Tuesday, December 12th 2017

Bungie Vows to Stop Locking Destiny 2 Players' Activities Behind Latest DLC

A lot of controversy has hit Bungies' Destiny 2. If some concerns regarding the first game have been (somewhat) answered with the new systems and story integration of the latest Bungie release, the fact is that Destiny 2 has been, time and again, in the crosshairs of gamers for some reason or other. From weapons shipping with game-breaking bugs, to controversies regarding hidden experience scaling systems, it seems Bungie is moving from one trap to another in Destiny 2. And for the second time in a month, the company has vowed to start being more transparent, and listening more to the community they serve - and need.

The controversy now stems from Bungie's decision to lock players out of the late game content following the launch of Curse of Osiris. The idea was solid - increase the level of endgame activities, such as Raids and the Trials of the Nine multiplayer, to keep them relevant in the wake of new, higher-level equipment. However, this effectively locked players with only the base game from virtually all chances of succeeding in these activities, since only Curse of Osiris equipment could give players the Light level they'd need to have a chance at completing those activities. IN a blog post, Bungie has vowed to do better for gamers next time, and is moving to reset all base game activities to their base level - keeping base-game only players in the loop, and able to experience Destiny 2's systems.
"We've heard from the community that both of these plans aren't working," Bungie wrote on their blog. "The Prestige Raid was a novel experience that players value, even if they don't own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it's not right for us to remove access to it."

"To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created."

Bungie has vowed to release a hotfix this week in order to address these issues, which will bring some changes to Destiny 2. Read on through the source for the myriad of changes that are being (re)introduced. Source: Bungie
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4 Comments on Bungie Vows to Stop Locking Destiny 2 Players' Activities Behind Latest DLC

Reader's Digest version: "We tried to pull one over on you players but got caught red handed. We *crosses fingers behind back* promise not to do it again" :laugh:
Posted on Reply
Should have just released a game that had its content sorted out, and took what they had in Destiny 1 along with it so they could actually deliver on their promise of a large, continuous progression and world building. Right now its just a CoD in disguise, with lots of numbers and static combat at a WAY too high price.

This here was just an attempt to see if they could do EVEN LESS WORK for even more of your money. Just stick a nice bit of marketing on there, should sell just fine! F'ing idiots.
Posted on Reply
Shouldn't have did this in the first place.
Yeah, I have no idea how this passed evaluation at Bungie. They truly are very clueless.

This recent missteps has put Bungie on my do-not-buy list. Not many people are there, I'm usually very forgiving in this regard.
Posted on Reply