern High-NA EUV machines from ASML. Chinese companies are said to have obtained parts from older ASML machines on secondary markets. The Chinese government initially set a goal of producing working chips from the prototype by 2028.

Leading this initiative is the Chinese technology giant Huawei, which is working to establish a domestic AI supply chain to bypass foreign tech restrictions. In Guanlan, China, Huawei established a comprehensive facility for manufacturing semiconductors using 7 nm technology for its custom processors. Dissatisfied with SMIC's limited output capacity, Huawei has assumed control of the entire silicon production process, from sourcing materials and chemicals to wafer fabrication equipment and chip design. The company is making an unprecedented effort to develop every component of the AI supply chain domestically, from wafer fabrication equipment to model building, and now EUV scanners for more advanced nodes.

Ayaneo Next II Gaming Handheld Will Feature AMD Strix Halo and 9-inch OLED Display

The Ayaneo Next II was recently revealed as a new gaming handheld powered by AMD's Ryzen AI Max+ 395 APU and its Radeon 8060S iGPU. Aside from those details and a few tidbits about the controller specifications, however, not much had been revealed about the new gaming handheld until now. Ayaneo recently posted a few additional details about the new plus-size Strix Halo gaming handheld on X, mostly centering on screen specs. Ayaneo also teased a launch event for November 28, 2025 at 23:30 PT (7:00 UTC).

According to the post, the Ayaneo Next II will have a 9-inch OLED display with a 165 Hz refresh rate, 2400×1504 resolution, and a native landscape orientation. This works out to a screen ratio of just under 3:2 (3:1.88, to be exact), and Ayaneo claims that this display is a custom, exclusive design, although it seems somewhat unlikely that it will stay this way for very long, given how competitive the high-performance gaming handheld market is getting these days—at the very least, we can likely expect other devices from Ayaneo to feature the same display at some point. Curiously, Ayaneo makes no mention of whether the display will feature VRR, although it seems unlikely that such a premium gaming handheld wouldn't.

Former PlayStation Boss Calls Out Diminishing Returns on Graphical Fidelity: "They Cannot Do the Same Thing They Have Been Doing"

With talks of next-gen console hardware now afoot, both on the Xbox and Sony sides of things, conversations have started to spring up about the potential performance and fidelity improvements that will materialize with the likes of the PS6 and next-gen Xbox. Shuhei Yoshida, however, argued in a recent episode of the FPS podcast on the Skill Up YouTube channel that we are beyond the point where graphics and performance are the differentiating factor. Yoshida seems to suggest that Sony should pursue frame rates rather than graphical fidelity, "Graphics have almost hit the level that even I cannot tell the difference between some of the graphics capabilities, like ray-traced or not ray-traced, unless it's side by side, or higher frame rate," going on to say that higher graphical fidelity may have some continued niche appeal. The current-gen Sony PS5 and PS5 Pro both offer high framerate gameplay options, although those frame rate modes generally sacrifice some graphical fidelity in the process by dropping the resolution. An improvement in processing power on the PS5 may mean that these performance modes will no longer need to drop the image quality or resolution.

Current rumors suggest that the PS6 console launch could see an additional PlayStation 6 Portable handheld device launch alongside the living room console, a strategy that affirms Yoshida's position. The former Sony executive is confident that Sony's "new generation" management, which is led by 47-year-old CEO, Hideaki Nishino, is capable of pulling off the necessary innovations. Yoshida also touched on the Japanese game publishing scene during the interview, specifically mentioning that the indie publishing scene appears to be growing. The indie game industry has recently earned itself a reputation for eschewing high-resolution graphics, with a lot of indie titles garnering attention thanks to innovative game mechanics instead.

EIZO Announces 15.6-inch DuraVision FDF1683WT Touch Panel Monitor

EIZO Corporation today introduced the DuraVision FDF1683WT - a 15.6-inch touch panel monitor with Full HD (1920 x 1080) resolution designed to meet the diverse needs of industrial environments and embedded system integration. The FDF1683WT features highly responsive projected capacitive (PCAP) touch technology with support for 10 simultaneous touch points, enabling intuitive multitouch operation and collaborative input. In settings where gloves are commonly worn, such as manufacturing lines, system control interfaces, and healthcare facilities, maintaining touch responsiveness is essential. The monitor reliably detects input through thin gloves, ensuring consistent performance across these demanding environments.

