Monday, November 4th 2013

AMD's Revolutionary Mantle Graphics API Adopted by Various Developers

AMD today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal, a part of the Square Enix Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.

"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."

Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."

Eidos-Montréal is the studio behind "THIEF," an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed "DEUS EX: HUMAN REVOLUTION," an AMD Gaming Evolved title.

"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance," said David Anfossi, studio head, Eidos-Montréal. "Because of this, Mantle is one of the most important changes to PC graphics in many years."

Helmed by industry veterans, Oxide Games is designing the new "Nitrous" engine for 64-bit, multi-core processors.

"AMD's Mantle technology lets us get more out of the hardware than any other solution available," said Dan Baker, co-founder, Oxide Games. "Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead."

Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.

For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.
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81 Comments on AMD's Revolutionary Mantle Graphics API Adopted by Various Developers

#76
Easy Rhino
Linux Advocate
SteevoXbone sales have already equaled or outdone ps4. And this even with the later launch date.

Windows phone adoption is mediocre, surface sales suck, windows 8 is meh, but they are still selling 7.....so.

DX implementation involved hardware companies for years on 9, and it shows on Steam hardware surveys, its going to take years to get newer hardware. Windows 8 is faster with games though, Im not sure if the rest of the problems make it work adopting though.
sure, daily avg xboxone is outpacing ps4, but it still has yet to catch up.

and considering everything else i said, how can you argue that microsoft is not sucking wind?

and now you have chip makers actively working on an alternative to direct x. microsoft better focus on the office suite if they want to stay in business !!
Posted on Reply
#77
TheoneandonlyMrK
Easy RhinoNah, I mean Microsoft has been sucking wind. Windows Phone sucked, Windows Tablet sales suck, Windows Surface sales suck, Windows 8 adoption sucks, XBOXONE by all measures is going to be trounced by PS4. Now you have companies actively looking for ways to get away from Windows as a PC gaming platform. Bye bye, Microsoft!
I hope your wrong and do believe you are at least for the forseable future as big business will always prop M$ up,, regardless of the insanity it displays, however their recent ONE OS for all stance does sound like The craziest Unworkable nonsense i've yet heard them chat, next they will be removing all the windows from its products due to it being a hang on from a bye gone era,, oh hang on they tried that and no ones buying it(8 metro Ui)

Direct X sucks, its that simple ,there are Two main Gpu types plus the 5-7 mobile gpu Architecture's so a dev need only devellope for 2 main APi's and opengl if they wished to go mostly bare metal mantel style and not use Dx.

I think also, that after developers have had to deal with Saturn, Ps2 , Ps3 and the like they are not so troubled these days adapting to new uArch's and Api's so all the doubt is unnecesary as the major stumbling block this might have had ie license fee's for its use(like with physx) is not there,,, so dev's only question is use or dont use and is not compounded by can we afford to use it though obviously there is a cost involved just imho not as hard a choice as with physx for eg or dx11 over dx9 either since developing shader code to handle physic's on GCN ie for Ps4 or Xbone is going to be relatively portable to mantle so the end user's that can buy in relative to money invested is going to pan out well for mantel, Time and Bf4 will soon tell eh, coincidentally im glad dice tied in with Mantle as I only bought Bf4 due to wanting a look at mantle, but im glad I did it rocks regardless
Posted on Reply
#78
MxPhenom 216
ASIC Engineer
Easy Rhinosure, daily avg xboxone is outpacing ps4, but it still has yet to catch up.

and considering everything else i said, how can you argue that microsoft is not sucking wind?

and now you have chip makers actively working on an alternative to direct x. microsoft better focus on the office suite if they want to stay in business !!
I think you have learned well from mailman. Your ability to troll is exceptional.
Posted on Reply
#79
xenocide
SteevoXbone sales have already equaled or outdone ps4. And this even with the later launch date.
Nice of you to omit the fact that Xbox One launched worldwide on a single date but PS4 launched over a 2-4 week period (launching first in NA, then Europe\Aus\NZ\BR 2 weeks later, then various Middle Eastern countries this past weekend). Hell, the Playstation 4 hasn't even launched in Japan yet--launches Feb. 22nd 2014. From the latest numbers I believe it was established that PS4 sold more units "at launch" despite launching in fewer countries--2.1m+ vs. ~2m.
Posted on Reply
#80
Steevo
xenocideNice of you to omit the fact that Xbox One launched worldwide on a single date but PS4 launched over a 2-4 week period (launching first in NA, then Europe\Aus\NZ\BR 2 weeks later, then various Middle Eastern countries this past weekend). Hell, the Playstation 4 hasn't even launched in Japan yet--launches Feb. 22nd 2014. From the latest numbers I believe it was established that PS4 sold more units "at launch" despite launching in fewer countries--2.1m+ vs. ~2m.
At a later date than the PS4 and now they are about equal in countries available, and the limiting factor is product availability.


Nice of you to omit that fact bla bla bla.

techland.time.com/2013/12/12/numbers-game-xbox-one-outpaces-playstation-4-in-u-s-ps4-tops-in-overall-sales/

Does this make your wet diaper feel better?
Posted on Reply
#81
xenocide
SteevoAt a later date than the PS4 and now they are about equal in countries available, and the limiting factor is product availability.

Nice of you to omit that fact bla bla bla.

techland.time.com/2013/12/12/numbers-game-xbox-one-outpaces-playstation-4-in-u-s-ps4-tops-in-overall-sales/
I would consider availability infinitely more important than launching 1 week earlier. The Xbox One launched on a single date in as many regions as the PS4 has over the past 4-5 weeks. That means there are entire markets that had 2 weeks to buy an Xbox One before getting the option to purchase a PS4. Nothing in that article refutes a single thing I said--that being that they both have sold more than 2m units with the PS4 having a slight edge in overall sales (this is alrgely attributed to the Xbox One having limited appeal outside the USA).
SteevoDoes this make your wet diaper feel better?
If I had known you were going to whine so much I would have been moe sharp-tongued.
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