LYNK+ GeForce RTX 5090 Modular AIO Review 21

LYNK+ GeForce RTX 5090 Modular AIO Review

Overclocking & Power Limits »

Energy Efficiency

Energy Efficiency calculations are based on measurements using Cyberpunk 2077, Stalker 2 and Spider-Man 2. We record power draw and FPS rate to calculate the energy efficiency of the graphics card as it operates.



Voltage Frequency Curve

The card will dynamically adjust clocks and voltage based on render load, temperature, and other factors.

For the graph below, we recorded all GPU clock and GPU voltage combinations of our 1440p resolution benchmarking suite. The plotted points are transparent, which allows them to add up to indicate more often used values. A light color means the clock and voltage combination is rarely used, and a dark color means it's active more often. The minimum and maximum values are 99th and 1st percentile, so outliers are excluded.

GPU Frequency and Voltage Analysis


Clock States

Clock Frequencies & Voltage
GPU ClockMemory ClockGPU Voltage
Idle466 MHz
180 to 2490 MHz
259 MHz
51 to 1750 MHz
0.817 V
0.800 to 0.950 V
Multi-Monitor443 MHz
180 to 2460 MHz
259 MHz
51 to 1750 MHz
0.812 V
0.795 to 0.935 V
Video Playback414 MHz
382 to 442 MHz
51 MHz0.822 V
0.820 to 0.825 V
Furmark2207 MHz
2190 to 2257 MHz
1750 MHz0.917 V
0.915 to 0.930 V
Gaming
(Cyberpunk 2077)
2735 MHz
2722 to 2752 MHz
1750 MHz1.026 V
1.025 to 1.030 V
Gaming
(Stalker 2)
2731 MHz
2730 to 2737 MHz
1750 MHz1.025 V
Gaming
(Spider-Man 2)
2770 MHz
2752 to 2775 MHz
1750 MHz1.035 V
Ray Tracing
(Cyberpunk 2077)
2540 MHz
2527 to 2550 MHz
1750 MHz0.990 V
0.985 to 0.990 V
V-Sync
(Cyberpunk 2077)
1811 MHz
1395 to 2557 MHz
1120 MHz
875 to 1750 MHz
0.889 V
0.865 to 0.940 V
Gaming
(25 Games)
2838 MHz
2647 to 2910 MHz
1750 MHz1.045 V
1.015 to 1.060 V
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Nov 14th, 2026 22:25 CST change timezone

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