In DX9 it allows the menu to show the use of HDR and Bloom, where as in DX10 it's Bloom only.
1. I don't see how or why HDR AND Bloom would be a good idea
2. In DX10 I would think HDR takes prescedence over Bloom....
Part of me has been trying to down step some of the visual settings and run comparisons, just so I can say 'hey guys, try this.., try that' etc. but the other half just wants to play and once you get into it, it is quite fun.
I think the game's best IQ so far is the lighting, but then again, it starts out with a good contrast to brightness ratio, which always makes textures look more stunning, and lighting more vivid.
It's definatley not as dense and 'full' like Crysis or especially Warhead is. Though I do think it's more polished than say Clear Sky, because at the same time it's more simplistic too.
My only dislike with this approach is that some of the textures, especially the roads are very bland and there seems to be very little parallexing going on.
But, when the action is flying, you really don't care. I have a feeling with this game, while you have the ability to 'free roam,' you'll find it's basically Far Cry meets Grand Theft Auto meets Oblivion. So in the former you want to blow shit up, in the medium, you want to do wild stupid stuff and in the latter, you want to explore/quest. For the latter, little things (well big to me...) like the filtering issue ruin that immersion. I don't like the feeling of having to purposely look for action, becuse my exploring is dumbed down by bad IQ.
And the WORST part of all this, is that I still haven't gotten more than three hours into either Clear Sky or Warhead...and I'm still juggling AoC too..aahhhhhhhhhhh AND DEAD SPACE COMES OUT SOON...AND COD 5 and ....developers hate us.