This is one area where the cheaper model does better than the more expensive one. The Viro Infra Wireless comes with a genuinely compact USB-C wireless dongle, and the USB Type-A "dongle" is actually just a small adapter that slips over it. The result is a very practical solution. The USB-C dongle is small enough not to block any adjacent ports, whether you plug it into a laptop, a phone, a PlayStation 5 or a handheld gaming PC, and with the adapter attached, it fits just as neatly into a Type-A port on your PC. There's no dangling cable involved, and no need to worry about which port to use. Frankly, this is how the Viro Wireless' dongle should have been designed, too.
In my tests, the 2.4 GHz link was stable, with no dropouts, and latency was imperceptible, in line with Endorfy's claimed figure of around 29 ms. Bluetooth works as expected, using Bluetooth 5.1 and the SBC codec. Keep in mind that there's no hybrid mode, so the headset can't maintain a Bluetooth connection to your phone while connected to your PC over 2.4 GHz. Switching between the two requires holding the 2.4 GHz/Bluetooth button for two seconds.
Battery Life
According to Endorfy, the Viro Infra Wireless lasts up to 24 hours in 2.4 GHz mode and up to 40 hours in Bluetooth mode, at 50% volume. The headset is powered by a 750 mAh battery, and a full charge takes around 2.5 hours. In 2.4 GHz mode I was able to get around 20 hours of usage from a single charge at a medium-high listening volume. That's perfectly adequate for a €60 headset, and in line with most of its similarly priced competitors, but it means you'll be charging the Infra every couple of days, rather than every couple of weeks. That's arguably the biggest practical difference between the two models. The good news is that the headset can be used in wired USB mode while charging, so a drained battery won't stop you from playing.