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NVIDIA Crush11

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Crush11
NVIDIA's Crush11 GPU uses the Celsius architecture and is made using a 180 nm production process. With a die size of 65 mm² and a transistor count of 20 million it is a very small chip. Crush11 supports DirectX 7.0. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jun 4th, 2001
GPU Name
Crush11
Architecture
Celsius
Process Size
180 nm
Transistors
20 million
Density
307.7K / mm²
Die Size
65 mm²

Graphics Features

DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
Vertex Shader

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

All Celsius GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA Crush11 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
System Shared 2 / 0 4 2 175 MHz System Shared
System Shared 2 / 0 4 2 175 MHz System Shared
May 21st, 2024 12:17 EDT change timezone

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