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PS5 Jailbreak App "Overdrive" Allegedly Offers Free Games and DLC

A new app called Overdrive is making the rounds on X, and apparently it is a free game store for jailbroken PS5 consoles. Insider Gaming reports that a clip was posted on October 11 by Edigax on X, showing an app that works like the PlayStation Store but offers games and DLC at no cost. The listings show download size and a review score instead of prices, with titles like Battlefield 6 and Forza Horizon 5 reportedly in the library. We don't know who made Overdrive, where the files come from, or whether it works as smoothly as the video suggests, so take this with a pinch of salt. Initial accounts have been mixed, with one Redditor describing the app as "very poorly made."

It isn't the only such app. Orbit Store, an open-source beta from developer saawant12, offers a similar storefront with 147 games linked from Archive.org, though its developer says Orbit doesn't host any files itself. Both arrive shortly after Relapse, a public jailbreak for PS5 and PS5 Pro consoles on firmware 7.00 through 13.60. The homebrew scene has been busy since, with PS2 discs now loading and Halo 2 reportedly hitting 30 FPS via an Xbox emulator. Sony has been actively pushing back against the jailbreak, releasing firmware 14.00 that sits outside Relapse's range, and the October 1 update (14.10) added more security fixes. With no official downgrade path, updating currently means losing the jailbreak.

Nintendo Switch 2 Dominates Sales as Gaming Hardware Spend Drops 11% in 2026 but Game Spending is Healthier

Circana's Mat Piscatella recently published the analytics firm's 2026 gaming sales data that effectively shows reduced game and console sales, with total US market spend dropping across the board, despite rising prices of both video games and gaming hardware. More precisely, total video game hardware sales in the US for the 2026 year to date saw a YoY drop of 11%, from $2.856 billion in 2025 to $2.543 billion in 2026. Further, video game content, including physical and digital media, DLCs, microtransactions, and subscriptions, saw a 10% decline in August 2026 compared to the same month in 2025, but the year-to-date spend in the same category is down only 2%.

Perhaps expectedly, the August 2026 content spending data shows a 7% decline in US console content spending, while PC content spending increased by 13%, and subscriptions grew by 3%. Much of this PC growth is likely driven by increasing PC hardware prices caused by the ongoing AI data center demand squeeze, instead of an actual increase in PC adoption. Moreover, we are in the middle of a console generation, and the Nintendo Switch 2 launched long enough ago that its resulting bump in console sales would likely have flattened by now, although the Switch 2 was still the best-selling console in the US for both unit sales and dollar spend for August 2026 and the 2026 year to date.

Crimson Desert's First DLC Delayed "To Deliver a More Polished and Stable" Experience

When Pearl Abyss first announced Crimson Desert's Charting the Unknown DLC in early September, it said that the DLC would launch on October 15 for PC, Xbox, and PS5. However, the studio has had to push back the game's DLC launch, citing concerns about stability and polish as the primary factor. The delay officially pushes the launch back to October 29, per the official announcement on the game's X account.
Pearl AbyssWe are hard at work on Crimson Desert: Enhanced Charting the Unknown to bring you new adventures to Pywel. However, we have determined that we need additional time to deliver a more polished and stable gameplay experience.
Therefore, we have decided to move the DLC's release by 2 weeks to October 29 GMT/PT.

We know many of you have been looking forward to returning to the game, and we sincerely apologize for the longer wait. We will use the additional time to further refine the content and do our utmost to deliver the best experience we can.

Supermicro Now Shipping NVIDIA Vera Rubin NVL72 Racks

Super Micro Computer, Inc. (NASDAQ: SMCI), an AI, Enterprise, Storage, and 5G/Edge IT Total Solution Provider, is now shipping NVIDIA Vera Rubin NVL72 racks integrated with Supermicro's Data Center Building Block Solutions (DCBBS) and its direct liquid cooling stack (DLC-2).
Charles Liang, president and CEO, Supermicro"We have spent years building the liquid-cooling stack, the manufacturing capacity, and the deployment teams for exactly this moment. Our customers can now order a Scalable Unit and receive production-ready systems with end-to-end integration, because we design and build every layer between the cold plate and the cooling tower. Our development of DLC-2 technology is what sets Supermicro apart and allows us to deliver the most complete solution for the NVIDIA Vera Rubin platform."

