Thursday, May 28th 2020

NVIDIA GeForce NOW Switches to Developer Opt-In System

GeForce NOW has already been enjoyed by millions of gamers. As we approach the end of our trial period, we're working to build a robust catalog of PC games with full support from the development community. This includes a new opt-in process for developers and publishers to offer their games on GeForce NOW. Response has been strong with over 200 publishers committing to streaming on the service.

GeForce NOW is an extension of the PC ecosystem. There is no cost for developers — games just run without difficult porting requirements — helping them reach millions of players who don't have game-ready PCs. Going forward, only the games that are opted in will be available on the service, providing confidence in the GeForce NOW game library. Yet some publishers are still figuring out their cloud strategies. Those that haven't opted in as of May 31 will be removed.
The current list of games playable on GeForce NOW, including mega-hits — like Apex Legends, Counter-Strike: Global Offensive, Destiny 2, Dota 2, Fortnite, Rocket League, Terraria and Tom Clancy's Rainbow Six Siege — can be found here, along with the list of games that will no longer be available.

With more than 2,000 games already committed to the service, including over 500 instantly playable and more added every Thursday, the GeForce NOW library is shaping up nicely.
Source: NVIDIA
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3 Comments on NVIDIA GeForce NOW Switches to Developer Opt-In System

Steam Cloud Play (Beta)

"Steam Cloud Play is currently in Beta and features are being added over time. We are now accepting a limited amount of games into the service as we continue to build features and server capacity for players. The first service we are connecting to Steam to allow users to play games from their Steam Library from the Cloud is Nvidia GeForce NOW. There are more details below about how to opt your game(s) into the service as well as answers to a few common questions below.

Currently Nvidia GeForce NOW is available in North America, Western Europe and Asia Pacific. Currently, Steam users will need to download the GeForce Now client and connect their Steam account to the GFN service to play their Steam Library. The user may pay a subscription cost to use the GFN service. Customers will continue to acquire games on Steam the same way they do today, and partner payouts will remain the same.

These cloud services enable Steam users to play their Steam library in the cloud, one game at a time, like they can on their local PC. Developers must manually opt-in the games they wish to make available on GeForce NOW.

Below are instructions that show you how to sign up your game in Steamworks. We are using a whitelist of games that have signed up in Steamworks. Please make sure to take the steps below to ensure your Steam game is approved for GeForce NOW in Steamworks and will be available on the GFN service after it has been checked by NVIDIA. "
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I had an acquaintance saying that geforce now would be the death of gaming pc, whereas I was seeing it as being something that would co exist with local gaming rather than replacing it.
I find that people are often overestimating the appeal of "cheap" solution. Cloud gaming is only there for people on a budget, but because local gaming will stay less troublesome, I don't see consumer level hardware dying anytime soon. People seems to forget that even in late 2000's, popular mmos are still having congestion issue when a new expansion launch. (Not to mention DDOS attack).

Can you imagine what would happen if the cloud was the only way to play a new GTA/Elder scrolls/the witcher/cyberpunk 2077 ? All the failed loading/download, the ping going way up, the disconnect, the login queue...
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