Friday, February 15th 2019

Metro Exodus Packaging Appears, Steam Logo Simply Hidden Under A Sticker

The drama surrounding Metro Exodus continues unabated. Deep Silver which has ownership over the IP, was the one that decided to pull Metro Exodus from Steam in favor of a 1-year timed exclusivity deal on the Epic Games Store. If you've been following the drama thus far this is all public information. Furthermore, it was speculated that this move was made at the very last minute considering other retailers were originally advertising preorders as being Steam keys for quite some time right up until the news of the digital platform switch broke. Lending more credence to the fact this was a disruptive switch at the last minute is the physical packaging which was not altered for the game's launch and instead has a sticker covering the Steam logo. Truly for such an outstanding game, the mess of its launch should be remembered as a great example of how not to release a game.
Source: Twitter
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67 Comments on Metro Exodus Packaging Appears, Steam Logo Simply Hidden Under A Sticker

#51
RoutedScripter
This more than absurd. I don't approve of this as much as I don't the reviewbombs, but the publisher is the bigger of the idiots IMO, becuase they should have saw this coming.

There's only maybe, if EPIC Forced THQ Nordic to do this, then well it get's more complicated.
Posted on Reply
#52
Legacy-ZA
Tsukiyomi91cheesy way to say "sorry, we've change our storefront at the last minute so we print a million stickers to show the changes we made. Sorry to ruin your day".
The irony is that they are trying to "save" money and have more profit. :roll:
Posted on Reply
#53
bug
Legacy-ZAThe irony is that they are trying to "save" money and have more profit. :roll:
Don't worry, if instead of parting with 30% of the asking price, they only part with 10%, they get more cash even after they pay for the stickers.
Posted on Reply
#54
Th3pwn3r
bugDon't worry, if instead of parting with 30% of the asking price, they only part with 10%, they get more cash even after they pay for the stickers.
Instead of parting with 30% of the asking price they part with 100% of the asking price since no sale is made period. Sure they may make 90% of 10 million on Epic but they lose 100% of 50 million in potential sales on Steam. My memory is failing me for the word I'm looking for so the numbers I used are just examples and not accurate.
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#55
Tsukiyomi91
Essentially, Deep Silver's dick move just made their graves a little bit more "deeper"... (sorry for the puns) Also, having a 70-odd percent in sales revenue times by the millions of purchases from those who are Steam users easily surpasses Epic's lucrative 88% revenue per sale despite selling slightly cheaper than Steam. (I may be wrong here)
Posted on Reply
#56
bug
Th3pwn3rInstead of parting with 30% of the asking price they part with 100% of the asking price since no sale is made period. Sure they may make 90% of 10 million on Epic but they lose 100% of 50 million in potential sales on Steam. My memory is failing me for the word I'm looking for so the numbers I used are just examples and not accurate.
Those are just assumptions. If one in 3 people move from Steam to Epic, they'd still break even. But the numbers are not in yet.
Posted on Reply
#57
bajs11
Deep Silver... hmm i thought they went bankrupt or something
what happened to Dead Island 2?
Chloe PriceYep. I sort of miss the old days when you just ran the game on disc..
what's a dvd?
Posted on Reply
#58
Crackong
bugThose are just assumptions. If one in 3 people move from Steam to Epic, they'd still break even. But the numbers are not in yet.
I don't get it.
If only 1 customer on steam choose to buy it on Epic, the other 2 just wait or go to Twitch and call it a day, how could this break even?
They lost 66% of their sales for like 10% more cut from Epic?
Posted on Reply
#59
Th3pwn3r
CrackongI don't get it.
If only 1 customer on steam choose to buy it on Epic, the other 2 just wait or go to Twitch and call it a day, how could this break even?
They lost 66% of their sales for like 10% more cut from Epic?
He's not understanding the math correctly.
Posted on Reply
#60
metalfiber
Loving Metro Exodus. You don't have to run the Epic store to run the game either. Just run the game by the exe from the install folder...Like it ain't even copy protected, which i assume it still is.
Posted on Reply
#61
64K
bugThose are just assumptions. If one in 3 people move from Steam to Epic, they'd still break even. But the numbers are not in yet.
I suspect that even with all of the anger about what Deep Silver did and the distaste for signing up for yet another account on the Epic Store and the lack of appeal that the Epic Store has most will go along and sign up for an Epic Store account to get Exodus right away. Most gamers have very little patience and they won't wait a year for it to come back to Steam. Epic is counting on that and they most likely will be right. Also there is the money that Epic paid to Deep Silver to make the game a timed exclusive on their store. Then there is the money Deep Silver will make when Exodus does return to Steam and of course future sales from people just coming into PC gaming.

