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NVIDIA NV11B

Default
NV11B
MX200
MX200
MX200 B3
MX200 B3
MX400
MX400
MX400 B3
MX400 B3
NV11L B2
NV11L B2
Quadro2 Go B3
Quadro2 Go B3
Die Shot
Oleg Kashirin
Die Shot
NVIDIA's NV11B GPU uses the Celsius architecture and is made using a 180 nm production process at TSMC. With a die size of 64 mm² and a transistor count of 20 million it is a very small chip. NV11B supports DirectX 7.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jul 25th, 2000
GPU Name
NV11B
Architecture
Celsius
Foundry
TSMC
Process Size
180 nm
Transistors
20 million
Density
312.5K / mm²
Die Size
64 mm²

Graphics Features

DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
4
Max. TDP
2 W

All Celsius GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV11B GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
MX200 64 MB 2 / 0 4 2 175 MHz 166 MHz
MX200 32 MB 2 / 0 4 2 175 MHz 166 MHz
MX400 32 MB 2 / 0 4 2 200 MHz 166 MHz
MX400 32 MB 2 / 0 4 2 200 MHz 166 MHz
NV11L B2 32 MB 2 / 0 4 4 200 MHz 183 MHz
NV11L B2 32 MB 2 / 0 4 4 200 MHz 183 MHz
64 MB 2 / 0 4 2 143 MHz 166 MHz
16 MB 2 / 0 4 2 125 MHz 166 MHz
32 MB 2 / 0 4 2 143 MHz 166 MHz
64 MB 2 / 0 4 2 143 MHz 166 MHz
MX200 B3 32 MB 2 / 0 4 2 175 MHz 166 MHz
Quadro2 Go B3 32 MB 2 / 0 2 2 143 MHz 181 MHz
May 1st, 2024 02:53 EDT change timezone

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