The GeForce 9800 GT was a mid-range graphics card by NVIDIA, launched on July 21st, 2008. Built on the 55 nm process, and based on the G92B graphics processor, in its G92-280-B1 variant, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G92B graphics processor is an average sized chip with a die area of 260 mm² and 754 million transistors. Unlike the fully unlocked GeForce 9800 GTX+, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce 9800 GT to reach the product's target shader count. It features 112 shading units, 56 texture mapping units, and 16 ROPs. NVIDIA has paired 512 MB GDDR3 memory with the GeForce 9800 GT, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 900 MHz. Being a single-slot card, the NVIDIA GeForce 9800 GT draws power from 1x 6-pin power connector, with power draw rated at 125 W maximum. Display outputs include: 2x DVI, 1x S-Video. GeForce 9800 GT is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 229 mm in length, and features a single-slot cooling solution. Its price at launch was 160 US Dollars.