Massive 192 GB Rockstar Leak Surfaces, Including Cut Content For GTA 5 and Early GTA 6 Files

A roughly 192 GB archive of Rockstar Games data has surfaced online, as reported by Insider Gaming. Contrary to how it may appear at first, this doesn't seem to be a new breach. Insider Gaming says the files come from the 2022 hack that put around 90 unreleased GTA 6 clips online, and that the data apparently stayed with a small group of people until recently, when it started spreading more widely. Due to the sheer size of the archive, the community is still digging through the files. However, clips and screenshots are already starting to spread on social media.

Most of what has been found so far is cut GTA 5 content. On X, GTA modder TJGM shared a video of a file that appears to hold zone data for a canceled Liberty City expansion. Loaded into the CodeWalker map editor, it shows an outline that looks larger than Liberty City from GTA 4. Separately, user @affmalyt found assets from the canceled Agent Trevor single-player DLC, including a spaceship location and some mission names. There is also cut dialogue, such as an alternate Trevor ending and lines between Brucie and Franklin.

Crimson Desert: Charting the Unknown Expansion Gets October Launch

Pearl Abyss has been on a roll lately, first announcing Crimson Desert: Enhanced Edition at Gamescom 2026 and following up that announcement with a PlayStation State of Play announcement revealing the game's first proper DLC: Charting the Unknown. The new announcement of the new expansion follows on recent rumors that started because of sneaky upgrades that were made to the Crimson Desert environment that hinted at a seafaring future for players. The update officially launches for PC, PS5, and Xbox Series consoles on October 15, and it may be available at some point further down the line for macOS. Pre-orders are currently available for PC and PS5.

The expansion sees players set sail in galleons to traverse the oceans and forge their path in new lands. Pearl Abyss says that Charting the Unknown will feature new threats, both man, beast, and apparently machine, as well as new underwater exploration via a new diving mechanic, deeper NPC bonds and more ways to interact with the local economy and towns, and new quests involving political machinations, history, and an "ominous presence in the desert." The full announcement trailer follows.

"Doom: The Dark Ages Revelations" Devs Hit 17-Hour Days During Crunch Before Layoffs

Doom: The Dark Ages Revelations is the only story expansion ever launched for The Dark Ages, and it was well-liked by the community, scoring a "Very Positive" review rating on Steam. However, as revealed in a new Insider Gaming interview, the expansion's quality came at a cost to its developers.

According to former Id Software developer, Andrew Willis, "There were two months where I was working something like at least 12 hours every day. I know I hit 17 a couple of days. It was brutal, and the majority of the game got made in three or four months." He adds that the crunch affected everyone on the team, however, he explained that the crunch wasn't mandated by company policy, but that developers were given a workload that was impossible to complete without the crunch.

GTA 6 To Launch With No Microtransactions or Generative AI

Take-Two CEO, Strauss Zelnick, has previously commented on generative AI in gaming, stating that "generative AI has zero part in what Rockstar Games is building," suggesting that there would be no AI-generated assets in GTA VI. Now, following the Gamescom GTA VI gameplay preview, Kinda Funny Games published a podcast episode discussing a Q&A session the journalists had had with Rockstar, in which Rockstar confirmed that there would be no AI in GTA VI.

Taking it a step further than that, Rockstar confirmed that there were "no monetizations in this game," meaning that it would feature no in-game microtransactions, season passes, or other monetizations at launch. It stands to reason that Rockstar and Take-Two may add these features at a later date, but it seems like the gaming giants are playing it safe with potentially controversial tech—the negative impacts of artificial intelligence in gaming has been a common topic lately, much to the chagrin of companies like EA, Pearl Abyss, and Capcom.

