News Posts matching #PS4

Return to Keyword Browsing

Last-gen Consoles from Sony, Microsoft Also Facing Stock Issues in the US

As pressure mounts over Sony and Microsoft's (in)ability to deliver their current-gen PS5 and Xbox Series S|X consoles at a fast enough pace to satisfy demand, it seems that users now have yet another reason to throw their gamer hands up in the air in frustration. Stocks of new PS4 / PS4 Pro and Xbox One S|X have been increasingly harder to come by in recent times, and especially in the US, stock of the last-gen consoles on Amazon, Target, Walmart and GameStop is virtually non-existent. The only choice prospective gamers have is to find a second-hand last-gen console - and pricing on those seems to be (predictably) going up.

When one looks at it, it does make sense that last-gen consoles are also becoming hard to find, despite the fact that they haven't been discontinued yet. It all pertains to the finite resources at manufacturers' disposal. Even if there are no common components between last and current-gen consoles, the difficulties faced by the supply chain in procuring even raw materials for fabrication means that manufacturers have to prioritize resource allocation - and it seems obvious that both Sony and Microsoft would prioritize current-gen consoles over the alternative. The stock issues even extend to peripherals - controllers for Sony's PS4 are also out of stock, and while the PS5's Dual Sense sees healthy stock levels, that controller has no backwards compatibility, meaning that users looking for a replacement or additional PS4 controller have to make do with either used ones or third-party alternatives. As for Xbox controllers, fear not - they're in stock, for both current and last-gen systems.

Sony - PS4 Exclusive Uncharted 4: A Thief's End to be Made Available on PC

At its IR Day 2021 Game & Network Services Segment, Sony themselves have spilled the cat out of the bag regarding ports from their first-party studios to the PC realm. Case in point: Uncharted 4: A Thief's End, developed by naughty Dog, will be releasing on the PC platform at some point in the future. The information is tucked away at page 26 of Sony's documentation. This comes as no surprise, considering other tidbits Sony shared regarding its PC initiative: the company achieved a 250% ROI (Return on Investment) with the port of Horizon: Zero Dawn to PC and more recently Days Gone, meaning that porting costs were more than recouped.

Of course, the ROI also has to take into account the potential decrease in value of the PlayStation brand with the relative loss of exclusivity, but this doesn't seem much different from Microsoft's strategy of delivering console exclusives that still make it onto the PC space (and the company has been doubling down on those efforts, and they surely wouldn't be doing so if they were losing money).

Cyberpunk 2077 Returns to The PlayStation Store, Optimized for PS4 Pro & PS5

Cyberpunk 2077 was originally released on December 10th for PC, Xbox, and PlayStation as the most anticipated game of 2020. The game launched with a multitude of performance issues and bugs which made the game nearly unplayable on the PlayStation 4 and as such was promptly removed from the store. CD Projekt Red has worked to improve the game's performance with various hotfixes and patches and it appears Sony is happy with this progress as the game has been reinstated on the store after 6 months. The game is now officially recommended to be run on PS4 Pro or PS5 for the optimal experience however the PS4 will continue to be supported.
CD Projekt RedYou can play the game on PlayStation 4 Pro and PlayStation 5. Additionally, a free next gen upgrade will be available for all owners of the PS4 version of Cyberpunk 2077 in the second half of 2021. Users may continue to experience some performance issues with the PS4 edition while we continue to improve stability across all platforms. The PS4 Pro and PS5 versions of the game will provide the best experience on PlayStation.

Sony Pulls Cyberpunk 2077 from the PlayStation Store

Sony Interactive Entertainment (SIE) dropped the hammer on Cyberpunk 2077 earlier this week, by withdrawing the game from the PlayStation Store, and offering full refunds to anyone who wants it. It appears like the move affects Cyberpunk 2077 availability for all PlayStation gamers, and not just those on older-generation consoles such as the PlayStation 4. "SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice," reads the company's statement.

To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.

