Wednesday, November 4th 2020

Godfall System Requirements List 12 GB VRAM for 4K and Ultra HD Textures

Godfall, the RPG looter-slasher that's being developed by Counterplay Games in close collaboration with AMD, will require 12 GB VRAM for maxed-out settings at 4K resolution. As part of AMD's partner videos the company announced when it revealed the RX 6000 series of graphics cards, Godfall is being built with DirectX 12 Ultimate and DXR in mind, and takes advantage of a number of rendering technologies that are part of the DXR 1.1 feature-set, alongside AMD's Fidelity FX technologies. Counterplay Games will make a 4X x 4X Ultra HD texture pack available for maxed-out settings - well within the 16 GB of VRAM AMD has settled on for its RX 6900 XT, RX 6800 XT, and RX 6800 graphics cards.

Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.
Source: Videocardz
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87 Comments on Godfall System Requirements List 12 GB VRAM for 4K and Ultra HD Textures

#77
Rahnak
kayjay010101And there we go, upwards of 6.5GB actual usage. Can I say 'I told you so' now?
If you read a couple of posts on that thread you'd see some people testing the game maxed out w/ FidelityFX LPM were using 11-12GB.
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#78
bug
RahnakIf you read a couple of posts on that thread you'd see some people testing the game maxed out w/ FidelityFX LPM were usingallocating 11-12GB.
Ftfy.
Posted on Reply
#79
Rahnak
bugFtfy.
The yt video I watched had the afterburner osd and it only had "mem used". I think there's a different field for allocated, no? I don't use it so I don't know.

Video in question is
Posted on Reply
#80
kayjay010101
RahnakIf you read a couple of posts on that thread you'd see some people testing the game maxed out w/ FidelityFX LPM were using 11-12GB.
So all that's saying is one single setting accounts for over 6GB of usage on its own, which says more about AMD's poor software development and less about how much vram is expected to increase in the future.
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#81
Rahnak
kayjay010101So all that's saying is one single setting accounts for over 6GB of usage on its own, which says more about AMD's poor software development and less about how much vram is expected to increase in the future.
Whatever the reason, the claims were true. Turn everything to the max/on and it uses a lot of vram.

Personally though I wouldn't use just one game as an example of where the industry is headed.
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#82
W1zzard
Kinda mediocre game, but will get you a perf article soon
Posted on Reply
#83
kayjay010101
RahnakWhatever the reason, the claims were true. Turn everything to the max/on and it uses a lot of vram.

Personally though I wouldn't use just one game as an example of where the industry is headed.
Then you are a bit more level-headed compared to some other people in this and similar threads :)
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#84
Fluffmeister
FinneousPJRIP Ampere
It's definitely RIP RX 5500 XT for starters.
Posted on Reply
#85
FinneousPJ
FluffmeisterIt's definitely RIP RX 5500 XT for starters.
Lol what? 5500 XT is not a 4k card.
Posted on Reply
#86
Fluffmeister
FinneousPJLol what? 5500 XT is not a 4k card.
Or 1080P it seems.
Posted on Reply
#87
rtwjunkie
PC Gaming Enthusiast
RahnakThe yt video I watched had the afterburner osd and it only had "mem used". I think there's a different field for allocated, no? I don't use it so I don't know.

Video in question is
No. It has already been a known fact for awhile that “mem used” in Afterburner is not actual VRAM being used. It is only vram allocated.
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