There are two graphics settings screens, the first one deals with monitor-related settings.
Display mode can be set to "borderless window" or "windowed," there is no real fullscreen option.
Vertical synchronization can be toggled on or off. There is no hidden FPS cap.
Under Shared Settings you'll find screen resolution, frame rate, motion blur, ray tracing quality, and a hair strands toggle—there's also an "Auto-configure Graphics Settings" button that detects your hardware.
Please note that it's not possible to change most options on this screen while in-game, you have to go to the main menu to make changes.
Motion blur can be turned off easily.
Ray Tracing has the following levels "off," "normal," "high" and "Path Tracing." When you enable path tracing, you'll be forced to enable DLSS upscaling (DLAA is still possible, but ends up capped at 60 FPS).
Quality Settings offers three broad presets: Graphics Quality, Upscaling Quality, and Lighting and Shadow Quality—each adjustable up to "Max" or set to "Custom" to access advanced options.
Advanced Graphics Quality covers textures, anisotropic filtering (up to x16), antialiasing (TAA), mesh quality, screen space reflections, subsurface scattering, lens distortion, and depth of field.
Chromatic Aberration is tied to the Lens Distortion setting rather than being a separate toggle.
Advanced Upscaling Quality includes upscaling technology, frame generation, NVIDIA Reflex Low Latency, and NVIDIA DLSS Ray Reconstruction.
Below that there's a pretty comprehensive list of lighting-related options.
Test Devices
We tested the press-review Steam release version of Resident Evil Requiem.
The Steam Deck LCD was running SteamOS version 3.7.19, build 20251124.1.
Our ROG Ally X had the latest Armoury Crate version installed at the time of testing (2.1.20.0), along with BIOS 312.
The ROG Xbox Ally X had Armoury Crate 2.1.20.0 installed along with BIOS 314.
The ROG Ally with SteamOS was running SteamOS version 3.7.20, build 20260108.1.