CD Projekt Red Removes Critic Score Requirements for Developer Bonuses, and an Editor's Thoughts

CD Projekt Red has announced that all of its developers will receive appropriate bonuses for their hard work in Cyberpunk 2077. These developer bonuses are usually dangled in front of developers with several caveats added, such as sales targets, critical reception based on Metacritic (of all things), and other factors. However, the company has decided to forgo these requirements in light of the hard eight years of toiling, and the prolonged periods of crunch with six workdays, that it put its team through. This is a wise decision, and one that shouldn't really have to be lauded - it should be common practice. But since it isn't, here we are, and CD Projekt Red deserves the accolades.

Cyberpunk 2077 achieved an 8 million pre-order milestone before it was ever released; that many pre-orders meant that the game had essentially recouped its development and marketing costs before it ever went gold. Of course, some last-gen console returns might take a bite into those sales numbers, but ultimately, it's a game that has been very well received, despite its many bugs and crashes. Sales figures are only going to increase from here on, and that means every sold copy of the game is another bill on the company's coffers.

Thrustmaster Announces Next Generation ESWAP Mini-Sticks & Packs

Buoyed by the success of its modular professional gamepad, the ESWAP PRO CONTROLLER, Thrustmaster is thrilled to be adding to the product's ecosystem with the launch of the ESWAP LED CRYSTAL PACKS, available in two different eye-catching colors: orange or blue. Featuring impressive changes both in terms of the modules' outward appearance and inner workings, Thrustmaster is once again making a big impression on the industry, and doubling down on its commitment to helping all gamers in their quest toward the upper echelons of multiplayer gaming rankings.

The ESWAP LED CRYSTAL PACKS feature next-generation (NXG) analog mini-sticks: the ESWAP S5 NXG MINI-STICK MODULE. These new mini-sticks ensure enhanced precision and a longer lifespan in relation to previous Thrustmaster mini-sticks. Gamers will enjoy better physical resistance (+33%), improved re-centering precision (+66%), and double the lifespan for the built-in mini-stick buttons (+100%), compared with previous mini-sticks in Thrustmaster's range of gamepads. For gamers who don't necessarily want to buy a complete new pack of modules, Thrustmaster is pleased to also be offering the ESWAP S2 NXG MINI-STICK MODULE, available for purchase individually: a next-generation (NXG) replica of the ESWAP Classic Mini-Stick Module, for a great fit with every gamer's needs.

CORSAIR Launches HS70 Bluetooth Gaming Headset

CORSAIR, a world leader in high-performance gaming peripherals and enthusiast components, today launched the CORSAIR HS70 BLUETOOTH Wired Gaming Headset with Bluetooth, the latest addition to the award-winning HS Series of gaming headsets. With two wired connection options - high-fidelity 24-bit / 96 kHz USB and 3.5 mm - along with Bluetooth, the HS70 BLUETOOTH simultaneously mixes wired gaming audio on Switch, PS4/PS5, Xbox One, Xbox Series X/Series S, or PC and wireless Bluetooth audio from a mobile device, enabling clear voice chat with your team or incoming phone calls, while still hearing everything you need on the battlefield. Constructed with high-quality 50 mm neodymium audio drivers and plush memory foam ear cups, the HS70 BLUETOOTH puts you comfortably in command.

The HS70 BLUETOOTH combines wired gaming audio from a console or PC with wireless Bluetooth audio on your mobile device, enabling seamless connection with voice chat apps, music, or phone calls without interrupting gameplay. Bluetooth connectivity enables a comprehensive audio experience with apps such as the Switch mobile app, integrated seamlessly alongside wired game audio from the Switch console. A detachable noise-cancelling uni-directional microphone reduces ambient noise for superb vocal clarity, and a rechargeable battery lasts up to 30 hours on a single charge so you can play long into the night.

Wait for It: Cyberpunk 2077 Delayed to December 10th

Developer CD Projekt Red has announced that Cyberpunk 2077 is now facing another delay - this one of just 21 days. The game is now slated for release on December 10th, which gives the developer more time to work on the launch-day patch so that everything runs as smoothly as possible when the game is out in the wild and in the hands of millions of expectant gamers.

The developer clarified that the reason for the game's delay is the need to launch it concurrently on all platforms they've committed to - current-gen, next-gen, PC, and Stadia. In total, the developer is working on polishing and testing nine different versions of the game (PS4, PS4 Pro, PS5, Xbox One, Xbox One S, Xbox Series S, Xbox Series X, PC, and Stadia). This is just mind-bogglingly complex, as you might expect. We also have to take into account that CD Projekt Red has its own shoes to fill when it comes to final quality, and we must remember that first impressions make or break a videogame's reception in the current climate (remember Mass Effect: Andromeda or any other number of games). It seems that the cautious, methodical approach may be the best one for such a high-stakes release. I, for one, would much rather enjoy a game with less chances of game-breaking bugs than a rushed release - especially considering the amount of platforms the game is shipping for.

Sony Launches Playstation Bug Bounty Program

Thanks to the report of ZDnet, we have information that Sony has launched a bug bounty program for its Playstation console. Sony will pay security researches upwards of $50K for a bug they discover. Of course, there are smaller rewards and it depends on what type of bug is discovered. The starting amount for the bug bounty program is $100. The area of bug exploits includes Playstation Network, the PlayStation 4 console itself, and the PS4 operating system. The bug bounty program is going to be available and managed through the HackerOne platform, where multiple companies like PayPal, Slack, etc. keep track of bugs and offer rewards for them. You can check out the Playstation bug bounty program here.
Playstation Bug Bounty Program

Square Enix & Marvel's Avengers Game will Support Playstation 5 and Xbox Series X

Square Enix and Marvel have partnered to bring gamers from all around the world a perfect combination - science fiction movies and the ability to play one as a game. Together, Square Enix and Marvel have made a game called Avengers, based off of the Avengers movie trilogy. Today, Square Enix will be hosting a live stream at 10 AM PT time, to show off the gameplay, showcase missions and co-op abilities, and much more. You can join the live stream once it starts here. Besides the live stream, the company has announced that it will offer a free upgrade to the next generation of consoles, for anyone who buys the game for the current generation. That means that if you purchase the game for your current Xbox One or PS4 console, you will get a free upgrade for PS5 or Xbox Series X consoles. The game is going to launch on September 4th.
Avengers Game

Sony Plans to Create PS5 Exclusive Games With No PS4 Backwards Compatibility

Microsoft has been praised for its continued support of previous console generations with the latest Xbox Series X maintaining compatibility with some games going back to the original Xbox along with controller and accessory inter compatibility. It seems that for the first few years most games will be released for both the Xbox One and Xbox Series X families of consoles. Sony seems to be taking a much conservative approach and hoping to take full advantage of the new PS5 features and updated DualSense controller to create iconic exclusives for the console.

In a recent interview with GamesIndustry.biz, Sony's Interactive Entertainment's CEO, Jim Ryan confirmed that the company plans to create games "that can really only be enjoyed on PS5." This approach will likely irritate PS4 users who have invested heavily in the console with controllers and other accessories, Sony believes that this approach will help the company to make the most out of their new console hardware.

Seagate Announces "The Last of Us Part II" Licensed Game Drives

Seagate is pleased to introduce the Limited Edition The Last of Us Part II Officially Licensed Seagate 2 TB Game Drive, arriving alongside the game's launch on PlayStation 4 (PS4 ) and PlayStation 4 Pro (PS4 Pro). Seagate's latest addition to its popular line of storage for gamers offers an expansive 2 TB of storage, and celebrates the release of The Last of Us Part II with a laser-etched design that features Ellie's distinct tattoo. Players can download The Last of Us Part II, store the full game on this drive, and quickly start playing.

Optimized for PS4 and PS4 Pro consoles and offering seamless installation, Seagate's latest special edition Game Drive is small and lightweight enough to slip into a pocket. It does not need a separate power adapter and can store more than 50 downloaded games for playing on the go.

Sony Releases Last of Us Part II Limited Edition PS4 Pro Bundle

We're all counting down the days till we rejoin Ellie in her journey next month, and today, we are thrilled to announce the Limited Edition The Last of Us Part II PlayStation 4 Pro bundle, which will launch alongside the game on June 19, 2020. This special bundle features a fully customized matte finish PS4 Pro console engraved with Ellie's tattoo design, a Limited Edition DualShock 4 Wireless Controller, a physical copy of The Last of Us Part II game, as well as a code to redeem digital content such as The Last of Us Part II PS4 dynamic theme, avatars, and more. This limited edition bundle will be available across the U.S. and Canada for $399.99 USD (MSRP) / $499.99 CAD (MSRP).

