Tuesday, June 23rd 2020

Acer Announces Predator X25 Monitor: 25", 1080p, 360 Hz
Acer today announced one of the world's highest refresh-rate monitors in the form of the Predator X25. Joining in the likes of Alienware and ASUS, who have already announced their own 360 Hz in the form of the AW2521H and ROG Swift 360, respectively. The Predator X25's über-high refresh rate will leave players out of any excuses so as to why they weren't able to react in time to a threat.
The 360 Hz refresh rates comes with compromises (resolution is only 1080p), and there will be NVIDIA's G-Sync on-board (but a graphics card and CPU combo that can push those 360 FPS to really make use of this refresh rate... Hmm. That's a tougher deal). Alienware has confirmed their AW2521H monitor uses IPS panel technology, and it would thus seem likely that Acer also makes use of that particular panel technology on the Predator X25. However, we'll have to wait and see. The monitor brings some quality of life technologies, such as ergonomics tilting (25 degrees backward, 5 degrees forward), swivel (30 degrees) and height adjustment (4.7 inches). The monitor also features an RGB lighting on the back of the monitor that can light up according to scenes being rendered or according to music you're playing, there's automatic brightness exposure, and a friendly reminder schedule that pops up a warning for users who have been using the monitor for too long, reminding them to take a little walk. No pricing or release date were available at time of writing.
The 360 Hz refresh rates comes with compromises (resolution is only 1080p), and there will be NVIDIA's G-Sync on-board (but a graphics card and CPU combo that can push those 360 FPS to really make use of this refresh rate... Hmm. That's a tougher deal). Alienware has confirmed their AW2521H monitor uses IPS panel technology, and it would thus seem likely that Acer also makes use of that particular panel technology on the Predator X25. However, we'll have to wait and see. The monitor brings some quality of life technologies, such as ergonomics tilting (25 degrees backward, 5 degrees forward), swivel (30 degrees) and height adjustment (4.7 inches). The monitor also features an RGB lighting on the back of the monitor that can light up according to scenes being rendered or according to music you're playing, there's automatic brightness exposure, and a friendly reminder schedule that pops up a warning for users who have been using the monitor for too long, reminding them to take a little walk. No pricing or release date were available at time of writing.
85 Comments on Acer Announces Predator X25 Monitor: 25", 1080p, 360 Hz
The panel does do very well at 280hz though with the right overdrive setting - AND - (very important) if you can maintain that high FPS number. Call me convinced, those RTC overshoot numbers do look fantastic. But again: the catch here is that you need to maintain stable FPS, or you will not enjoy those qualities all the time. It will make frame drops more noticeable.
Personally, I'm much more partial to *balanced* specs. These IPS'es are definitely going the right way though, but I'd much rather see them stick to 120-165hz instead and focus on other qualities.
You can always just guess what's what. Lookey here: the optimal setting for this 280hz panel.
Those are not green overshoot blocks there... and overdrive must be used. So now Acer gets 360hz without ghosting? ;)
125% sRGB... for anyone here with anything less, it may look oversaturated to your eyes, the darks may look crushed, but on this screen, there is no crushing of darks and colour is stupidly good, this is in stock setting too (adjusted to sRGB from factory)
Same version, my bad.
Actually I'm surprise IPS can actually catching up VA, surpassed it even :) Samsung S-PVA QLED, very hard to tame, doesn't work well with custom ICC Profiles and apparently SpectraCal hated him too :D
Ideally I would like a 24" ish size screen, 4k, true 10-bit color, (no FRC/aFRC), no PWM backlighting, very light AG coating, 120Hz refresh, IPS viewing angles, VA contrast ratios, full DP v2.0 support, perhaps rec.2020 full coverage also.................etc., etc.
Guess I will keep waiting.
But frame rates it's actually more about reducing frame times, which does scale exponentially. Additionally, frame time consistency matters, and pushing frame times low enough will probably increase variance at some point. At 360 Hz (2.8ms per frame), it really takes very little to cause substantial stutter. And human vision is much more sensitive to variance than absolute frame rates.
There is certainly potential to reduce latency from the OS and the game engines, but gains from frame rates are negligible beyond ~200 Hz…