Introduction
Almost a quarter of a century after Halo: Combat Evolved—one of the most important FPS games of all time—we're getting a full-on remake titled Halo: Campaign Evolved, developed by Halo Studios, formerly known as 343 Industries. The game includes the classic campaign, rebuilt in Unreal Engine 5, along with a handful of extra missions set about a year before the events of the main game, starring Master Chief and Sergeant Johnson.
Halo: Campaign Evolved also features online and split-screen co-op (split-screen is only available on consoles), but no PvP multiplayer. The game is also the first Halo title to appear on a PlayStation console, but considering Microsoft's recent decision to make most future single-player titles Xbox console exclusives, it may also be the last.
Halo: Campaign Evolved is the first Halo game built on Unreal Engine 5, featuring UE5's three flagship technologies: Lumen, Nanite, and MegaLights. It's worth noting that you cannot disable Lumen-based global illumination, making the game's minimum PC requirements fairly steep. As for upscaling and frame generation, the game supports all three major vendors in the form of DLSS, FSR, and XeSS upscaling and frame generation, with one caveat: XeSS is not available in the Xbox app/Microsoft Store version of Halo: Campaign Evolved.
Our handheld performance review evaluates how the game performs on some of the most popular PC handhelds available today and also provides optimized settings for each handheld featured in the review.
Screenshots
All screenshots were taken on an MSI Claw 8 EX (1200p with XeSS set to High, or 59% resolution scale) with our optimized settings applied. Check out how the game looks with max settings in our PC performance review. You can navigate the gallery with cursor keys.
MSI Claw 8 EX Screenshots