Star Wars Zero Company Handheld Performance Review 1

Star Wars Zero Company Handheld Performance Review

(1 Comment) »

Introduction

Star Wars Zero Company (ZCOM, anyone?) brings the best parts of Firaxis' XCOM games to a turn-based Star Wars tactics game that we should've gotten a long time ago, considering the IP is ripe for this type of experience. The game is developed by Bit Reactor, a studio made up of XCOM veterans, with EA handling the publishing duties. ZCOM takes place during the Clone Wars era, with players leading a gun-for-hire band of mercenaries who get themselves involved in the clash between the Republic and the Separatist army.



The game is built in Unreal Engine 5, which isn't surprising considering XCOM games used Unreal Engine as well. You've got UE5 staples, such as Nanite and Lumen, along with support for all major upscaling, frame generation, and low-latency modes. In other words, you can pick between DLSS, FSR, and XeSS, with the latter two being available for all GPUs.

Our handheld performance review will test how the game performs on the most popular handheld PCs and handheld PC chips on the market, and we'll also provide optimized settings for all devices in our test lineup.

Screenshots

All screenshots were taken on an MSI Claw 8 EX (1200p with XeSS set to Ultra Quality) with our optimized settings applied. Check out how the game looks with max settings in our PC performance review. You can navigate the gallery with cursor keys.

MSI Claw 8 EX Screenshots

Our Patreon Silver Supporters can read articles in single-page format.
Nov 11th, 2026 17:54 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts