Wednesday, February 8th 2023

Intel Arc Beats NVIDIA and AMD to Hogwarts Legacy Game Ready Drivers

Intel became the first of the three discrete GPU makers to release a day-0 graphics driver for "Hogwarts Legacy." The new Intel Arc GPU Graphics Drivers version 101.4123 beta comes with optimization for the hotly anticipated Harry Potter universe-based RPG, as well as the survival horror "Returnal," so gamers on Intel Arc "Alchemist" discrete GPUs can get gaming the moment the game goes live. The company didn't release any fixes for outstanding issues with this particular release, but identified a bunch of new issues with its driver and the Arc Control app.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4123 beta
Update 14:02 UTC: Today's release of NVIDIA GeForce software (version 528.49, lacks "Hogwarts Legacy" optimization.

Update 14:55 UTC: We asked NVIDIA whether a driver update with game-ready support is planned and if there's any estimate when it will come out. The company answered that it had no comment on these questions.

Game Ready
  • Hogwarts Legacy
  • Returnal
Known Issues
Intel Arc Graphics Products:
  • Red Dead Redemption 2 (Vulkan) may experience application crash in benchmark mode when Screen Type is Fullscreen.
  • Halo Infinite (DX12) may exhibit color corruption during gameplay when Reflections settings are enabled.
  • Sea of Thieves (DX11) may exhibit color corruption on water edges.
  • Conqueror's Blade (DX11) may exhibit corruption in benchmark mode.
  • System may hang while waking up from sleep. May need to power cycle the system for recovery.
  • GPU hardware acceleration may not be available for media playback and encode with some versions of Adobe Premiere Pro.
  • Blender may exhibit corruption while using Nishita Sky texture node.
Intel Iris Xe MAX Graphics Products:
  • Driver installation may not complete successfully on certain notebook systems with both Intel Iris Xe + Iris Xe MAX devices. A system reboot and re-installation of the graphics driver may be required for successful installation.
Intel Core Processor Products:
  • Uncharted: Legacy of Thieves Collection (DX12) may exhibit texture or striped corruption during gameplay.
  • Warhammer 40,000: Darktide (DX12) may exhibit texture or striped corruption during gameplay.
  • Dysterra (DX12) may exhibit texture corruption during gameplay.
  • Total War: Warhammer III (DX11) may experience an application crash when loading battle scenarios.
  • Call of Duty Warzone 2.0 (DX12) may exhibit corruption on certain buildings and floors during gameplay.
  • Conqueror's Blade (DX12) may experience an application crash during game launch.
  • A Plague Tale: Requiem (DX12) may experience application instability during gameplay.
Arc Control Known Issues
  • Windows UAC Admin is required to install and launch Arc Control.
  • The Live Performance Monitoring page may not apply the desired removal of some performance metric tiles.
  • The Resizable Bar status may show an incorrect value on systems with multiple Intel Graphics Adapters.
  • Using Arc Control Studio capture with certain games may incorrectly generate multiple video files.
  • Using Arc Control Studio capture with AVC codec selected may incorrectly use the HEVC codec
  • Modifying performance sliders may fail to apply back to their default values. A workaround is to use the "Reset to Defaults" button.
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36 Comments on Intel Arc Beats NVIDIA and AMD to Hogwarts Legacy Game Ready Drivers

#26
bl4C3y3
We all know that the only way we will be able to make some sense out of this "Game Ready Driver" phenomena, is to have someone from a reputable source provide us with hard data :) ... a l337 magician maybe that dwells in the technologically powered up equivalent of Hogwarts
Posted on Reply
#27
Prima.Vera
ZareekI personally find these game ready drivers to be a nuisance! Every damn month, I need to update my drivers! Damn, what happened to the good ole days when you went six months or more with a driver, and it just worked?
This is not 3DFx era anymore. They were using not only the drivers but their own proprietary API, GLide, which was miles better than the crappy D3D at that time, so yeah, no need for monthly drivers.
Posted on Reply
#28
Unregistered
Count von SchwalbeVery true. Intel is very much still working out the issues they are having with Arc.

I don't know what it is. Real-time 3D rendering of a dynamic scene is a very complicated process with a lot of moving parts that could be specifically tailored in the driver.
I don't develop drivers, but logic tells me the basic calls in the drivers rarely change.
Intel released new drivers the other day, boasting big performance gains...
But they just fixed the basics of the driver, something that should have worked on day one -
no matter the API - and still they have great stability problems.
I know it's hard to develop a great driver, but you'll see that theirs will be plagued by same problems for at least another generation
and the one after the next perhaps.
When they first announced their discrete GPUs I wrote I'd never buy their graphics cards
and for good reason too because I had devices with their integrated graphics
and always had trouble with those devices because of those integrated graphics...
I'll write it again - I don't develop drivers - but making drivers for integrated graphics is a lot easier than for discrete GPUs,
I know that at the least.

Well, on my old laptops I had NVIDIA's discrete GPUs
so I could just disable their garbage.
#29
Dirt Chip
Intel started at a very low place and is gradually making it`s way to the same level of NV\AMD driver wise.
Very big improvements as a result of a very low start point but nonetheless, they are consistent and that`s what matter in this time point. Seems like a solid driver team they have.
Next gen we will see if they really able to compete in the mid range, according to 'battlemage' lunch subtilty and performance.

As of this 'Intel beats..." well, let's be more modest as they are no way near any NV\AMD drives suit yet.
Posted on Reply
#30
stimpy88
I sincerely hope that this is not some kind of attempt at virtue signalling from nGreedia, the company with no morals...
Posted on Reply
#31
Zareek
Prima.VeraThis is not 3DFx era anymore. They were using not only the drivers but their own proprietary API, GLide, which was miles better than the crappy D3D at that time, so yeah, no need for monthly drivers.
Yeah, think a little more recent than that, lol. Maybe I was some sort of exception, not feeling the need to constantly update my drivers. I used to only update when there was a WHQL release, but I also rarely buy a game on launch day. In fact, I think the last time I did, AAA games were only $50 on day 1.
Posted on Reply
#32
xpredator_13
Lol that update #2 made my day! They act like it is some ubber important matter lol
Posted on Reply
#33
Scrizz
I love how in other Intel driver release posts people complain that the drivers come later than the other companies. Now, they come out first, and people say it doesn't matter etc...
smh
Posted on Reply
#34
AusWolf
I still remember the time when day-0 game ready drivers didn't exist, and very few updated whenever a new version came out, as the one on the CD that came with your graphics card was good enough.
Posted on Reply
#35
chrcoluk
Whats so special about game ready drivers? recently seen them been tested for various games and the difference is 1-2% max but usually nothing or a regression.
Posted on Reply
#36
THU31
chrcolukWhats so special about game ready drivers? recently seen them been tested for various games and the difference is 1-2% max but usually nothing or a regression.
Mostly they're just used as copium to excuse terrible PC versions, so that GPU companies get praise for pretending to actually try and improve the way they run. Almost nobody actually checks the differences, people just install them (myself included) hoping they do something good. ;)

Although I almost never play games at launch anymore, so I usually update every 2-3 months. And I always check the forums for issues before updating.
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