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VR/MR Device Shipments to Reach 37 Million Units by 2030, with OLEDoS and LCD Dominating High-End and Mainstream Markets

TrendForce's latest report reveals that shipments of near-eye displays are expected to increase year-by-year over the next few years following inventory clearance. It is anticipated that OLEDoS will dominate the high-end VR/MR market, with its technological share rising to 23% by 2030, while LCD will continue to occupy the mainstream market, holding a 63% share in near-eye displays.

TrendForce defines VR/MR devices as near-eye displays that achieve an immersive experience through a single display. Devices emphasizing transparency and the integration of virtual and real-world applications are classified as AR devices.

Unreal Engine 5.4 is Now Available With Improvements to Nanite, AI and Machine Learning, TSR, and More

Unreal Engine 5.4 is here, and it's packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. With this release, we're delivering the toolsets we've been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite. Here are some of the highlights.

Animation
Character rigging and animation authoring
This release sees substantial updates to Unreal Engine's built-in animation toolset, enabling you to quickly, easily, and enjoyably rig characters and author animation directly in engine, without the frustrating and time-consuming need to round trip to external applications. With an Experimental new Modular Control Rig feature, you can build animation rigs from understandable modular parts instead of complex granular graphs, while Automatic Retargeting makes it easier to get great results when reusing bipedal character animations. There are also extensions to the Skeletal Editor and a suite of new deformer functions to make the Deformer Graph more accessible.

Qualcomm Launches Its Next Generation XR and AR Platforms, Enabling Immersive Experiences and Slimmer Devices

Qualcomm Technologies, Inc. today announced two new spatial computing platforms - Snapdragon XR2 Gen 2 and Snapdragon AR1 Gen 1 - that will enable the next generation of mixed reality (MR), virtual reality (VR) devices and smart glasses. Snapdragon XR2 Gen 2 Platform: The platform brings premium MR and VR technology into a single chip architecture to unlock next level immersive experiences in thinner and more comfortable headsets, that don't require an external battery pack.

Engineered to deliver a lag free experience with breathtaking visuals and fully immersive sound, the platform allows users to blend virtual content with their physical surroundings and transition seamlessly between MR and VR experiences.

Mixed Reality Headset Meta Quest 3 Coming on October 10 at $499.99

Big news from the Connect stage: Meta Quest 3 hits shelves October 10, and pre-orders are open now! The world's first mass-market mixed reality headset starts at $499.99 USD for the 128 GB version and $649.99 USD for those who want a larger storage capacity at 512 GB. But wait, there's more! For a limited time, your Meta Quest 3 purchase comes bundled with Asgard's Wrath 2 - a $59.99 USD value. And for the 512 GB SKU, we'll also kick in a six-month trial of Meta Quest+ for a combined value of over $100 USD.

Mixed Reality: Explore Like Never Before
Immersive experiences can transport you to fantastical worlds that defy the laws of physics, but the physical world—and the connections you've made there—are pretty important, too. That's why Meta Quest 3 features breakthrough mixed reality that enables a spectrum of experiences. You can watch immersive NBA games courtside or open a portal to another dimension right from the comfort of your living room - all while high-fidelity, full-color Passthrough keeps your physical surroundings in sight with over 10 times more pixels compared to Meta Quest 2.

Apple's Mixed Reality Headset Faces Another Delay, Predicted to not Debut at WWDC 2023

Apple's yet to be announced hybrid VR/AR headset is facing another setback and industry insiders are reckoning that the first iteration of the device will not be unveiled at the WWDC 2023 keynote - starting June 5. An industry analyst has been posting their theories via social media, and based on insider information believes that Apple is delaying production of the hybrid headset to late 2023. Ming-Chi Kuo's proposes this situation: "Apple isn't very optimistic about the AR/MR headset announcement recreating the astounding "iPhone moment," the mass production schedule for assembly has been pushed back by another 1-2 months to mid-to-late 3Q23. The delay also adds uncertainty to whether the new device will appear at WWDC 2023, as the market widely expects. Furthermore, due to the delay in mass production for assembly, the shipment forecast this year is only 200,000 to 300,000 units, lower than the market consensus of 500,000 units or more."

Internal hands-on sessions at Apple HQ have apparently brought to light major user issues with the mixed reality headset, and that feedback has caused a loss in confidence in launching the product in a "ready enough" state, especially in time for summer. Kuo concludes his theory: "The main concerns for Apple not being very optimistic regarding the market feedback to the AR/MR headset announcement include the economic downturn, compromises on some hardware specifications for mass production (such as weight), the readiness of the ecosystem and applications, a high selling price (USD 3,000-4,000 or even higher)."

Tap Systems Launches TapXR - A Wrist Worn Keyboard/Controller For AR and VR

Tap Systems is excited to announce the release of the new TapXR wearable keyboard and controller. The TapXR is the first wrist-wearable device that allows users to type, input commands, and navigate menus. It allows fast, accurate, discreet, and eyes-free texting and control with any bluetooth device, including phones, tablets, smart TVs, and virtual and augmented reality headsets. TapXR works by sensing the user's finger taps on any surface, and decoding them into digital signals.

