EVGA e-GeForce 8800 GS 384 MB Review 98

EVGA e-GeForce 8800 GS 384 MB Review

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The G92 is currently NVIDIA's hottest (not temperature) GPU. It sells like mad on several different products like 8800 GT and 8800 GTS 512 MB. Since both of them are still fairly expensive and ATI has solid offerings in the $170 range, NVIDIA decided to create the GeForce 8800 GS based on the G92 GPU but with less performance features. They took G92 cores and disabled 24 shader units and 4 ROPs. The memory bus has also been reduced from 256 bit to 192 bit which explains the odd memory size of 384 MB.

EVGA being an early adopter has secured a large allocation of the 8800 GS and is one of the first companies to offer their products on the market. The card follows the NVIDIA specifications to the letter, other companies offer preoverclocked cards here for a small premium. However, as we will see later in the overclocking section there is no reason to spend any extra money on the factory overclocked cards.

HD 2600 XT
8600 GTS
HD 3850
8800 GS
HD 3870
8800 GTS
8800 GT
8800 GTS
HD 2900 XT
8800 GTX
8800 Ultra
Shader units 120323209632096112128320128128
ROPs4 x2 816121620161616 x2 2424
Transistors390M 289M666M 754M666M681M 754M754M700M 681M 681M
Memory Size256 MB256 MB 256 MB 384 MB 512 MB 320 MB
640 MB
512 MB 512 MB 512 MB768 MB768 MB
Memory Bus Width 128 bit 128 bit 256 bit 192 bit 256 bit 320 bit 256 bit 256 bit 512 bit 384 bit 384 bit
Core Clock800 MHz 675 MHz 670 MHz 550 MHz 777 MHz 500 MHz 600 MHz 650 MHz 742 MHz 575 MHz 612 MHz
Memory Clock1100 MHz 1000 MHz 828 MHz 800 MHz 1126 MHz 800 MHz 900 MHz 970 MHz 825 MHz 900 MHz 1080 MHz

Complete Specifications

NVIDIA® Unified Architecture
  • Unified shader architecture
  • GigaThread™ technology
  • Full support for Microsoft® DirectX® 10
  • Geometry shaders
  • Geometry instancing
  • Streamed output
  • Shader Model 4.0
  • Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
  • 16x full screen anti-aliasing
  • Transparent multisampling and transparent supersampling
  • 16x angle independent anisotropic filtering
  • 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
  • 32-bit per component floating point texture filtering and blending
  • Advanced lossless compression algorithms for color, texture, and z-data
  • Support for normal map compression
  • Z-cull
  • Early-Z
NVIDIA Quantum Effects™ Technology
  • Advanced shader processors architected for physics computation
  • Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology
  • Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA PureVideo™ HD Technology
  • Dedicated on-chip video processor
  • High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
  • Advanced spatial-temporal de-interlacing
  • HDCP capable3
  • Spatial-Temporal De-Interlacing
  • Noise Reduction
  • Edge Enhancement
  • Bad Edit Correction
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • High-quality scaling
  • Video color correction
  • Microsoft® Video Mixing Renderer (VMR) support
Advanced Display Functionality
  • Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
  • One dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
  • Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
  • Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
  • NVIDIA nView® multi-display technology capability
  • 10-bit display processing
Built for Microsoft® Windows Vista™
  • Full DirectX 10 support
  • Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
  • VMR-based video architecture
High Speed Interfaces
  • Designed for PCI Express® x16
  • Designed for high-speed GDDR3 and DDR2 memory
Operating Systems
  • Built for Microsoft Windows Vista
  • Windows XP/Windows XP 64
  • Linux
API Support
  • Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
  • Full OpenGL® support, including OpenGL 2.0
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