Energy Efficiency
Energy Efficiency calculations are based on measurements using Cyberpunk 2077, Stalker 2 and Spider-Man 2. We record power draw and FPS rate to calculate the energy efficiency of the graphics card as it operates.
Voltage Frequency Curve
The card will dynamically adjust clocks and voltage based on render load, temperature, and other factors.
For the graph below, we recorded all GPU clock and GPU voltage combinations of our 1440p resolution benchmarking suite. The plotted points are transparent, which allows them to add up to indicate more often used values. A light color means the clock and voltage combination is rarely used, and a dark color means it's active more often. The minimum and maximum values are 99th and 1st percentile, so outliers are excluded.
Clock States
Clock Frequencies & Voltage |
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| GPU Clock | Memory Clock | GPU Voltage |
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Idle | 22 MHz | 51 MHz | 0.650 V |
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Multi-Monitor | 35 MHz 21 to 180 MHz | 101 MHz | 0.650 V |
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Video Playback | 434 MHz 66 to 765 MHz | 55 MHz 51 to 101 MHz | 0.700 V 0.685 to 0.710 V |
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Furmark | 2362 MHz 2347 to 2460 MHz | 1750 MHz | 0.902 V 0.900 to 0.915 V |
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Gaming (Cyberpunk 2077) | 2716 MHz 2715 to 2722 MHz | 1750 MHz | 1.025 V 1.025 to 1.030 V |
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Gaming (Stalker 2) | 2716 MHz 2715 to 2722 MHz | 1750 MHz | 1.025 V |
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Gaming (Spider-Man 2) | 2767 MHz | 1750 MHz | 1.045 V |
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Ray Tracing (Cyberpunk 2077) | 2733 MHz 2722 to 2737 MHz | 1750 MHz | 1.035 V |
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V-Sync (Cyberpunk 2077) | 1767 MHz 1680 to 1785 MHz | 1750 MHz | 0.810 V 0.790 to 0.815 V |
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Gaming (25 Games) | 2703 MHz 2490 to 2805 MHz | 1750 MHz | 1.017 V 0.840 to 1.055 V |
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