Monday, October 14th 2019

Razer Announces the Raion Arcade Fightpad

Razer has announced the Raion, an arcade fightpad for PS4 and PC, with top tier tournament features giving players the control and accuracy of a fullsize fightstick in the palm of their hands.

Designed from the ground up for the fighting game community, the Raion features a 6-button layout on the face of the fightpad, a tactile 8-way D-pad, and the traditional shoulder and trigger buttons. This layout offers a greater variety of input options for both standard and 'claw' grip style players. A competition mode disables extra buttons to ensure uninterrupted gaming and the PS4 touchpad has all the console functions players expect from their controller.
Fighting game fans are some of the most passionate and dedicated players in gaming and demand the absolute best from their equipment. With matches often being determined by split second decisions, having the very best controller can be the difference between winning or a KO. With this in mind, the Razer Raion has been designed with the help and feedback from members of the fighting game community, which has resulted in a dedicated controller that combines the best aspects from arcade sticks with those of traditional controllers.

Arcade stick inspired face button layout
Inspired by the layout commonly found on arcade sticks, the Razer Raion's 6 face buttons are slightly larger than the industry standard and optimally spaced, making hitting those combos easier in the heat of battle.

To ensure every tap and press of the face buttons is executed flawlessly, the Razer Raion uses Razer's Yellow Mechanical Switches for ultra-fast, accurate actuation. Built to have a staggering 80-million tap lifecycle, the same industry-leading feature found in our renowned keyboards, the Razer Yellow Switch gives instantaneous and positive response in the most demanding of competitive guru fights. The Razer Raion features the Razer Mecha-tactile 8-way D-pad, giving players the ability to execute fast, precise diagonal inputs, which is essential in fighting games where perfect execution of quarter circle and half circle motions are often vital for winning matches.

The hyper-responsive 8-way D-pad also has a satisfying cushioned feeling with tactile feedback allowing players to better feel the inputs needed while executing combos. The higher and more defined rate of feedback gives a better sense of control, reducing the amount of missed moves when it counts the most.

PRICE & AVAILABILITY - USD $99.99 / €109.99 MSRP
The Razer Raion is now available for purchase in Europe, Asia-Pacific, China, Australia and New Zealand. It will be available soon in the USA and Canada.
  • 6 face button layout
  • Razer Mechanical Switch face buttons
  • Razer Mecha-Tactile 8-way D-pad
  • Button lock function for competition
  • 3.5mm analog audio port
  • 9.8 ft / 3 m wired cable with strain relief
  • Wired connection
  • Approximate Size: 173 mm / 6.8 in (Length) x 103 mm / 4.0 in (Width) x 58 mm / 2.3 in (Height)
  • Approximate Weight: 275g / 0.6 lbs
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5 Comments on Razer Announces the Raion Arcade Fightpad

$100 for a wired sega gamepad clone? I highly doubt that a few generic rebranded 3mm tactile switches and a generic usb audio codec for that generic 3.5mm jack costs that much extra...
Posted on Reply
First picture shows how badly this fails at what it's "designed" to be.
Posted on Reply
First picture shows how badly this fails at what it's "designed" to be.
Apparently not, it's for fighting games and the "pros" apparently play like that...
I was confused by this to start with as well.
Even so, it's priced stupidly.
Posted on Reply
JAB Creations
$100? No.

Layout? Yes.

I'd enjoy being able to use a gamepad for some games but the market is filled with pads with dinky joy-sticks on gamepads which makes no sense. Six primary buttons and two trigger buttons is the way to go if you're using a game pad. The style looks like a developer version, doesn't look refined. Kinda of weird.

The Microsoft Sidewinder gamepad is easily the best gamepad ever, in my opinion that is. Also have the Sidewinder joystick which I rocked X-Wing versus Tie Fighter for hours. That was back when Microsoft knew how to design stuff.
Posted on Reply
I'm down for it. I prefer a PS type of layout rather than XBox, which I see most of these newer controllers use. Wish it was a bit cheaper, maybe $70?
Posted on Reply