The monitor supports stylus-based handwriting and smooth gestures such as dragging and flicking, making it suitable for applications that require refined interaction. A built-in palm rejection feature ensures that only intentional touch input is recognized, allowing users to rest their hands on the screen while writing without triggering unintended actions.

Texas Instruments Unveils DLP991UUV Digital Micromirror Device for Advanced Packaging

Texas Instruments is enhancing the next generation of digital lithography with the introduction of the DLP991UUV digital micromirror device (DMD), the company's highest resolution direct imaging solution to date. With 8.9 million pixels, sub-micron resolution capabilities and a data rate of 110 gigapixels per second, the device eliminates the need for expensive mask technology while delivering the scalability, cost-effectiveness and precision needed for increasingly complex packaging.

Why it matters
Maskless digital lithography machines - which project light for etching circuit designs on materials without a photomask or high-end stencil - are becoming increasingly popular for the manufacturing of advanced packaging. Advanced packaging combines multiple chips and technologies into a single package, enabling high-computing applications, such as data centers and 5G, to have systems that are smaller, faster, and more power-efficient.

Acer Unleashes the Predator Helios 18P AI, Predator Orion Gaming Desktops and New Gaming Accessories

cer announced a powerful lineup of new laptop and desktop Windows 11 PCs, a monitor and a keyboard, engineered to elevate productivity, content creation and gaming experiences. Leading the charge is the new Predator Helios 18P AI laptop designed for both work and play. Also introduced were the Predator Orion 7000 and Predator Orion 5000 desktops, the Predator Aethon 550 TKL gaming keyboard, along with the Predator X27U F8 monitor.

Predator Helios 18P AI: A New Era of Hybrid Power
The new Predator Helios 18P AI is purpose-built for professionals who demand high-performance computing in a portable setup. While many users have turned to gaming laptops for powerful graphics and processing capabilities, the Helios 18P AI goes further, supporting desktop-level AI computing, inferencing, and productivity, making it ideal for AI developers, content creators, and gamers who are looking for a device for both work and play.

Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers

On-device AI is transforming workloads everywhere, from mobile gaming to productivity tools to intelligent cameras. This is driving demand for stunning visuals, high frame rates and smarter features - without draining battery or adding friction. Announced today at SIGGRAPH, Arm neural technology is an industry first, bringing dedicated neural accelerators to Arm GPUs from 2026. This takes the performance of GPUs for graphics rendering to new heights, delivering up to 50% GPU workload reduction for today's most intensive mobile content, starting with mobile gaming. And this is just the beginning - the availability of this new technology lays the foundations for the industry to deliver even more on-device AI innovation in the future.

Alongside this technology, we are launching the world's first publicly available neural graphics development kit, designed to integrate AI-powered rendering into existing workflows so that developers can start building today, a full year ahead of hardware availability. All of Arm's neural technology will be completely open - that means the model architecture, the weights and the tools that a studio would need to retrain the model. Partners that have shown support for the development kit to date include Enduring Games, Epic Games (Unreal Engine), NetEase Games, Sumo Digital, Tencent Games, and Traverse Research.

Wuchang: Fallen Feathers Dev Seemingly Disabled Native Render Resolution on Certain Hardware To Fix Performance Issues

Last week, we reported on Wuchang: Fallen Feathers and its launch that was ruined by poor optimization and abysmal performance on even high-end PCs. In response to the plummeting Steam review score, 505 Games put out a patch that was supposed to improve performance by reducing RAM and VRAM usage, optimizing performance on low-end GPUs, and addressing performance and stability bugs. This patch was followed by Patch 1.4, which supposedly addressed performance on "certain hardware models." A recent analysis by Daniel Owen on YouTube has revealed that the Wuchang: Fallen Feathers 1.4 patch may have removed native rendering from the game entirely, effectively forcing players to use upscaling, even when the resolution scale is set to 100%.

