AMD Radeon RX 5700 Review 46

AMD Radeon RX 5700 Review

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Introduction

AMD Logo

AMD today announced the Radeon RX 5700 "Navi" series of graphics cards, to have a go at the all-important price-performance sweetspot segment, a narrow and crowded price-band running between $350 to $500. Most serious PC gamers pick up graphics cards from this segment to play their AAA titles at maximum settings and resolutions ranging from the most-popular 1080p to 1440p, which continues to grow in adoption due to monitors getting more affordable. NVIDIA has taken a two-pronged approach to this segment. It introduced the GeForce GTX 16-series that lacks ray-tracing capabilities but is fast enough for 1080p and beyond, while the RTX 2060 is just about fast enough to play anything at 1440p and includes raytracing. In an attempt to preempt Navi RX 5700, the company even introduced the RTX 2060 Super and RTX 2070 Super. AMD in response did last-minute touch-ups to its launch prices, and hence, we have the $349 Radeon RX 5700.

The Radeon RX 5700 in this review is part of a series that includes the more powerful $399 RX 5700 XT, reviewed here separately. The two are based on the swanky new "Navi 10" silicon from AMD built on the 7 nm silicon fabrication process at TSMC. "Navi 10" is AMD's second 7 nm GPU after the "Vega 20". It's purpose-built for the client segment and uses more conventional technologies, such as new GDDR6 memory in place of the expensive and complicated HBM2. 7 nm isn't the only buzzword as there's also support for the latest PCI-Express 4.0 bus standard, which is being debuted on AMD's "Valhalla" desktop platform that consists of 3rd generation Ryzen processors and motherboards based on the AMD X570 chipset. This is hence a very big day for AMD as it's launching new products across nearly all of its client-segment brands.



At $349, the Radeon RX 5700 is price-matched with the original GeForce RTX 2060. You have a heftier specifications list if you don't miss RTX: 8 GB of 256-bit GDDR6 memory and 64 ROPs (the RTX 2060 gives you 6 GB of 192-bit GDDR6 memory and 48 ROPs). The extra memory amount may offer some future-proofing if some games lock out the highest graphics settings for not having at least 8 GB of video memory. This was the first thing NVIDIA addressed with its $399 GeForce RTX 2060 Super.

"Navi" isn't an exercise at shrinking existing AMD GPU IP to 7 nm (which is what "Vega 20" was). It introduces RDNA, a brand new compute unit design that aims to increase IPC by double-digit percentages without losing the things that made the older Graphics Core Next (GCN) technology ace general-purpose compute. The RX 5700 is carved out of the "Navi 10" silicon by disabling four compute units out of 40. You end up with 2,304 stream processors and 144 TMUs. The ROP count is unchanged at 64 ROPs, as is the memory amount, bus-width, and frequency. In this review, we put the Radeon RX 5700 through our entire selection of games to test not just its performance but also energy efficiency and noise.

Our exhaustive coverage of AMD's 7/7 Launch Day includes the following content:
AMD Ryzen 9 3900X 12-core processor | AMD Ryzen 7 3700X 8-core processor | AMD Radeon RX 5700 XT graphics card | AMD Radeon RX 5700 graphics card | AMD Zen 2 Memory Performance Scaling | Ryzen 3900X and 3700 on X470 vs X570 platforms | Radeon RX 5700 XT Navi PCI-Express 4.0 Performance Scaling | ASRock X570 Taichi motherboard | ASUS Prime X570-Pro motherboard

