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NVIDIA Crush18

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Crush18
NVIDIA's Crush18 GPU uses the Celsius architecture and is made using a 150 nm production process. With a die size of 65 mm² and a transistor count of 29 million it is a very small chip. Crush18 supports DirectX 8.0. For GPU compute applications, OpenCL version N/A can be used. Unknown texture mapping units and Unknown ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Unknown
GPU Name
Crush18
Architecture
Celsius
Process Size
150 nm
Transistors
29 million
Density
446.2K / mm²
Die Size
65 mm²

Graphics Features

DirectX
8.0
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.1
Vertex Shader
1.1

Render Config

Pixel Shaders
Unknown
Vertex Shaders
Unknown
TMUs
Unknown
ROPs
Unknown

All Celsius GPUs

NVIDIA GPU Architecture History

May 21st, 2024 05:16 EDT change timezone

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