imo when all is said and done Deep Silver will make a lot of money on Exodus and Epic will have a lot more accounts which has the potential to sell more games already there and in the future when Epic does what they just did over and over again.
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#62
bug
64KI suspect that even with all of the anger about what Deep Silver did and the distaste for signing up for yet another account on the Epic Store and the lack of appeal that the Epic Store has most will go along and sign up for an Epic Store account to get Exodus right away. Most gamers have very little patience and they won't wait a year for it to come back to Steam. Epic is counting on that and they most likely will be right. Also there is the money that Epic paid to Deep Silver to make the game a timed exclusive on their store. Then there is the money Deep Silver will make when Exodus does return to Steam and of course future sales from people just coming into PC gaming.

imo when all is said and done Deep Silver will make a lot of money on Exodus and Epic will have a lot more accounts which has the potential to sell more games already there and in the future when Epic does what they just did over and over again.
I haven't felt any urgency to play games on launch in years. But every person is different.
I suspect that your assumption is correct, but I'd still wait for numbers ;)
Posted on Reply
#64
goodeedidid
newtekie1If it did that, that would be great, but it has a long ass way to go to even get close to being as good as Steam.




I really don't want 20 different game launchers sitting down running in my system tray constantly. And you can say, well then just close them, but then when I actually go to play a game, chances are I have to update that game because the launcher wasn't open for a few days. And then you have stupid devs that make multi-GB updates that I have to sit and wait for.

I'm all for competing games launchers, don't be me wrong. However, I'm very much against games having any type of exclusivity. Put the game out on every platform, let the consumer decide which platform they want to buy it on. And if, for example, Epic gives the developers/publishers a better deal and they want that to be their primary launcher, price the game accordingly on that platform. Make the game 10% cheaper on Epic. The lower price might entice more people to use it, and also make up for the lacking features of that platform.
Why games shouldn't have exclusivity, this isn't the 90ies, the industry has matured, and please don't exaggerate with 20 game launchers, it doesn't help your point.
DimiHow is this competition when we have no choice of where to buy our games? Exclusiveness is NOT how competition works. Epic bullied their way to a monopoly to sell Metro Exodus.

If every game would release on EVERY storefront, now that would be competition. This is not it.

You seem to have no clue of what real competition is.
So one single game-launcher can command the rules for each game and earn all the cak?, No other launchers can enter the market, and for you this is okay? okay okay sure I agree with you.
Posted on Reply
#65
bug
goodeedididWhy games shouldn't have exclusivity
Because that doesn't benefit the end user in any way.
Posted on Reply
#66
goodeedidid
Darmok N JaladLet’s not fly off the handle here. But yes, I don’t like everyone having their own service. And does it really increase competition, or just fragment the industry with varying levels of support? Let’s take the MS store as an example, as it’s the only place to get Forza this side of an Xbox. Their AppStore experience is terrible. Many complain of loading issues, and every graphics driver update resets your in-game video settings due to the way UWP apps are delivered. Then there’s the question of how secure your customer data is. More stores, more risk, and let’s not pretend all companies treat security the same. Lastly, this is digital distribution. When these stores die by attrition (and they will), what happens with your purchase. I’m not a huge Steam advocate, but their longevity has been taken for granted. Just like music services have come and gone, I highly doubt all these stores will last.
Well I doubt Steam will also last too long... I really don't think this is the best and final solution for the industry.
bugBecause that doesn't benefit the end user in any way.
I wouldn't agree, exclusive games have more freedom for development, instead of focusing on multiple platforms and lose man hours for porting instead of developing.I bet when you were born you had no features compared to your dad... lol
Posted on Reply
#67
bug
goodeedididI wouldn't agree, exclusive games have more freedom for development, instead of focusing on multiple platforms and lose man hours for porting instead of developing.
Except the comment you replied to wasn't about platform exclusivity, it was about store exclusivity.
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