Wednesday, August 29th 2018

Acer Announces OJO 500 Windows MR Headset - 100º FOV, 90 Hz, 2880 x 1440, $399/€499

ACER at IFA 2018 announced a new Windows MR headset, with improved build quality and features compared to its first product for that particular market. The OJO 500 features a very respectable 100º FOV, and its two 2.89-inch. 2880x1440 panels offer the 90 Hz refresh rate that's so important for nausea prevention in this kind of setups. There's integrated audio with what Acer calls a "patented sound pipe" that moves sound from the headset's speakers directly to users' ears - and there's a built-in mic array.

Upgrades to the body of the headset mean that the lens casing and strap (in a hard or soft version, with the latter being machine washable) can now be easily removed for easier cleaning duties, and the visor can be lifted so you can actually see what's going on in the real world. Other quality of life (and image quality) improvements include an IPD (Inter Pupillary Distance) dial that allows you to regulate for better image quality and visualization comfort. Two motion controllers will be bundled with the headset, which features inside-out tracking and 6 DoF (Degrees of Freedom). The headset comes with a 4 meter (13 feet) cable, and connects to a PC via HDMI 2.0, while a USB 3.0 connector downloads data (no VirtuaLink support as of yet). It will be available come November of this year for $399 in the US and for a much more eye-watering €499 in the EMEA.
Source: Business Insider
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7 Comments on Acer Announces OJO 500 Windows MR Headset - 100º FOV, 90 Hz, 2880 x 1440, $399/€499

#1
kastriot
Well i will wait for more future proof product which will have:


Quartz lenses with individual focal adjust for both eyes
VirtualLink
120Hz@1080p, 90Hz@1440p, 60Hz@2160p
7680x2160p resolution
Carbon fiber reinforced

Cost max 500$

any other ideas? :)
Posted on Reply
#2
Raunhofer
This seems to be a very small step up, I wonder what the target audience is supposed to be?
Why on earth would someone pick this over the Rift? What's the selling point here?

So many questions.
Posted on Reply
#3
Capitan Harlock
How 399$ become 499€ how this is stealing money right there.
Posted on Reply
#4
bubbly1724
Capitan HarlockHow 399$ become 499€ how this is stealing money right there.
20% VAT plus whatever other EU import tariffs that are tacked on? :roll:
Posted on Reply
#5
Prima.Vera
LOL. 400$ in USA, 585$ in Europe without taxes! Good luck Acer /facepalm
Posted on Reply
#6
Valantar
kastriotWell i will wait for more future proof product which will have:


Quartz lenses with individual focal adjust for both eyes
VirtualLink
120Hz@1080p, 90Hz@1440p, 60Hz@2160p
7680x2160p resolution
Carbon fiber reinforced

Cost max 500$

any other ideas? :)
Far more important that what you've listed here: wider FOV. Humans see 180-190 degrees horizontally (around 120 vertically, IIRC), so for proper immersion we need to go way beyond 100 degrees - at least 150. Doing this without foveated rendering being properly implemented would be beyond silly, though, as our peak visual acuity only covers a fraction of that area - 20 degrees or so both vertically and horizontally. Wasting computing power on rendering 100% of the scene at 100% quality and resolution is ... well, wasteful when you could render 20% of the scene at higher resolution and quality while lowering the rest, for an overall increase in perceived visual quality, while lowering or keeping level the required compute/graphics power. Also, 60Hz VR doesn't work. Why you list that as an option is beyond me - it causes nausea in the vast majority of users.

As an aside, pointing out specific (expensive) materials is rather meaningless; it's their properties that count (low weight and high strength for carbon fiber; ??? for quartz). No need to limit your wishes to existing, expensive solutions ;)
RaunhoferThis seems to be a very small step up, I wonder what the target audience is supposed to be?
Why on earth would someone pick this over the Rift? What's the selling point here?

So many questions.
...people who want a headset with better specs and availability (as in: retail)? It seems like a competitive solution (at the US price).

For me, I'll hold off on VR until wide-FOV headsets with foveated rendering and fewer drawbacks are below €500. This is a step in the right direction, but a tiny one.
Posted on Reply
#7
Vayra86
Thanks, but no thanks!
Posted on Reply
Apr 26th, 2024 06:36 EDT change timezone

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