$100 GTA VI Ultimate Edition Surpasses Standard Edition in Pre-Orders

Grand Theft Auto VI is leading the charge in the $80 AAA race, which has understandably upset many gamers, but the $100 Ultimate Edition has been another point of contention in online discussions. However, despite the online discussions potentially suggesting otherwise, Take-Two CEO, Strauss Zelnick, recently explained in an interview with CNBC that pre-orders are stronger for the Ultimate Edition than the standard $80 version of the game, although he declined to provide exact pre-order figures, which are estimated to exceed $260 million in revenue already.

When asked about how the Ultimate Edition pricing was affecting pre-orders, Zelnick said that "it's skewing more to the premium edition," and he goes on to explain that "that might be a reflection again of the fact that the most avid consumers are the ones who are pre-ordering." Part of the discourse and criticism around the $100 Ultimate Edition of GTA VI revolve around the fact that many of the additional items in the special edition are cosmetics and customization options, and that GTA VI is a single-player game, where paid DLC is usually more substantial, like additional playable content or other characters.

Halo: Campaign Evolved—Cracked Before Launch as Paying Players Fight Microsoft Account Linking

Halo: Campaign Evolved game was cracked just four days before its official release. A group of hackers claims that their version runs smoothly on Windows without needing a Microsoft or Steam account. The game, developed by Halo Studios under Xbox Game Studios, was protected by Microsoft's DRM software, but hackers still managed to crack it. With no Denuvo DRM, the crack was released quickly. The official launch is scheduled for July 28, but those who pre-purchased the game on Steam have early access. To play, users must link their Microsoft account and sign in to their Steam account, even for solo gameplay. However, those running a cracked version don't have to deal with linking the Microsoft account and the slew of problems that are now arising. Importantly, those with broken Microsoft account linking can only enjoy the cracked version, as Microsoft DRM on the regular game is preventing them from even starting the gameplay.

Early reviews, however, are not promising. Many users are leaving negative feedback, with only 68% of reviews being positive at the time of writing. The main issues include login failures, overloaded servers, and connectivity problems when the email address used on Steam differs from the one linked to the Microsoft account. Some players have been stuck on the Digital Artbook menu, which only disappears after uninstalling the Artbook DLC, allowing the game to boot normally. For a $49.99 games can get Standard Edition when the game launches in four days, but those who purchased the $69.99 Premium Edition can get early game access since this morning. Microsoft's server are already showing signs of trouble, so it might be smarter to wait until these issues are ironed out.

The Witcher 3 "Songs of the Past" Expansion To Debut at Gamescom

In May, CD Projekt Red announced the Songs of the Past DLC for The Witcher 3: Wild Hunt as a last hurrah as Geralt before the launch of The Witcher 4, although it has played its cards close to its chest. Now, it has been revealed by the official The Witcher account on X that players will be able to "catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past" at Gamescom opening night.

It's unclear how much will be revealed about the upcoming DLC, but it seems likely that we will simply get some gameplay footage or a new trailer, since previous official announcements have slated 2027 as the launch date for the DLC. The studio will reveal whatever new information it has planned about the DLC at Gamescom, on August 25 at 18:00 UTC. It seems likely that we will get a proper release date in addition to whatever preview the studio is planning on showing off.

Assassin's Creed Black Flag Resynced Launches To Mixed Reviews: Controversial Microtransactions Spark Outrage

The hype has been building for the launch of Assassin's Creed Black Flag Resynced for a good long while, and it seems as though sales have been strong, with SteamDB reporting a peak of 99,451 concurrent players in the first 12 hours after launch on Steam alone. However, it seems as though player impressions could be better, with the Steam review rating currently sitting at an underwhelming "Mixed" rating. Many reviews praise the quality of the remake, but Steam gamers have taken issue with the monetization of Black Flag Resynced.