Radeon RX 5700 Market Segment Analysis
 PriceShader
Units
ROPsCore
Clock
Boost
Clock
Memory
Clock
GPUTransistorsMemory
GTX 1070$3001920641506 MHz1683 MHz2002 MHzGP1047200M8 GB, GDDR5, 256-bit
RX Vega 56$300 3584641156 MHz1471 MHz800 MHzVega 1012500M8 GB, HBM2, 2048-bit
GTX 1660 Ti$280 1536481500 MHz1770 MHz1500 MHzTU1166600M6 GB, GDDR6, 192-bit
GTX 1070 Ti$4502432641607 MHz1683 MHz2000 MHzGP1047200M8 GB, GDDR5, 256-bit
RTX 2060$3401920481365 MHz1680 MHz1750 MHzTU10610800M6 GB, GDDR6, 192-bit
RX 5700$3502304641465 MHz1625 MHz1750 MHzNavi 1010300M8 GB, GDDR6, 256-bit
GTX 1080$5002560641607 MHz1733 MHz1251 MHzGP1047200M8 GB, GDDR5X, 256-bit
RTX 2060 Super$4002176641470 MHz1650 MHz1750 MHzTU10610800M8 GB, GDDR6, 256-bit
RX Vega 64$500 4096641247 MHz1546 MHz953 MHzVega 1012500M8 GB, HBM2, 2048-bit
GTX 1080 Ti$7003584881481 MHz1582 MHz1376 MHzGP10212000M11 GB, GDDR5X, 352-bit
RX 5700 XT$4002560641605 MHz1755 MHz1750 MHzNavi 1010300M8 GB, GDDR6, 256-bit
RTX 2070$4802304641410 MHz1620 MHz1750 MHzTU10610800M8 GB, GDDR6, 256-bit
RTX 2070 Super$5002560641605 MHz1770 MHz1750 MHzTU10413600M8 GB, GDDR6, 256-bit
Radeon VII$6803840641802 MHzN/A1000 MHzVega 2013230M16 GB, HBM2, 4096-bit
RTX 2080$7002944641515 MHz1710 MHz1750 MHzTU10413600M8 GB, GDDR6, 256-bit

Architecture: Navi and RDNA


We've been hearing the moniker "Navi" for years now, and AMD threw another one at us this Computex, "RDNA", so let us demystify the two first. "Navi" is the codename for the family of silicon the GPU is based on. RDNA is a new architecture introduced by AMD to succeed Graphics Core Next (GCN). It prescribes the GPU's component hierarchy and, more importantly, its main number-crunching machinery, the compute units.

Another example of this distinction would be "Vega". Vega 10, Vega 20, and Vega 12 are pieces of silicon from the same family, while the GPU follows the 5th generation Graphics Core Next architecture governing even its compute units. Over many years, AMD made incremental updates to GCN, but this time, it claims that RDNA is sufficiently different from GCN to not be considered a new version, but rather a new hardware component that brings with it massive IPC gains over the previous generation.


The Radeon RX 5700 series is built around "Navi 10," an elegant little piece of silicon engineered on the 7 nm process at TSMC with 10.3 billion transistors crammed into a die measuring just 251 mm². The chip features a PCI-Express 4.0 x16 bus interface and a 256-bit wide GDDR6 memory interface. Infinity Fabric, which debuted on AMD's Ryzen CPUs, is extensively used as an on-die interconnect linking the various major components.

The bulk of AMD's engineering effort with RDNA has been to increase the number of dedicated resources to avoid starvation by fewer components waiting for access to a resource. The "Navi 10" silicon has two Shader Engines sharing a centralized Command Processor that distributes workloads, a Geometry Processor, and ACEs (asynchronous compute engines).


Each Shader Engine is further divided into two Graphics Engines. A graphics engine shares render backends, a Rasterizer, and a Prim Unit among five Workgroup Processors. This is where the core of RDNA begins. AMD figured it could merge two compute units (CUs) to share schedulers, scalar units, a data-share, instruction and data caches, and TMUs. The Workgroup Processor, or "dual-compute unit" as shown in the architecture block diagram, is for all intents and purposes indivisible, in that individual CUs cannot be disabled.


An RDNA compute unit packs 64 stream processors for vector operations and double the number of scalar units for localized serial processing. The stream processors in a CU are split into groups of two, each equipped with a scalar unit. According to AMD, this greatly reduces latency and improves the overall IPC of the compute unit. It also more efficiently utilizes local caches.


The vector execution units, or stream processors, is where much of the GPU's parallel processing happens. Due to the redesigned compute unit, two scalar processors pull two SIMD32 vector units made up of 32 stream processors, each, instead of a single scalar processor pulling four SIMD16 vector units. How is this important? On GCN, the way SIMD units are laid out, all items in a Wave64 operation get to do work once every four clocks due to hardware interleaving. With RDNA, Wave32 work items can do work every clock cycle. In all, RDNA minimizes wasted clock cycles by more efficiently and uniformly utilizing the hardware resources.


