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PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

Call of Duty: Warzone Arrives on Nintendo Switch 2 as PS4 and Xbox One Support Ends

Nintendo Switch 2 owners can now play Call of Duty: Warzone for free, without buying Modern Warfare 4. The battle royale arrived on the eShop with the start of Season 1 on November 6, which also fully folds Modern Warfare 4 into Warzone. According to Activision, the Switch 2 version gets the same features and seasonal content as every other platform, including the new Hajin battle royale map set in South Korea, the Zodiac Resurgence map, and all other playlists. Progress is tied to your Activision account. At the same time, Warzone has stopped running on PlayStation 4 and Xbox One, though players on those consoles can carry their progress over to any supported platform by logging in with the same account.

This comes about two weeks after Modern Warfare 4 launched on October 23 as the first Call of Duty on a Nintendo console since Ghosts on the Wii U back in 2013, something that was first rumored late last year. Infinity Ward built that port natively for Switch 2 with help from Digital Legends, and the game has generally been well received, at least on PC. However, Activision hasn't shared resolution or frame rate targets for Warzone on Switch 2. Modern Warfare 4's multiplayer reportedly aims for 60 FPS when docked, with a fairly low base resolution and upscaling, but Warzone's large maps and player counts will probably be tougher to run. Readers planning to play on Switch 2 may want to wait for proper performance tests before making it their main platform.

PlayStation Physical Game Share Still As High As 32%

Since Sony announced that it would be ending physical media production for the PlayStation 5 and PlayStation 5 Pro, there has been much discussion about the value of physical games media in the modern gaming landscape. Some argue that physical media is invaluable for game preservation and access to content in some remote parts of the world, while others argue that its value is limited, because the physical media market share is small for most games, and it has limited preservation value, thanks to day-one patches. Alinea Analytics recently posted some data about physical media sales on PlayStation, putting more numbers to the impact of physical games media on PlayStation.

Interestingly, despite the relatively high physical sales split of some games, like Resident Evil Requiem, with disc sales accounting for 30.2% of its sales, and Marvel's Wolverine, whose disc sales came to 32.3% of its total sales revenue, the total physical game sales revenue for games released in 2026 on PlayStation 5 and PS4 amounted to $655 million, which is less than 20% of sales revenue for the year. As the analytics firm explains, that revenue split itself is skewed by digital-only releases and pre-order bonuses, which are all digital sales. The data itself seems to tell a story of a split player base: those who buy first-party, single-player, narrative-driven games tend to skew more towards physical media, while sports and multiplayer gamers tend to buy digital more often.

Uncharted Trilogy Reaches PC Through Unofficial Ports

The first three Uncharted games have made their way to PC, though Sony had nothing to do with it. Developer SuperMedo, who is also behind an unofficial Bloodborne port, has released Uncharted for Windows. It's an unofficial port of the PS4's Uncharted: The Nathan Drake Collection, covering Drake's Fortune, Among Thieves, and Drake's Deception. Its first public build went up on GitHub on October 15. Sony did bring Uncharted 4 and The Lost Legacy to PC back in 2022, but the original trilogy never followed. The port runs the PS4 version's own x86-64 game code directly on the PC and replaces the console's system functions. It then translates the graphics work to Vulkan through a renderer based on the shadPS4 emulator. Players need their own decrypted dump of the collection, since no game files are included.

All three games get 60 and 120 FPS modes, with anything higher marked as experimental. Anti-aliasing options include TAA, FSR 3.1, FSR 4, and DLAA. Frame generation comes as FSR 3 on any GPU, or as DLSS Frame Generation at 2x on RTX 40 cards and up to 4x on RTX 50. It's not all smooth sailing, of course. Per the GitHub page, one user finished Drake's Fortune on an RTX 4060 laptop at 1080p with DLAA, mostly seeing 100 to 120 FPS, though a crash in chapter 11 corrupted their save. A separate project from BilalReloaded takes a similar approach, with render resolutions from 720p up to 4K. With Sony reportedly scaling back its single-player PC releases, community projects like this one and the recent native Driveclub port are piling up, while work on PS5 emulators continues to be impressive.

PS4 Exclusive Driveclub Now Runs Natively on PC Through New Recomp

Driveclub, Evolution Studios' 2014 PS4 racer, now runs natively on Windows through DriveClub Recomp, a fan project released on GitHub by OverkillLabs3. While PlayStation emulation has been progressing rapidly, this one doesn't use CPU emulation. The game's own x86-64 code runs directly on the PC's processor, while the PS4 system libraries are reimplemented and GPU commands are translated to Vulkan. The port supports resolutions from 720p to 8K, ultrawide displays, and an unlocked frame rate that doesn't speed up the game. It also replaces the original anti-aliasing with NVIDIA DLAA on RTX cards or AMD FSR 3.1 on any GPU, both at native resolution, and RTX owners can swap between the two in-game with F10.

The developer says the game holds about 60 FPS at 4K in its heaviest scenes on an RTX 5070 Ti paired with a Ryzen 7 5800X3D, and the v0.2.3 update pushed one 4K test race from roughly 62 to 71 FPS. It is still rough around the edges, however. Some reflections look too bright, shaders compile during the first few minutes, slower CPUs drop frames in busy scenes, and online features don't work. It has also only been tested on NVIDIA hardware so far. A second project, DCport by qnfn, takes a similar route with FSR 3.1 and FSR 4 support. Both need the player's own dump of version 1.28. It's in the same vein as how modders recently got Gran Turismo Sport running on PC. These recomps arrive a couple of months after a ShadPS4 patch let Driveclub run at up to 8K, quite the jump for a game that shipped at 1080p and 30 FPS.

Gran Turismo Sport Runs Natively on PC Through Unofficial Port

Gran Turismo Sport is now playable on PC through RyGT, an unofficial port from GitHub user mlgprorektm8 that has been getting new builds almost daily. Contrary to what it may look like at first, this isn't an emulator. RyGT converts the PS4 executable (CUSA03220, update 1.69) into a Windows program, so the game code runs directly on the CPU while RyGT's libraries stand in for the PS4 system, and graphics go through shadGT, a Vulkan renderer built on ShadPS4 code. You'll still need your own decrypted game dump and firmware files. Menus, races, audio, and controllers work, though online features don't. Apparently, races run at about 42 to 60 FPS depending on car count, tested on two rigs: one with a Core i7-13700KF and RTX 4070 Ti, and the other with a Ryzen 5 9600X and RTX 3060.

Moreover, AMD FSR 3.1 frame generation works on any GPU and took one 57 FPS race to 115 FPS on screen. However, the game provides no motion vectors, so fast edges and the HUD can ghost, and the developer recommends a base frame rate above roughly 40 FPS. The game handles shader stutter by precompiling known shaders at the splash screen, while new ones can trigger slow motion, a pause, or pop-in. A new renderer landed on October 16, lifting a heavy 20-car, rainy Tokyo Expressway race from about 32 to 43 FPS, so the project is getting updates frequently. No Gran Turismo game has officially come to PC, and with Sony backing away from single-player PC ports, fan projects like this one, along with PS5 emulators now making noticeable progress, seem to be the only way in for now.

RPCS3 Emulator Now Lets You Play PS3 Games Directly From the Disc

RPCS3, the popular open-source PlayStation 3 emulator, now lets you play games straight off a physical Blu-ray disc, without dumping to a hard drive or SSD. The team announced the change on X, calling it "plug and play," and noted it works with games released as far back as 20 years ago without needing to reach out to any servers. A compatible Blu-ray drive is still required, and RPCS3 keeps a running list of supported models from LG, ASUS, Samsung, Lite-On, Sony, HP, Plextor, and BenQ on its site. The feature started out Windows-only but has since been extended to Linux, macOS, and FreeBSD as well, and package installations run from the disc drive are apparently faster now.

PS4 and PS5 owners running Linux can reportedly even launch PS3 games directly from a disc through RPCS3. Credit for the work goes to contributors digant73 and Megamouse, according to the RPCS3 team. Sony is ending physical disc production for new PlayStation games starting January 2028, so RPCS3 pulling in the opposite direction seems rather intentional. The project also added Steam library integration a while back, letting emulated games launch like any other title in your library to further reduce friction. This new update is another step towards increasing convenience, and it's definitely a nice little boost for owners of PS3 physical media.

Sony's New DRM Appears To Be a Refund Scam Workaround

News recently broke about a new DRM system Sony had seemingly silently implemented in the PS5 that would make buyers of digital games go online every 30 days to validate a license or potentially be locked out of their games until they could access an internet connection. Now, according to some research done by andshrew on the ResetEra forums, it seems as though it's not quite as simple as that. As it turns out, going online to validate the DRM license may only be a requirement for the first 14 days as an attempt to avoid users buying a game and then refunding the game and playing it anyway in offline mode using some exploit—at least that is the current speculative explanation, since Sony is yet to address this debacle publicly.

The explanation in the ResetEra forum post details the full methodology, but essentially, what the user found by comparing two copies of the same game purchased on two separate PSN accounts, once before the new requirement and once after, is that Sony is now issuing a 30-day license for the first 14 days and swapping that license out for a perpetual license after the refund period has lapsed. This would mean that, after Sony's DRM server has been able to validate the license once after the 14-day refund period is over, there will be no restrictions on offline play, as is usually the case with console games. This somewhat resolves some of the issues that have been brought up surrounding this DRM feature, but it still may present issues for those who are not able to connect to the internet more than 14 days after purchasing a game—this is especially true, since there is no clearly visible notice about this DRM feature on Sony's site at the time of writing.

PlayStation 5 Players Without Recent PSN Server Access May Lose Access to Digital-Only Games

One of the often-touted benefits of console gaming is how physical media enables access to games, even when there is no internet connection for the DRM to verify the game's license. Now, it seems as though the Sony's PS5 will start locking players out of digital-only games if the console has been unable to connect to PSN servers within the last 30 days. This is according to testing done by Hikikomori Media, who found the issue with Wild Arms 4 and Vampire Crawlers, both of which were purchased as digital-only titles in April 2026.

The content creator simulated an offline PS5 by disconnecting it from the internet, resetting the internal clock by removing the CMOS battery, and then booting up the PS5 without an internet connection. Effectively, he tricked the PS5 into thinking that it had been offline for an extended period of time. The end result is that both Wild Arms 4 and Vampire Crawlers were unable to launch after the reboot. It's notable that games purchased before March 2026 would still launch without a hitch. Based on this testing and further testing with a PS4, which revealed a timer showing how long it had been since the console could call home, it seems as though games purchased after March 2026 will need to connect to PSN servers at least once every 30 days in order to be playable.

Wingman P5 by Brook Gaming: True Wireless & Near-zero Latency for Native PS5, PS4 & PC Gaming

Brook Gaming, the global leader in cross-platform controller solutions, today announced the global launch of the Wingman P5. This high-performance converter allows PlayStation enthusiasts to use their preferred professional controllers—including the Xbox Elite Series 2, PS4, and Switch Pro—on the PS5, PS4, and PC (X-Input) across all game genres with uncompromised precision.

While many market solutions rely on "Remote Play" workarounds that require complex network setups and introduce significant lag, the Wingman P5 utilizes proprietary Direct Connection Technology. By connecting directly to the hardware, it delivers a near-zero latency experience suitable for both casual and competitive play.

Marathon May Come to Last-Gen Xbox and PlayStation Consoles

Marathon recently had quite a successful server slam weekend, drawing in nearly 150,000 players at one point on Steam alone. In the hours since its March 5 launch, it has consistently played host to around 80,000 concurrent players, showing that it wasn't just the free test drawing players into the new extraction shooter. However, it seems as though Bungie wants to include as many gamers in the fun as possible, according to the game's ESRB rating, which has recently been updated to include both the Xbox One and PlayStation 5 in addition to the previous ratings for PC, Xbox Series, and PlayStation 5 platforms.

Bungie has not confirmed whether it is planning to bring Marathon to older systems, but it's curious nonetheless that the game would receive a dedicated rating for last-gen consoles, especially since older games that launched on last-gen consoles but have since become playable on new consoles, like Destiny 2, have not been updated at the ESRB to include newer console generations in their ratings. Marathon's minimum hardware requirements for PC are far from high-end, calling for just an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 5500 XT and an Intel Core i5-6600 or AMD Ryzen 5 2600 with 8 GB of RAM. The PS4, for its part, is powered by an AMD GCN 1.1.0 GPU with 1152 shading units, coming in at around 1.843 TFLOPS theoretical performance, which is substantially lower than the GTX 1050 Ti's 2.183 TFLOPS, but given the nature of tailored console hardware, it wouldn't be surprising if it could be run smoothly on the aging hardware. However, it has been reported that Marathon runs fairly well on Windows gaming handhelds, so it may be technically possible to get the game running on older consoles if the development team decides to put in the work.

Steam Deck Client Update Polishes Controller Compatibility and Configuration Options

Valve has published a stable Steam Deck Client update on January 21 that merges many controller- and accessibility-related features that have shown up in prior beta updates, like the ability to filter your library by language and accessibility features. The official update notes do cite a number of bug fixes that mostly relate to edge cases, like the Format SD Card button occasionally not showing up or and a few quality-of-life features, like changing the public group chat setting so that users can't send other members private messages by default. However, the more interesting additions come by way of new controller and gyro input support. For starters, the Steam Deck now once again supports both the Nintendo Switch 2 wired controller, it now supports the Razer Raiju V3 Pro, and it no longer hangs periodically when connecting the Nacon PS4 Compact controller. The Steam Deck will also now update controller schemes immediately when a new controller is connected, instead of waiting until the first input from that controller.

There has been decent movement on the accessibility and controller configuration side, as well. Users can now more easily access the Analog Trigger Output option in the Trigger Mode select options. There is also now a toggle to enable or disable the "Smooth Fine Movements" filter in the controller calibration settings. Valve recommends using this option for controllers with older IMUs, where it has previously noted high resting signal noise. The Joystick Mode's Stick Response Curve settings also now have a Response Axis Style option, which allows users to select between Per Axis or Circular. The latter is the default unless the response curve is set to linear. There are also a handful of other small fixes, changes, and new options, which you can read about in the full update notes below. Given that many of the components that were updated are not exclusive to the Steam Deck, many Linux and even Windows desktop users will be able to take advantage of these changes as well.

Brook Gaming Unveils Wingman P5 Wireless Game Controller Adapter

Brook Gaming, the global leader in cross-platform controller solutions, today announced the global launch of the Wingman P5. This high-performance converter allows PlayStation enthusiasts to use their preferred professional controllers—including the Xbox Elite Series 2, PS4, and Switch Pro—on the PS5, PS4, and PC (X-Input) across all game genres with uncompromised precision.

While many market solutions rely on "Remote Play" workarounds that require complex network setups and introduce significant lag, the Wingman P5 utilizes proprietary Direct Connection Technology. By connecting directly to the hardware, it delivers a near-zero latency experience suitable for both casual and competitive play.

CRKD Introduces PlayStation-themed Gibson SG Guitar Controller

Introducing the Officially Licensed PlayStation Gibson SG Black 20th Anniversary Edition Guitar Controller! 20 years ago, a legend was born. It changed rhythm gaming forever. Now the 5-fret icon returns... reimagined. Featuring Matte EZ Glide Mechanical Fret Buttons and our proprietary Hall Effect Strum Bar technology with a mechanical click, delivering that unmistakable classic feel for a whole new era.

Whether you're rocking out in Fortnite Festival, reliving classic Guitar Hero and Rock Band games, or shredding in community favorites like YARG or Clone Hero, the SG 20th Anniversary Edition delivers the perfect mix of nostalgia and innovation, celebrating twenty years of riffs, whammy solos, and weekend-long jam sessions. From the team that developed the iconic hardware for Guitar Hero and DJ Hero, this release continues the revival of rhythm gaming like never before, bringing the band back together for a whole new experience!

Stray Appears To Be November's First PlayStation Plus Free Monthly Game

Streaming services like Xbox Game Pass and PlayStation Plus provide gamers with a wealth of games to play with the obvious drawback that you don't get to keep the games for an extended period of time. PlayStation Plus's free monthly games, however, skip this caveat and allow players to keep the game as long as it's added to their library during the month the game is featured. According to supposed leaks by DeaLabs, November's monthly free game for PS Plus subscribers will be Stray, and it will be available to claim from November 4. After that, as long as players have a PS Plus subscription, they will be able to play Stray. Stray was previously available to play via a PS Plus subscription, but it was subsequently removed around the game's Xbox launch.

Stray is a single-player indie adventure game that originally launched in 2022 for the PS5, PS4, and PC via Steam, later launching on the Xbox Series X|S, macOS, and Nintendo Switch. The game follows an orange cat as it explores an underground cyberpunk city occupied exclusively by robots in an effort to find its way back to the surface. It largely features puzzle-platformer mechanics, with a particular focus on environmental puzzles. The game will apparently be the flagship title for the month of November on PS Plus, but there will be two other as-yet unknown free games joining Stray at the same time.

Console Wars: Next-Generation Xbox Could Outperform PlayStation 6

Microsoft and Sony are quietly setting the stage for what could become one of the most intriguing console battles in years. Recent leaks suggest an ambitious, PC-like Xbox "Magnus" boasting significant hardware advantages, while Sony seems to be refining the PlayStation 6 with a focus on a more traditional console design. Interestingly, Microsoft appears to be aiming for top-tier performance and versatility, offering a system that blurs the line between console and gaming PC. Both platforms are expected to launch in 2027, but early leaks suggest the Magnus leads on paper in several key metrics. The Xbox Magnus reportedly features the largest APU ever aimed at a consumer console, with a 408 mm² chiplet design. Of this, 144 mm² is dedicated to the SoC built on TSMC's N3P node, while the GPU takes up 264 mm².

An AMD chip combines up to 11 CPU cores—three Zen 6 and eight Zen 6c—with a massive GPU setup featuring 68 RDNA 5 / UDNA compute units, four shader engines, and at least 24 MB of L2 cache. Memory could expand to 48 GB of GDDR7 on a 192-bit bus, and a dedicated NPU is rumored to provide significant on-device AI performance, with reports suggesting up to 110 TOPS. In contrast, the PlayStation 6 is expected to have a more compact, monolithic design of about 280 mm², with 52-54 RDNA 5 CUs, a smaller L2 cache, and an estimated GPU throughput of around 34-40 TFLOPS. Sony's console focuses on efficiency, proven backward compatibility with PS4/PS5, and tighter integration between hardware and software.

Thrustmaster Announces New T248R Racing Wheel

Thrustmaster is thrilled to unveil its versatile new racing wheel: T248R. With T248R, Thrustmaster is launching a new version of its flagship model, T248, renowned among gamers for its accessibility and versatility - this time equipped with great new features. Designed to be an all-in-one solution, T248R has been specially created with all types of drivers in mind, from casual gamers to sim racing fans, and works perfectly with all driving styles and all types of vehicles. It combines a versatile ergonomic racing wheel featuring dynamic Force Feedback with a high-performance 3-pedal pedal set.

This new version keeps the features that made T248 so successful, including its Force Feedback system capable of delivering 3.1 Nm of torque and its adjustable magnetic pedal set. It also introduces an enhanced interface with a color LCD screen, a new, sportier design, and an even more attractive price. T248R provides an immersive driving experience in more than 40 compatible racing games on PS5, PS4 and PC.

Splitgate 2 Free Open Beta Announced As F2P Portal Shooter Nears Full Launch

Splitgate 2's next open beta will take place stating on May 22, with the developer, 1047 Games, announcing the free-to-play multiplayer shooter's new beta test in a new YouTube trailer. The open beta is free-to-play, just like the game will be when it launches, and it's seemingly open to all, as well. The Splitgte 2 open beta will be open to gamers on PS4, PS5, Xbox Series X|S, and PC via Steam and Epic Games. Splitgate 2 is planned for a full release sometime in 2025, but an exact date has not yet been confirmed.

Like the first Splitgate game, Splitgate 2 will feature the same portals-based combat, fast-paced gunplay, and high vertical mobility. However, the developers have apparently been working on some new tricks for the latest installment in the series, with the open beta boasting over 25 weapons, more than 10 game modes, and "infinite" maps. It's not clear how the new map system will work, but it's likely that some sort of tile-based procedural generation will be used to spawn a new map each time a new match starts, which is similar to how games like Warframe keep things interesting in what would otherwise be a repetitive gameplay loop. The new open beta announcement teaser trailer also seems to suggest that players will be able to create and edit their own maps, likely for custom games.

Under Defeat, the Classic Arcade and Dreamcast Shooter, Launches on PC and Consoles Today

Clear River Games, a video game publisher specialising in classic and retro games, in conjunction with Japanese publisher and developer City Connection, announced today that celebrated arcade shooter Under Defeat is now available on PC, PS4, PS5, Xbox, and Nintendo Switch.

The ultimate version of the classic arcade shooter. Under Defeat has been developed by retro port specialists City Connection, and includes DLC content previously only available in Japan. Alongside an 'Arcade Mode' that faithfully replicates the original arcade experience, a fresh 'New Order Mode' adapts the game for modern displays, while 'New Order Mode+' brings brand new elements to the game, including a 'WARNING GAUGE', which mixes up the classic shooter formula.

PDP Announces the Victrix Pro BFG Wireless Controller: Call of Duty - Field Op Edition

Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: HEAR), and Performance Designed Products LLC (PDP) today announced the launch of two new Call of Duty -themed controllers as gamers gravitate toward this year's highly anticipated Call of Duty launch. Gamers on PS5 and PS4 consoles and PC can now get their hands on the new Victrix Pro BFG Wireless Controller: Call of Duty - Field Op edition, while the Designed for Xbox REMATCH GLOW Advanced Wired Controller: Call of Duty - Mister Peeks edition is for gamers on Xbox Series X|S, Xbox One, and Windows 10/11 PCs.

The Victrix Pro BFG Call of Duty - Field Op Wireless Controller is available now at www.PDP.com, Amazon, and participating retailers for $199.99/£179.99/€199.99 MSRP. The REMATCH GLOW Call of Duty - Mister Peeks Wired Controller is available for $37.99/£34.99/€39.99 MSRP at www.PDP.com, Amazon, and participating retailers. Both loadouts are ready for immediate deployment, while supplies last.

PDP Expands Its Award-Winning Victrix Pro FS Arcade Fight Stick Line With Two New Limited-Edition Designs

Leading gaming accessories maker Turtle Beach Corporation, and Performance Designed Products LLC (PDP) today announced two highly-anticipated additions to its award-winning Victrix Pro FS Arcade Fight Stick line.

Victrix has been a staple in the Fighting Game Community (FGC) since 2017, working with pro gamers to design and build their cutting-edge esports gear. Using their input, the Victrix Pro FS Arcade Fight Sticks incorporate unique, tournament-ready features like built-in carrying handles, a foam lap pad, an integrated wrist slope for maximum comfort, and a Tournament Lock Mode button.

PDP's RIFFMASTER Pre-orders Start Now

Leading gaming accessory maker Turtle Beach Corporation (Nasdaq: HEAR), and Performance Designed Products LLC (PDP) today kicked-off pre-orders for the highly-anticipated RIFFMASTER wireless guitar ($129.99 MSRP). Scheduled to launch in April, the RIFFMASTER is the first guitar controller designed for a new game in nearly a decade, designed to fill the musical void in Rhythm-action gamers' hearts. Fans who pre-order the RIFFMASTER at www.PDP.com can also secure their chance at winning the RIFFMASTER's 500-piece, limited-edition pickguard gift with purchase.

"At last, the wait is over…it's time for gamers to rock on!" said Michael Lai, Senior Director of Product Marketing, Performance Designed Products. "Rhythm-action gaming is experiencing more than a renaissance - it is being redefined! Every aspect of the RIFFMASTER design is informed by PDP's rich heritage in rhythm-based gaming, including a nod to the past with backwards compatibility. We cannot wait for fans to have their first jam session!"

The Last of Us Part II Remastered PC Version Allegedly in the Pipeline

Naughty Dog's remaster of "The Last of Us Part II" released on January 16 of this year—the PlayStation 4-era survival horror classic was spruced up and released exclusively on Sony's current-generation console. Segments of the gaming community have continued to question the company's PS5/PS4-to-PC porting policy—timing remains the key sticking point here. PC platform enthusiasts have often waited around two to three years for expirations of PlayStation exclusivity. Sony leadership has absorbed some of this feedback—a small wave of PC ports have emerged in recent times, following a series of insider leaks. Crucially, Horizon Forbidden West Complete Edition's PC version is due to launch on March 21, followed by Ghost of Tsushima Director's Cut—almost two months later.

Iron Galaxy ported "The Last of Us Part 1" to PC platforms—their collaboration—with Naughty Dog—launched last March. Naturally, discussions immediately focused on the sequel's speculated release date—one year later, a "reliable" tipster has thrown in their two cents. Silknigth's recent track record includes the outing of Sucker Punch's Ghost of Tsushima Director's Cut PC port. The leaker stated: "Sony's upcoming PC game is The Last Of Us Part 2 Remastered. Its announcement is expected next month, although the exact date is unknown. There will be a longer-than-usual period between the announcement date and the release day." Reports suggest that Sony could unveil another batch of PC ports in the near future—these titles include: God of War Ragnarok, Gran Turismo 7 and Demon's Souls.

WWE 2K24 Celebrates 40 Years of WrestleMania with 2K Showcase of the Immortals and Forty Years of WrestleMania Edition

Today, 2K announced WWE 2K24, the newest installment of the flagship WWE video game franchise developed by Visual Concepts, will be coming soon for PlayStation 5 (PS5), PlayStation 4 (PS4), Xbox Series X|S, Xbox One, and PC via Steam. As he burns a path through WWE in an effort to claim world championship gold and fulfill his destiny, "The American Nightmare" Cody Rhodes will be featured on the Standard Edition cover. Multi-time champions and Women's Royal Rumble winners Bianca Belair and Rhea Ripley share the Deluxe Edition cover, marking the first time in history two women have graced a dedicated WWE 2K cover, while the Forty Years of WrestleMania Edition cover features original artwork celebrating the most iconic Superstars and Legends in WrestleMania history, including The Rock, The Undertaker, Hulk Hogan, "Stone Cold" Steve Austin, and more.

WWE 2K24 features several franchise advancements, including 2K Showcase…of the Immortals celebrating 40 years of WrestleMania, four new match types such as Ambulance and Special Guest Referee, two new MyRISE experiences, and much more. In addition, fans can also look forward to a massive roster of more than 200* WWE Superstars and Legends including Roman Reigns, Andre the Giant, Becky Lynch, Batista, Kurt Angle, Asuka, Bret Hart, Brock Lesnar, "Macho Man" Randy Savage, Chyna, and more. Incredibly realistic graphics and improved animations - with over 90% of facial expressions updated - plus improvements to Ramp cameras and Dive cameras, and the ability to move the camera during live gameplay provide the most visually impressive WWE 2K experience to date. WWE 2K24 Deluxe Edition and Forty Years of WrestleMania Edition are scheduled for worldwide release on Tuesday, March 5, 2024, followed by the Standard Edition and Standard Cross-Gen Digital Edition on Friday, March 8, 2024.

Star Ocean: The Second Story R - Devs Outline Modernization Process

Hello everyone - my name is Kei Komaki, I am the producer and together with Yuichiro Kitao, Development Producer and Director we want to give fans and newcomers a deep dive into the development process of Star Ocean The Second Story R! This brand-new remake of the classic PlayStation-era RPG launches for PS5 & PS4, Nintendo Switch and PC (Windows) on November 2, and expands the original adventure with revamped mechanics, a rearranged soundtrack with new music, and a bold new 2.5D art style. The whole team has put their heart and soul into this epic adventure, so as the game launches, I thought I'd take you behind the scenes and explain how we approached the challenge of remaking such a beloved game.

The remaster takes off
The first thing you may be wondering is: why remake Star Ocean The Second Story at all? The simple answer is that the fans continually requested it. Even as we continued to develop new instalments in the series, such as 2022's Star Ocean The Divine Force, fans kept asking for the return of Star Ocean The Second Story. This year is the 25th anniversary of the game's original release, so naturally we started thinking about what we could do to mark the occasion. At the time, I was lucky enough to meet Yuichiro Kitao from Gemdrops, Inc., who would go on to work on the development. We discussed the project, and he quickly got on board with the idea of a remake.
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