Friday, October 20th 2023
Alan Wake II System Requirements Released, Steep RT Requirements Due to Path Tracing
Alan Wake II by Remedy Entertainment promises to be the year's most visually intense AAA title. The publisher put out the various tiered system requirements lists that highlight just what it takes to max the game out. As with most publishers these days, the company put out separate lists for RT and non-RT experiences. The common minimum requirements across all tiers include 90 GB of SSD-based storage, Windows 10 or Windows 11, and 16 GB of main memory. At the bare minimum, you'll need a quad-core Intel Core i5-7600K or comparable processor. For all other tiers, Remedy recommends at least an AMD Ryzen 7 3700X or Intel equivalent processor (which would mean at least a Core i7-10700K), or an 8-core/16-thread processor that's as fast as the 3700X.
The bare minimum GPU requirement calls for an NVIDIA GeForce RTX 2060 or Radeon RX 6600. With this, you can expect 1080p @ 30 FPS, and can use the "quality" setting with DLSS 2 or FSR 2. The non-RT "Medium" list, is either 1440p @ 30 FPS or 1080p @ 60 FPS. For 1440p @ 30 FPS, you'll need a GPU at least as fast as a GeForce RTX 3060 or Radeon RX 6600 XT. 1080p @ 60 FPS requires at least a GeForce RTX 3070 or Radeon RX 6700 XT. The "Ultra" non-RT preset with 4K @ 60 Hz, which is the best experience you can possibly have without ray tracing, demands at least a GeForce RTX 4070 or Radeon RX 7800 XT. Ray tracing is a whole different beast.The "Low" ray tracing tier, which is medium raster graphics settings with low ray tracing, for 1080p @ 30 FPS, demands at least a GeForce RTX 3070 or Radeon RX 6800 XT. The "Medium" ray tracing tier, which is medium raster graphics settings with medium ray tracing and path tracing enabled, for 1080p @ 60 FPS gameplay, demands at least a GeForce RTX 4070. There's no AMD Radeon GPU with the ray tracing performance of an RTX 4070 in its price-range, so Rockstar didn't recommend an AMD option. The "High" ray tracing preset, which combines high raster graphics with high ray tracing, and path tracing; for gameplay at 4K with 60 FPS; requires a GeForce RTX 4080.
The bare minimum GPU requirement calls for an NVIDIA GeForce RTX 2060 or Radeon RX 6600. With this, you can expect 1080p @ 30 FPS, and can use the "quality" setting with DLSS 2 or FSR 2. The non-RT "Medium" list, is either 1440p @ 30 FPS or 1080p @ 60 FPS. For 1440p @ 30 FPS, you'll need a GPU at least as fast as a GeForce RTX 3060 or Radeon RX 6600 XT. 1080p @ 60 FPS requires at least a GeForce RTX 3070 or Radeon RX 6700 XT. The "Ultra" non-RT preset with 4K @ 60 Hz, which is the best experience you can possibly have without ray tracing, demands at least a GeForce RTX 4070 or Radeon RX 7800 XT. Ray tracing is a whole different beast.The "Low" ray tracing tier, which is medium raster graphics settings with low ray tracing, for 1080p @ 30 FPS, demands at least a GeForce RTX 3070 or Radeon RX 6800 XT. The "Medium" ray tracing tier, which is medium raster graphics settings with medium ray tracing and path tracing enabled, for 1080p @ 60 FPS gameplay, demands at least a GeForce RTX 4070. There's no AMD Radeon GPU with the ray tracing performance of an RTX 4070 in its price-range, so Rockstar didn't recommend an AMD option. The "High" ray tracing preset, which combines high raster graphics with high ray tracing, and path tracing; for gameplay at 4K with 60 FPS; requires a GeForce RTX 4080.
157 Comments on Alan Wake II System Requirements Released, Steep RT Requirements Due to Path Tracing
So yes, sometimes there is an impact on RAM consumption, depending on the configurations and hardware.
x.com/PC_Focus_/status/1715807958230020352?s=20
However, Nvidia can only get their hands on smaller engines because the others really need to work well on consoles.
They did this on Remedy's and CDPR's engines, but CDPR moved on to UE5 and Alan Wake is an Epic exclusive so it'll be irrelevant in terms of sales.
Also, expect Alex Battaglia to speak of this game as the second coming of Christ, and for review sites to get this sales and mindshare-wise irrelevant Alan Wake in their benchmark repertoir for an absurdly long period of time.
Also RT medium and game medium 60fps in 1080p dlss quality. so 720p internally, needs a 4070. And they haven't put 3080 in the chart, and said VRAM 12GB. So you need a 12GB card of 4070 perf, one of those rare 12GB 3080s will do, to run the game in medium RT, medium GFX 60fps in 720p lol...
100/78=28
The numbers quoted for "2160p" necessitate DLSS/FSR in performance mode, where the game renders at 1080p internally.
So, it would follow that 12 GB VRAM may be necessary for 1080p with high details, and 16 GB with RT/PT on.
Yep, in 1080p :oops:
Because the above does not make much sense.
The 4070(aka 3080 level) can play at 4K/60 High while the 2080Ti can not exceed the 1080p/60 medium at the same time? Really?
Is the 4070 twice as fast as the 2080Ti and we don't know it?
The 2080Ti won't have any problem at 1440p with 11GB of vram. I cannot say the same for the 3070 (although the remedy games do not consume that much vram).
If you change DLSS Quality to Balanced and reduce one two settings, you can get 50-60s with RT on.
also if we're talking ray tracing the newer cards are better at it.
Assuming it is purely based on the game eating VRAM, a 2080Ti may be able to do 1440(720p) med and hit 60. Unless it also favours the newer architectures more. But I doubt it.
In an ideal world they'd do a much bigger chart, with more res/quality configs and way more cards tested, especially older ones. But this always seems to be too difficult for big publishers to push, so random little youtubers end up doing it. Or TPU hopefully. But if this is what they're going with, then benchmarks using no image reconstruction are really gonna show what a hog this game will be.
Also RIP Series S. That's gonna be like 30fps 360p upscaled to 1080 with FSR2 probably.
At this rate I'd be surprised if the PS5/Series X versions have a 60fps mode at all. And their 30fps modes will be like 540p internal.
The amount of info on this suggests they've at least tested a bunch of these setups.
Have fun getting a loan to play games.
Just wait until UE5 gets in full swing, it was supposed to be the next best thing in engines, until now, games that use it run like crap.
Where are all the DLSS fans now?
I think the problem is in the videogame business that is became so biiig.
Why optimize if the title sell however.
Bugs ? If any annoying we will release some patches otherwise keep the bugs.
So we buy eternally unfinished games that needs patches for years to became what they should have be on dey one. And after 2-3 years of patches also medium hardware can run well.