The Limited Edition DualShock 4 Wireless Controller also will be available as a standalone for $64.99 USD (MSRP) / $74.99 CAD (MSRP). Presented in a Steel Black matte finish with white detailing and PlayStation shapes, this Limited Edition wireless controller features Ellie's iconic fern tattoo engraved on the lower right hand side and The Last of Us Part II logo on the touchpad.

Crysis Remastered is Confirmed

We have previously reported on the possibility of release of the new Crysis game in the form of a remaster of an older game, meaning that developers from EA and Crytek took an exiting game and updated its engine to support a few of the modern and graphics accessories like ray tracing and 4K textures. However, it seems that that report wasn't just a rumor and Crytek/EA collaboration is indeed reading a new Crysis Remastered game. The official Crysis website was showing a picture of the remastered game along with platforms it will be supported on. When going to a Cookie Policy part of the website, one could easily see a part of the website meant to showcase the Crysis Remastered game. It was taken down just a few moments ago, however, thanks to the Twitter user Metalfy (@Metalfy4) there is a video showing how easy it was to get to the website.

Showcasing the game, the website was showing that the game is going to be supported on a number of platforms like the regular PC, PS4, Xbox One, and perhaps the most interesting one - the Nintendo Switch. One person on r/Crysis found the following quote on the website: "From the makers of Far Cry, Hunt: Showdown and CRYENGINE, Crysis offers the first-person shooter fans the best-looking, evolved, and innovative gameplay, enabling players to adapt in real-time to survive. Crysis Remastered brings new graphic features, high-quality textures, and the CRYENGINE's native hardware- and API-agnostic ray tracing solution for PC, PlayStation, Xbox, and - for the very first time - Nintendo Switch." Seeing this, it will be interesting to see how the Crytek plans to pull off the Nintendo Switch port, being that it has relatively weak hardware. Nonetheless, question remains which version of Crysis game will be remastered and when the game will actually launch.
Crysis Remastered CryTek Engine 5.6 CryTek Engine 5.6

I-O Data Unveils SSPH-UT Line of PS4-certified Portable SSDs

I-O Data today unveiled the SSPH-UT line of portable SSDs that are certified for use with PlayStation 4 and PlayStation 4 Pro as additional storage (USB mass-storage class devices). The drives feature USB 3.1 gen 1 (5 Gbps) host interface, and use a single cable for both power and host connectivity.

Available in capacities of 250 GB, 500 GB, and 1 TB, the drives offer sequential transfer rates of up to 300 MB/s, which should be viable for console gaming speedups, including in cases where you transfer game installations from the internal hard drive onto these. The compact portable drives come in two color options, maroon and gray. Both measure 8 cm x 8 cm x 1.5 cm (WxDxH), weighing 55 g. The drives are certified for 1.2 m drops. The company didn't reveal pricing.

Turtle Beach Announces New Color Options for the Recon 70 Gaming Headset

San Diego, CA - February 6, 2020 - Leading gaming audio and accessory brand Turtle Beach today announced three new colourways for the Company's best-sellin Recon 70 gaming headset. The all-new Recon 70 Silver is now exclusively available in the UK at Argos and will retail in other participating territories as of March 13, 2020. Additionally, two new Recon 70 Camo versions - Green Camo and Blue Camo - are available now for pre-orders from Turtle Beach in the UK and additional international territories, and will launch worldwide on March 13, 2020. The new Silver and Camo colours make nine total Recon 70 options for gamers to choose from, each one delivering the immersive sound and lightweight comfort gamers expect from the headset giant. Powerful 40 mm over-ear speakers, crystal-clear mic performance, leatherette-wrapped cushions, and multiplatform functionality with Xbox One, PlayStation 4, Nintendo Switch, PC and mobile devices, plus a MSRP of £29.99 make the Recon 70 an easy choice for gamers looking for a new, affordable headset.

"Our Recon 70 series gaming headsets have been doing great since they launched last April, becoming the Company's best-selling* headsets on multiple platforms, so we're excited to give fans even more colour choices as they gear-up for another great year of gaming," said Juergen Stark, Chairman and CEO, Turtle Beach. "With new consoles on the horizon, the Recon 70 Silver and Camo options are great choices for gamers looking to get a new high-quality gaming headset for less than £30."

Minecraft Gets Cross-Play Update on PS4

Players of Minecraft on PlayStation 4 rejoice! Minecraft is now getting an update on the PS4 platform that enables all PlayStation users to gain access to cross-play features, so they are now able to play with millions of other players on Xbox, PC, Switch, iOS, Android, and even Samsung Gear VR platform. In the so-called "Bedrock Edition" update that arrives today, Microsoft will push new features to Minecraft and connect millions of players.

In the words of Microsoft's game studio boss Helen Chiang: "One of Minecraft's core missions is to connect players across devices and provide the best experience regardless of platform. We continue to fulfill that mission here today by welcoming PS4 players to Minecraft on Bedrock and growing our cross-platform multiplayer community".

Creative Releases the Sound Blaster G3 USB DAC Amp: Improving Audio for Game Consoles

Creative Technology today announced the release of Sound Blaster G3, a portable gaming USB DAC Amp that marks the latest addition to the Sound Blaster revolution ignited 30 years ago. Designed and built with game console users in mind, Sound Blaster G3 is the first Sound Blaster that works directly on PS4 and Nintendo Switch via a driverless plug-and-play format, and is also compatible with PC and Mac. Palm-sized and weighing in at a mere 32 grams, it boasts a great balance of the fabled Sound Blaster audio signature, on-the-go customization and other nifty gaming features at an attractive price tag.

Razer Introduces the Tetra Headset

Razer today released the Razer Tetra, an ultra-lightweight chat headset with pro-grade microphone for crystal-clear team communication on all platforms including PS4, Xbox One, Nintendo Switch, PC and mobile devices.

The Razer Tetra is a single-ear console chat headset, designed for gamers wishing to enjoy their home audio set-up but still communicate with their teammates. Lots of gamers have an extensive surround sound speaker system set-up to enjoy immersive movie and game audio, and while many use a headset for game sound and communications, some prefer the big sound experience from their media systems. With today's multiplayer games, communication with teammates is key. The Razer Tetra delivers crystal-clear communications even in the loudest of audio set-ups. The cardioid microphone is tuned for a focused voice-pickup range, reducing ambient noises from the sides and back, giving superior voice clarity over traditional chat headsets. An in-line volume control gives gamers full access to all important settings during the battle at the touch of a finger, with a volume slider and mic-mute function to tune the audio during play.

Razer Announces the Raion Arcade Fightpad

Razer has announced the Raion, an arcade fightpad for PS4 and PC, with top tier tournament features giving players the control and accuracy of a fullsize fightstick in the palm of their hands.

Designed from the ground up for the fighting game community, the Raion features a 6-button layout on the face of the fightpad, a tactile 8-way D-pad, and the traditional shoulder and trigger buttons. This layout offers a greater variety of input options for both standard and 'claw' grip style players. A competition mode disables extra buttons to ensure uninterrupted gaming and the PS4 touchpad has all the console functions players expect from their controller.

SteelSeries Launches First Four-In-One Wireless Headset for Nintendo Switch, PS4, PC and Mobile

SteelSeries, the makers of the most award-winning headset line in history, today announces the newest member of the Arctis family, the Arctis 1 Wireless. The Arctis 1 Wireless features the new slimmed down body of the Arctis 1, but connects via a small USB-C dongle for a true lossless and low latency connection across Nintendo Switch, PS4, PC and mobile.

The Arctis 1 Wireless is the ultimate 4-in-1 wireless headset. Through a small USB-C dongle, it features SteelSeries' lossless 2.4 GHz wireless technology for ultra-low latency wireless on Nintendo Switch, PC, PS4 and Android. This allows users to easily take the same console or PC experience on-the-go on Nintendo Switch or Android devices.

PC Beats PS4 as Ubisoft's Most Lucrative Platform

Ubisoft posted its FY2019-20 financial report recently, and made a very interesting disclosure: PC has surpassed PlayStation 4 to become Ubisoft's most revenue-generating platform. For the quarter ending June 2019, PC accounted for 34 percent of Ubisoft's "net bookings" (a unit of sale of a product or service). This figure stood at 24 percent last year. With PC at 34 percent, PlayStation 4 takes the second spot at 31 percent, Xbox One at 18 percent, and Switch at 5 percent.

The surge in revenues from PC are attributed to "Anno 1800" and the UPlay application that rivals Steam in providing direct sales, DRM, updates, and social networking for gamers. "The 34 percent was pushed by Anno, which is a PC-specific game, but even with that launch, we had a very good performance on PC overall," said CEO Yves Guillemot, in the post-results investors call. "Anno 1800" is distributed both on UPlay and Epic Games Store. Ubisoft will be pushing out two expansion packs for "Anno 1800" this year.

CORSAIR Launches HS35 Stereo Gaming Headset

CORSAIR, a world leader in PC gaming peripherals and enthusiast components, today announced the HS35 Stereo Gaming Headset, the latest addition to its popular HS Series. The HS35 delivers high-quality sound and voice clarity at an affordable price for gaming on multiple platforms including PC, Xbox One, PS4, Nintendo Switch, and mobile devices, thanks to a universal 3.5 mm connection. Available in four different colors - Carbon, Green, Blue, and Red - it's easy to match the HS35 to your gaming system of choice, or just to suit your style.

Don't let the competition get the drop on you - the HS35 provides excellent sound quality thanks to a pair of custom-tuned 50 mm neodymium speaker drivers, catching a wider range of in-game sounds that headsets with smaller drivers may miss. The HS35's great audio quality is paired with a fully-detachable unidirectional microphone that reduces ambient noise, so your team always hears your critical calls, and is Discord-certified for reliable, crystal-clear communication.

The NPD Group: Developers Have Been taking More Risks With New IPs

An insight report from The NPD Group on console gaming paints interesting comparisons between the current (Xbox One and PS4) and past (Xbox 360 and PS3) console generations. For one, the fact that both generations started out their shelf-life with comparable new physical game releases and, among those releases, new IP, is interesting. The fact that physical releases new IP releases in current generation consoles tanked compared to their previous-gen counterparts on year three may be an indicator of either reduced trust in the market's capacity to absorb new releases and IP; a conservative approach on releasing games; or, more likely, the increase in development times, which means that games whose production began on or slightly after the new generation of consoles hit the market only went live, usually, three to four years later.

However, the rate of new releases and new IP among them in current generation consoles has increased as we hit their retirement time (which is expected to be between 2020 and 2021). It's interesting to note that it seems that new IP releases ar about on par with previous generation console,s which is a fact I think most of the readers will feel is against their own interpretation of the market - and a reason why NPD says developers "have been taking more risks). We are now seemingly bottoming out in new physical and new IP releases, as this generation comes to a close. But at least the games seem to be better than in the last generation: here, average score for current-generation games is two points higher than that of the last generation of consoles.

EA Expands Its Subscription Service to PlayStation 4

Today, Electronic Arts Inc. announced that it is bringing EA Access to the PlayStation 4 (PS4 ) system. Starting this July, players can sign-up for a monthly subscription (MSRP $4.99), or an annual subscription (MSRP $29.99) through PlayStation Store. With the addition of the PlayStation 4 console to the already existing membership services on Xbox One and PC via Origin , EA now offers its subscription services on more platforms than any other publisher.

As we continue to invest in digital and subscription services, bringing great games to even more players across more platforms is an exciting opportunity for everyone," said Matt Bilbey, Executive VP of Strategic Growth. "Our goal is to give players more choice to try and play our games wherever and however they choose, and we're happy to bring EA Access to PlayStation 4."
Return to Keyword Browsing
Copyright © 2004-2021 www.techpowerup.com. All rights reserved.
All trademarks used are properties of their respective owners.