During the first 12 hours since the game's launch, it has managed to accrue 2,778 reviews, and only 62% of those reviews are positive. For the most part, negative reviews on Steam are taking Ubisoft to task about the inclusion of over $80 worth of microtransactions and DLC that show up repeatedly in the game's menus. This is true for players of both the $59.99 standard version and the $69.99 Deluxe Edition. The majority of the positive reviews of Black Flag resynced defend the cosmetics, saying that the inclusion of microtransactions for cosmetics is unimportant in a single-player game, but others argue that the perks offered by certain cosmetics, like shorter cooldowns, change the gameplay in meaningful ways. Others have complained that it's not merely the presence of microtransactions, but the fact that Ubisoft is seemingly using Black Flag and its link to Assassin's Creed Shadows to push players to buy the latter game.

Assassin's Creed Shadows "True Ending" Sparks Speculation of Sequel or DLC

Ubisoft recently released what it called the final update for Assassin's Creed Shadows, which was meant to give fans one final hurrah for the characters of Naoe and Yasuke with a Black Flag Resynced tie-in to see them off. It seems as though this might not be the case, however. As archived Zephryss in a clip on X, Naoe and Yasuke's story ends with the pair pondering what to do with the MacGuffin that has thus far driven the plot of the game forward, and instead of ending on decision, Naoe proposes that they might seek out the Brotherhood of Assassins "one day." This open-ended conclusion to the story of Yasuke and Naoe's chapter in the Brotherhood's history suggests that there may be more to come, and fans have been speculating just that.

At the same time, in its announcement of the "Black Tides" update Ubisoft said that it was trying to fix parts of the AC Shadows story that "didn't resonate" with the community, and in recent reports about the next Assassin's Creed game, it was revealed that the new game would be much more like a classic Assassin's Creed game than the open-world affairs we've seen more recently, and that Ezio would be making a comeback in some form or another, suggesting that Ubisoft may be planning to weave the different Assassin's Creed stories together more cohesively. Famously, Ezio's trilogy is the only real example of an Assassin's Creed protagonist returning to the franchise in multiple games. It's not outside the realm of possibility that Naoe and Yasuke will return in a future game or that another DLC will launch later on to expand their story.

Gearbox Reveals Upcoming Borderlands 4 Vault Hunter and Story Content

Gearbox and 2K Games have officially debuted new content for Borderlands 4, including an upcoming new vault hunter, new free endgame content, and a number of paid DLCs with new bosses, missions, vehicles, and other activities. As per the announcement, the first round of upcoming new features and content will drop on June 26 with version 1.8, and one of the major new features in update 1.8 is cross-platform save. Cross-platform saves will depend on players' SHiFT accounts, and players can manually sync save files via the in-game SHiFT interface in order to continue on another platform. Notably, Golden Keys will not transfer between platforms and will only be available for the platform the keys were redeemed on. June 26 will also herald the arrival of the Takedown at Hadron Abyss, which is a new free endgame challenge that will be available to all Borderlands 4 players, as well as a new raid boss, a new mini-boss, nine new legendary items, a new pearlescent item, and new challenge-based cosmetics. The Takedown at Hadron Abyss reveal trailer gives players an idea of what to expect from the new challenge, which takes place in an undersea research station and sees players face off against the Child of Terramorphous. The new content comes alongside claimed performance improvements, general balance updates, bug fixes, and vault hunter balance updates.

