Introduction
NVIDIA at its rather brief CES 2019 GeForce Update event announced what is perhaps the least glamorous yet most important graphics card for the company's bottom-line, the GeForce RTX 2060. Priced at a suggested retail price of $349, this is the graphics card most PC gamers are likely to buy this generation owing purely to its price. It succeeds the GeForce GTX 1060 6 GB, but is being launched at a $100 higher price.
The RTX 2060 was rumored to come in half a dozen sub-variants based on memory size and type, although in the end, NVIDIA only launched the top-spec varient with 6 GB of GDDR6 memory. Perhaps, NVIDIA is saving the other SKUs up for when its GTX 1060 inventories are sufficiently off the shelves and spring-summer sets in.
NVIDIA carved the RTX 2060 out from the same silicon as the RTX 2070, the 12 nm Turing "TU106." This means you very much do get RT cores and Tensor cores, and NVIDIA wants you to enjoy real-time ray-traced gaming with this card, particularly with RTX enabled, and NVIDIA's ambitious new image-quality innovation, DLSS (deep-learning super-sampling).
The RTX 2060 is equipped with 1,920 CUDA cores, which is a huge step up from the GTX 1060 6 GB (1,280), spread across 30 out of 36 streaming multiprocessors on the "TU106." You hence get 30 RT cores and 240 tensor cores. NVIDIA narrowed the memory bus width of this chip down to 192-bit and equipped it with 6 GB of GDDR6 memory clocked at 14 Gbps, resulting in 336 GB/s of memory bandwidth (roughly on par with that of a GTX 980 Ti).
NVIDIA in its CES 2019 unveil of this card focused on this card's 1440p performance, which roughly gives us an idea of what the company wants this card to do. It wants to bring about 1440p RTX-on gaming as the new mainstream option, and wants people to step up from 1080p.
In this review, we test the de facto reference-design RTX 2060 Founders Edition card by NVIDIA. The card looks and feels similar to the RTX 2070 Founders Edition because it's largely based on the same PCB and cooler.
GeForce RTX 2060 Market Segment Analysis | Price | Shader Units | ROPs | Core Clock | Boost Clock | Memory Clock | GPU | Transistors | Memory |
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RX 580 | $185 | 2304 | 32 | 1257 MHz | 1340 MHz | 2000 MHz | Ellesmere | 5700M | 8 GB, GDDR5, 256-bit |
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RX 590 | $260 | 2304 | 32 | 1469 MHz | 1545 MHz | 2000 MHz | Polaris 30 | 5700M | 8 GB, GDDR5, 256-bit |
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GTX 1060 3 GB | $200 | 1152 | 48 | 1506 MHz | 1708 MHz | 2002 MHz | GP106 | 4400M | 3 GB, GDDR5, 192-bit |
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GTX 1060 | $210 | 1280 | 48 | 1506 MHz | 1708 MHz | 2002 MHz | GP106 | 4400M | 6 GB, GDDR5, 192-bit |
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GTX 980 Ti | $390 | 2816 | 96 | 1000 MHz | 1075 MHz | 1750 MHz | GM200 | 8000M | 6 GB, GDDR5, 384-bit |
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R9 Fury X | $380 | 4096 | 64 | 1050 MHz | N/A | 500 MHz | Fiji | 8900M | 4 GB, HBM, 4096-bit |
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GTX 1070 | $320 | 1920 | 64 | 1506 MHz | 1683 MHz | 2002 MHz | GP104 | 7200M | 8 GB, GDDR5, 256-bit |
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RX Vega 56 | $370 | 3584 | 64 | 1156 MHz | 1471 MHz | 800 MHz | Vega 10 | 12500M | 8 GB, HBM2, 2048-bit |
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GTX 1070 Ti | $380 | 2432 | 64 | 1607 MHz | 1683 MHz | 2000 MHz | GP104 | 7200M | 8 GB, GDDR5, 256-bit |
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RTX 2060 FE | $350 | 1920 | 48 | 1365 MHz | 1680 MHz | 1750 MHz | TU106 | 10800M | 6 GB, GDDR6, 192-bit |
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GTX 1080 | $460 | 2560 | 64 | 1607 MHz | 1733 MHz | 1251 MHz | GP104 | 7200M | 8 GB, GDDR5X, 256-bit |
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RX Vega 64 | $400 | 4096 | 64 | 1247 MHz | 1546 MHz | 953 MHz | Vega 10 | 12500M | 8 GB, HBM2, 2048-bit |
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GTX 1080 Ti | $675 | 3584 | 88 | 1481 MHz | 1582 MHz | 1376 MHz | GP102 | 12000M | 11 GB, GDDR5X, 352-bit |
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RTX 2070 | $500 | 2304 | 64 | 1410 MHz | 1620 MHz | 1750 MHz | TU106 | 10800M | 8 GB, GDDR6, 256-bit |
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RTX 2070 FE | $600 | 2304 | 64 | 1410 MHz | 1710 MHz | 1750 MHz | TU106 | 10800M | 8 GB, GDDR6, 256-bit |
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Architecture
Last year, we published a
comprehensive NVIDIA "Turing" architecture deep-dive article including coverage of its three new silicon implementations and the new RTX Technology. Be sure to catch that article for more technical details.
