Metro Exodus Benchmark Performance, RTX & DLSS 156

Metro Exodus Benchmark Performance, RTX & DLSS

Conclusion »

Test System

Test System
Processor:Intel Core i7-8700K @ 4.8 GHz
(Coffee Lake, 12 MB Cache)
Motherboard:ASUS Maximus X Code
Intel Z370
Memory:G.SKILL 16 GB Trident-Z DDR4
@ 3866 MHz 18-19-19-39
Storage:2x Patriot Ignite 960 GB SSD
Power Supply:Antec HCP-1200 1200 W
Cooler:Cryorig R1 Universal 2x 140 mm fan
Software:Windows 10 64-bit October 2018 Update
Drivers:NVIDIA: 417.22 WHQL (recommended by NVIDIA)
AMD: Catalyst 19.2.1 Beta
Display:Acer CB240HYKbmjdpr 24" 3840x2160
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

We used the press review version of Metro Exodus. We also used the latest drivers from NVIDIA and AMD, neither of which has a game ready driver available yet.

Graphics Memory Usage



Using a GeForce RTX 2080 Ti, which has 11 GB of VRAM, we tested the game's memory usage at the highest settings.

VRAM usage at Ultra can be described as "acceptable" for lower resolutions, with 3 GB at 1080p. Every recent graphics card from this segment should be able to handle memory requirements. For higher resolutions, memory requirements are very modest—all modern graphics cards that can drive these resolutions have 8 GB of VRAM or more.

It's interesting to see that enabling RTX has a constant, resolution-independent VRAM cost of around 1 GB, which can be explained by the additional memory consumed by the data structures to store the geometry, which are used to accelerate ray-testing.

Enabling DLSS only adds another 250 MB of VRAM use, which is pretty much negligible.

GPU Performance



RTX Raytracing Performance

Next Page »Conclusion
View as single page
Apr 25th, 2024 21:14 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts