Wednesday, February 12th 2020
Activision Blizzard Pulls Out of NVIDIA GeForce Now Game Streaming Service
NVIDIA recently launched its GeForce Now game streaming service, where you could stream any game from your digital library on some capable hardware. However, it seems that the service is not receiving good acceptance from some game makers, specifically Activision Blizzard. In a surprising turn of events, Activision Blizzard has pulled out its entire game library from the GeForce Now game streaming service. Being a provider of many popular titles like Call of Duty series, Overwatch, World of Warcraft, etc. this makes a big blow to the GeForce Now service.
Underlying reasons for this move are unknown. Activision Blizzard has been a part of the GeForce Now Beta program, with its games being readily available. What made them pull out now, when the streaming service began operating just a few days ago, is the possibility that Activision Blizzard seeks more profits. Some speculations indicate that they are switching the streaming platforms or making their own. The sheer size of players utilizing Activision Blizzard games is astonishing, and if they decide to make their service, it could turn out to be very profitable.
Source:
HotHardware
Underlying reasons for this move are unknown. Activision Blizzard has been a part of the GeForce Now Beta program, with its games being readily available. What made them pull out now, when the streaming service began operating just a few days ago, is the possibility that Activision Blizzard seeks more profits. Some speculations indicate that they are switching the streaming platforms or making their own. The sheer size of players utilizing Activision Blizzard games is astonishing, and if they decide to make their service, it could turn out to be very profitable.

50 Comments on Activision Blizzard Pulls Out of NVIDIA GeForce Now Game Streaming Service
But mainstream gaming is expected to move to shared infrastructure (cloud or edge) - just like pretty much any other task we use computers for.Cable as in what? Cable TV? $60? :o
Sure, game streaming will cost you a few USD a month. Maybe more if you game a lot and tariff is based on usage.
But you save a lot on hardware. You save space at home. You can game everywhere, on almost everything (even beyond what gaming laptops offer).
However there is no infrastructure to support 50% of the gamers in the world at the same time. Netflix alone consumes half the world's bandwidth.
Btw They don't know that streaming games will revolutionize and replace regular stored games. They just want and twist it, just like AMD cheers for HBM. :cool:
At this point we don't know how much game streaming will cost.
How much do most people spend on gaming PCs? Let's say: $500/year.
As such, $50/month should still be an acceptable price and at least today it looks like services will be quite a bit cheaper.
Honestly, next to that, movie streaming seems like a rip-off. It offers a lot less added convenience.
We pay $10-15 a month per service, with most people going for at least 2 platforms (I use 3).
But essentially it's just a TV signal replacement. You still get a choice of movies - (usually) some time after the cinema premiere.
TV decoders often came with easy to use recorders, so you weren't limited by the TV schedule.
Even before Netflix etc. arrived we already had VOD services - often available for free with TV plans.I see this a lot. Does anyone know the original source? Or do people come up with this independently?
Then again... we still have flat-earthers in 2020...Exactly. Nvidia, being very dependent on gaming industry, has to make money from streaming - either by supplying GPUs or directly - by running a service.
It's a similar move to what AMD did with consoles.
With this one off subscription fee, you have access to whatever is in their library so long as it aint as bone dry as stadia's. You might own 300 games on steam. but there are more than 300 games on steam and for filthy casuals that maybe game 3-5hrs per week mainly on weekends being able to play whatever game they want in a library ticks a lot of boxes and thats what people dont seem to be understanding.
At the end of the day, Stadia's business model was bad because you had to pay for the service then pay for the games. Google has a history of shit canning things that dont work properly for them or just arent super successful. Meaning that if stadia were to kick the bucket you'd absolutely lose out because you cant get refunds for the games you bought and i doubt Google will send out hardcopies or gamekeys for the games you paid for on their service.
That was a terrible model. but theyve changed the system now. Nvidia's system is a lot easier to swallow. if they announced they were shit canning the project and shutting shop the next day. You only invested a few dollars a month to get access to it its not a huge loss. You paid a few doillars to play their games. on stadia you pay full RRP to OWN any game on their platform thats highly at risk of being shutdown.
Imagine if steam came out with a subscription service where you paid $10-15 a month to access their entire library. Now that would be truely amazing.
You have opinions as do everybody else. Our opinions won't align with each others all the time.Not with game makers.
Not with developers.
Only time will tell though,
Like i said to DeathtoGnomes - You are free to hate it. You can hate it as much as you want. I aint got a problem with that, But when you go spreading your hate and telling other people to hate it because you hate it, then It becomes toxic and thats something im trying to combat.
Nvidia's service might be a great way for people to discover new games and play games they otherwise wouldnt of played because they dont have the time and money to invest.
Its not perfect and cloud gaming has its own set of problems but the price you pay to subscribe to it is really such a non issue compared to the model that Stadia was going for.
Not only that - There should be something for the entire family in the library which means if you got a family. you dont need to keep forking out cash for individual games for each family member, when everything is available for one flat monthly fee.
Its not what you said. its how you said it.
Plus more player choice is always a bonus. You dont subscribe to netflix because it has a small handful of movies - you sub to them because they have a bucket loads of movies - otherwise nobody would buy into the service.
Anyhow I like the classic retro style PC Gaming, buy the game either a hard copy or digitally through Steam, and choose if you want MMO or Single Player gaming, no streaming required.
Source: "Global Internet Phenomena Report"
Loot drops, Oh I been looking for that item for sooooo long. Raid leader can i have it? You have been disconnected from your session. Man that was only the first boss. :banghead:
The name you gave points to a series of reports by Sandvine, e.g.:
www.sandvine.com/hubfs/Sandvine_Redesign_2019/Downloads/Internet%20Phenomena/Internet%20Phenomena%20Report%20Q32019%2020190910.pdf
I won't focus on whether this report is reliable and the methodology (which is largely unknown to me).
First and foremost: we don't know much about the sample. Given their profile, I assume this is mostly about consumers, not business-to-business Internet traffic.
But more importantly: your comment is still wrong.
What the report says is: video is responsible for 50-60% of downstream transfer.
Basically: Sandvine checked a group of users and 60% of data they downloaded was video. This has absolutely nothing to do with total bandwidth of "planet's internet".
In fact, it would be really hard to define the total available bandwidth of Internet - it's not centralized.
Does the 60% figure make sense? I think it does - on average, globally. I bet it's much higher in my case.
And lastly: you should not be worried that game streaming won't "fit" next to video streaming. It won't be run next to video. It will be run instead of it, i.e. most consumers will either watch movies or play games - seldom both at the same time.
Misunderstanding = Public release requires more money to be exchanged
You pay your money, and you get your product, ready or not.
At least that's my understanding.