The "Turing" architecture caught many of us by surprise because it wasn't visible on GPU architecture roadmaps until a few quarters ago. NVIDIA took this roadmap detour over carving out client-segment variants of "Volta" as it realized it had achieved sufficient compute power to bring its ambitious RTX Technology to the client segment. NVIDIA RTX is an all-encompassing real-time ray-tracing model for consumer graphics, which seeks to bring a semblance of real-time ray tracing to 3D games.
To enable RTX, NVIDIA has developed an all-new hardware component that sits next to CUDA cores called the RT core. An RT core is a fixed-function hardware that does what NVIDIA OptiX, the spiritual ancestor of RTX, did over CUDA cores. You input the mathematical representation of a ray, and it will transverse the scene to calculate the point of intersection with any triangle in the scene. This is a computationally heavy task that would have otherwise bogged down the CUDA cores.
The other major introduction is the Tensor Core, which made its debut with the "Volta" architecture. These too are specialized components tasked with 3x3x3 matrix multiplication, which speeds up AI deep-learning neural net building and training. Its relevance to gaming is limited at this time, but NVIDIA is introducing a few AI-accelerated image-quality enhancements that could leverage Tensor operations.
The component hierarchy of a "Turing" GPU isn't much different from its predecessors, but the new-generation Streaming Multiprocessor is significantly different. It packs 64 CUDA cores, 8 Tensor Cores, and a single RT core.
TU106 Graphics Processor
The TU106 is the third-largest chip based on the "Turing" architecture, and as we mentioned earlier, it is divergent from chips such as the GP106 in that it has half the number-crunching machinery of the largest TU102 chip instead of half that of the TU104. This allows NVIDIA to design the RTX 2070 to have over 3/4th the number of CUDA cores as the RTX 2080 without wasting valuable TU104 die by disabling CUDA cores that are sometimes perfectly functional. The RTX 2060 is carved out of the same silicon by disabling some components.
At the topmost level, the GPU takes host connectivity from PCI-Express 3.0 x16 and connects to GDDR6 memory across a 192-bit wide GDDR6 memory interface.
The GigaThread engine marshals load between three GPCs (graphics processing clusters). Each GPC has a dedicated raster engine and six TPCs (texture processing clusters). A TPC shares a PolyMorph engine between two SMs. Each SM packs 64 CUDA cores, 8 Tensor cores, and an RT core.
There are, hence, 768 CUDA cores, 96 Tensor cores, and 12 RT cores per GPC, and a grand total of 2,304 CUDA cores, 288 Tensor cores, and 36 RT cores across the TU106 silicon. For the RTX 2060, NVIDIA has disabled a total of 6 streaming multiprocessors, two per GPC, resulting in a CUDA core count of 1,920, 240 tensor cores, and 30 RT cores. The memory interface is narrowed down to 192-bit, holding 6 GB of memory.
At its given memory clock of 14 Gbps, the RTX 2060 has the same memory bandwidth on tap as the GTX 980 Ti (which had a much wider memory bus) with 336 GB/s.
Features
Again, we highly recommend you read our article from the last year for intricate technical details about the "Turing" architecture feature set, which we are going to briefly summarize here.
NVIDIA RTX is a brave new feature that has triggered a leap in GPU compute power, just like other killer real-time consumer graphics features, such as anti-aliasing, programmable shading, and tessellation. It provides a programming model for 3D scenes with ray-traced elements that improve realism. RTX introduces several turnkey effects that game developers can implement with specific sections of their 3D scenes, rather than ray-tracing everything on the screen (we're not quite there yet). A plethora of next-generation GameWorks effects could leverage RTX.
Perhaps more relevant architectural features to gamers come in the form of improvements to the GPU shaders. In addition to concurrent INT and FP32 operations in the SM, "Turing" introduces Mesh Shading, Variable Rate Shading, Content-Adaptive Shading, Motion-Adaptive Shading, Texture-Space Shading, and Foveated Rendering.
Deep Learning Anti-Aliasing (DLSS) is an ingenious new post-processing AA method that leverages deep-neural networks built ad hoc with the purpose of guessing how an image could look upscaled. DNNs are built on-chip, accelerated by Tensor cores. Ground-truth data on how objects in most common games should ideally look upscaled are fed via driver updates, or GeForce Experience. The DNN then uses this ground-truth data to reconstruct detail in 3D objects. 2x DLSS image quality is comparable to 64x "classic" super sampling.
Packaging and Contents
You will receive:
- Graphics card
- Documentation