There is just a single big graphics settings screen
Here you can find the usual monitor settings, "fullscreen," "borderless" and "windowed" are all supported
V-Sync can be disabled completely, there is no hidden FPS cap, the game is quite CPU limited though in some open areas, especially when hardware ray tracing is enabled
You may also set an FPS limit between 30 and 240 FPS
The upscalers available are: "Off," "TAA," "TSR," "FSR," "XeSS" and "DLSS"
Please note: when using TAA, there is a bug, that hides the scaling factor UI right below the upscaler list, and it defaults to 66%! So if you want to use TAA, make sure to enable TSR first, set upscaling to 100% or what you prefer, then switch back to TAA, so the right upscaling is applied.
Frame generation is available for NVIDIA and Intel but not for AMD, even though FSR 4 is supported for upscaling
Motion blur can be disabled
"Hardware Ray tracing" switches from the shader-based UE5 Lumen code to a hardware-accelerated approach. This is quite buggy though. For example, there will be lots of noise in the RT images as you can see on our screenshots, also the performance differences are quite small, but you are very heavily CPU limited in many areas, probably because of the BVH RT structure being rebuilt or updated too often
Graphics quality presets are: "low," "medium," "high" and "very high"
In addition to that there are the typical UE5 settings options
At the bottom you can adjust the FOV, between 46 and 115 degrees
Chromatic Aberration can be disabled as well
Test Devices
We tested the public Steam release of The Outer Worlds 2.
The Steam Deck LCD was running SteamOS version 3.7.15, build 20250903.1
Our ROG Ally X had the latest Armoury Crate version installed at the time of testing (2.1.10), along with BIOS 312
The ROG Xbox Ally X had Armoury Crate 2.1.10 installed along with BIOS 310
The ROG Ally with SteamOS was running SteamOS version 3.7.16, build 20250929.1