As Owen demonstrates in his YouTube video, the only change in the patch notes that mentions sampling resolutions reads: "Supersampling resolution limits have been adjusted on select GPU models to prevent unintended performance degradation." This seems to imply that the option to enable higher resolution scaling options was removed for lower-end GPUs, but that may not be the case. As Owen demonstrates, before the 1.4 update, performance scales predictably with the oversampling resolution slider—if you drop the resolution below 100%, the performance increases, regardless of whether the game is using FSR, DLSS, or TSR. After updating the game to the 1.4 patch, there is a significant performance boost at the same 100% resolution scale, and the running theory is that the developers are simply capping the render resolution at somewhere below native, regardless of which settings the player enables in the graphics options. This is demonstrated when Owen drops the resolution scale to similar levels as he tested prior, and performance is just 2 FPS higher than what was observed before the update on TSR and FSR, with DLSS getting identical performance in one instance.

Aledia to Showcase FlexiNova at Display Week 2025 — A Customizable MicroLED Platform for Next-Gen Screens

At Display Week 2025, Aledia, the leader in nanowire and 3D silicon-based microLED display technology, will showcase FlexiNOVA - a new product-ready platform built on its proprietary nanowire microLED technology and designed to scale production of next-gen displays. With its first industrial chip format now defined and available for sampling in 6 V and 9 V variants starting in H2 2025, FlexiNova empowers OEMs and display makers to integrate microLEDs into devices as diverse as smartwatches, automotive dashboards, luxury TVs and ultra-high-resolution monitors while maximizing power efficiency.

To bring microLED to mass production, performance alone isn't enough—industrial viability is key. Until now, microLEDs have mostly stayed in the lab due to high costs and manufacturing challenges for chips smaller than 30 µm. FlexiNOVA removes these barriers, making it easier for manufacturers to transition to microLED displays, which are brighter, more energy-efficient and have a longer battery life than OLED and LCD. What makes FlexiNOVA stand out is its flexibility: chip size, shape and power usage can be tailored to product needs without sacrificing performance.

QD-OLED to Account for 73% of OLED Monitor Shipments in 2025, Driven by Advancing Technology and New Products

TrendForce's latest investigations reveal that ongoing advancements in OLED displays are propelling the growth of QD-OLED monitor shipments. QD-OLED's share of OLED monitor shipments is expected to rise from 68% in 2024 to 73% in 2025, highlighting its strong competitiveness in the high-end monitor market. Driven by growing market demand, more brands and product lines are expected to adopt QD-OLED to deliver superior image quality and refresh rates for gamers and professional users.

The introduction of new 27-inch UHD products and high-refresh-rate QHD 500 Hz monitors is drawing attention. These models offer strong appeal for gaming and professional use, becoming key drivers of QD-OLED monitor adoption. The penetration rate of QD-OLED in 27-inch models is projected to grow from 32% in 2024 to 47% in 2025, driven by an expanding product lineup and ongoing technical improvements.

Samsung Display Targets 2025 Shipment Growth of 50% for QD-OLED Monitor Panel

Samsung Display today announced plans to boost sales of its QD-OLED for monitors to popularize this cutting-edge, self-emitting display technology. The company expects shipments of QD-OLED for monitors to grow more than 50% this year compared to last year's shipments of 1.43 million units, and is ramping up its supply to meet high consumer demand.

According to the market research firm Omdia, OLED panel monitor shipments have experienced significant growth over the past few years: 8,300 units in 2021, 160,000 units in 2022, and 820,000 units in 2023, reflecting an almost 300% annual increase from 2021 to 2024. This data highlights a rapid shift from Liquid Crystal Display (LCD) to OLED technology, largely driven by the adoption of QD-OLED. Last year, Samsung Display held a commanding 71.2% share of the OLED panels for monitors according to Omdia.

Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Ubisoft Summarizes Rainbow Six Siege X Showcase, Announces June 10 Release

The next evolution of Rainbow Six Siege was revealed today at the Siege X Showcase. Launching on June 10, Siege X will introduce Dual Front, a dynamic new 6v6 game mode, as well as deliver foundational upgrades to the core game (including visual enhancements, an audio overhaul, rappel upgrades, and more) alongside revamped player protection systems, and free access that will allow players to experience the unique tactical action of Rainbow Six Siege at no cost. Plus, from now through March 19, a free Dual Front closed beta is live on PC via Ubisoft Connect, PS5, and Xbox Series X|S, giving players a first chance to play the exciting new mode. Read on to find out how to get into the beta and try Dual Front for yourself.

Dual Front
Taking place on an entirely new map called District, Dual Front is a new mode that pits two teams of six Operators against each other in a fight to attack enemy sectors while defending their own. Players can choose from a curated roster of 35 Operators—both Attackers and Defenders - that will rotate twice per season. During each match, two objective points are live at all times, one in each team's lane; teams must plant a sabotage kit (akin to a defuser) in the opposing team's objective room and defend it in order to capture the sector and progress towards the final objective: the Base. Sabotage the Base to claim victory, but don't forget to defend your own sector, lest your foes progress faster than you and beat you to it.

ViewSonic Honored at iF Design Award 2025 Event for Outstanding Excellence

ViewSonic Corp., a leading global provider of visual and EdTech solutions, has been honored at the prestigious iF Design Award 2025 for its outstanding design excellence. The company earned accolades for its Mac-compatible 5K monitor, 16-inch 16:10 portable monitors, and ViewShare wireless screen casting kit, showcasing its dedication to innovation, sustainability, and user-centric design.

ViewSonic has been honored at the iF Design Award 2025 for its outstanding design excellence
"We're thrilled to see our focus on user-centric innovation—like the ColorPro monitor's stunning 5K clarity for creative professionals, portable monitors for productivity on the go, and ViewShare for seamless collaboration—recognized for the eighth consecutive year at the iF Design Award," said Bonny Cheng, COO at ViewSonic. "Our goal is to deliver comprehensive solutions across business, education, and entertainment while prioritizing sustainability."

Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Rockstar Games Launches Free Upgrade for Grand Theft Auto V on PC

The upgrade for Grand Theft Auto V on PC is now available to play from the Rockstar Games Launcher, and also via Steam or Epic Games. Introducing features previously only available on the latest generation of consoles, this upgrade also optimizes the game experience and performance on modern PCs. Players who already own GTAV on PC can upgrade to this new version for free, with the ability to migrate your Story Mode and Online progress, while anyone jumping into GTAV and GTA Online on PC for the first time will get this new version (GTAV Enhanced) along with the original version (GTAV Legacy) when purchased.

GTA ONLINE FEATURES
Get access to powerful new vehicles, stunning Chameleon Paints, high-performance modifications, and much more—all from Hao's Special Works. Newly added vehicles for PC include the Pegassi Weaponized Ignus and Coil Cyclone II supercars, the Karin S95 sports car, the Imponte Arbiter GT muscle car, and the Pfister Astron Custom SUV, which join a fleet of 20 vehicles already available in GTA Online, and all are now available for tuning from HSW. Plus, GTA+ Members can claim a Principe Deveste Eight (Super) for free through May 28 as part of a special Classics Collection to commemorate GTA+ arriving on PC. Anyone looking to take in the fauna can also now relish in the animal ecosystem, with Ambient Animals encounters and a daily Wildlife Photography Challenge available from the LS Tourist Board at Chiliad Mountain State Wilderness.

ASUS Becomes Member of "FIRST" Cybersecurity Organization

In a world where most of us work, communicate, play, explore, and make purchases online nearly every day, cybersecurity is more important than ever. Yet it's also a world where it's increasingly hard to know who to trust. Perhaps you've seen recent news reports that call into question the security practices of companies that you might rely on for the network for your home or small business. At ASUS, we're working to show you that not every networking company has the same level of commitment to cybersecurity. Recently, we joined FIRST, a longstanding and renowned organization that brings together a variety of computer security incident response teams from around the world. Our membership in FIRST enables us to take enterprise-level experience, security protocols, and incident response tactics and integrate them into the consumer market.