Borderlands 4 will also receive four new paid DLCs: Bounty Pack 3: A Zane to Kill For, landing on June 25, Bounty Pack 4: Murders & Acquisitions, landing on July 30, Story Pack 2, and Bounty Pack 5, both of which land in early September. A Zane to Kill For adds a new mission, a new boss, and two new mini-bosses, as well as new pearlescent and legendary gear, a new vehicle, a vault hunter skill, and an Echo-4 drone skin. A Zane to Kill For will hurl players into an investigation into who killed Zane's clone. Bounty Pack 4 will again introduce a new mission, a new boss, and three new mini-bosses, as well as a new vehicle and cosmetics. Most excitingly for many, the early September Story Pack 2 paid DLC will introduce the next playable vault hunter, Loveless, an ex-Anshin hacker who relies on cybernetic enhancements and shares her mind with a digital virus that can manifest in physical form via digistruct tech to enact her will. Not much has been revealed about Loveless's abilities, other than what was shown in a short character teaser and a character sheet in an X post, and that isn't much to go on. These DLCs will be available in both bundles and individually, with Bounty Pack 3's narrative content and gear available for $5.99 and the Vault Card 3 portion (new cosmetics and related gear) costing another $5.99. Loveless and her cosmetics will cost $9.99, while the narrative content for Story Pack 2 will cost $19.99.
The trailer for Loveless, the Hacker, follows.

The Witcher 3: Wild Hunt Reaches 65 Million Copies Ahead of Songs of the Past Launch

Following the recent announcement of the Songs of the Past DLC for The Witcher 3: Wild Hunt, landing alongside a free Next-Gen Upgrade—11 years after the game's initial release, mind you—CD Projekt Red officially announced its Q1 2026 financial results. In those financial results, the game studio revealed that The Witcher 3 has sold over 65 million copies sold in the game's lifetime. In Q1 2026, The Witcher IP generated as much as 44.7 million PLN ($12.26 million) in revenue, which was actually a 36% increase over the same period in 2025. By comparison, Cyberpunk saw a 4% decrease in revenue comparing Q1 2025 to Q1 2026, but it still earned 140.1 million PLN in revenue ($38.45 million) in Q1 2026. The Studio is currently working on The Witcher 4, with 513 workers currently engaged in the production process, while Cyberpunk 2 has a dedicated team of 163 people.

Capcom Releases Free Resident Evil Requiem Mini Game DLC: Leon Must Die Forever

Right on schedule, as teased by Capcom in late April, the promised Resident Evil Requiem combat minigame DLC has officially arrived on PC, PlayStation 5, and Xbox series X|S. Leon Must Die Forever—whose name must be a reference to the flood of endless, bullet hell roguelites, like Death Must Die, that have recently popped up on Steam—features fast-paced combat, as players step into Leon's shoes once again to take on hordes of undead to clear stages and take on the final boss. The minigame takes on a distinctly roguelite structure, with both permadeath and player upgrades in the form of enhancer abilities that are unlocked as you progress.

As alluded to previously, the minigame will unlock once players complete the main story quest, and it will rely on a high degree of replayability. Players will be able to select from a number of difficulty modes, and players will have a time limit to clear the levels and make it through the boss encounter. The update and the accompanying minigame are both free, and the update also adds fixes to gameplay bugs and implements Adaptive Triggers, vibration feedback, and motion sensing for the DualSense Wireless controller on Steam.

Spiders, the Studio Behind GreedFall, Officially Announces Closure and Liquidation

After rumors swirled, Spiders, the French game studio known for making GreedFall and its successor, GreedFall: The Dying World, has officially announced that it will close down under liquidation. The studio made the announcement in a recent post to Bluesky, confirming that the company will "cease our functions immediately," and that Nacon, the studio's former parent company, would be responsible for any future support inquiries for Spiders's games. Spiders also confirmed that Nacon would be releasing the final planned Peren's Black Mass DLC for GreedFall: The Dying World on May 14, but there will likely be no other development or content added to GreedFall: The Dying World after that. The full announcement by Spiders reads:
Hello everyone,
First off, we apologise for the silence over the past month - it's been a while.
We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years. If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply.

