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ATI R430

Default
R430
R430 SE
R430 SE
Die Shot
Oleg Kashirin
Die Shot
ATI's R430 GPU uses the R400 architecture and is made using a 110 nm production process at TSMC. With a die size of 240 mm² and a transistor count of 160 million it is a medium-sized chip. R430 supports DirectX 9.0b (Feature Level 9_2). Modern GPU compute technologies are not available. It features 16 pixel shaders and 6 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
May 1st, 2004
GPU Name
R430
Codename
Thor
Architecture
R400
Foundry
TSMC
Process Size
110 nm
Transistors
160 million
Density
666.7K / mm²
Die Size
240 mm²
Package
FCBGA-1265
Package Size
42.5 mm × 42.5 mm

Graphics Features

DirectX
9.0b (9_2)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0b
Vertex Shader
2.0b
WDDM
1.0
Compute
GFX2

Render Config

Pixel Shaders
16
Vertex Shaders
6
TMUs
16
ROPs
16
Max. TDP
49 W

All R400 GPUs

ATI GPU Architecture History

Graphics cards using the ATI R430 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
R430 256 MB 12 / 6 12 12 400 MHz 350 MHz
R430 XL 256 MB 16 / 6 16 16 400 MHz 500 MHz
R430 AIW 256 MB 16 / 6 16 16 400 MHz 490 MHz
R430 SE 128 MB 8 / 6 8 8 475 MHz 493 MHz
R430 XL 256 MB 16 / 6 16 16 400 MHz 490 MHz
R430 XL 256 MB 16 / 6 16 16 500 MHz 500 MHz
R430 AIW 128 MB 8 / 6 8 8 398 MHz 492 MHz
R430 GTO 256 MB 12 / 6 12 12 400 MHz 490 MHz

R430 GPU Notes

Codename: Thor
Graphics/Compute: GFX2
Smart Shader HD
Smooth Vision HD
TruForm 2.0
Hyper Z HD
Video Shader HD
3Dc Compression
Programmable pixel&vertex pipelines
May 3rd, 2024 10:05 EDT change timezone

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