While conventional hand gestures are slow, error prone and fatiguing, tapping is fast, accurate, and does not cause visual or physical fatigue. Tap users have achieved typing speeds of over 70 words per minute using one hand. While hand tracking supports relatively few gestures and has no haptic feedback, TapXR has over 100 unique commands, and is inherently tactile.

Peel 3D Shakes up the 3D Scanning Market with Redesigned Professional-grade 3D Scanners

peel 3d, the developers of best-in-class professional-grade 3D scanners that offer superior value at unmatched price points, today announced the launch of peel 3 and peel 3.CAD—two new scanners that will elevate the 3D scanning experience for professional users across many different sectors without compromising affordability.

peel 3 and peel 3.CAD handle like a charm as they feature a revamped ergonomic design unlike any other on the market and an intuitive multi-function touchscreen interface. Industry-first haptic user communication through vibration simplifies generating high-quality 3D scans regardless of users' skill levels. Improved resolution and performance for more complex geometries, surfaces and colours provide additional versatility to 3D scan any type of object.

Thermaltake Announces ARGENT K6 RGB Gaming Keyboard and Damysus RGB Gaming Mice

Thermaltake, the leading PC DIY premium brand for Case, Cooling, Gaming peripherals and enthusiast memory solutions, aims at providing better gaming experiences to users by offering more advanced gaming peripherals. This time, the latest gaming peripherals ARGENT K6 RGB Low-Profile Mechanical Gaming Keyboard, Damysus Wireless RGB Ergonomic Gaming Mouse, and Damysus RGB Ergonomic Gaming Mouse were presented at the 2022 Thermaltake EXPO January Virtual Exhibition.

To give a more comfortable typing experience, Thermaltake introduces the first Low-Profile Mechanical Gaming Keyboard of the product line. The ARGENT K6 RGB Low-Profile Mechanical Gaming Keyboard features an aluminium top plate with a floating keycap design, incorporating Cherry MX Low-Profile RGB Red and Silver mechanical switches rated at 50 million keystrokes, offering the most durable, precise, and responsive tactile feedback. Moreover, the ARGENT K6 Keyboard comes with a wrist rest made with synthetic leather to give comfort support to your wrists.

Apple's Rumored Mixed-Reality Headset To Include Dual 8K Displays & Cost 3,000 USD

Apple has been rumored to be working on a mixed-reality device for some time now, expected to launch in 2022 and target the premium market. We have recently received information from a source with direct knowledge of the device who claims the new headset will feature dual 8K displays, eye tracking, inside out tracking, and swappable headbands. The report details a late-stage prototype device with a sleek curved visor design attached to the head with interchangeable headbands that offer features like spatial audio and extra battery.

The device would not include any traditional controllers instead relying on inputs such as eye movement, and hand gestures, or a physical finger ring device. The headset would include limited augmented reality features such as pass-through video from the over dozen cameras mounted on the device. The report also corroborates previous reports with an estimated price of 3,000 USD launching in 2022 and targeting first-year sales of 250,000 units before releasing a more advanced AR device in 2023.

Acer Announces OJO 500 Windows MR Headset - 100º FOV, 90 Hz, 2880 x 1440, $399/€499

ACER at IFA 2018 announced a new Windows MR headset, with improved build quality and features compared to its first product for that particular market. The OJO 500 features a very respectable 100º FOV, and its two 2.89-inch. 2880x1440 panels offer the 90 Hz refresh rate that's so important for nausea prevention in this kind of setups. There's integrated audio with what Acer calls a "patented sound pipe" that moves sound from the headset's speakers directly to users' ears - and there's a built-in mic array.

Upgrades to the body of the headset mean that the lens casing and strap (in a hard or soft version, with the latter being machine washable) can now be easily removed for easier cleaning duties, and the visor can be lifted so you can actually see what's going on in the real world. Other quality of life (and image quality) improvements include an IPD (Inter Pupillary Distance) dial that allows you to regulate for better image quality and visualization comfort. Two motion controllers will be bundled with the headset, which features inside-out tracking and 6 DoF (Degrees of Freedom). The headset comes with a 4 meter (13 feet) cable, and connects to a PC via HDMI 2.0, while a USB 3.0 connector downloads data (no VirtuaLink support as of yet). It will be available come November of this year for $399 in the US and for a much more eye-watering €499 in the EMEA.

Microsoft Shares What to Expect From Mixed Reality in 2018

In a LinkedIn blog post, Microsoft Technical Fellow Alex Kipman shared the company's vision for its Mixed Reality ecosystem for this 2018 year. The vision stands on a three-pronged stance: MR +AI, AR + VR, and Immersive Communication. The first is likely the more exciting of the bunch: marrying MR environments and apps with the power of the cloud to render extensive AI workloads. This starts with the inclusion of AI-processing capabilities intro the next version of Microsoft's HoloLens and its HPU (Holographic Processing Unit). With a strong internet connection, this local processing will be joined by Microsoft's cloud AI processing glut to marry the virtual and physical worlds in an increasingly inseparable mix, allowing for the virtual to perfectly overlap the physical.

