Thursday, March 22nd 2018
4A Games' Metro Exodus to be First AAA Game to Feature NVIDIA's RTX Technology
After the world was introduced to the Microsoft and NVIDIA partnership to bring real time raytracing solutions to DirectX 12 via NVIDIA's RTX initiative, we now have confirmation of what is expected to be the first game studio - and AAA game experience - to feature the technology. In a post from their official Twitter account, 4A Games has announced that they are collaborating with NVIDIA to bring RTX's effects to their upcoming Metro: Exodus open-world video game.
The company further warned users to keep at attention towards the impending release of a proof of concept video to be released during GDC. 4A Games is one of those companies that has been delivering incredible experiences through and through, and has already dabbled with NVIDIA's technologies in the past (particularly with their first game, Metro 2033). Here's hoping that AMD can work its drivers into great performance levels in supporting this DX12 technology on their graphics cards as well.
Source:
4A Games' Twitter
The company further warned users to keep at attention towards the impending release of a proof of concept video to be released during GDC. 4A Games is one of those companies that has been delivering incredible experiences through and through, and has already dabbled with NVIDIA's technologies in the past (particularly with their first game, Metro 2033). Here's hoping that AMD can work its drivers into great performance levels in supporting this DX12 technology on their graphics cards as well.
46 Comments on 4A Games' Metro Exodus to be First AAA Game to Feature NVIDIA's RTX Technology
Focusing only on high rez and high refresh would basicaly mean to put an halt on graphics quality.
www.gdcvault.com/
Nvidia only cares about progress so long as AMD is competing with them. We are a small step away from the GPU market turning into what happened in the CPU market. Zero progress thanks to shitty business practices.
... serves to enforce a reset of the marketplace and create a great divide between optimal mining cards and those not so optimal (the new upcoming).
These cards are likely to employ some sort of additional subsystem to push raytracing performance, and such a thing will have a power draw.
Another thing I'm seeing is the ridiculous inefficiency of any rendering of reflected surfaces on our current GPUs. Raytracing realistically may just not be that far off from it.
Bottom line, I can only applaud this move forward and the traction it seems to have in the industry. Its about damn time we made a new visual jump.
edit: and for what it's worth, Imagination has had raytracing accelerators available since 2014'ish
Nah, if anything, this looks like a layer of polish across the already decent engine 4A used before.