Energy Efficiency
Energy Efficiency calculations are based on measurements using Cyberpunk 2077, Stalker 2 and Spider-Man 2. We record power draw and FPS rate to calculate the energy efficiency of the graphics card as it operates.
Voltage Frequency Curve
The card will dynamically adjust clocks and voltage based on render load, temperature, and other factors.
For the graph below, we recorded all GPU clock and GPU voltage combinations of our 1440p resolution benchmarking suite. The plotted points are transparent, which allows them to add up to indicate more often used values. A light color means the clock and voltage combination is rarely used, and a dark color means it's active more often. The minimum and maximum values are 99th and 1st percentile, so outliers are excluded.
Clock States
| Clock Frequencies & Voltage |
|---|
| GPU Clock | Memory Clock | GPU Voltage |
|---|
| Idle | 196 MHz 187 to 232 MHz | 51 MHz | 0.800 V 0.795 to 0.800 V |
|---|
| Multi-Monitor | 196 MHz 187 to 225 MHz | 51 MHz | 0.800 V |
|---|
| Video Playback | 575 MHz 540 to 622 MHz | 51 MHz | 0.830 V 0.825 to 0.830 V |
|---|
| Furmark | 2458 MHz 2437 to 2475 MHz | 1875 MHz | 0.907 V 0.900 to 0.910 V |
|---|
Gaming (Cyberpunk 2077) | 2812 MHz | 1875 MHz | 1.020 V |
|---|
Gaming (Stalker 2) | 2790 MHz | 1875 MHz | 1.015 V |
|---|
Gaming (Spider-Man 2) | 2812 MHz | 1875 MHz | 1.025 V |
|---|
Ray Tracing (Cyberpunk 2077) | 2784 MHz 2782 to 2790 MHz | 1875 MHz | 1.015 V 1.010 to 1.015 V |
|---|
V-Sync (Cyberpunk 2077) | 1823 MHz 1785 to 1882 MHz | 1875 MHz | 0.831 V 0.830 to 0.835 V |
|---|
Gaming (25 Games) | 2792 MHz 2692 to 2857 MHz | 1875 MHz | 1.011 V 0.915 to 1.035 V |
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