Resident Evil Requiem Mini-Game DLC Slated for Early May Release, Story Expansion Still in Development

Capcom has been fairly open about the fact that there is a Resident Evil Requiem DLC coming at some point this year, but an exact launch date was unclear. Now, according to a hint from the game's director, Koshi Nakanishi, and producer, Masato Kumazawa, in an interview with Denfaminico Gamer, that DLC is still under development. The pair did not outright confirm the release date, but they confirmed that there is a combat-based mini-game DLC coming in May, following up that statement by suggesting that players interested in playing the mini-game DLC complete the game's main quest during Japan's Golden Week holidays.

"So, if you're planning to play it, clearing the main story during Golden Week would be just right for you to be able to play it," said Kumazawa. Golden Week is one of Japan's largest holiday periods and runs between April 29 and May 6, so the implication here is that the Resident Evil mini-game DLC will launch sometime shortly after May 6. The comment to Denfaminico also confirms that the mini-game will only be accessible once players have completed the main quest in the Resident Evil Requiem base game.

Ubisoft May Squash Future Assassin's Creed Remakes if Black Flag Flops

It was recently confirmed that Ubisoft would soon be officially revealing Assassin's Creed: Black Flag Resynced, a remake of one of the more well-regarded Assassin's Creed games. A new leak out of Insider Gaming, confirmed that, although Black Flag Resynced promised new characters and content, Ubisoft would not be introducing multiplayer or DLC, neither fresh nor original, to Black Flag Resynced, regardless of how successful the game turns out to be.

The leak also purports that Ubisoft has at least one more Assassin's Creed remake in the works, although it seems as though Ubisoft is taking an overly cautious approach to the commercial performance of its remakes. Source have claimed that future remakes would hinge on the success of Black Flag and the upcoming second Assassin's Creed remake project. While it's unknown which Assassin's Creed game will follow Black Flag down the remake path, it seems as though Black Flag itself will do reasonably well, given the game's reputation and the hype surrounding the launch.

4-Day Free Steam Giveaway Generated $250,000 in Revenue for Indie Game "Graveyard Keeper"

In light of the news that the Epic Games Store's free game giveaways have more or less failed to bring gamers onto the platform, comments from Alex Nichiporchik, the CEO of indie publisher tinyBuild, regarding the success of free game giveaways on Steam are all the more interesting. According to the publisher, a four-day free game giveaway of Graveyard Keeper on Steam has resulted in a substantial $250,000 in revenue and a massive spike in player counts.

Nichiporchik explained in a recent post on X that much of this revenue can be attributed to a rush of new fans of the game buying into the game's DLC library after getting their free copy of the resource management game. Since Graveyard Keeper was given away on April 9, the game has seen an expected increase in player counts, from around 1,000 peak concurrent daily players to over 46,000 at its peak. In addition to adding to the success of Graveyard Keeper, the giveaway also dramatically increased interest in the upcoming sequel, Graveyard Keeper 2, which Nichiporchik claims has now been added to over 450,000 wishlists on Steam. While Steam does not publish wishlist figures, the Steam Hub followers numbers tell a similar story, with the follower count of Graveyard Keeper 2 increasing from 9,817 on April 5 to 21,035 on April 16.

S.T.A.L.K.E.R. 2: Cost of Hope Expansion Launching Summer 2026

S.T.A.L.K.E.R. 2: Cost of Hope, the first major expansion for S.T.A.L.K.E.R. 2: Heart of Chornobyl, is coming to Xbox Series X/S, Xbox Cloud Gaming, PC, and PlayStation 5 in Summer 2026. Step into a fresh expedition across the Zone - a massive nonlinear expansion packed with dozens of hours of gameplay. Expect haunting stories, twisted characters, and that same heavy atmosphere of decay... with just a flicker of hope breaking through.

