The Tesla X2070 was a professional graphics card by NVIDIA, launched on July 25th, 2011. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-876-A3 variant, the card supports DirectX 12. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the Tesla X2070 to reach the product's target shader count. It features 448 shading units, 56 texture mapping units, and 48 ROPs. NVIDIA has paired 6 GB GDDR5 memory with the Tesla X2070, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 651 MHz, memory is running at 924 MHz (3.7 Gbps effective). Being a mxm module card, the NVIDIA Tesla X2070 does not require any additional power connector, its power draw is rated at 225 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
GPU Clock
651 MHz
Shader Clock
1301 MHz
Memory Clock
924 MHz
3.7 Gbps effective
Memory
Memory Size
6 GB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
177.4 GB/s
Render Config
Shading Units
448
TMUs
56
ROPs
48
SM Count
14
L1 Cache
64 KB (per SM)
L2 Cache
768 KB
Theoretical Performance
Pixel Rate
18.23 GPixel/s
Texture Rate
36.46 GTexel/s
FP32 (float)
1,166 GFLOPS
FP64 (double)
582.8 GFLOPS (1:2)
Board Design
Slot Width
MXM Module
TDP
225 W
Suggested PSU
550 W
Outputs
No outputs
Power Connectors
None
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
GF100 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)