35 years of coordinating responses against cyberattacks
When you're the victim of a cyberattack, your priority is to re-secure your own hardware, data, and account access. But the incident response teams dedicated to cybersecurity have to take a larger view. What vulnerability made the cyberattack possible? What other systems could be affected? How quickly can a fix be deployed, and how might this fix affect other vital systems and functions? Answering these questions in today's connected world requires not just on-the-ground incident response teams, but international communication and coordination between these groups. Since 1990, this layer of coordination has been provided by FIRST—the Forum of Incident Response and Security Teams. Consisting of members from government agencies, educational institutions, military divisions, and the private sector, FIRST works to ensure a safe internet for everyone by creating channels for incident response and security teams across the globe to work together.

AGON by AOC Launches New G42 Monitor Series

AGON by AOC - the world's leading gaming monitor brand - announces the new G42 series of gaming monitors under the mainstream AOC GAMING category, comprising the 23.8-inch (60.5 cm) 24G42E, 24.5-inch (62.2 cm) 25G42E, and 27-inch (68.6 cm) 27G42E. These new models are equipped with the latest-generation Fast IPS panels, which can deliver 180 Hz refresh rates and up to 1 ms GtG response times, making competitive-grade gaming performance more accessible than ever before. Today, thanks to the G42 series, gamers shouldn't settle with monitors below 180 Hz, triple of the common 60 Hz standard.

Making high performance the new standard
Building upon the success of AOC GAMING's G4 series, which includes the fully ergonomic G4X models and the pared-down G4XE variants, the new G42 series further streamlines the formula to bring 180 Hz gaming to an even broader audience.

Intel Receives €515.55 Million Interest Payment in EU Antitrust Case

The European Commission has paid Intel €515.55 million ($536 million) in interest following the partial annulment of a 2009 antitrust fine. The payment comes after the General Court of the European Union overturned most of the original €1.06 billion penalty in 2022, leaving only €376 million of the fine intact. The court's ruling found significant flaws in the Commission's economic analysis of Intel's market practices between 2002 and 2007. At issue were Intel's volume-based rebates to computer manufacturers, which the Commission had claimed prevented fair competition with AMD in the x86 processor market. The General Court determined that regulators failed to adequately demonstrate the anti-competitive effects of these pricing strategies. EU antitrust commissioner Teresa Ribera confirmed the interest payment, which reimburses Intel for capital held by regulators during the 13-year legal proceedings.

The case began in 2009, with the Commission ruling that Intel had used its market position to restrict competitor access through targeted rebate programs in years prior. Intel challenged this decision in 2014, leading to multiple appeals before the 2022 judgment. The resolution establishes new parameters for proving anti-competitive behavior in the EU's tech sector oversight. The court's emphasis on rigorous economic analysis impacts ongoing and future competition cases, particularly regarding evaluating complex pricing mechanisms in the technology sector. The payment concludes one of the EU's longest-running competition law cases, though Intel continues to face regulatory scrutiny in multiple jurisdictions. The case's outcome has prompted discussion about the Commission's approach to economic evidence in competition proceedings and the duration of EU antitrust investigations. At the time of financial issues, more than half a billion US Dollars will help Intel resolve internal crises significantly.

Pimax Debuts First Retina-Level VR Headset Crystal Super at CES2025

Pimax, a global leader in high-performance VR technology, debuted its Crystal Super headset on the world stage at CES2025, letting global media get their first taste with the 29 million pixel VR headset.

The world meets the Crystal Super
The Crystal Super is Pimax's latest flagship headset, featuring a resolution of 3840x3840 per eye, meaning it's the first VR headset reaching retina levels of clarity. Glass aspheric lenses provide 57 PPD at over 120° horizontal field of view, with an incredible brightness of 280 nits.
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