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AMD Spectre SL

AMD's Spectre SL GPU uses the GCN 2.0 architecture and is made using a 28 nm production process at GlobalFoundries. With a die size of 245 mm² and a transistor count of 2,410 million it is a medium-sized chip. Spectre SL supports DirectX 12 (Feature Level 12_0). For GPU compute applications, OpenCL version 2.1 can be used. It features 256 shading units, 16 texture mapping units and 8 ROPs.
Further reading: Sea Islands Instruction Set Architecture

Graphics Processor

Released
Sep 17th, 2014
GPU Name
Spectre SL
Generation
Sea Islands
Architecture
GCN 2.0
Foundry
GlobalFoundries
Process Size
28 nm
Transistors
2,410 million
Density
9.8M / mm²
Die Size
245 mm²

Graphics Features

DirectX
12 (12_0)
OpenGL
4.6
OpenCL
2.1
Vulkan
1.2.170
Shader Model
6.5
WDDM
2.7
Compute
GFX7 (gfx700)
DCE
8.1
UVD
4.2
VCE
2.0
CLRX
GCN 1.1.0

Render Config

Shading Units
256
TMUs
16
ROPs
8
Compute Units
4
Max. TDP
17 W

All GCN 2.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Spectre SL GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
System Shared 256 16 4 758 MHz System Shared
System Shared 192 12 8 533 MHz System Shared
System Shared 256 16 4 497 MHz System Shared
System Shared 256 16 8 626 MHz System Shared

Spectre SL GPU Notes

Generation: Sea Islands
Graphics/Compute: GFX7 (gfx700)
Display Core Engine: 8.1
Unified Video Decoder: 4.2
Video Compression Engine: 2.0
CLRX: GCN 1.1.0
May 16th, 2024 07:58 EDT change timezone

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