The second stance on this Microsoft approach is the marriage of the AR + VR environments in a single product, which both allows for virtual overlays in the physical world, and a comprehensive solution for VR-specific workloads that the same AR headset can propel you to - essentially building a HoloLens + VR headset solution. Finally, Immersive Communication is one of the other applications where Microsoft sees extreme potential in this MR world we're about to enter: where the instant messaging and video chats of the world are superseded by an actual VR solution that places people next to their desired public, be it their loved ones or, frighteningly, their boss, from the comfort of their home or another location they see fit. A focus on actual presence can be brought equally to people separated by an inch or a thousand miles.

Microsoft Discounts Mixed Reality HMDs by up to $200 Today Only

As part of Microsoft's "12 Days of Deals" push towards achieving more and better sales of Microsoft-branded products, the company has pushed a pretty hefty discount for its MR HMDs mere months after their release. The discounts see the Acer Windows Mixed Reality, Dell Visor, HP, and Lenovo Explorer take price-cuts of $200 over the base price, while Samsung's Odyssey HMD sees a much more level $50 price-cut.

With a move so close to holiday season and in the wake of steep discounts from Virtual Reality headset makers Oculus and HTC, Microsoft is pushing as hard as it can towards shipping enough units to build a new VR ecosystem. Consumers are the ones that stand to gain the most here, however. Though if you want to get your hand son one of these, be fast: the Acer and Dell options are already sold out, and the others' supply might also be inferior to the demand. So go there, and grab them while they're hot.

Lenovo Announces the Explorer Windows Mixed Reality Headset

Lenovo's take on the Windows Mixed Reality platform, which we covered a few days ago as featuring Steam VR support and a still-in-its-infancy Halo VR experience, has just been named. The Explorer MR will set you back $349 for just the headset, or $449 for the headset plus a pair of 6-DoF (Degrees of Freedom) controllers.

Lenovo didn't say how much the Explorer HMD weighs, but the usual "comfortable and lightweight," and "finely tuned for perfect balance" have been mentioned. A flip-flop visor allows you to quickly remove the dual 1440x1440 displays from your face, should you need an emergency look at the real world around you. The Lenovo Explorer features inside-out spatial tracking, just like the other Windows MR devices, with two front-mounted cameras handling environment tracking. Trackable space on the Explorer should be around 3.5 x 3.5 meters, likely constrained by the fact that the HMD is tethered via USB and HDMI (tethering that is par-of-the-course for this VR generation.) Specs still haven't been finalized, but pricing is, so we shouldn't look to any substantial differences between the announced and final specifications.

Microsoft Windows Mixed Reality Push to Include Steam Support, Halo VR

In what is possibly one of the most mouth-watering Microsoft reports as of late for this particular TechPowerUp news editor, it seems that Microsoft is making all the right strides towards bringing its Mixed Reality push to mainstream, popular support. Microsoft seems to have seen the error in its ways towards their usual walled-garden approach, and has announced that their Windows Mixed Reality initiative will see its Mixed/Vitual Reality headsets supporting Steam VR games. This means third-party support for yet another VR hardware piece, and something that Microsoft sorely needed, since adoption of its still upcoming platform wasn't showing much pulse.

But most important than all that (you are allowed to disagree), is that Microsoft is seemingly tapping its first-party studios to produce VR content for its Mixed Reality platform. Case in point, 343 Industries and the Halo franchise. Whether this means VR-only experiences or actual VR-enabled full fledged, numbered Halo games remains to be seen - only Microsoft and 343 know the answer to that. Though it's also likely none of the parts knows much about that at this point in time either; as it seems, and as Microsoft said on their blog post announcing these features, "we are working with 343 Industries to bring future Halo experiences into mixed reality. We are not providing specifics right now, but it is going to be a lot of fun to work with them."

ARM Reveals Its Plan for World Domination: Announces DynamIQ Technology

ARM processors have been making forays into hitherto shallow markets, with it's technology and processor architectures winning an ever increasing amount of design wins. Most recently, Microsoft itself announced a platform meant to use ARM processors in a server environment. Now, ARM has put forward its plans towards achieving a grand total of 100 billion chips shipped in the 2017-2021 time frame.

To put that goal in perspective, ARM is looking to ship as many ARM-powered processors in this 2017-2021 time frame as it did between 1991 and 2017. This is no easy task - at least if ARM were to stay in its known markets, where it has already achieved almost total saturation. The plan: to widen the appeal of its processor design, with big bets in the AI, Automotive, XR (which encompasses the Virtual Reality, Augmented Reality, and Mixed Reality markets), leveraged by what ARM does best: hyper-efficient processors.
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