AMD examined previous generations of its graphics architecture to locate bottlenecks in the graphics pipeline. Besides increasing the number of dedicated resources, the company reworked the chip's cache hierarchy by cushioning data transfers at various stages. Each workgroup processor has dedicated 32 KB instruction and 16 KB data caches, which write back to a 128 KB L1 cache dedicated to each Graphics Engine.

These L1 caches talk to 4 MB of L2 cache. The introduction of the L1 cache and doubling in bandwidth between the various caches contributes greatly to IPC as it minimizes memory accesses, which are much slower than cache accesses. AMD is also using faster (lower latency) SRAM that reduces cache latencies by around 20 percent on die and by 8 percent at the memory level. AMD also introduced new features to the ACEs that include async-compute tunneling.


AMD summarizes the benefits of RDNA in a 25 percent IPC gain over the latest version of GCN, and an effective 50 percent performance gain for the GPU when taking into account IPC, the 7 nm process, and gains from the frequency and power management (ability to sustain boost frequencies better).


Elsewhere on the silicon, AMD updated the Display Engine and Multimedia Engine to keep up with the latest display and video standards. The Display Engine now supports DSC 1.2a (display stream compression) along with output standards HDMI 2.0 and DisplayPort 1.4 HDR to support display formats as bandwidth-intensive as 4K 240 Hz or 8K 60 Hz over a single cable, and support for 30 bits per pixel color depth. The multimedia engine supports VP9 and H.265 decoding at up to 8K 24 Hz, or 4K 90 Hz, and hardware-accelerated H.265 encoding at up to 4K 60 Hz.

Features: FidelityFX and Anti-Lag


With each new graphics architecture, gamers expect new image quality enhancement features. NVIDIA introduced DLSS, and AMD's response to that is FidelityFX, a combination of content-specific and image-specific quality enhancements. The first part of this is contrast-adaptive sharpening, which brings out details in a scene by enhancing their contrast. To work best, it requires some work from game developers, to declare which parts of the image are to be sharpened (like the HUD and on-screen texts). Details such as wear-lines on the slick tires of a race-car,or hexagonal patterns on a wall come to life. We will test this feature later in a separate article.


AMD wants to improve its adoption by professional e-Sports gamers by addressing a key bottleneck with modern high-end graphics: mouse-lag. This would be the amount of time taken for a click to register and a response to be rendered by the GPU. Radeon Anti-Lag is a CTR (click-to-response) enhancement that reduced mouse lag by roughly a third across various popular e-Sports titles. This setting is effectively identical to "pre-rendered" frames on NVIDIA. Modern GPUs calculate one or two frames ahead, so they can better time sending them to the monitor to avoid stuttering. Of course, this results in input lag because any input information that comes in only makes it to the screen one or two frames later.

AMD carved the RX 5700 out of the "Navi 10" silicon by randomly disabling two workgroup processors, amounting to four CUs. The resulting stream-processor count is 2,304, and 144 TMUs. The 64 ROPs and memory configuration remain unchanged.

Packaging and Contents

Package Front
Package Back




You will receive:
  • Graphics card
  • Documentation

The Card

Graphics Card Front
Graphics Card Back

At first glance, the Radeon RX 5700 looks very similar to Vega reference designs if it were not for the gray paint on the cooler. A backplate is not available. Dimensions of the card are 27.0 x 11.0 cm.

Graphics Card Height

Installation requires two slots in your system.

Monitor Outputs, Display Connectors

Display connectivity options include three standard DisplayPort 1.4a and an HDMI 2.0b.

AMD took the opportunity to update the display controllers handling these outputs by leveraging DSC 1.2a (display stream compression), which unlocks very high resolution and refresh-rate combinations over a single cable. Among the single-cable display modes supported are 8K 60 Hz (which took two DP 1.3 cables until now), 4K 240 Hz, and 1080p as high as 360 Hz. On top of these, the outputs support HDR and 30 bpc color-depth for better color accuracy in creative applications.

Graphics Card Power Plugs

The board uses an 8-pin and a 6-pin power connector. This input configuration is specified for up to 300 watts of power draw.

Multi-GPU Area

AMD's Navi generation of GPUs no longer supports CrossFire. DirectX 12 does include its own set of multi-GPU capabilities, but using it requires game developers to put serious development time into a feature only a tiny fraction of their customers might ever use.

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