It's time to step into a new chapter of a well-known conflict. Duty, one of the oldest factions, sees the Zone as a threat that must be contained and destroyed. On the other side, Freedom believes it's a gift - something to explore and harness for the greater good. For a time, this tension was held together by a fragile peace. But deals like that rarely last. In Cost of Hope, players once again take on the role of Skif, the protagonist of the core game, as he navigates events unfolding alongside Heart of Chornobyl. After installing the DLC, a signal on the PDA will trigger the new storyline as the game unfolds. As always, your choices shape what happens next - and the consequences could affect not just the Zone, but far beyond it.

Starfield PS5 Officially Revealed for 2026 Alongside Sizeable Free Update and Paid Story DLC

The PS5 release of Starfield has long been rumored for 2026, but it was unclear when exactly the game would launch for Sony's gaming platform, but Bethesda has now confirmed that Starfield will launch on the PS5 in April 2026. Specifically, the launch is slated for an April 7 release. Starfield's PlayStation 5 release will coincide with the launch of a free game content update and a new story DLC, all of which was detailed in a recent developer deep-dive on the Bethesda Softworks YouTube channel.

Bethesda says that the Free Lanes update was heavily guided by player feedback, and that it will be the biggest update since the game's launch. Free Lanes will add a new vehicle and spacesuit, as well as new weapons to find and POIs for players to explore and interact with. It also adds a cruise mode to speed up interplanetary travel and allow players to interact with their crew and ship on longer trips. There are also a new material to enhance weapons and ships, and an expansion to the progression system to give players more to do in space and on the planets they encounter. Enemies have also received an update to make enemy encounters more challenging and varied.

Resident Evil Requiem Tops 6 Million Sales: Capcom Celebrates Fastest-Selling RE Game Ever with New Content Announcement

Resident Evil Requiem only just launched to massive fanfare, having surpassed 5 million units in a matter of days, however, just over a week after passing the 5-million sales mark, Capcom has announced that Requiem has surpassed 6 million units sold in the 16 days since the game launched. According to the gaming giant's announcement, this officially makes it the fastest-selling Resident Evil game in the franchise's history.

[Editor's note: Our in-depth Resident Evil Handheld Performance review is now live]

In the post celebrating the achievement, Capcom also announced a celebration event for the franchise's March 22 30th anniversary, and revealed that it is developing additional content for Resident Evil Requiem, although it declined to elaborate what the additional content would be, beyond simply stating that "Going forward, Capcom plans to implement several measures, such as ongoing support and additional game content, so players can continue to enjoy the title longer." It seems likely that this "additional game content" will go beyond the already announced story expansion that Capcom recently revealed in a post on X.

No Man's Sky Gets Another Free Content Update - Hello Games Director Intros "Remnant"

Hello, in 2025, No Man's Sky Travellers were treated to one of our biggest years yet. Even we struggle to know how we pulled off so many large updates last year—Worlds Part II and Voyagers were both transformational and released in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach. We're pleased to announce that our first update of 2026, our 10th anniversary year, is already rolling out. It's called Remnant, and it introduces something that we and the community have been aching to introduce to No Man's Sky since the beginning… a fully operational gravity gun! Full patch notes are available here.

The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man's Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world. Salvage and debris that could always be found on planets can now be collected and recycled for rare and highly prized resources. New trucks, tipping flatbeds and haulers can be constructed, to transport resources back to industrial yards for reclamation. You can work alone or join a salvage crew with friends. It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards.

REANIMAL Post-Launch DLC Teased Ahead of Base Game's Arrival on February 13

Just few more days until the horrors begin! REANIMAL, the highly anticipated co-op horror game from Tarsier Studios, creators of Little Nightmares and Little Nightmares II, launches this Friday, February 13. Pre-ordering the Deluxe Edition now secures 10% savings and grants access to the REANIMAL Season Pass, which includes all three DLCs in The Expanded World campaign—delivering all-new horrors for players to survive.

There are three upcoming chapters in The Expanded World, the first of which is scheduled to release in summer 2026. The Expanded World will weave a completely original story around new child protagonists, thrusting players into chilling new environments and monstrous horrors across the war-torn REANIMAL island.
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